Thanks for the games - Great to play a few games again.
However, I’ll take a break from the forum now and will probably first return when I have my next vacation and can play several turns per day 8-)
Thanks for the games - Great to play a few games again.
However, I’ll take a break from the forum now and will probably first return when I have my next vacation and can play several turns per day 8-)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to Egypt
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
2 artilleries moved from 5 Sea Zone to Germany
1 fighter moved from United Kingdom to Germany
2 fighters moved from Belorussia to Germany
Combat - British
Battle in Germany
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 aaGun, 4 armour, 1 factory and 2 infantry
AA fire in Germany : 0/3 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Germany, round 2 : 5/7 hits
Germans roll dice for 1 aaGun, 4 armour and 2 infantry in Germany, round 2 : 3/6 hits
1 aaGun owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the British and 2 armour owned by the Germans lost in Germany
British roll dice for 1 artillery and 3 fighters in Germany, round 3 : 2/4 hits
Germans roll dice for 2 armour in Germany, round 3 : 1/2 hits
1 fighter owned by the British and 2 armour owned by the Germans lost in Germany
British captures 26PUs while taking Germans capital
British win, taking Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 4 armour and 2 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - British
1 transport moved from 22 Sea Zone to 10 Sea Zone
2 fighters moved from Germany to Belorussia
1 armour moved from Egypt to Persia
Place Units - British
1 armour and 1 infantry placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing PUs for Russians from 58 to 29
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 64 PUs total
Territory Summary for British :
5 Sea Zone : 2 transports
10 Sea Zone : 1 transport
Belorussia : 2 fighters
Eastern Canada : 1 armour and 1 infantry
Egypt : 2 armour, 1 factory and 1 infantry
Germany : 1 flag, 1 artillery and 1 factory
Libya : 1 flag
Persia : 1 armour
United Kingdom : 1 artillery, 1 factory, 1 fighter and 3 infantry
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 25 / 29
Germans : 15 / 0
British : 38 / 64
Japanese : 38 / 42
Americans : 52 / 52
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from West Russia to Vologda
1 infantry moved from Belorussia to Poland
1 infantry moved from Belorussia to Poland
1 fighter moved from West Russia to Poland
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 armour moved from Belorussia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to Caucasus
1 infantry moved from Caucasus to Persia
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
retreated to Vologda
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Kazakh S.S.R., round 2 : 1/6 hits
Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 0/2 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Kazakh S.S.R., round 3 : 2/6 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Russians
1 aaGun moved from West Russia to Russia
1 artillery moved from Karelia S.S.R. to Archangel
1 fighter moved from Poland to Caucasus
1 fighter moved from Vologda to Russia
1 fighter moved from Kazakh S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Russians collect 29 PUs; end with 58 PUs total
Territory Summary for Russians :
Archangel : 1 artillery
Belorussia : 1 flag
Caucasus : 2 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Evenki National Okrug : 1 infantry
Finland : 1 flag, 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 artillery and 4 infantry
Persia : 1 infantry
Poland : 1 flag, 1 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 2 infantry
Ukraine S.S.R. : 1 flag, 1 aaGun and 1 artillery
West Russia : 1 flag
Production/PUs Summary :
Russians : 29 / 58
Germans : 20 / 33
British : 29 / 32
Japanese : 38 / 42
Americans : 52 / 52
I forgot to post the Russian turn…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 8 Sea Zone to France
1 fighter moved from 5 Sea Zone to France
1 infantry moved from Norway to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from Alaska to 65 Sea Zone
1 artillery moved from Alaska to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Germans defend with 5 armour
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 5/8 hits
Germans roll dice for 5 armour in France, round 2 : 2/5 hits
2 infantry owned by the Americans and 5 armour owned by the Germans lost in France
Americans win, taking France from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to Algeria
1 fighter moved from France to 5 Sea Zone
2 fighters moved from France to Algeria
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 destroyer moved from 65 Sea Zone to 59 Sea Zone
2 submarines moved from 56 Sea Zone to 52 Sea Zone
1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from Alaska to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
2 fighters moved from Caucasus to Persia
Place Units - Americans
1 factory placed in Norway
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
5 Sea Zone : 1 carrier and 1 fighter
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
13 Sea Zone : 1 transport
52 Sea Zone : 2 submarines
57 Sea Zone : 1 transport
59 Sea Zone : 1 destroyer
63 Sea Zone : 1 artillery and 1 transport
Algeria : 1 flag, 1 bomber and 2 fighters
Borneo : 1 flag, 2 infantry
Eastern United States : 1 aaGun, 3 artilleries, 1 factory, 1 fighter and 3 infantry
France : 1 flag, 2 artilleries and 1 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 1 factory
Persia : 2 fighters
Solomon Islands : 1 flag
Soviet Far East : 1 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 21 / 24
Germans : 25 / 33
British : 29 / 32
Japanese : 41 / 42
Americans : 52 / 52
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
2 fighters moved from United Kingdom to Baltic States
1 fighter moved from West Russia to India
1 armour moved from Persia to India
Combat - British
Battle in Baltic States
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Baltic States, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
British win, taking Baltic States from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 armour and 1 fighter
Japanese defend with 1 armour and 1 factory
British roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - British
2 fighters moved from Baltic States to Belorussia
1 transport moved from 41 Sea Zone to 22 Sea Zone
Place Units - British
2 armour placed in Egypt
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Territory Summary for British :
5 Sea Zone : 2 transports
22 Sea Zone : 1 transport
Baltic States : 1 flag, 1 armour and 1 artillery
Belorussia : 2 fighters
Eastern Canada : 1 armour and 1 infantry
Egypt : 2 armour and 1 factory
India : 1 armour and 1 factory
Kazakh S.S.R. : 1 infantry
United Kingdom : 2 artilleries, 1 factory, 1 fighter and 2 infantry
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 24 / 24
Germans : 31 / 33
British : 32 / 32
Japanese : 35 / 39
Americans : 46 / 46
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Vologda to Evenki National Okrug
1 artillery moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
2 armour moved from Russia to Belorussia
4 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
Combat - Russians
Battle in Belorussia
Russians attack with 2 armour and 4 infantry
Germans defend with 2 armour
Russians roll dice for 2 armour and 4 infantry in Belorussia, round 2 : 0/6 hits
Germans roll dice for 2 armour in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 2 armour and 3 infantry in Belorussia, round 3 : 1/5 hits
Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 2/4 hits
Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/3 hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 3 armour
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/5 hits
Japanese roll dice for 3 armour in Evenki National Okrug, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 1 artillery and 2 fighters in Evenki National Okrug, round 3 : 2/3 hits
Japanese roll dice for 2 armour in Evenki National Okrug, round 3 : 1/2 hits
1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Evenki National Okrug
Russians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Persia
1 armour moved from Russia to Persia
1 infantry moved from Russia to Novosibirsk
1 aaGun moved from West Russia to Belorussia
1 artillery moved from Russia to West Russia
1 aaGun moved from Russia to West Russia
2 fighters moved from Evenki National Okrug to West Russia
1 fighter moved from Ukraine S.S.R. to Caucasus
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Archangel : 1 artillery and 1 infantry
Belorussia : 1 flag, 1 aaGun, 2 armour and 2 infantry
Caucasus : 1 artillery, 1 factory, 1 fighter and 2 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Novosibirsk : 1 infantry
Persia : 1 armour and 1 infantry
Russia : 1 artillery, 1 factory and 4 infantry
West Russia : 1 flag, 1 aaGun, 1 artillery and 2 fighters
Production/PUs Summary :
Russians : 24 / 24
Germans : 27 / 42
British : 33 / 36
Japanese : 38 / 39
Americans : 46 / 46
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Algeria to Libya
1 fighter moved from Morocco to Libya
1 fighter moved from Morocco to 5 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
2 fighters moved from Eastern United States to 9 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
British take Gibraltar from Germans
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 5 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 4 transports
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 5 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 4 transports in 5 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 5 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 3 fighters in 5 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 fighter and 4 transports in 5 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Germans lost in 5 Sea Zone
3 transports owned by the Germans lost in 5 Sea Zone
Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 4 transports
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Libya
Americans attack with 1 artillery and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Libya, round 2 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Libya
retreated to Libya
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 fighter moved from Libya to Egypt
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 9 Sea Zone to 8 Sea Zone
2 fighters moved from 5 Sea Zone to Caucasus
1 artillery moved from Hawaiian Islands to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
1 artillery moved from 65 Sea Zone to Alaska
1 destroyer moved from 53 Sea Zone to 65 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 submarine placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs total
Territory Summary for Americans :
5 Sea Zone : 1 carrier and 1 fighter
6 Sea Zone : 1 transport
8 Sea Zone : 1 carrier and 2 fighters
9 Sea Zone : 1 destroyer
11 Sea Zone : 1 transport
13 Sea Zone : 2 transports
56 Sea Zone : 2 submarines and 1 transport
65 Sea Zone : 1 destroyer and 1 transport
Alaska : 1 artillery and 2 infantry
Algeria : 1 flag
Borneo : 1 flag, 2 infantry
Caucasus : 2 fighters
Eastern United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
Egypt : 1 fighter
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 1 infantry
Solomon Islands : 1 flag
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 19 / 26
Germans : 32 / 42
British : 33 / 36
Japanese : 38 / 39
Americans : 46 / 46
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour, 1 artillery, 2 fighters and 3 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Egypt
1 fighter moved from 6 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from Persia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
Combat - British
Battle in France
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in France
British win, taking France from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Burma, round 4 : 1/1 hits
1 artillery owned by the British lost in Burma
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Norway
British attack with 2 fighters
Germans defend with 1 artillery
British roll dice for 2 fighters in Norway, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Norway
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Egypt
British attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
Germans defend with 3 armour, 1 factory, 1 fighter and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 2 : 4/9 hits
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Egypt, round 2 : 3/7 hits
3 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the Germans lost in Egypt
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Egypt, round 3 : 2/6 hits
Germans roll dice for 2 armour and 1 fighter in Egypt, round 3 : 3/3 hits
1 fighter owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 2 armour owned by the Germans lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 4 : 0/3 hits
Germans roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 1/2 hits
Germans roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour, 1 fighter and 3 infantry
Casualties for British: 1 artillery, 3 fighters and 4 infantry
Non Combat Move - British
1 fighter moved from Norway to West Russia
1 fighter moved from Norway to United Kingdom
2 infantry moved from Eastern Australia to Western Australia
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 armour moved from India to Persia
Place Units - British
1 artillery and 2 infantry placed in India
1 fighter and 1 infantry placed in United Kingdom
1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Territory Summary for British :
8 Sea Zone : 2 transports
41 Sea Zone : 1 transport
Eastern Canada : 1 armour and 1 infantry
Egypt : 1 armour and 1 factory
France : 1 flag, 1 infantry
India : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Persia : 1 armour
United Kingdom : 1 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
West Russia : 1 fighter
Western Australia : 2 infantry
Production/PUs Summary :
Russians : 20 / 26
Germans : 34 / 42
British : 36 / 36
Japanese : 34 / 43
Americans : 44 / 48
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Bulgaria Romania
1 fighter moved from West Russia to Bulgaria Romania
1 artillery moved from West Russia to Belorussia
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Evenki National Okrug
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
3 infantry moved from Vologda to Evenki National Okrug
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 fighter in Bulgaria Romania, round 2 : 1/2 hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits
1 armour owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Russians attack with 2 fighters and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits
Japanese roll dice for 4 infantry in Evenki National Okrug, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits
Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 4 : 2/4 hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery in Karelia S.S.R., round 5 : 0/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 6 : 0/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 6 : 0/1 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 7 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 7 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
1 armour moved from West Russia to Russia
2 fighters moved from Evenki National Okrug to Russia
1 fighter moved from Bulgaria Romania to West Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 1 infantry placed in Caucasus
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Bulgaria Romania : 1 flag, 1 artillery
Caucasus : 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 infantry
Novosibirsk : 1 artillery and 1 infantry
Russia : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 6 infantry
Production/PUs Summary :
Russians : 25 / 26
Germans : 32 / 40
British : 28 / 30
Japanese : 36 / 43
Americans : 47 / 48
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 52 Sea Zone to 48 Sea Zone
1 fighter moved from Trans-Jordan to 48 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 armour moved from Morocco to Libya
Americans take Algeria from Germans
Americans take Libya from Germans
1 artillery moved from Morocco to Algeria
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 fighters in 48 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 48 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 48 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 48 Sea Zone, round 3 : 3/6 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 48 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 48 Sea Zone, round 4 : 2/4 hits
1 cruiser owned by the Japanese, 1 battleship owned by the Americans, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 48 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -34
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
1 fighter owned by the Japanese forced to land in Philippine Islands
Non Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 artillery moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 transport moved from 47 Sea Zone to 44 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
2 fighters moved from Eastern United States to Morocco
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 13 Sea Zone to 6 Sea Zone
Place Units - Americans
2 artilleries and 2 fighters placed in Eastern United States
1 destroyer and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 47 PUs; end with 48 PUs total
1 unit repaired.
