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    Topics created by bladewar

    • B

      Carrier movements

      Axis & Allies Global 1940
      • • • bladewar
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      kcdzimK

      @eudemonist:

      Well, yeah, that works too, I suppose…kinda long to write on the back of my hand, though.

      well, to write on the back of your hand -

      Planes are ALWAYS in the air (unless they’re friendly cargo).

      If you work in concepts of “take off” and “landing” you just get confusion about how the aircraft are defending (ineffectually) with a carrier in a battle against a just subs.  How would they know to take off?

      Simply:  They were already in the air.  They’re always in the air.  Unless they’re friendly cargo.

      Or best, just ignore the concepts of “take off”, “landing”, “in the air” and think:

      If you can move any unit (if it’s not yours, you can’t move it: it’s cargo), it moves independently and uses its own movement points.

    • B

      Alpha2 application for Europe

      Axis & Allies Europe 1940
      • • • bladewar
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      bartokB

      @bladewar:

      the income of nations remain the same or change as well as I have seen that Russia has 38 such ipc for global version
      –-------------------------
      Use the box incomes, but give USSR 9 extra IPCs.  Do not give it the two infantry per turn in Novosibirsk.

      Sorry for spanish clarification:
      No te confundas “bladewar”, los IPC para jugar a Europa 1940 no son los mismos que para GLOBAL 1940. Por eso yo enumeré cada uno de los paises para “Krieghund”, para resolver todas las dudas. Ahora ya los tienes.

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