Hmm., which such fighting the Allies dosent stand a chance
Posts made by Blackskull
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from West Russia to Archangel
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Belorussia
1 artillery moved from West Russia to ArchangelCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 aaGun moved from West Russia to Russia
4 armour moved from West Russia to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from West Russia to Russia
9 infantry moved from West Russia to Russia
1 aaGun, 3 artilleries and 5 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Russia
1 fighter moved from Belorussia to Russia
1 fighter moved from Archangel to Russia
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 3 artilleries, 1 factory and 7 infantry
Kazakh S.S.R. : 1 artillery and 3 infantry
Novosibirsk : 1 artillery and 2 infantry
Russia : 1 aaGun, 4 armour, 3 artilleries, 1 factory, 3 fighters and 14 infantry
Vologda : 2 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 19 / 19
Germans : 36 / 48
British : 25 / 34
Japanese : 44 / 44
Americans : 44 / 44 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from Morocco to Libya
1 fighter moved from 13 Sea Zone to Libya
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
Americans take France from Germans
4 fighters moved from 59 Sea Zone to 60 Sea Zone
1 submarine moved from 59 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 60 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 1 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Libya
retreated to Libya
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
1 fighter moved from Libya to Algeria
1 carrier and 1 fighter moved from 13 Sea Zone to 8 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 artillery moved from 23 Sea Zone to French West Africa
1 bomber moved from Caucasus to India
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 59 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
4 fighters moved from 60 Sea Zone to 52 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 52 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
11 Sea Zone : 1 carrier, 1 fighter and 1 transport
13 Sea Zone : 1 cruiser and 1 destroyer
23 Sea Zone : 1 transport
52 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Algeria : 1 fighter
Caucasus : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
France : 1 flag, 1 infantry
French West Africa : 1 artillery and 1 infantry
Hawaiian Islands : 1 infantry
India : 1 bomber
Iwo Jima : 1 flag
Wake Island : 1 flag, 2 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 19 / 23
Germans : 36 / 48
British : 25 / 34
Japanese : 44 / 44
Americans : 44 / 44 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 32 PUs;
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Persia
1 bomber moved from India to Anglo-Egyptian Sudan
1 fighter moved from West Russia to 16 Sea Zone
1 fighter moved from India to Burma
1 fighter moved from India to Persia
1 fighter moved from West Russia to Persia
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
1 armour moved from Morocco to AlgeriaCombat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Persia
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo-Egyptian Sudan
British attack with 1 bomber
Germans defend with 1 infantry
British roll dice for 1 bomber in Anglo-Egyptian Sudan, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits
1 bomber owned by the British and 1 infantry owned by the Germans lost in Anglo-Egyptian Sudan
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 1 bomberNon Combat Move - British
1 fighter moved from 16 Sea Zone to Russia
2 fighters moved from Persia to India
1 fighter moved from Burma to India
1 submarine moved from 38 Sea Zone to 29 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs totalTerritory Summary for British :
13 Sea Zone : 1 fighter and 1 transport
29 Sea Zone : 1 submarine
Algeria : 1 flag, 1 armour and 1 infantry
Burma : 1 artillery and 1 infantry
East Indies : 1 flag, 3 infantry
Eastern Australia : 1 infantry
Iceland : 1 fighter
India : 1 aaGun, 1 armour, 1 artillery, 1 factory, 3 fighters and 2 infantry
Morocco : 1 flag, 1 armour and 1 infantry
New Zealand : 1 infantry
Persia : 1 factory and 1 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 1 infantryProduction/PUs Summary :
Russians : 16 / 23
Germans : 46 / 48
British : 32 / 34
Japanese : 36 / 40
Americans : 38 / 38 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Archangel
1 artillery moved from West Russia to Archangel
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Archangel to West Russia
1 infantry moved from Persia to Kazakh S.S.R.
