Tried playing a game of Anniversary a couple months ago. Seemed way too simple after playing the amazing game that Global 1940 is.
That being said, hopefully the 1942 setup of Global will get better and allow for a faster game start.
Tried playing a game of Anniversary a couple months ago. Seemed way too simple after playing the amazing game that Global 1940 is.
That being said, hopefully the 1942 setup of Global will get better and allow for a faster game start.
Interesting thought. I guess those wars are ‘world wars.’
No to England on Open Borders.
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round: 2
Politics - France
Combat Move - France
1 Marines and 1 Ney moved from Egypt to Sinai
1 Dragoons, 5 Fusilierss, 2 Grenadierss and 2 Horse_Artillerys moved from Helvetica to Rhine
2 Artillerys, 2 Dragoonss, 3 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 3 Hussarss moved from Champagne to Rhine
1 Dragoons moved from Orleanais to Rhine
2 Horse_Artillerys and 1 Hussars moved from Orleanais to Rhine
3 Dragoonss and 2 Horse_Artillerys moved from Flanders to Rhine
Purchase Units - France
Trigger FranceSpecial: France has their production frontier changed to: productionFranceSpecial
France buy 2 Artillerys, 1 Chasseurs, 1 Dragoons, 1 Encampment, 4 Fusilierss and 1 Horse_Artillery; Remaining resources: 0 PUs;
Combat - France
Battle in Rhine
France attack with 2 Artillerys, 7 Dragoonss, 8 Fusilierss, 2 Grenadierss, 7 Horse_Artillerys, 1 Howitzer and 4 Hussarss
Neutral defend with 3 Fusilierss
France win, taking Rhine from Neutral with 2 Artillerys, 7 Dragoonss, 8 Fusilierss, 2 Grenadierss, 7 Horse_Artillerys, 1 Howitzer and 3 Hussarss remaining. Battle score for attacker is 8
Casualties for France: 1 Hussars
Casualties for Neutral: 3 Fusilierss
Battle in Sinai
France attack with 1 Marines and 1 Ney
Neutral defend with 1 Fusiliers
France win, taking Sinai from Neutral with 1 Marines and 1 Ney remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Fusiliers
Non Combat Move - France
1 Artillery and 3 Fusilierss moved from Flanders to Champagne
2 Chasseurss moved from Normandy to Orleanais
1 Artillery and 3 Fusilierss moved from Orleanais to Anjou
2 Fusilierss moved from Auvergne to Burgundy
1 Artillery, 1 Fusiliers and 1 Marines moved from Burgundy to Champagne
1 Grenadiers moved from Catalonia to Languedoc
1 Barque, 1 Brigantine and 1 Cutter moved from SZ57 to SZ55
Place Units - France
1 Encampment placed in Egypt
1 Dragoons and 1 Horse_Artillery placed in Champagne
2 Artillerys, 1 Chasseurs and 4 Fusilierss placed in Orleanais
Turn Complete - France
France collect 54 PUs; end with 54 PUs total
Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 48 PUs
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round :11
Combat Move - OttomanEmpire
3 Chasseurss and 7 Fusilierss moved from Bulgaria to Macedonia
5 Fusilierss and 1 Howitzer moved from Anatolia to Karamania
OttomanEmpire take Karamania from Russia
1 Dragoons and 1 Horse_Artillery moved from Anatolia to Sinop
OttomanEmpire take Sinop from Russia
1 Dragoons and 1 Horse_Artillery moved from Sinop to Karamania
Purchase Units - OttomanEmpire
OttomanEmpire buy 2 Artillerys, 1 Fusiliers, 1 Horse_Artillery and 1 Hussars; Remaining resources: 0 PUs;
Combat - OttomanEmpire
Battle in Macedonia
OttomanEmpire attack with 3 Chasseurss and 7 Fusilierss
UnitedKingdom defend with 1 Fusiliers and 1 Marines; AustrianEmpire defend with 1 Fusiliers
OttomanEmpire win, taking Macedonia from UnitedKingdom with 3 Chasseurss and 6 Fusilierss remaining. Battle score for attacker is 10
Casualties for OttomanEmpire: 1 Fusiliers
Casualties for UnitedKingdom: 1 Fusiliers and 1 Marines
Casualties for AustrianEmpire: 1 Fusiliers
Non Combat Move - OttomanEmpire
1 Fusiliers moved from Constantinople to Bulgaria
Place Units - OttomanEmpire
1 Horse_Artillery and 1 Hussars placed in Anatolia
2 Artillerys and 1 Fusiliers placed in Constantinople
OttomanEmpire undo move 2.
