The Question:
1. What is your view on VC’s in general?
2. What do you think is the ideal number of VC’s to win the game?
3. Do you think this number should change depending on the 1941/1942 Scenario?
The Answer:
1. VCs are a good idea, but pretty much ineffective so long as the current “capture the Capital, take all the cash” rules are still in place. The stated Victory Conditions of Revised and AA50, are not enough to trump the familiar dynamic out of Classic. I think there are a number of reasons for this, not least of which, is the fact that there is not nearly enough consensus as to which number of VCs is best for gameplay. Since the recommended numbers allow for this much variation, it makes a “standard” victory condition even harder to settle on. For example, one player might prefer a 12 VC set up, another 13, and when they meet to play this is a rules point that they can now argue about before the first die is even cast. The old school victories out of Classic were essentially determined by player concession, and the chief determining factor behind concession had to do with the Capitals. Capitals have a real strategic value (within the general framework and mechanics of the game) because of the money thing, but VCs have no comparative influence on the game mechanics. They don’t have any role at all actually, outside of the ‘Victory by VC’ abstraction. If there was a more relevant game feature/element attached to them, even a small one like say +1 ipc per VC, or +1 inf unit at the VC, then everyone might start paying more attention to them.
2. Right now I don’t see an ideal, because of the current VC locations. Too low and you make the game too easy for the Axis player, too high and you have the opposite situation. 12 seems agreeable, but it also makes for a rather short game. I don’t like it that we have to sacrifice game length for a two front War, and I’m still not sure that other players are going to hop on the VC train this time anyway, so it might be a moot point regardless. With Revised, VCs were typically ignored as irrelevant, since the OOB rules were not clear enough initially, and because VCs didn’t have any other in-game associations beyond the Victory thing. Instead people just reverted to the old concession scheme to determine the Victor, because it was more familiar and less contentious. I’m not sure that AA50 is going to change much with that, since no substantive alterations were made to the way VCs function in the game. They are still way to easy to ignore, because there are no complimentary rules surrounding them (like the money thing), and thus nothing to force their integration into the grand scheme of the game.
3. I think the VC requirement for both sides should be the same, and I don’t think the number should change at all. Instead they need to find a set number which works well for both sides, and add more VCs if need be, until it balances out it an equitable way. 18 VCs in their current locations are not enough, 21 would be better, but only if you start putting them in contested areas of the board. If you put 3 more VCs in North America, then you’d just end up with the same problem again. Right now the easiest solution would be to just knock off all the Capitals, and then start the counting (Washington as a VC is the perfect example of what we need to avoid) but even that leaves me skeptical. I think you really need something more concrete if you want the VC system to take off. Right now the official rules regarding VCs seem so shaky, it doesn’t inspire the confidence in the system that I’d like to see. If 12 VCs is best, then state that in the rules. Don’t allow people to make this part of the game optional, because if you do, then they will, and then we’re right back to square one again.