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    Posts made by Black_Elk

    • RE: Renegade Con Virtual: Axis and Allies

      I have a giant box with all my smaller A&A games in their boxes. It’s almost too heavy to lift! haha

      Takes up like an entire shelf in the closet. The boxes alone command a fair bit of space in cubic footage, just to store in your home as an enthusiast. Like it’s a lot to lug around too lol.

      If the map board itself was broken into rigid sections, then these could be stored in something like a flat folder rather than a giant box. I don’t know some kind of decorative mission dossier looking thing.

      With a slimmer attack profile than a box that’s like 4 inches tall but really beefy in the width/length. Envisioned more as a long haul map protector, flip display maybe. The kind of thing you can get with the bigger initial purchase, but then when newer maps are released they can just sell those as stand alone products that ship separate and slip into the collector’s case once they’re at home.

      Instead of a folding map or a rolling mat, you’d get a series of rigid panels, say A3 but you lay them together. Basically aiming for something that doesn’t fold but stacks. Then the weight/sizing would be similar to a book rather than a board game box, and you could embellish it more in that way. Sturdier materials for the panels, or a standard slip protector that just comes with the thing initially. Perhaps doing prints on the obverse too so that each panel can do double duty. As collectors you’d be collecting the maps separately and treating them more like comic books or something I guess. Separate from the units for any expansion campaigns, so the cost isn’t too high there.

      Instead of the expense going way up when you get more into the hobby and more advanced in the rules, the purchases would be more constant price, since it’d basically just be updated for the latest manual and map panels. The latter could also have display appeal probably. You know, like you have one box for your units like a cool themed kit box or wooden-looking crate to house the sculpts and dice, then a folder that holds the maps (or any future maps) with some room to spare. Doing this you could issue maps, and not necessarily need new editions or rules for those maps, it could just be like cosmetic updates and new looks periodically, switching the style to service different aesthetics.

      Of course pushing out new maps with different connections as you scale up would be a lot of fun, and easier to pull off that too. I still think your starter box needs to have the basics, and be at a price point that’s sensible. If Zombies is 30 bucks at a big box store, then I guess that’s our entry level. If there’s a big scale up (advanced set with more sculpts) that costs another 30 bucks, but isn’t just duplicating what’s in box 1, that makes sense to me. As you push out into tactical boards and combo advanced maps like a G40, they could probably just sell the maps alone keep the price point reasonable and go for more collector appeal with that.

      I don’t know seems like it might work. The boxes for these games are quite large right now. The 1940 boxes are large and in charge no doubt, and the giant AA50 I have sitting on it’s side on top a bookshelf cause it’s the only place I could fit the thing in my apartment. It would be really nice if these games could somehow rest conveniently on a regular bookcase, within a more standard sized shelf. AA50’s map panels would only be what like 8x10 inches if they were separated rather than folded? The box by comparison is pretty massive, in terms of the length I mean. And you know that last mile they’re sticking it in an even larger box to ship, just to keep the edges from denting heheh.

      Something much taller but more compact in the length, taking up more space vertically but not as long/wide would be ideal. That would be a nice upgrade to how these things are sold. Nobody would want to discard a box to a game once they have it, but if it didn’t need a box to begin with, or only 1 box, that might pretty cool.

      I imagine it looking more like a multi volume book collection or a fancy Encyclopedia when the maps are stacked all together on the shelf. They’d ship/present more like books than half a dozen larger board game boxes, if that makes sense. But then you open them and have the panels ready to rock.

      Rigid Panels are better than folding cardboard or mats in my view, if only because they make it way easier to move the game once it’s set. Like if you have to carry the thing to another room or whatever. Otherwise you need a much larger rigid backing or have to lift the whole table lol. Rigid map panels could also stack on top of each other with pylons at the corners, so that the game can be stored while still set more easily. The pylons you’d keep in your unit box with all the rest of the kit. The manuals and maps would be in the slimmer book/dossiers type format, so you could keep 'em together all neatly in a row.

      posted in News
      Black_ElkB
      Black_Elk
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Some visuals for ideas. A map redraft for G40 would be cool I think.

      screen.png

      In that one I added Aden to Br. Somaliland. Sakhalin with a false connection between Japan/USSR on that border. Basra Qatar and Trucial coast I thought could just be added to part of E. Persia’s tile, like if trying to keep all the same game tiles without actually adding new ones. Falklands to Brazil as Pro Allies sorta works that way as well. Like still on the team at least. I mean without having to change the defined connections, but just cosmetically to flesh it out. I put Sierra Leone in the mix since that got the nod, added the Ascension Islands to it. Azores to Gibraltar maybe? (bit of an anachronism but seemed reasonable) or stuff like that where it wouldn’t effect the gameplay per se, but just adds more zone and spots for the bombers to land I guess lol.

      screen 1.png

      Mats and markers for Purchase or DOW aids might be cool. Or similarly, one to track Objectives or VCs or Tech Advances more conveniently. Sorta like these screens, but a physical version, maybe all on a single large sheet so it’s handy. Income Counter same deal, separated from the map would be my preference.

      screen 2.png

      purchase screen.png

      screen 3.png

      I also still enjoy Revised and the older boards from time to time. It’d be cool to see optional rules in the new manuals to bring them in line with the newer ones. Like the cost of tanks or how AAguns work maybe. Something in that direction. Still a fan of the digital angle too, clearly hehe.