OttomanEmpire undo move 1.
2 Artillerys, 1 Fusiliers, 1 Horse_Artillery and 1 Hussars placed in Constantinople
OttomanEmpire undo move 1.
1 Horse_Artillery and 1 Hussars placed in Anatolia
2 Artillerys and 1 Fusiliers placed in Constantinople
OttomanEmpire undo move 2.
OttomanEmpire undo move 1.
1 Horse_Artillery and 1 Hussars placed in Constantinople
2 Artillerys and 1 Fusiliers placed in Anatolia
OttomanEmpire undo move 2.
1 Artillery and 1 Fusiliers placed in Anatolia
1 Artillery placed in Constantinople
Turn Complete - OttomanEmpire
OttomanEmpire collect 21 PUs; end with 21 PUs total
@Uncrustable:
Either I’ve been playing wrong, or you can only scramble up to 3 planes per airbase, even in defense of SBR. You guys are talking about scrambling up to 9 planes in some scenarios.
Have I misread the rules ?
You can only scramble 3 air units per airbase to defend a seazone- but unlimited planes to defend a strategic bombing run.
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round: 1
Combat Move - OttomanEmpire
1 Dragoons and 1 Horse_Artillery moved from Bessarabia to Wallachia
1 Artillery and 1 Fusiliers moved from Tarsus to Edessa
1 Horse_Artillery moved from Antioch to Edessa
1 Dragoons moved from Karamania to Edessa
Purchase Units - OttomanEmpire
OttomanEmpire buy 2 Artillerys, 1 Dragoons, 1 Fusiliers, 2 Horse_Artillerys and 1 Hussars; Remaining resources: 0 PUs;
Combat - OttomanEmpire
Battle in Wallachia
OttomanEmpire attack with 1 Dragoons and 1 Horse_Artillery
AustrianEmpire defend with 1 Dragoons
OttomanEmpire win, taking Wallachia from AustrianEmpire with 1 Dragoons and 1 Horse_Artillery remaining. Battle score for attacker is 6
Casualties for AustrianEmpire: 1 Dragoons
Battle in Edessa
OttomanEmpire attack with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery
Neutral defend with 2 Fusilierss
OttomanEmpire win, taking Edessa from Neutral with 1 Artillery, 1 Dragoons and 1 Horse_Artillery remaining. Battle score for attacker is 4
Casualties for OttomanEmpire: 1 Fusiliers
Casualties for Neutral: 2 Fusilierss
Non Combat Move - OttomanEmpire
1 Fusiliers moved from Albania to Macedonia
3 Fusilierss moved from Constantinople to Bulgaria
1 Fusiliers moved from Bessarabia to Moldavia
1 Brigantine moved from SZ93 to SZ96
1 Barque moved from SZ93 to SZ92
1 General moved from Constantinople to SZ92
1 Barque and 1 General moved from SZ92 to SZ96
1 General moved from SZ96 to Sinop
1 Cutter moved from SZ84 to SZ92
1 Barque and 1 Frigate moved from SZ89 to SZ86
1 Fusiliers moved from Sinop to Lazes
1 Artillery, 2 Fusilierss and 2 Mariness moved from Kiutayeh to Constantinople
2 Fusilierss moved from Smyrna to Kiutayeh
1 Chasseurs moved from Hellas to Thessaly
1 Fusiliers moved from Anatolia to Sinop
1 Fusiliers moved from Anatolia to Kiutayeh
Place Units - OttomanEmpire
1 Artillery placed in Sinop
1 Artillery, 1 Dragoons, 1 Fusiliers, 2 Horse_Artillerys and 1 Hussars placed in Constantinople
Turn Complete - OttomanEmpire
OttomanEmpire collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round :11
Combat Move - Sweden
3 Mariness moved from Pomerania to SZ9
1 Battleship, 1 Brigantine, 1 Frigate and 3 Mariness moved from SZ9 to SZ11
1 Marines moved from SZ11 to Jutland
Sweden take Jutland from UnitedKingdom
2 Mariness moved from SZ11 to Norvege
1 Dragoons and 1 Horse_Artillery moved from Pomerania to Mecklenburg
1 Artillery moved from Pomerania to Mecklenburg
1 Artillery moved from Pomerania to SZ9
1 Artillery and 1 Barque moved from SZ9 to SZ11
1 Artillery moved from SZ11 to Norvege
Purchase Units - Sweden