1 aaGun moved from Caucasus to West Russia
3 armour and 2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to West RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery and 1 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 artillery and 2 infantry
Russia : 1 artillery, 1 factory and 6 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 aaGuns, 4 armour, 5 artilleries, 3 fighters and 17 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 40 / 44
British : 30 / 33
Japanese : 37 / 40
Americans : 38 / 38 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 59 Sea Zone to Iwo Jima
1 bomber moved from India to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from Iwo Jima to 59 Sea Zone
2 fighters moved from Western United States to 59 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 armour moved from 13 Sea Zone to Morocco
1 bomber moved from Kazakh S.S.R. to IndiaPlace Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 destroyer and 1 transport
13 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
56 Sea Zone : 1 destroyer and 1 submarine
59 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
India : 1 bomber
Iwo Jima : 1 flag, 2 infantry
Kazakh S.S.R. : 1 infantry
Morocco : 1 armour and 1 infantry
Wake Island : 1 flag
Western Canada : 1 infantry
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 19 / 22
Germans : 43 / 44
British : 30 / 33
Japanese : 38 / 40
Americans : 38 / 38 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
I already did - you’ll find the updated game in my previous post.
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
Agree, the Allies are not without chances - a few battles with good dice rolls could change odds :-P
That last battle just drained my motivation and disrupted my plans… Im not up for another game - we could continue playing this game, I would just have to replace the sub and factory.
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
Congratulations :-o
Amazing fighting of your combined Russian/German forces in East Africa… Luckly for the Axis this changes the tide of war in the Indian ocean to the Japanese favour. I doubt there is any reason to continue playing from now it is just a matter of time before the Allies falls.
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 1 infantry moved from Rhodesia to Italian East Africa
1 fighter moved from India to Italian East Africa
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 infantry moved from 13 Sea Zone to MoroccoCombat - British
Battle in Italian East Africa
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 fighter; Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Italian East Africa, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Italian East Africa, round 2 : 2/3 hits
1 fighter owned by the British and 1 infantry owned by the British lost in Italian East Africa
retreated to Italian East Africa
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
1 bomber moved from Italian East Africa to India
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to BurmaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West Russia: 1 fighter
EDIT: Removing units owned by British from West Russia: 1 fighter
EDIT: Adding units owned by British to India: 2 fighters
EDIT: Adding units owned by British to West Russia: 2 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 factory were produced but were not placedTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
13 Sea Zone : 1 fighter and 1 transport
29 Sea Zone : 1 submarine
Burma : 1 infantry
East Indies : 1 flag, 3 infantry
Eastern Australia : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
Morocco : 1 flag, 1 armour and 1 infantry
New Zealand : 1 infantry
Persia : 2 artilleries and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
West Russia : 2 fightersProduction/PUs Summary :
Russians : 21 / 22
Germans : 43 / 44
British : 32 / 33
Japanese : 34 / 34
Americans : 38 / 39 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
2 artilleries moved from Caucasus to West Russia
2 infantry moved from Caucasus to West Russia
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to PersiaPlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 aaGun, 3 armour, 1 factory, 3 fighters and 3 infantry
Evenki National Okrug : 4 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 2 infantry
West Russia : 1 flag, 1 aaGun, 1 armour, 6 artilleries and 14 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 41 / 43
British : 33 / 39
Japanese : 34 / 34
Americans : 38 / 39 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 infantry moved from 11 Sea Zone to Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Union of South Africa to Trans-Jordan
1 fighter moved from India to Trans-JordanCombat - Americans
Battle in 13 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 13 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Trans-Jordan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Trans-Jordan
Americans roll dice for 1 bomber in Trans-Jordan, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Trans-Jordan
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Trans-Jordan to India
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from Wake Island to 52 Sea Zone
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Americans
1 transport placed in 11 Sea Zone
1 carrier placed in 56 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
13 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier
59 Sea Zone : 1 submarine
Caucasus : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
India : 1 bomber
Wake Island : 1 flag, 2 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 fightersProduction/PUs Summary :
Russians : 22 / 29
Germans : 41 / 43
British : 33 / 39
Japanese : 34 / 34
Americans : 38 / 39 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
I changed the non-combat move of the UK sub: sz 37 to sz 29.
