Excellent :-D Thanks!…Midnight Reaper
This is exactly what I was looking for…
Now I just need to add them all up.
Excellent :-D Thanks!…Midnight Reaper
This is exactly what I was looking for…
Now I just need to add them all up.
Alright, good to know.
Reality wise, I might not be a hard core historian (when it comes to the pieces)… more looking for “cheap” way to realise the Global 1936 game without spending a fortune to begin with……reality can come down the road.
I have worked my way through the recommended setup guidelines and realised many pieces like medium armour, medium bomber, light carrier, TBD, Coastal submarine and many more are all new pieces not seen in A&A. The different sculpts in 1941 could possibly fill out the gap…however once again quite a few pieces are required for each unit (USA need 8 light carriers for an example), I. Don’t think there will be that many in the 1941 set…
Any ideas of roughly how many pieces that come with each unit?
Consider an upgrade to Global War 1936 combining A&A 1940 and 1942 2nd sculpts already stored in my closet. On top of this, I will need further units to complete the set, having the 1941 edition in mind, since the sculpts are different in this version. This will be perfect in order to supply new units required in the 36 version. I know the 41 version contains app 160 pieces, but do anybody know how are they divided among the specific units?
Remaining missing units will probably be purchased at HBG.
Any answer greatly appreciated!
Interesting!! :-o
It does seem kind of odd though, repair is taking place immediately after…it makes more sense in 1940 version!
If a Capital ship takes a hit, will this be repaired in the collect income phase or in the following purchase and repair phase, it does not seem clear in the rule book?
I am aware the repair is free of charge, but to me it seems most reasonable this to be done in the purchase and repair phase.
Thanks
“. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase”
I guess that means any Japanees units……so I suppose you do activate the Mongolians…
Good evening…
Anyone who knows where to find Global War 1936/AA Global 1940 on Steam?
Have looked through the sub menu containing Tabletop simulations, but above mentioned games do not appear among the gameinventory list…am I looking in the right place?
Nothing appears when searching for the games…
“You do not collect IPCs from the controlling power when you liberate a capital. For example, if the United Kingdom’s player takes Moscow from Germany’s player, Germany’s player does not surrender any IPCs.” Page 19.1942, 2nd……how about this;
Will Russia retake it’s IPC’s from Germany if the red army is able to retake Moscow on the following round?
And how about France…. a DOW on France as well, as this is still considered French territory?
If ANZAC moved an infantry into FIC while under French control then it would remain under French control. If Japan attacked the infantry in FIC then it would be a DOW on ANZAC which would result in a state of war with ANZAC, the UK, and the US.
I do follow the reason in all of this, except the above mentioned……why will this be a DOW on ANZAC since they have not captured the territory. I imagine this could only be a DOW on France since the French are still in command of FIC?
Great.😊 Sounds like I don’t need to spend a fortune!
Thanks.
With no previous experience regarding TripleA, what will be the minimum specs running the program at a decent level? About to buy a PC mainly for Email use, various text programs, and possibly A&A!
Moderator’s edit: Added “TripleA” to title.
Please add me to the list;
Bjn
Billund, Denmark.
AA Global 40, 42
Thank you.
Please add me to the list;
Bjn
Billund, Denmark.
AA Global 40, 42
Thank you.
Alright, point taken….as long as the Chinese cannot make use of it.
I think this comparable to a situation where Japan has build a minor complex in Kiangsu. Now when this is recaptured by the Chinese, it is by definition Chinese territory. So is Kwangtung…as long as Calcutta is held by the Axis. It is NOT possible for the Chinese to run an IC in a Chinese territory. Think of it as missing “know how”… it woulden’t make sense they know how to run an industry in Kwangtung, but not in Kiangsu.
Nice video on China by the way….General…👍
Although I haven’t been long with AA community and a total newbie, my humble opinion…
In my perspective this is now Chinese territory (as long as Calcutta is in Axis) hands and therefore normally subject to page 21,
“If the original controller’s (the power whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory instead. You adjust your national production level, and you can use any industrial complex, air base, and/or naval base there until the original controller’s capital is liberated. The capturing player can’t use these newly captured facilities until the player’s next turn.”
However, China is not an Industrialized nation, and have a special rule set applied! Any other nation could benefit from this paragraph, and make use of the complex…the opposite is true regarding China in my opinion.
Page 10 states the following; “If a Japanese industrial complex is built on a Chinese TERRITORY and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”
A Chinese territory cannot hold an IC, irrespective of former ownership, as I see the rules.😊