Sweden buy 1 Artillery, 1 Fortress and 4 Fusilierss; Remaining resources: 0 PUs;
Combat - Sweden
Battle in Norvege
Sweden attack with 1 Artillery and 2 Mariness
UnitedKingdom defend with 1 Marines
Sweden win, taking Norvege from UnitedKingdom with 1 Artillery and 2 Mariness remaining. Battle score for attacker is 6
Casualties for UnitedKingdom: 1 Marines
Battle in Mecklenburg
Sweden attack with 1 Artillery, 1 Dragoons and 1 Horse_Artillery
UnitedKingdom defend with 2 Hussarss
Sweden win, taking Mecklenburg from UnitedKingdom with 1 Artillery, 1 Dragoons and 1 Horse_Artillery remaining. Battle score for attacker is 8
Casualties for UnitedKingdom: 2 Hussarss
Non Combat Move - Sweden
1 General moved from Pomerania to SZ9
1 Barque and 1 General moved from SZ9 to SZ11
1 Corvette moved from SZ10 to SZ11
1 General moved from SZ11 to Bohus
1 Chasseurs moved from Ostra Gotaland to Svealand
1 Fusiliers moved from Ostra Gotaland to Svealand
1 Barque moved from SZ9 to SZ11
1 Brigantine moved from SZ6 to SZ10
Place Units - Sweden
1 Artillery, 1 Fortress and 3 Fusilierss placed in Svealand
1 Fusiliers placed in Bohus
Turn Complete - Sweden
Sweden collect 28 PUs; end with 28 PUs total
Prussia requests open borders from Austria to defend ourselves from the Turk.
You can build ships at any naval base you own.
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round: 1
Combat Move - Sweden
3 Chasseurss, 1 Dragoons and 1 Grenadiers moved from Karelia to Ingria
2 Dragoonss moved from Finland to Ingria
1 Battleship moved from SZ6 to SZ8
Sweden take SZ8 from KingdomOfPrussia
1 Battleship moved from SZ8 to SZ9
Purchase Units - Sweden
Sweden buy 1 Corvette, 1 Cutter and 1 Encampment; Remaining resources: 2 PUs;
Combat - Sweden
Battle in Ingria
Sweden attack with 3 Chasseurss, 3 Dragoonss and 1 Grenadiers
Russia defend with 1 Artillery, 1 Chasseurs and 1 Dragoons
2 Chasseurss, 3 Dragoonss and 1 Grenadiers retreated to Karelia
Russia win with 1 Chasseurs remaining. Battle score for attacker is 6
Casualties for Russia: 1 Artillery and 1 Dragoons
Casualties for Sweden: 1 Chasseurs
Non Combat Move - Sweden
2 Chasseurss and 1 Grenadiers moved from Finland to Karelia
1 Artillery and 1 Howitzer moved from Jutland to Holstein
1 Brigantine and 1 Frigate moved from SZ11 to SZ9
1 General moved from Svealand to Ostra Gotaland
1 Fusiliers moved from Vastra Gotaland to Ostra Gotaland
1 Chasseurs moved from Skane to Ostra Gotaland
1 Barque moved from SZ6 to SZ10
2 Fusilierss moved from Sjaelland to SZ10
2 Fusilierss moved from SZ10 to Holstein
2 Chasseurss and 2 Grenadierss moved from Jutland to Holstein
1 Marines moved from Lappland to Svealand
1 Dragoons moved from Svealand to Ostra Gotaland
Place Units - Sweden
1 Corvette and 1 Cutter placed in SZ9
1 Encampment placed in Finland
Turn Complete - Sweden
Sweden collect 25 PUs; end with 27 PUs total
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round :11
Combat Move - Spain
1 Artillery, 1 Chasseurs, 1 Dragoons and 1 Horse_Artillery moved from Languedoc to Auvergne
1 Hussars moved from Catalonia to Burgundy
France take Burgundy from AustrianEmpire
1 Horse_Artillery moved from Catalonia to Auvergne
1 Artillery and 1 Fusiliers moved from Valencia to SZ56
1 Artillery, 2 Barques and 1 Fusiliers moved from SZ56 to SZ62
1 Artillery and 1 Fusiliers moved from SZ62 to Provence
Purchase Units - Spain
Spain buy 1 Cutter, 1 Dragoons, 1 Frigate, 1 Fusiliers, 2 Horse_Artillerys and 1 Hussars; Remaining resources: 0 PUs;
Combat - Spain
Battle in Provence
Spain attack with 1 Artillery and 1 Fusiliers
AustrianEmpire defend with 1 Horse_Artillery