Territory Summary for Americans :
6 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
11 Sea Zone : 1 destroyer and 2 transports
44 Sea Zone : 1 transport
53 Sea Zone : 1 destroyer and 1 transport
Alaska : 1 infantry
Algeria : 1 flag, 1 artillery
Borneo : 1 flag, 2 infantry
Central United States : 2 infantry
Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 2 fighters
Hawaiian Islands : 1 artillery and 1 infantry
Libya : 1 flag, 1 armour
Morocco : 1 flag, 2 fighters
Norway : 1 flag, 1 infantry
Solomon Islands : 1 flag
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 19 / 25
Germans : 36 / 40
British : 28 / 30
Japanese : 38 / 43
Americans : 47 / 48
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from India to Persia
2 fighters moved from West Russia to Trans-Jordan
1 fighter moved from United Kingdom to 13 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in United Kingdom
1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Territory Summary for British :
6 Sea Zone : 1 transport
13 Sea Zone : 1 fighter
45 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Burma : 1 artillery and 2 infantry
Eastern Australia : 2 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Morocco : 1 fighter
Persia : 1 infantry
Trans-Jordan : 1 armour, 1 artillery, 2 fighters and 3 infantry
United Kingdom : 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Production/PUs Summary :
Russians : 23 / 25
Germans : 40 / 40
British : 29 / 30
Japanese : 33 / 42
Americans : 43 / 44
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 armour, 1 factory and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 0/6 hits
Germans roll dice for 3 armour and 1 infantry in Karelia S.S.R., round 2 : 3/4 hits
3 infantry owned by the Russians lost in Karelia S.S.R.
2 artilleries owned by the Russians retreated to West Russia
Germans win with 3 armour and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 armour moved from Caucasus to West Russia
2 armour moved from Caucasus to Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Vologda
3 infantry moved from Evenki National Okrug to Vologda
1 aaGun moved from Caucasus to Russia
1 artillery moved from Russia to West Russia
2 infantry moved from Russia to West Russia
Place Units - Russians
2 infantry placed in Caucasus
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 2 infantry
Russia : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 6 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
Vologda : 4 infantry
West Russia : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 3 fighters and 5 infantry
Production/PUs Summary :
Russians : 25 / 25
Germans : 38 / 48
British : 28 / 31
Japanese : 34 / 42
Americans : 43 / 44
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 fighter moved from India to 17 Sea Zone
2 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 47 Sea Zone to Borneo
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Borneo
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 14 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship
Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 battleship in 14 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 14 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Germans to Americans
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 armour
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Turning off Edit Mode
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to Central United States
2 fighters moved from Borneo to 47 Sea Zone
1 fighter moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
EDIT: 1 artillery moved from 13 Sea Zone to Morocco
EDIT: 1 armour moved from 13 Sea Zone to Morocco
EDIT: 2 infantry moved from 13 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
Americans undo move 1.
