TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in 104 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 tactical_bombers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from India to West India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries