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    Blackskull

    @Blackskull

    '18 '17

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    Blackskull Unfollow Follow
    '18 '17

    Latest posts made by Blackskull

    • RE: Triple A dice test

      DiceRolls: 1@1 5@2 2@3 2@4; Total Hits: 51@1: (2)5@2: (3, 2, 6, 6, 1)2@3: (6, 1)2@4: (1, 1)

      posted in Play Boardgames
      B
      Blackskull
    • RE: Triple A dice test

      DiceRolling 100d6:
      (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

      posted in Play Boardgames
      B
      Blackskull
    • RE: Triple A dice test

      DiceRolling 3d6:
      (2, 3, 5)

      posted in Play Boardgames
      B
      Blackskull
    • RE: Triple A dice test

      ;dice 6;

      posted in Play Boardgames
      B
      Blackskull
    • RE: Triple A dice test

      ;aaa 1@1 2@2 2@3 1@4;

      dice 1;

      posted in Play Boardgames
      B
      Blackskull
    • RE: Triple A dice test

      Rolls: 1@1; 2@2

      posted in Play Boardgames
      B
      Blackskull
    • RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01

      I reckoned that my best chance to win the game was to take LA, but that one last fighter saved the allied…

      This finish the game as the axis concede and withdraw its troops with no further kills.

      Great game, and well played.

      posted in Play Boardgames
      B
      Blackskull
    • RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Kwangtung to Szechwan
                        Japanese take Szechwan from Americans
                  1 infantry moved from Anhwei to Sinkiang
                        Japanese take Sinkiang from Americans
                  1 transport moved from 59 Sea Zone to 62 Sea Zone
                  1 infantry moved from Japan to 62 Sea Zone
                  1 artillery moved from Japan to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                  1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
                  1 armour moved from Manchuria to Buryatia S.S.R.
                  1 infantry moved from Persia to Kazakh S.S.R.
                  1 bomber moved from Japan to Kazakh S.S.R.
                  1 bomber moved from Persia to Union of South Africa
                  1 transport moved from 29 Sea Zone to 28 Sea Zone
                  2 infantry moved from French Madagascar to 28 Sea Zone
                  2 infantry moved from 28 Sea Zone to Union of South Africa
                  1 infantry moved from Iwo Jima to 59 Sea Zone
                  2 artilleries moved from Iwo Jima to 59 Sea Zone
                  1 infantry moved from Iwo Jima to 59 Sea Zone
                  2 artilleries, 2 battleships, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 59 Sea Zone to 56 Sea Zone
                  2 fighters moved from Japan to 56 Sea Zone
                  2 artilleries moved from 56 Sea Zone to Western United States
                  2 infantry moved from 56 Sea Zone to Western United States
                  3 armour and 2 infantry moved from Persia to Trans-Jordan