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - British
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from East Indies to 37 Sea Zone
1 artillery and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Egypt
2 cruisers moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from Russia to EgyptCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 armour, 3 artilleries and 5 infantry
AA fire in Egypt : 0/2 hits
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry in Egypt, round 2 : 3/10 hits
Germans roll dice for 1 aaGun, 1 armour, 3 artilleries and 5 infantry in Egypt, round 2 : 2/9 hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Egypt, round 3 : 1/8 hits
Germans roll dice for 1 armour, 3 artilleries and 2 infantry in Egypt, round 3 : 2/6 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 3/6 hits
Germans roll dice for 1 armour, 3 artilleries and 1 infantry in Egypt, round 4 : 1/5 hits
1 artillery owned by the British, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Egypt, round 5 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Egypt, round 5 : 2/2 hits
2 artilleries owned by the British, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries and 5 infantry
Casualties for British: 3 artilleries and 4 infantryNon Combat Move - British
1 fighter moved from Egypt to India
1 bomber moved from Egypt to Rhodesia
1 fighter moved from United Kingdom to 11 Sea Zone
1 fighter moved from Iceland to West Russia
1 fighter moved from United Kingdom to West Russia
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
2 artilleries and 1 infantry placed in India
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern United States: 1 infantry
EDIT: Removing units owned by British from Eastern Canada: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 39 PUs totalTerritory Summary for British :
11 Sea Zone : 1 fighter and 1 transport
34 Sea Zone : 2 cruisers, 1 submarine and 2 transports
Burma : 1 artillery and 1 infantry
East Indies : 1 flag, 3 infantry
Eastern Australia : 1 infantry
Eastern United States : 1 armour and 1 infantry
Egypt : 1 armour
India : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 4 infantry
New Zealand : 1 infantry
Rhodesia : 1 bomber and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fightersProduction/PUs Summary :
Russians : 23 / 29
Germans : 41 / 43
British : 35 / 39
Japanese : 27 / 30
Americans : 42 / 42 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to BelorussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Archangel to West Russia
1 infantry moved from Evenki National Okrug to Archangel
2 artilleries and 1 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Karelia S.S.R. to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 1 artillery
West Russia : 1 flag, 1 aaGun, 1 armour, 4 artilleries and 9 infantry
Yakut S.S.R. : 4 infantryProduction/PUs Summary :
Russians : 29 / 29
Germans : 35 / 41
British : 34 / 35
Japanese : 28 / 30
Americans : 42 / 42 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from JapaneseCombat - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to Union of South Africa
1 submarine moved from 53 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 carrier and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry
53 Sea Zone : 1 battleship, 1 destroyer and 1 transport
56 Sea Zone : 1 carrier and 1 submarine
59 Sea Zone : 1 submarine
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 2 fighters and 3 infantry
India : 1 fighter
Kazakh S.S.R. : 1 infantry
Kwangtung : 1 flag, 1 infantry
Union of South Africa : 1 bomber
Western Canada : 1 infantry
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 23 / 26
Germans : 41 / 41
British : 34 / 35
Japanese : 28 / 30
Americans : 42 / 42 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
Agree sz 16 is open.
If you choose to attack Pearl Harbor the sub stays and fights unless you attack with the full force (minus the carrier) then it submerge.
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RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from India to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
1 fighter moved from Egypt to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the British, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese, 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 2 cruisers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 30
Casualties for British: 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in 7 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 2 submarines
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 7 Sea Zone
British roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Germans lost in 7 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for British: 1 destroyer and 1 fighter
Battle in 8 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 8 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in East Indies
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in East Indies
British roll dice for 1 artillery and 3 infantry in East Indies, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Persia to India
1 infantry moved from Burma to India
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 37 Sea Zone to Anglo-Egyptian Sudan
1 bomber moved from 7 Sea Zone to Russia
1 fighter moved from 8 Sea Zone to Iceland
1 transport moved from 10 Sea Zone to 11 Sea Zone
1 armour moved from Eastern Canada to Eastern United States
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Trans-Jordan to PersiaPlace Units - British
2 artilleries and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
11 Sea Zone : 1 transport
37 Sea Zone : 2 cruisers, 1 submarine and 2 transports
Anglo-Egyptian Sudan : 1 armour, 1 artillery, 1 fighter and 2 infantry
East Indies : 1 flag, 1 artillery and 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 armour
Iceland : 1 fighter
India : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Rhodesia : 1 infantry
Russia : 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 24 / 26
Germans : 41 / 41
British : 35 / 35
Japanese : 26 / 30
Americans : 42 / 42 -
RE: Geograph (Axis) vs Blackskull (Allies + 10 ICPs) - 1942.2posted in Play Boardgames
the russian sub in sz 7 stays and fights.