Spain win, taking Provence from AustrianEmpire with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 5
Casualties for AustrianEmpire: 1 Horse_Artillery
Battle in Auvergne
Spain attack with 1 Artillery, 1 Chasseurs, 1 Dragoons and 2 Horse_Artillerys
UnitedKingdom defend with 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
Spain win, taking Auvergne from UnitedKingdom with 1 Artillery, 1 Chasseurs and 1 Dragoons remaining. Battle score for attacker is 7
Casualties for UnitedKingdom: 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
Casualties for Spain: 2 Horse_Artillerys
Non Combat Move - Spain
1 Dragoons and 1 Horse_Artillery moved from New Castille to Catalonia
1 Fusiliers and 1 Howitzer moved from Navarre to Gascony
1 Horse_Artillery and 1 Hussars moved from New Castille to Navarre
1 Chasseurs moved from Valencia to Catalonia
1 Brigantine moved from SZ61 to SZ59
1 Brigantine, 1 Corvette, 1 Cutter and 2 Frigates moved from SZ60 to SZ59
1 Frigate moved from SZ58 to SZ59
1 Frigate moved from SZ54 to SZ58
1 Brigantine moved from SZ53 to SZ47
1 Brigantine moved from SZ47 to SZ44
1 Marines moved from Tunisia to Algeria
1 Brigantine, 1 Corvette and 3 Frigates moved from SZ44 to SZ40
Place Units - Spain
1 Frigate placed in SZ54
1 Cutter placed in SZ53
1 Dragoons, 1 Fusiliers, 2 Horse_Artillerys and 1 Hussars placed in New Castille
Turn Complete - Spain
Spain collect 52 PUs; end with 52 PUs total
Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 42 PUs
Yup, retreating is a good decision. Thanks.
Ok, fair enough. So it is a bit of a balanced build, just a bomber or two per round?
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round: 1
Combat Move - Spain
1 Fusiliers moved from Catalonia to SZ57
1 Barque and 1 Fusiliers moved from SZ57 to SZ55
1 Marines moved from Catalonia to SZ57
1 Barque and 1 Marines moved from SZ57 to SZ56
1 Howitzer moved from Valencia to SZ56
1 Barque, 1 Howitzer and 1 Marines moved from SZ56 to SZ55
1 Fusiliers, 1 Howitzer and 1 Marines moved from SZ55 to Oran
1 Artillery, 1 Dragoons and 1 Fusiliers moved from Galacia to Oporto
1 Artillery and 2 Fusilierss moved from Leon to Oporto
1 Cuirassiers moved from New Castille to Oporto
Purchase Units - Spain
Spain buy 1 Artillery, 1 Dragoons, 1 Grenadiers, 1 Horse_Artillery and 1 Marines; Remaining resources: 0 PUs;
Combat - Spain
Battle in Oran
Spain attack with 1 Fusiliers, 1 Howitzer and 1 Marines
Neutral defend with 1 Fusiliers
Spain win, taking Oran from Neutral with 1 Fusiliers and 1 Marines remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Fusiliers
Casualties for Spain: 1 Howitzer
Battle in Oporto
Spain attack with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 3 Fusilierss
Neutral defend with 3 Fusilierss
Spain win, taking Oporto from Neutral with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss remaining. Battle score for attacker is 8
Casualties for Neutral: 3 Fusilierss
Casualties for Spain: 1 Fusiliers
Non Combat Move - Spain
1 Cutter and 1 Frigate moved from SZ49 to SZ54
1 Brigantine moved from SZ57 to SZ55
1 Chasseurs moved from Catalonia to Valencia
1 Hussars moved from Aragon to Estremadura
1 Fusiliers moved from Aragon to Valencia
1 Corvette moved from SZ47 to SZ53
1 General moved from New Castille to Estremadura
1 Fusiliers moved from Valencia to Murcia
1 Chasseurs moved from New Castille to Estremadura
1 Brigantine moved from SZ47 to SZ53
Place Units - Spain
1 Grenadiers placed in Estremadura
1 Artillery, 1 Dragoons, 1 Horse_Artillery and 1 Marines placed in New Castille
Spain undo move 2.