      It’d be cool to see a bunch of boards bundled together that way, especially the smaller tactical boards, so we could have different campaigns launching from the same spot. That would be fun.

      A digital version with a way to customize the look or general vibe is something I’d be interested in for sure, since tastes vary so widely. Anyhow just quick heavy bomber. I’ll be excited to see what they cook up.

      :)

      plotting_table.png

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: More Announcements from Renegade

      Sounds exciting!

      For the Battle boards, I’d like to see something with materials that could also be used in Global.

      I have Bulge, D-Day and Guadalcanal, but honestly they’re all just collecting dust in my closet lol. Same deal with the Europe and Pacific 2001. None of my friends who still game ftf seem particularly interested in revisiting these titles. So unless I was raiding them for HR sculpts, I haven’t really had a reason to even open the boxes in years. Bit of bummer there, since they got some charm, those games, but I think it’s because the smaller battle/theater boards are pretty self contained. I use the blockhouses I guess, and some of the cards are nice, but again not a top choice ftf. I get more requests to play Classic or Revised, if people want to stroll memory lane. Full disclosure, I’ve also never had any requests to play just Europe 1940 or just Pacific 1940 ftf, so there’s that as well. Sorta like "let’s go all weekend - or bust!’ with the combined Global game totally eclipsing the two constituant Theater games for that one.

      This leads me to think that any new Battle Board really needs to justify itself with some unique sculpts or something, cause that’s a big draw. I’m struggling to think of anything they could put out that I wouldn’t end up buying, cause I always do lol, but then I think I’m pretty obsessed with A&A, so probably not the best yardstick. What I enjoy is a box that can be raided, with extras for the big one. But then there’s the challenge that the smaller boards have fewer factions, so it’s harder to get a complete roster.

      Perhaps sculpts for Air and Naval bases? Or facility units of that sort, which are more generic/universal. Basically the stuff that doesn’t need a national tint for the colored plastic, so they can be used in other games?

      Not a real answer I suppose heheh

      But yeah, always good to hear of new stuff on the horizon. It’s been a hot minute! Haha

      Look forward to seeing what they cook up!

      posted in News
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      Hope you guys are well and happy holidays! I haven’t posted here in a few weeks, but I was kicking around on tripleA and making bunkers and whatnot lol.

      0e23ad27-b334-435e-bf40-ecf2bbe9e906-image.pngd19d9a39-e937-48cf-b9f2-374370101d2e-image.png

      Here is set of units for use in TripleA…

      https://www.dropbox.com/s/pqkn53r1vzjj467/units.7z?dl=0

      They can be used with the current WWII Global 1940 map, like that’s how I did the labelling in the folders, but they’re at 54px so kinda oversized there with Bung’s centers. I use them at like 75% unit view which helps with the crowding. On the new G40 map, which is a fair bit larger, they’ll display at 125%. But anyhow, just in case anyone wanted to use them in the meantime on the regular map, figured I’d drop them here as well.

      unit-stickers-tinted-update.png

      And then here is the crazy super zoom map we’ve been toying around with, painted up with a rough 1941 blocking… I did a quick label key which I’m currently typing out to take it through the tile busting utilities. Squashed a couple typos already lol, but gives a sense for that one. The playscale there is aimed more at computer bouts or like solo vs hardAI.

      https://www.dropbox.com/s/v4883h0aed6c5q7/Domination_1941_painted_labels_with_sz_key.png?dl=0

      Domination_1941_label_draft_25_percent.png

      We can always revisit the sea zone colors and such. Doing a broken line doesn’t really work for the base, but it could be added in the relief. My hope is for custom Sz colors that can be changed in the map properties with a HEX designation, the same way it works with TT ownership colors. So that way players can change the blue to suit their tastes. This one just shows the generic Classic blue from the web palette, but ideally the player could change it to the water color they like best. I also want to do the same for the black/white border line.

      Anyhow, that’s what I’ve been up to. The regular Global materials are pretty much ready to go, so hopefully in the new year we can get that one up. Catch you guys next round!

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      @imperious-leader Yeah, that’s what I meant about the choppiness and the gigantor lines hehe. I was using one of the earlier paintjobs, indexed with no antialiasing or feathering there, cause it was one of those that I was just shrinking down to 25% scale anyway ,so it didn’t show too much for that purpose, but not the best choice here all zoomed in. I got like half way through laying down some example unit graphics then noticed I’d forgot to shrink the borders hehe. Reason is because I have this baseline file where the borders have to all be 1 px wide, and indexed to 3 colors for it to work in tripleA eventually. I had all the anti-aliasing and blur checked to “off” in my GIMP settings to work on that, cause the colors have to be exact, like 100% black or 100% white, no in between grays or blur, and just forgot to change the settings when adding that layer over the painted one. We’ll clean it up for the final for sure, just wanted to show the units against some color for that one to see how the contrast held up.

      Right now I’m battling the TT morphs in central Russia. It’s kind of a challenge, because OOB has Vologda connecting to Smolensk which I’d missed in the connections cause those regions are quite aways apart. It’s just a weird stretch OOB, cause the TT called Arkangel also has to somehow connect with Belarus at the same time as the Smolesk/Vologda but without the other TTs coming between. So I’m just kinda carving stuff away from Pskov and Tver to try and make that work, but Moscow is out of position for all this. Like I think I need to remove basically all the rivers there or knock back the subtle under terrain so it doesn’t look as noticeable just how far away the TT called Russia is from Moscow OOB.
      I think ultimately the warp just has to bend to service way the G40 gameboard works, though I was hoping to have some of those TT shapes a little closer to the real deal, but it’s like almost a geometric impossibility given how large some stuff has to be lol.

      ps. Here it is with borderlines stroked to show some feathering and noise reduction… GIMP takes forever to stroke, I thought my laptop was having an actual stroke hehe. So it was kinda easier to save that till last, relatively easy to polish as the final step, also cause I have some borders to tweak still. But anyway, it should end up a bit more like this when all’s said and done…

      https://www.dropbox.com/s/nqanzab6s6zssl9/World War II Global 1940 feathered borders.png?dl=0

      And the detail with the quick feathers, similar to the Europe view in the post above but with the thinner border and sans units graphics.

      detail feathered.png

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      Quickie Europe just for an impression of how it might display. Image is indexed so a little choppy there, I’ll probably play with the colors cause that paintjob of the map still had the gigantic border lines and the peach pro-allied neutrals hehe, but anyway, gives the gist…

      World War II Global Painted Terrain Units 125 indexed.png

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: Larry Harris Semi-Official Tournament Game Patch

      Yeah, I reprinted my cards for the Tournament set up and use zombies carrier rules now. A&AOnline helped to solidify that superseding OOB for me in 42. I haven’t played any ranked games since it came out of EA, cause I’m a tripleA player at heart if I’m going digital, but I still log in to A&AOnline to keep tabs on the ranked results and to check stuff like user interface tweaks. It’s kinda hard to parse the numbers, since they are usually posted in aggregate rather than just the top drawer, but it seems to breakdown like 55% to 45% or thereabouts Axis vs Allies pretty consistently with the Gencon setup. 7 seasons and something like 100,000 games played - close enough for me. At the home table I use Gencon as the starting point now for 42. I still got one reliable buddy who likes to lean into HRs with me, so I still do that to liven things up, but we build it out from the Tournament set up these days, for sure.

      I still think it’s fun! The hound’s approve! hehe
      littleleaves.jpg

      Hope you’ve been well, and all the best!

      posted in Axis & Allies 1942 2nd Edition
      Black_ElkB
      Black_Elk
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      So the first time I ever saw the Axis & Allies boardgame was in elementary school, on a rainy day in the 5th grade.

      I believe the rationale was that the game was cool for kids who liked history or math, but I was fairly terrible at math, so the way we used the materials was essentially like very tiny plastic army men with the map as a battlefield.

      Like I’m sure it was missing plenty of pieces, and I’m certain I didn’t know the rules. My reading comprehension at that time would not have allowed me to make sense of the rulebook anyway, but it was still eye catching and a good first introduction. The problem of course, was that the game took up a lot of space, so you really couldn’t just leave it out, and recess was what like tops an hour for lunch? Probably less. So even if it came out on a rainy day, it always had to go back in the box hehe.

      I tried something like this again, not too long ago, with my ex-gf’s kid. Basically I got him into the A&A 1942 game at age 8.

      That’s 4 years younger than the recommended “12 and up” age range, but it completely worked. Again taking the plastic army men approach to the initial gameplay. Axis and Allies plastic army men were actually cheaper pound for pound, than the standard 1:32 plastic army men toys, or rather you could get a lot more stuff with a single purchase at a similar dollar amount. I think I picked up 1942 for like 24.99 on sale at Target, which gave him about 100 more sculpts and a world battleboard, compared to a similarly priced large bucket of 1:32 dudes with the standard issue plastic playmat.

      It was a nicer presentation too, with a cool looking box to keep stuff tidy, dice and roundels and other things you wouldn’t get with the bucket. Plus the appeal of “a game” and one that ostensibly teaches a bit of history and math while you’re at it. So I’ve always viewed A&A with that mindset. That it’s basically miniature plastic army men, but with simple rules to decide who wins/loses a battle using dice. Kids can get into that.

      I think they could do the same stackable gamemap with raisers idea mentioned on the previous page, without needing to go full magneto board for that. Cardboard works fine actually, too keep it affordable, provided there are no folds.

      The key is to divide the map into smaller rigid cardboard panels that can be moved separately one at a time.

      Whatever the max size the box allows, make the rigid panels that large. The 1942 gamemap is 26x40" so for that game call it 4 rigid panels at like 13x20" in a box about that large, that can lay out side by side while playing, but also stack into a more compact space with the units still in place when “put away.”

      Maybe a game like G40 has 8 rigid panels instead of 4 for the larger gameboard. You get the idea. As long as the mapboard doesn’t have folds it works. Folds are where the wear and tear tends to happen. Kid folds it the wrong direction, the board bends or rips, the game can’t be moved without a large support/backing and masterful balance. Do it in 4 separate smaller panels instead and those probs go away, plus it probably just looks cool. Like “oh yeah, should have been doing that all along!” heheh

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Ps. A couple more thoughts about what I’d like to see from new A&A releases more generally…

      For starters, I imagine that any new boards or reissued materials will probably be more expensive, like from inflation or being made in the USA rather than China or whatever, so it’d be cool if we got something more in the trade up there.

      A magneto board maybe, like Cyanite’s? That’s something I’d pay more for. How about moving away from folding cardboard gamemaps and give us something with more durability?

      If the mapboard was divided into 3 or 4 rigid panels it would be easier to move the game or keep it set for another session. Especially if those panels could be stacked or put back in the box with the pieces still in magneto position. Doing that, the game would require a lot less space to ‘leave out’ at the ready. Design the map panels to stack vertically, on top of each other with raisers at the corners, so the board can remain set but only taking like up like a third of the space - instant win!

      Sinking a magnet into a plastic sculpt works well enough, but another potential draw, or a thing that I’d feel pretty good about paying a lot more for, might be metallic sculpts. Or perhaps pre-painted sculpts or microsculpts? Might not be feasible, but still, if we’re going for moonshots right haha.

      I’d like to see the paper money, and some nice themed dice too. Perhaps a deck of many things for the playing cards vibe. I love HBG and all the extra materials available there honestly, it’d be cool if they could partner up somehow to make things like that, but more official and more widely available.

      A nice legacy manual that doubles as a coffee table art book. Some bells and some whistles basically, so they can upsell it. It’s hard to drop another two or three bills on something I bought a dozen years ago for like half what it will probably cost now. That’s kinda rough no matter how they slice it. But then, if they make it look cool enough and legacy enough, I’m sure I’d show out. I’m the sort who tends to pick up doubles of these games whenever they drop, but that’s more redundancy than I really need. I’d think it would be an easier sell if it was more ‘starter set’ and then ‘expansion’ sets sold separately, or more that sort of situation.

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      I tend to agree with most of the points Janus is making about streamlining the game. I think the prob comes from low-balling the money and trying to keep those numbers so low, instead of just amping the production a bit. Like do that on the map, where the information is easy to see and to parse, rather than with objective bonuses that are more complicated and harder to track.

      So using Italy as an example, in order to add them into AA50 and Global, we saw stuff taken away from Germany without a real offset there. So G loses their Med fleet and all the income from Africa as well as from Italy itself, but doesn’t really gain anything. G’s starting cash is just lowered and their starting forces weakened. Like their Baltic fleet is still getting nuked immediately and they have fewer TTs under their control, and so for sure overall it feels like a nerf to team Axis. Just to get a weak can opening turn for a nation that only has like 10 ipcs at the base, doesn’t really feel worth it in the trade off.

      Same deal trying to carve out Anzac or India from the Brits, or China from USA, while still keeping the overall money the same/super low there.

      What they should do instead is change the acronym IPC from meaning Industrial Production to “Income & Progress” so it’s more abstract and flexible. Then raise the values of some contested TTs. It probably doesn’t even need to get juiced all that hard to still work. Add like 5-10 pics on the map to each player nation and you’re probably good to go, without really needing national objective money or anything that complex. Raise the value of some contested tiles by 1 or 2 ipcs to help balance it out and you’re good to go right?

