My axis and allies online name is bjcard#7138.
My team mate is generalissimo#1844. We are interested in playing some 2v2 custom games if anyone is up for it.
Posts made by BJCard
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RE: 📢 Roll Call! Who is on AA42 Online?posted in Axis & Allies 1942 Online
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 5
Purchase Units - Russians
      Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
      2 infantry moved from Bryansk to Western Ukraine
      2 infantry moved from Bryansk to Belarus
      1 mech_infantry moved from Smolensk to Archangel
      1 fighter moved from Smolensk to Belarus
      1 fighter moved from Bryansk to Western Ukraine
      1 bomber moved from Bryansk to Archangel
      1 tactical_bomber moved from Bryansk to Belarus
      1 infantry moved from Ukraine to Bessarabia
         Russians take Bessarabia from GermansCombat - Russians
      Battle in Belarus
        Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
        Italians defend with 1 armour and 1 artillery
        Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
        Casualties for Russians: 1 infantry
        Casualties for Italians: 1 armour and 1 artillery
      Battle in Archangel
        Russians attack with 1 bomber and 1 mech_infantry
        Germans defend with 1 infantry
        Russians win with 1 bomber remaining. Battle score for attacker is -1
        Casualties for Germans: 1 infantry
        Casualties for Russians: 1 mech_infantry
      Battle in Western Ukraine
        Russians attack with 1 fighter and 2 infantry
        Germans defend with 1 infantry
        Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
        Casualties for Germans: 1 infantryNon Combat Move - Russians
      1 bomber moved from Archangel to Bryansk
      1 fighter moved from Western Ukraine to Bryansk
      1 fighter moved from Belarus to Smolensk
      1 tactical_bomber moved from Belarus to Smolensk
      2 infantry moved from Russia to Smolensk
      3 infantry moved from Russia to Bryansk
      1 infantry moved from Bryansk to Ukraine
      1 armour moved from Russia to Smolensk
      3 artilleries moved from Russia to Bryansk
      1 artillery moved from Russia to Smolensk
      1 mech_infantry moved from Iraq to Egypt
      1 armour moved from Iraq to Caucasus
      1 artillery moved from Ukraine to Bryansk
      2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
      1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
      Total Cost from Convoy Blockades: 0
        Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
      Russians collect 31 PUs; end with 31 PUs total -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
      1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
      ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
      1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
      Battle in BorneoNon Combat Move - ANZAC
      1 destroyer moved from 33 Sea Zone to 43 Sea Zone
      1 cruiser moved from 33 Sea Zone to 35 Sea Zone
      1 destroyer moved from 62 Sea Zone to 45 Sea Zone
      2 fighters moved from Caroline Islands to 35 Sea Zone
      1 fighter moved from Caroline Islands to Philippines
      2 fighters moved from 35 Sea Zone to Philippines
      1 submarine moved from 62 Sea Zone to 33 Sea Zone
      1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
      1 artillery placed in New South Wales
      1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 10 PUs; end with 10 PUs total
      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Yes it was risky, but I needed to do something rather than sit at carolines and wait for you to finish off China and India.
Looking forward to Italy’s move.
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - British
      British buy 1 armour, 1 cruiser, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
      2 infantry moved from Burma to Shan State
      2 infantry moved from Burma to Yunnan
      1 fighter and 1 tactical_bomber moved from India to Yunnan
      1 fighter moved from India to Shan StateCombat - British
      Battle in Yunnan
        British attack with 1 fighter, 2 infantry and 1 tactical_bomber
        Japanese defend with 1 armour
        British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
        Casualties for Japanese: 1 armour
      Battle in Shan State
        British attack with 1 fighter and 2 infantry
        Japanese defend with 1 artillery
        British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
        Casualties for Japanese: 1 artillery
        Casualties for British: 1 infantryNon Combat Move - British
      1 fighter moved from Shan State to India
      1 fighter and 1 tactical_bomber moved from Yunnan to India
      2 infantry moved from Persia to Iraq
      1 artillery moved from Anglo Egyptian Sudan to Egypt
      2 infantry moved from Union of South Africa to 71 Sea Zone
      2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
      1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
      1 infantry moved from Kenya to Anglo Egyptian Sudan
      2 infantry moved from Tanganyika Territory to Kenya
      1 armour moved from Union of South Africa to Belgian Congo
      2 infantry moved from 81 Sea Zone to Egypt
      1 armour moved from Scotland to United Kingdom
      3 aaGuns moved from Burma to India
      3 mech_infantrys moved from India to BurmaPlace Units - British
      1 factory_minor placed in Egypt
      1 armour and 1 mech_infantry placed in Union of South Africa
      1 cruiser placed in 106 Sea ZoneTurn Complete - British
      Total Cost from Convoy Blockades: 2
        Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
      British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
      1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
      Total Cost from Convoy Blockades: 4
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,4,2,4,6,6,4
        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
      UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
      Some Units in India change ownership: 1 infantry and 1 mech_infantry
      Turning on Edit Mode
      EDIT: Removing units owned by British from India: 1 mech_infantry
      EDIT: Adding units owned by British to India: 1 artillery
      EDIT: Turning off Edit Mode -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
      1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
      3 infantry placed in TsinghaiTurn Complete - Chinese
      Chinese collect 3 PUs; end with 5 PUs total -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Americans
      Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
      1 destroyer moved from 101 Sea Zone to 91 Sea Zone
      1 bomber moved from United Kingdom to 91 Sea Zone
      1 bomber moved from United Kingdom to 91 Sea Zone
      1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
      1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
      1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
      1 fighter moved from Queensland to 44 Sea Zone
      1 destroyer moved from 33 Sea Zone to 44 Sea Zone
      1 fighter moved from 35 Sea Zone to 44 Sea Zone
      2 fighters and 1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Americans
      Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6
      Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
      Battle in 35 Sea Zone
        Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
        Japanese defend with 1 destroyer
        Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
        Casualties for Japanese: 1 destroyer
      Battle in 91 Sea Zone
        Americans attack with 2 bombers and 1 destroyer
        Germans defend with 1 cruiser
        Americans win with 2 bombers remaining. Battle score for attacker is 4
        Casualties for Germans: 1 cruiser
        Casualties for Americans: 1 destroyer
      Battle in 44 Sea Zone
        Americans attack with 1 destroyer and 2 fighters
        Japanese defend with 1 cruiser and 1 transport
        Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
        Casualties for Japanese: 1 cruiser and 1 transport
        Casualties for Americans: 1 fighter
      Battle in Philippines
        Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
        Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        Americans win, taking Philippines from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
        Casualties for Japanese: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
      1 fighter moved from 44 Sea Zone to 35 Sea Zone
      2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
      1 destroyer moved from 33 Sea Zone to 36 Sea Zone
      1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
      2 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
      1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
      1 destroyer placed in 10 Sea Zone
      1 fighter placed in Western United States
      1 fighter placed in 101 Sea Zone
      1 artillery and 1 infantry placed in Eastern United States
      Americans undo move 3.