2 fighters placed in Eastern United States
1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Americans :
13 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
47 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
52 Sea Zone : 1 submarine
56 Sea Zone : 1 destroyer and 1 transport
Alaska : 1 infantry
Borneo : 1 flag, 2 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 fighters
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Solomon Islands : 1 flag
Trans-Jordan : 1 fighter
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 21 / 29
Germans : 42 / 48
British : 28 / 31
Japanese : 34 / 42
Americans : 43 / 44
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
2 fighters moved from United Kingdom to West Russia
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Territory Summary for British :
34 Sea Zone : 1 transport
39 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Burma : 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 artillery, 1 factory and 3 infantry
New Zealand : 1 infantry
Trans-Jordan : 1 armour, 1 artillery and 3 infantry
United Kingdom : 1 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
West Russia : 2 fighters
Production/PUs Summary :
Russians : 23 / 29
Germans : 43 / 48
British : 29 / 31
Japanese : 33 / 34
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 52 to 26
EDIT: Turning off Edit Mode
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
2 artilleries moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
2 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 factory and 6 infantry
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/7 hits
Germans roll dice for 6 infantry in Karelia S.S.R., round 2 : 3/6 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries and 2 fighters in Karelia S.S.R., round 3 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries and 2 fighters in Karelia S.S.R., round 4 : 3/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 4 transports
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 5 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 5 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Russia to West Russia
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Archangel
Place Units - Russians
1 fighter placed in Russia
1 artillery and 1 infantry placed in Caucasus
2 infantry placed in Russia
Russians undo move 2.
1 artillery placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 armour and 1 infantry
Caucasus : 1 aaGun, 3 armour, 1 factory and 2 infantry
Evenki National Okrug : 4 infantry
Karelia S.S.R. : 2 artilleries and 1 factory
Kazakh S.S.R. : 1 infantry
Russia : 1 artillery, 1 factory, 1 fighter and 2 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 aaGun, 3 artilleries, 2 fighters and 8 infantry
Production/PUs Summary :
Russians : 29 / 29
Germans : 35 / 41
British : 30 / 32
Japanese : 34 / 34
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship and 1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from Hawaiian Islands to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Szechwan to India
Place Units - Americans
2 carriers and 1 destroyer placed in 11 Sea Zone
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Territory Summary for Americans :
11 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
13 Sea Zone : 1 destroyer
44 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 submarine
Alaska : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
India : 1 fighter
Midway : 1 infantry
Solomon Islands : 1 flag, 2 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 23 / 52
Germans : 41 / 41
British : 30 / 32
Japanese : 34 / 34
Americans : 40 / 40
I forgot the PBF setup, this is now corrected.
and again, not the best start by my troops… Lets see how this game turns out :?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 aaGun, 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 37 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
Combat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 carrier owned by the Japanese lost in 37 Sea Zone
British roll dice for 2 cruisers, 1 fighter and 2 transports in 37 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship and 2 fighters in 37 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Japanese and 2 cruisers owned by the British lost in 37 Sea Zone
British roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in East Indies
British attack with 4 infantry
Japanese defend with 2 infantry
British roll dice for 4 infantry in East Indies, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
British roll dice for 4 infantry in East Indies, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in East Indies, round 3 : 1/2 hits
1 infantry owned by the British lost in East Indies
British roll dice for 3 infantry in East Indies, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in East Indies, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
British roll dice for 2 infantry in East Indies, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in East Indies, round 5 : 1/1 hits
1 infantry owned by the British lost in East Indies
British roll dice for 1 infantry in East Indies, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 6 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 7 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 8 : 0/1 hits
British roll dice for 1 infantry in East Indies, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in East Indies, round 9 : 1/1 hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to India
1 infantry moved from Persia to India
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
7 infantry placed in United Kingdom
1 aaGun placed in United Kingdom
1 artillery placed in India
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Territory Summary for British :
37 Sea Zone : 2 transports
Anglo-Egyptian Sudan : 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 artillery, 1 factory and 3 infantry
New Zealand : 1 infantry
Rhodesia : 1 infantry
Trans-Jordan : 1 armour, 1 artillery and 1 infantry
United Kingdom : 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 9 infantry
Western Australia : 1 infantry
Production/PUs Summary :
Russians : 24 / 52
Germans : 41 / 41
British : 31 / 32
Japanese : 30 / 30
Americans : 42 / 42
and the Russian sub in sz 7 will stay and fight