      I only mentioned adding a few other Nations/TTs to ‘Italy’ because of the way things tend to work mechanically for them. So if Italy is going to be all up on the Eastern Front anyway, just camping in Karelia or Belarus or whatever, maybe it makes more sense to see those units as Finns or Romanians and such, rather than as ‘Italians.’ Just for the suspension of disbelief hehe.

      I think the scale of the map and the economy in Global is pretty decent, it’s just weighed down by other stuff. Like it’s not the extra cash or the extra TTs and SZs that make the game take forever. I can imagine a game on the scale of Global but which plays must faster heheh

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      If I had to make a wish and just get one flagship A&A scenario, I’d like to see a map on the scale of G40, but set in 1941 with only 6 factions.

      I think the big 6 is better than the big 5, if only because it allows for parity by sides Axis vs Allies and to alternate by sides each turn.

      I don’t really want to see Italy get nixed, because Axis is in the name after all, but I think it makes more sense to have Germany and then a faction called ‘European Axis.’ This set could provide some unique sculpts and roundels that could be used for basically all the smaller Axis aligned countries, Italy at the head maybe, though not just Italy, but Finland, Hungary, Bulgaria, Romania whatever. Basically you do some purely decorative design elements like mini flags, and then a more generic sculpt set with specialized flavor, like say a couple alt infantry or air types, stuff like that to cover the bases. Then have this player ‘nation’ catch-all faction come between the turn blocks on the Allied side. Basically removing the piggy back into the next round for team Allies, so both sides are more even that way.

      On the Allied side you could obviously do the same with China, but it might be interesting to just see the Allies framed in the same way, again where the material for the smaller factions is done up with the decorative map elements with specialized flavor but folded back into one of the big 3 turns. So basically Anzac folds back into Britain, China folds back into USA. Or France into USA, or either of those into the Soviet turn block to maybe make it more interesting? I guess whatever makes the most sense from a “game seat” position might be good there. I can see advantages to maybe randomizing it too, like which of the Big 3 gets which of the Little 3 might be a thing that is determined by a roll or something on team Allies, just for flavor? But anyway, main idea being to keep the turn blocks down to a 3v3 exchange and no more. Basically 3 outs per game round. I just think that’s a good way to go.

      The reason I like 1941 over the high water mark 1942 opener, is that mechanically the game always has the Axis side expanding early as the way to get a rough parity by sides going into the second and third round. That just feels more appropriate to 41 for me. Like if you have it open with a bang and the Axis side achieving that high water mark in the early rounds it feels more like the march of history, rather than starting from that high water mark and then vaulting like Shamu even higher, expanding massively into uncharted territory right at the start. You know where like Italy rules Egypt and Japan crushes into Siberia and India or whatever, because that’s how far they need to go to get into break even territory hehe. Like it’s all well and good if the game gets there after many rounds, but just not to have the balance tip too hard like that right away. Better, if the Allies are going to be on their heels in the opener, to pick a date where that vibe hums. Also helps I think with the sense of progression of game-time in the player’s imagination. Early enough for a total war start with some space to operate, but not so early that you have players waiting on the sidelines forever before it gets interesting.

      I like a big map, with more unit types, cause it’s hard to go backwards there at this point. I’m used to Artillery and Mech and such and they’re fun units, but trying to keep everything else as simple as possible so that has some room to breathe and isn’t eclipsed by too much other stuff going on at the same time. More starter set focus. It can always morph from there into Expansion territory with add-on materials and more nuanced rules. I think I’d be a little bummed if it was just a bunch of re-releases without any revisions. Like I could imagine a vintage 1984 reissue, but that’s not really what I want. Basically I want “Classic, but Global” if that can just somehow be a thing heheh

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      Then here it is sans roundels, so the units can be flipped or colorized more easily. This one shows the Big 6 with a quick color tint, without any masking really, just hard and fast for an example hehe. They could be any color really, if doing the tint thing, just depends on the player’s preferred HEX combos in tripleA. Ideally the player could switch the unit orientation or change their tint on the fly.

      stickers clipped shadows.png

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      For the moment what I did was to take my ideas from the 1900 gamemap, and Heppster’s stuff from the 1914-18 gamemap in tripleA, and then tried to port that into something with a more late 1930s-40s vibe. I think it’s probably possible to create a game in tripleA for TTs on that scale that uses basically the normal rules, just with different starting unit set ups or production frontiers and microsculpts basically for all the units, since the digi sculpts can be scaled down and the map can be scaled. For a more analog thing I’d think one would either need to print a truly gigantic map to play that way, or more likely one would just add the borders they like and exclude the ones they find extraneous, for a game at a more normal playscale. Some ideas for the extra sea zones would be to add oldschool convoy lanes. For a ground game with that many tiles, you could probably keep the same movement dynamics for familiarity or change them for something a bit different I guess. M3 on the ground I think it really taxes the HardAI in tripleA, unless it’s a relatively uncommon unit, but M3 at sea I think could work. I haven’t tried to crack at the rules yet, just trying to draft map ideas that people floated as being potentially interesting. There’s an xml being worked on but haven’t delved too deep yet. Just trying to get the map and unit graphics stuff dialed then figure out what to do with it I guess hehe.
      :)