Spain undo move 1.
1 Horse_Artillery placed in Estremadura
1 Artillery, 1 Dragoons, 1 Grenadiers and 1 Marines placed in New Castille
Turn Complete - Spain
Spain collect 35 PUs; end with 35 PUs total
Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 25 PUs
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round :11
Politics - France
Combat Move - France
1 Fusiliers, 1 Horse_Artillery and 1 Hussars moved from Palestine to Syria
1 Fusiliers moved from Lebanon to Syria
2 Dragoonss moved from Antioch to Edessa
2 Dragoonss, 1 Horse_Artillery and 1 Ney moved from Antioch to Tarsus
1 Fusiliers moved from Pomerania to Mecklenburg
France take Mecklenburg from KingdomOfPrussia
1 Chasseurs moved from Orleanais to Auvergne
France take Auvergne from AustrianEmpire
1 Artillery and 1 Fusiliers moved from Orleanais to Normandy
1 Artillery and 1 Fusiliers moved from Orleanais to Anjou
1 Fusiliers moved from Rome to Umbria
France take Umbria from AustrianEmpire
1 Chasseurs and 1 Marines moved from Barca to Cyrenacia
Purchase Units - France
France buy 2 Artillerys, 2 Dragoonss, 2 Fortresss, 6 Fusilierss and 2 Horse_Artillerys; Remaining resources: 0 PUs;
Combat - France
Battle in Tarsus
France attack with 2 Dragoonss, 1 Horse_Artillery and 1 Ney
Russia defend with 1 Fusiliers
France win, taking Tarsus from Russia with 2 Dragoonss, 1 Horse_Artillery and 1 Ney remaining. Battle score for attacker is 4
Casualties for Russia: 1 Fusiliers
Battle in Edessa
France attack with 2 Dragoonss
Russia defend with 1 Horse_Artillery
France win, taking Edessa from Russia with 2 Dragoonss remaining. Battle score for attacker is 5
Casualties for Russia: 1 Horse_Artillery
Battle in Anjou
France attack with 1 Artillery and 1 Fusiliers
AustrianEmpire defend with 1 Dragoons
France win, taking Anjou from AustrianEmpire with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 6
Casualties for AustrianEmpire: 1 Dragoons
Battle in Syria
France attack with 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
Neutral defend with 2 Chasseurss
France win, taking Syria from Neutral with 1 Fusiliers, 1 Horse_Artillery and 1 Hussars remaining. Battle score for attacker is 6
Casualties for France: 1 Fusiliers
Casualties for Neutral: 2 Chasseurss
Battle in Normandy
France attack with 1 Artillery and 1 Fusiliers
UnitedKingdom defend with 1 Marines
France win, taking Normandy from UnitedKingdom with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 6
Casualties for UnitedKingdom: 1 Marines
Battle in Cyrenacia
France attack with 1 Chasseurs and 1 Marines
UnitedKingdom defend with 1 Chasseurs
France win, taking Cyrenacia from UnitedKingdom with 1 Marines remaining. Battle score for attacker is 0
Casualties for France: 1 Chasseurs
Casualties for UnitedKingdom: 1 Chasseurs
Non Combat Move - France
1 Dragoons and 1 Horse_Artillery moved from Egypt to Palestine
1 Fusiliers moved from Sinai to Egypt
Place Units - France
2 Artillerys, 1 Dragoons, 2 Fortresss, 4 Fusilierss and 1 Horse_Artillery placed in Orleanais
1 Dragoons and 1 Horse_Artillery placed in Egypt
1 Fusiliers placed in Rome
1 Fusiliers placed in Prussia
Turn Complete - France
France collect 74 PUs; end with 74 PUs total
Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 68 PUs
@Uncrustable:
Yeah I think BJcard missed the point
Germany should, I assume, and you did talk about it, be purchasing submarines and infantry whenever starting forces get too low, and/or an objective is near
Again I think this more shows the deficiency of AAA rather than the strength of bombers, but that’s just me
That’s not really what he said, at least what I got out of it, he was talking about 30+ German Bombers. You cannot buy bombers, submarines, and land forces and reach a number like 30 bombers without playing 10+ rounds.