      Combat - Japanese
                  Battle in Kazakh S.S.R.
                      Japanese attack with 1 bomber and 1 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                          Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Japanese win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Buryatia S.S.R.
                      Japanese attack with 1 armour, 1 artillery and 1 infantry
                      Americans defend with 1 infantry
                          Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 :  1/3 hits
                          Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  0/1 hits
                          1 infantry owned by the Americans lost in Buryatia S.S.R.
                      Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Trans-Jordan
                      Japanese attack with 3 armour and 2 infantry
                      Americans defend with 1 infantry
                          Japanese roll dice for 3 armour and 2 infantry in Trans-Jordan, round 2 :  3/5 hits
                          British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                          1 infantry owned by the Americans lost in Trans-Jordan
                      Japanese win, taking Trans-Jordan from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Union of South Africa
                      Japanese attack with 1 bomber and 2 infantry
                      British defend with 1 armour, 1 factory and 1 infantry
                          Japanese roll dice for 1 bomber and 2 infantry in Union of South Africa, round 2 :  2/3 hits
                          British roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 :  2/2 hits
                          1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in Union of South Africa
                      Japanese win, taking Union of South Africa from British with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for British: 1 armour and 1 infantry
                      Casualties for Japanese: 1 bomber and 1 infantry
                  Battle in 56 Sea Zone
                      Japanese attack with 2 battleships, 2 carriers, 4 fighters, 1 submarine and 2 transports
                      Americans defend with 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
                          Americans roll dice for 2 submarines in 56 Sea Zone, round 2 :  1/2 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 4 fighters in 56 Sea Zone, round 2 :  3/4 hits
                          Japanese roll dice for 2 battleships, 2 carriers and 2 transports in 56 Sea Zone, round 2 :  1/4 hits
                          Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 2 :  5/10 hits
                      Units damaged: 1 battleship owned by the Japanese
                          2 submarines owned by the Americans, 1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 3 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 56 Sea Zone
                          Japanese roll dice for 2 battleships, 3 fighters and 2 transports in 56 Sea Zone, round 3 :  3/5 hits
                          Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 56 Sea Zone, round 3 :  2/7 hits
                          2 carriers owned by the Americans, 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
                          Japanese roll dice for 2 battleships, 1 fighter and 2 transports in 56 Sea Zone, round 4 :  2/3 hits
                          Americans roll dice for 4 fighters and 1 transport in 56 Sea Zone, round 4 :  2/4 hits
                          1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 56 Sea Zone
                          Japanese roll dice for 1 battleship and 2 transports in 56 Sea Zone, round 5 :  1/1 hits
                          Americans roll dice for 2 fighters and 1 transport in 56 Sea Zone, round 5 :  1/2 hits
                          1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
                      2 transports owned by the Japanese retreated to 57 Sea Zone
                      Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
                      Casualties for Americans: 2 carriers, 4 destroyers, 3 fighters and 2 submarines
                      Casualties for Japanese: 2 battleships, 2 carriers, 4 fighters and 1 submarine
                      1 fighter owned by the Americans forced to land in Western United States

      Non Combat Move - Japanese
                  1 infantry moved from Manchuria to Anhwei
                  1 aaGun moved from Persia to Trans-Jordan
                  2 armour and 6 infantry moved from Persia to Caucasus
                  1 bomber moved from Kazakh S.S.R. to Caucasus

      Place Units - Japanese
                  4 infantry placed in Caucasus
                  2 fighters placed in Japan
                  Japanese undo move 2.
                  2 fighters placed in Japan
                  1 armour, 1 artillery and 1 infantry placed in India

      Turn Complete - Japanese
                  Japanese collect 48 PUs; end with 48 PUs total

      Territory Summary for Japanese :

      28 Sea Zone : 1 transport
          57 Sea Zone : 2 artilleries, 2 infantry and 2 transports
          62 Sea Zone : 1 transport
          Anhwei : 1 flag, 1 infantry
          Burma : 1 flag
          Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
          Caroline Islands : 1 infantry
          Caucasus : 1 flag, 1 aaGun, 2 armour, 10 artilleries, 1 bomber, 1 factory and 43 infantry
          East Indies : 1 factory
          French Madagascar : 1 flag
          India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
          Japan : 1 factory and 2 fighters
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Persia : 1 flag
          Sinkiang : 1 flag, 1 infantry
          Solomon Islands : 1 infantry
          Szechwan : 1 flag, 1 infantry
          Trans-Jordan : 1 flag, 1 aaGun, 3 armour and 2 infantry
          Union of South Africa : 1 flag, 1 factory and 1 infantry
          Yunnan : 1 flag

      Production/PUs Summary :

      Russians : 21 / 22
          Germans : 23 / 29
          British : 35 / 38
          Japanese : 48 / 48
          Americans : 41 / 52

      triplea_39809_Jap12.tsvg

      posted in Play Boardgames
      B
      Blackskull
    • RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01

      Arggh…, I see I made another miscalculation :|

      I thought I would secure three victory cities by taking Pearl Habour, but as Caucasus dosent count I am one city short :-P

      posted in Play Boardgames
      B
      Blackskull
    • RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01

      Sorry for being off-line for the last two weeks… but now Im back from vacation and will be able to make my next move!

      posted in Play Boardgames
      B
      Blackskull