      Here’s the first set of supped up digi sculpts… based on Frostion’s set, with some additions I threw together. In tripleA the max display in the battlecalc is 68px tall, so that’s the ceiling there, but in game you can upscale these to like 150% for the map display. I tried to put em together here like a sticker sheet hehe.

      stickers.png

      And to round it out…

      stickers more.png

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      Here is a version showing many more subdivisions, one of which inserts another tile in the middle of Australia that could serve as an impassible zone if desired. Along with a bunch of other lines in other spots that one might keep or ditch depending on how they wanted to reshape tiles for different stuff.

      https://www.dropbox.com/s/hmzuzwg6ytgh5rs/Domination_subdivisions.png?dl=0

      Domination_subdivisions_25.png

      base
      https://www.dropbox.com/s/khxkql58g73q1n3/Domination_1940_baseline.png?dl=0

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      Thanks!

      Yeah I think we’ll probably need to give the TT boundaries another pass for sure. Like just when I thought I’d had it somewhat in order, and was all ready to pat myself on the back, I immediately found a cascade of issues with the sea zones too that I was just trying to fix up lol. Somehow I’d left extra lines in place that created a couple phantom tiles that kept confusing me. Go figure lol.

      I could rework Alaska too while I’m at it. It started from a Robinson style shape up there, so it had that sort of lean I guess at the outset, but it probably drifted while I was redrafting. Or it might have been stomped in one of those intermediate drafts while I was trying to contort the Americas, cause initially I had it splitting weird and kept trying to mess with Yukon until I remembered, like duh heheh. Every time I think I got it across the finish line, I realize it probably needs another week. So we’ll just keep chipping away until it’s passing fair.

      I agree it would be cool to have the G tiles themed more 39 would probably be cooler. I was ballparking till I got the relief done, now I’m back at the divisions.

      Yeah the Neutrals are too close to UK khaki in that palette. I wasn’t sure how the color would read at 75% opacity with the overlay, but I think the neutrals definitely need to be a few shades lighter or different hue to set them apart. Some of the other nations too. Like I got the TripleA Chinese purple people eater thing going on right now and Japan all mustard, both of which could get the switcheroo lol. Fortunately it’s relatively simple to manipulate, or tweak with different HEX colors once I get it blocked in.

      So tops on the list would be…

      Rework the borders between West/East Germany, Western Poland, and Greater Southern Germany (so Bohemia Moravia looks right).

      Rework Russia/Moscow. I think I need to fudge the rivers a bit for the terrain in that tile, so I can pull everything to the right without it looking too goofy and Moscow being like thousands of miles out of position. Always a perennial conundrum haha. I’d like to get some kind of tendril/TT finger reaching for the Soviet capital, just so it doesn’t look too crazy far to the East. The OOB warp is pretty extreme there, so I’m kinda tap dancing around having to bite that bullet and make necessary compromises for the gameplay.

      For the region north of the Caucasus, I’ll have to double triple check. That area where the two edges of the board meet definitely shows the most distortion OOB, and here too, like it stretches pretty hard there in some spots, so trying to adapt that was kinda tricky. If there’s weirdness I introduced, it’s probably most pronounced in that region of the world, where things had to get a bit stretch armstrong lol. For the TT shapes I figure we’ll just keep taking swings until it looks good enough for the general nod. I’ll hop back on it tomorrow.

      Appreciate the feedback!
      All the best

      Elk

      ps. OK so this is clearly overkill hehe, but just in case people wanted lines to try different things. Here are the main administrative districts and annexations for like 1939-41. So depending on how much one wanted to gobble up into a given tile for the desired look. The main challenge is that there has to be compression somewhere, or else the warp would just have Europe looking like an inset enlargement. Basically the Balkans have to tweak a bit in order to have such a gigantic Europe vis a vis the stuff next door in the Middle East and the Med and such. The practical effect here is that Hungary has to get a little stretchy in order to make Germany more coherent, like how far down one wants Silesia or occupied Poland to touch ‘Hungary’ or the part of it annexed from Slovakia for OOB stuff. Just to get the connections to hit. Poland and Belarus have some compression to make Misk and Bryansk and such roughly where the ought to be. The leftmost point of the Russia tile is where Moscow should be given the rest of the warp, but this I guess could be a case where you just sort tweak it further East and suspend disbelief to make those intermediate stack/deadzones spots big enough. In tripleA with units at 150% scale I can easily fit enough with the standard G40 divisions, for a multination army, but one might want more zone for the analog version.