You are assuming you can spend IPC for IPC and that also assumes if you do, you are ignoring Japan. You also need to produce transports and men at some point. You are also not including the “free” IPCs that Germany and Japan have when compared to USA in terms of starting pieces. Thats 5 fighters, 5 tacticals, 2 bombers, bb, cv, ca, 1-2 subs, vs likely zero US starting pieces since ignoring Japan is not advisable turn 1. Lets not mention the Japanese navy of 2bb,2ca,3cv,4dd,2subs and 11fighters, 8 tacticals, and 2 bombers in free pieces when compared with USA’s bb,3ca,cv,3dd,2sub,6fighters,tactical, and bomber. I always see most of the starting USA go towards Japan.
And the biggest thing is this, you never attack with bombers, unless you have enough to ensure 1 combat round, never, ever, ever unless the second round is low hits and the mission requires a “non optimum” strike.
Therefor I will not attack unless I will win and win in only 1 combat round. To do so, risks too much of your bomber force and is a desperate move.
Remember USA is fighting a two front war, they cannot match German bomber builds, without ignoring Japan slightly, and Even though Germany has 3 fronts, these bombers cover all three, so I take turns, first I capture moscow, then I capture London, then I’ll sink the fleet. Or I capture London, then Moscow, then fleet. Or I go fleet, London, then Moscow…etc. Normally axis forces are slow moving land units committed to one theater. The bombers (when preserved by starting fodder) are free to redeploy each turn after they complete there task at hand.
Each round the bomber stack grows, the threat to all three fronts grows…London must balance pressure on navy, London, and Egypt. Moscow must balance pressure on land force, bombing, and protecting its production by leaving men in the rear or falling back to the capital. USA must balance bomber forces by Japan and Germany, and still prevent Japan from getting to 60+ IPCs while containing Germany.
So yes, IPC for IPC bombers come up short, but my whole point has been Germany and Japan start with too many “free” pieces that the bomber concept creates a “shortcut” for you production to skew a normal timeline and shave turns off of a game. I literally captured Moscow on turn 5 (I should have survived with a tank and 7 bombers, but I still had a tank and 3 bombers (fighters were in africa and that was a mistake) And that was because I was not patient. If I advance over the Russian factories my task is complete, Russia is gimped, I outproduce their fodder with my own and my bombers move to S. Italy to Threaten London and Egypt while I wait for “good weather”. The speed of the bombers is why with this map and this starting set up, the game is perhaps broken.
Each bomber built in W.Germany can hit Moscow the following turn and land in Bryansk or any of the other 4 territories surrounding Moscow. Same if staged in Southern Italy…but what is killer, is even 12 bombers defending at 1’s prevents your starting pieces from being counter attacked (because the 14 Italian land units and 3 planes take the soil to land German air on), Yes you won’t remove bombers the first combat round, but they will give you 2 more hits…and force your opponent to think twice, at some point you will take off bombers to keep the 10 fighters/tacticals rolling 3’s and 4’s more times…I know defending with bombers is not wise, but on a stack that consists of 81 pieces…it will work and it breaks the battle calculator cause it will tell the ally they will lose since it takes off bombers 1st round…calling into doubt the battle calculator and the opponents psychology.
No, I get the fact that you wouldn’t attack with your bombers unless you will win in one round. Your bombers cannot attack everywhere- even if they threaten plenty of places. It will take a while to build up a large enough bomber force, so the Allies can have a formidable Navy by then. With Italy supplying a turn or so of IPCs to land units, the UK owns the Med/Africa. Have you tried an Allied Mid East Strat?
You have both England and the US building a fleet- not hard to match what Germany is building in Bombers every turn, and have the US build in the Pacific. If Germany is buying 4 bombers/round, then that’s only 48 IPCs that both England and the US have to match (or 16 attack ‘pips’ to defend) When your bombers are in Bryansk, there’s no threat from them against Allied Navies. Additionally, depending on the German and Russian play it will be hard to hold Bryansk by turn 4- Even on turn 5 your bombers will be vulnerable with no German land backup. I have this image of the German army in the east with no land forces west of Poland, only bombers (when they aren’t in bryansk).