      G_warp_guides.png

      So say we wanted Greater Southern Germany to include pretty much all of Austria and the stuff annexed from Czechoslovakia, and W/E break that isn’t on the Elbe, or with E. Germany just being extra beefy, might go something more like this… Then fudge it a bit in Poland to get the connections to land the same way they do in OOB. Stick a star or a flag on the Berlin spot and call it a day heheh. I guess I’d probably shift the line just a bit to the right to round out W. Germany with Hamburg or something. But just wanted to see how far I could before it hit the trip wire lol. Guess that’s more Prussia plus.

      Probably a given take no matter how ya slice it, but I can see a shape a bit more like that being kinda interesting, and more start of the war theme rather than end of the war theme heheh. Anyhow, just an idea. We could tweak the splits a few different ways depending on the desired visual/playscale.

      Different lines Germany.png

      Or just ballpark it into a block lol.

      G_Alt.png

      Or something with more that sort of vibe. Then if you want to add Danzig to the E. Germany tile can just carve it off from Posen and the current West Poland tile, though that’d make it a little different than the OOB Poland to baltic sz connect for G40.

      Or perhaps that’s what you meant initially? Like just to connect E. Prussia/Konigsberg with the main Prussian/Silesian tile?

      My thought for smaller tiles like that one is that they could drop the connection and attach the tile to the larger neighbor at a G40 playscale. So control of Konigsberg would just go to E. Germany the way say Sicily would attach to Italy in the older boards. It works in tripleA, like I was going to handle Aden and Brits in the Gulf like that, by attaching to Transjordan, but that might not be super desirable for the analog version if people might get confused about TT connections. I left the little Berlin space just to show where it was hehe

      ps. Here’s another pretty similar option for E. Germany/Greater Southern just depending on how one likes to assign the stuff taken from Czech or the shape to recast Hungary. The smaller divisions are kinda just guides, so you can tweak the boundaries for whatever makes the most sense for the given game/idea.

      Greater Southern G.png

      Sorta comes down to how skinny you’re willing to see Austria get I guess vis a vis the stuff around it heheh.

      So maybe ends up something a bit more like this after it’s rounded out…

      Global paintjob 20.png

      Here’s the current Terrain with another quickie G40 overlay

      World War II Global 5px white terrain 25.png

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: Working on a New Map 40/41: Seeking Suggestions

      Sounds good. The way I’ve been trying to work it up, the basic map material could be used to just play G40 if one wanted. Which is why I included that in the title. My goal is for this to be the standard Global map in tripleA and to be functional with that ruleset as well.

      The enlarged and more subdivided map, is I guess for a scenario as yet to be determined really.

      At tripleA there were requests for a new game map on the scale of the Domination game I made way back when, or which could also work with the HardAI, so I was that was sort of the aim there.

      I guess it could probably just be called Pact of Steel 3 or Pact of Steel Global or whatever, for a tripleA game, perhaps with some map making type tutorials in the same way that Pact of Steel 2 taught how to create an xml and such lol.

      Ideally the same world projection could service Classic or AA50 as well as Global, or any new riffs on those. Just with a different baseline for the borders. That’d be cool

      Here was the thread at tripleA where people were kicking around their ideas for a digital version initially. I said I’d take it on, but only if I could do a G40 version too, just so we could revamp that stuff hehe.

      I post there a bit more regularly and off the cuff.

      https://forums.triplea-game.org/topic/3315/proposed-map-domination-1941

      This thread I guess has pretty much run it’s course in this section. We can move it with a subject change or something if that makes sense.

      Thanks again!
      Best

      Elk

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: G40 Custom Map Projection

      Right on! Sounds good

      If we come up with something worthy for a specific scenario I’ll expand on it in this section for sure hehe.

      The above can be used for the standard Global 1940 game

      It basically follows that board, and shows those boundaries. Unless I overlooked something all TT/SZ connections should work there. Just with a new take on the warp and a few tweaks to the geometry of the SZ shapes. Feel free to modify it or make use of it however you like.

      :)

      ps. What I posted there was just a G40 Map Customization as opposed to an A&A Variant, but I guess I’ll admit to finding these subcategories a little confusing lol. I posted in the Subcategory when I meant to post in the main Category hehe. I did it twice and missed both times haha. But whatever.

      Thought people might enjoy this as a template for their custom A&A boards, as an alternative to the OOB gameboard warps. The TT/SZ spaces are largely similar, it just doesn’t show as much distortion in the relative scale, particularly with the Global South.

      Like I was just tired of looking at India be all squished, and wanted something a bit more reminiscent of the Classic 1984 morphs, you know for the general shapes of the continents and the look of the world so there ya go! lol

      ps. Caught a correction with the G40 TT connections and the map split, on the base. Thanks Barnee!

      I’ll update it in the terrain reliefs tomorrow, should look more like this to follow OOB…

      G40_Paint_Blend_20.png

      ps. OK edited in the links at the head. Hopefully I got the splits correct now lol. I’ll do a quick labelling when I get a few hours to comb it over again. Night!

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • G40 Custom Map Projection

      I thought this might be more useful in this section. I’m working on a custom world projection for my gamemap and this is basically an outgrowth of that endeavor. The dropbox links have it at around 16000px.

      Terrain relief draft

      terrain world indexed 20.png

      That’s the one I have for keeping the terrain filesize low in the digital game, lower res basically. But still works alright if adding more abstract layers or patterns or whatever on top. Basically you can just covert back to RGB, add in the dithering on another transparency layer and get a pretty similar look. For a print display probably would use true color and add the grain for a dotmap once it’s upscaled to the desired size. The Baseline TTs I think are easier to handle in inkscape vector, but tripleA uses bitmaps for everything, so different approach there just to get it working with that hehe.

      Global draft

      https://www.dropbox.com/s/rdr4b4eu443cbgg/terrain world G40.png?dl=0

      terrain world G40 25.png

      Quick paint

      https://www.dropbox.com/s/1qlojy8bbgkujvz/World_War_II_Global_1940_painted.png?dl=0

      Color Blend
      https://www.dropbox.com/s/nqanzab6s6zssl9/World War II Global 1940 feathered borders.png?dl=0

      World War II Global 1940 feathered borders 25.png

      At 1 px black line
      https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

      I’ve been exploring a 1941 themed digital game that uses the same warps, but with more subdivisions and kicking around with that in the HR section, I’ll probably keep posting for HR scenarios, but these I thought might be fun to have for customizers or just ideas. I haven’t don’t the decorative layer done yet, but just to give an idea. I was going to get a vector going, but first I’ve been tooling around with bitmaps for use in TripleA. I figure people might like to spruce it up in different ways though depending on their aesthetic and style preferences, so here ya go. I gave it a basic SZ and TT geometry that should service G40 gameplay (unless I missed something lol.) I was gunning pretty quickstyle so there might be an artifact here or there, I’m sure the final will be cleaner. But feel free to use or tweak it however you like.

      Best
      Elk

      ps. I’ll update this leads post as I am make corrections or add new materials. Here’s a quick set of tinted units for the mains.

      unit stickers tinted update.png

      posted in Other Axis & Allies Variants
      Black_ElkB
      Black_Elk
    • RE: Working on a New Map 40/41: Seeking Suggestions

      OK here’s a quick draft relief in case anyone wants to tool around with it…

      RGB

      Terrain World_20.png

      https://www.dropbox.com/s/hv8l6j6cntfncxp/Terrain World.png?dl=0

      Indexed

      terrain world indexed_25.png

      https://www.dropbox.com/s/gvotomlf59xg9ko/terrain world indexed.png?dl=0

      Base

      G40_base_25.png

      https://www.dropbox.com/s/27efkxfqbil6od0/G40_base.png?dl=0

      See ya on the next one!
      All the best

      Elk

      ps. I guess much of this thread is more Customization oriented now than HRs. If a mod wants to move it to that section that’d be cool. Or here I’ll just make a quick topic for the G40 stuff there, so my other ideas don’t overshadow that stuff too much lol.

      I’ll probably paint the terrain up a little a bit more and just update the dropbox as I go so as not to spam the boards too hard. Basically just needs some colored borders though, and I think it could probably get a dry run lol.
      :)

      domination_quickie_color_25.png

      domination_white_lines_25.png

      posted in House Rules
      Black_ElkB
      Black_Elk
    • RE: Working on a New Map 40/41: Seeking Suggestions

      Started in on the terrain map. This is a quickie G40 blocking showing like halfway there. I was able to get pretty close just cause of remembering how I drew the baseline when back when lol. At this step it’s mainly about tweaking the terrain/borders shifting the flow of some rivers and mountains, knocking stuff back and painting it out, just so that the lines will all play nicely together given the general distortions of the globe we got going. This would be like the underlayer or relief skin before we clean it up and add in the fancy colored borders and such.

      terrain draft 25 percent.png

      ps. Almost there lol
      here is a preview indexed, just gotta bang out those last couple islands and clean house a bit. Shouldn’t be too much longer

      Terrain World_indexed-25.png

      posted in House Rules
      Black_ElkB
      Black_Elk
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