You don’t have to beat Japan, just prevent them from winning (Prevent Australia and Hawaii loss), if you are playing a KGF game. It doesn’t seem like Japan is going for the win if they are fighting Russia anyway- looks like they are trying to help Germany win on the Europe side. Germany will have little land units due to all the bomber purchases; I kind of shudder to think how easily Allied troops can get to Berlin with little land troops there.
Of course as I say all of this, I do acknowledge that this game is skewed Axis already, so the bomber strat may be working because of this. Just trying to play devil’s advocate. I am very interested to see how your forum games go.
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round :10
Combat Move - OttomanEmpire
1 Dragoons moved from Anatolia to Karamania
OttomanEmpire take Karamania from Russia
1 Dragoons moved from Karamania to Anatolia
1 Horse_Artillery moved from Anatolia to Sinop
OttomanEmpire take Sinop from Russia
1 Horse_Artillery moved from Sinop to Anatolia
1 Artillery and 1 Fusiliers moved from Serbia to Bulgaria
1 Chasseurs, 4 Fusilierss and 2 Howitzers moved from Constantinople to Bulgaria
Purchase Units - OttomanEmpire
OttomanEmpire buy 2 Fortresss and 5 Fusilierss; Remaining resources: 0 PUs;
Combat - OttomanEmpire
Non Combat Move - OttomanEmpire
Place Units - OttomanEmpire
1 Fortress and 2 Fusilierss placed in Anatolia
1 Fortress and 3 Fusilierss placed in Constantinople
Turn Complete - OttomanEmpire
OttomanEmpire collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8
Game History
Round :10
Combat Move - KingdomOfPrussia
1 Blucher, 2 Cuirassierss, 3 Dragoonss, 1 Horse_Artillery and 2 Hussarss moved from Warszowa to Kiev
KingdomOfPrussia take Kiev from Russia
1 Fusiliers moved from Volhynia to Galicia
KingdomOfPrussia take Galicia from OttomanEmpire
1 Fusiliers and 1 Howitzer moved from Volhynia to Minsk
1 Hussars moved from Latvia to Minsk
2 Brigantines and 1 Frigate moved from SZ11 to SZ9
Purchase Units - KingdomOfPrussia
KingdomOfPrussia buy 2 Chasseurss, 1 Dragoons, 2 Fortresss, 2 Fusilierss and 1 Horse_Artillery; Remaining resources: 0 PUs;
Combat - KingdomOfPrussia
Battle in Minsk
KingdomOfPrussia attack with 1 Fusiliers, 1 Howitzer and 1 Hussars
Russia defend with 1 Artillery and 1 Dragoons
KingdomOfPrussia win, taking Minsk from Russia with 1 Fusiliers remaining. Battle score for attacker is 3
Casualties for KingdomOfPrussia: 1 Howitzer and 1 Hussars
Casualties for Russia: 1 Artillery and 1 Dragoons
Non Combat Move - KingdomOfPrussia
2 Fusilierss and 1 Howitzer moved from Prussia to Pomerania
1 Fusiliers moved from Brandenburg to Silesia
1 Fusiliers moved from Mecklenburg to Magdeburg
2 Artillerys, 5 Chasseurss, 1 Grenadiers and 3 Howitzers moved from Warszowa to Posen
1 Horse_Artillery and 1 Hussars moved from Prussia to Posen
1 Dragoons moved from Brandenburg to Posen
Place Units - KingdomOfPrussia
1 Fortress placed in Brandenburg
1 Fortress placed in Prussia
1 Dragoons and 1 Horse_Artillery placed in Prussia
2 Chasseurss placed in Brandenburg
KingdomOfPrussia undo move 4.
1 Chasseurs and 1 Fusiliers placed in Brandenburg
1 Chasseurs and 1 Fusiliers placed in Prussia
Turn Complete - KingdomOfPrussia
KingdomOfPrussia collect 39 PUs; end with 39 PUs total
Objective KingdomOfPrussia destroys TUV: KingdomOfPrussia met a national objective for an additional 4 PUs; end with 43 PUs