      1 fighter placed in 101 Sea ZoneTurn Complete - Americans
      Americans collect 52 PUs; end with 56 PUs total
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Can’t remember if you can kamikaze transports. If you cannot, I’d prefer to move one of the American Caroline Transports back to Hawaii.
Well, awaiting scramble/kamikaze orders.
B
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Americans
      Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
      1 destroyer moved from 101 Sea Zone to 91 Sea Zone
      1 bomber moved from United Kingdom to 91 Sea Zone
      1 bomber moved from United Kingdom to 91 Sea Zone
      1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
      1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
      1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
      1 fighter moved from Queensland to 44 Sea Zone
      1 destroyer moved from 33 Sea Zone to 44 Sea Zone
      1 fighter moved from 35 Sea Zone to 44 Sea Zone
      2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Ok, guess I thought you’d have attacked Egypt instead of Morocco… with the Moroccan base you were able to land your German airforce there. argh! In any case it was definitely a massive defeat- 74 battle score! I guess we will see if I can recover from that.
Russia done.
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 4
Purchase Units - Russians
      Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
      1 fighter moved from Belarus to 127 Sea Zone
      4 infantry moved from Belarus to Novgorod
      1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
      1 artillery and 1 infantry moved from Bryansk to Ukraine
      2 infantry moved from Bryansk to Western Ukraine
      1 bomber moved from Bryansk to Western Ukraine
      1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
      1 infantry moved from Bryansk to Western UkraineCombat - Russians
      Battle in Iraq
        Russians attack with 1 armour, 2 infantry and 1 mech_infantry
        Neutral_Axis defend with 2 infantry
        Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
        Casualties for Neutral_Axis: 2 infantry
        Casualties for Russians: 2 infantry
      Battle in Ukraine
        Russians attack with 1 artillery and 1 infantry
        Germans defend with 1 factory_minor and 1 infantry
        Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Germans: 1 infantry
      Battle in 127 Sea Zone
        Russians attack with 1 fighter
        Germans defend with 3 transports
        Russians win with 1 fighter remaining. Battle score for attacker is 21
        Casualties for Germans: 3 transports
      Battle in Western Ukraine
        Russians attack with 1 bomber and 3 infantry
        Germans defend with 1 artillery and 1 infantry
        Russians win, taking Western Ukraine from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
        Casualties for Germans: 1 artillery and 1 infantry
      Battle in Novgorod
        Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
        Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
        Casualties for Germans: 3 artilleries and 1 infantry
        Casualties for Russians: 2 infantryNon Combat Move - Russians
      1 fighter moved from 127 Sea Zone to Smolensk
      1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
      1 bomber moved from Western Ukraine to Bryansk
      2 artilleries and 5 infantry moved from Russia to Bryansk
      3 infantry moved from Timguska to Novosibirsk
      1 armour and 2 mech_infantrys moved from Russia to Smolensk
      2 armour and 2 mech_infantrys moved from Belarus to Smolensk
      3 artilleries and 9 infantry moved from Belarus to Bryansk
      2 aaGuns moved from Belarus to Bryansk
      2 armour and 2 mech_infantrys moved from Bryansk to Smolensk
      2 aaGuns moved from Russia to BryanskPlace Units - Russians
      1 armour, 4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
      Russians collect 35 PUs; end with 35 PUs total -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Wow that was a lucky battle indeed. I battle calculated it and I think the Germans had something like a 40% chance to win. Didn’t think you’d do it.
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
That’s two ANZAC submarines lost in two turns to the same DD off of Java. Ugh!
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
      1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - British
      British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
      1 infantry moved from Egypt to Alexandria
         British take Alexandria from Italians
      1 infantry moved from Ethiopia to Kenya
         British take Kenya from Italians
      1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
      2 infantry moved from Belgian Congo to Tanganyika Territory
      1 bomber moved from Egypt to Tanganyika Territory
      1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
      1 fighter moved from Egypt to Iraq
      3 infantry moved from Persia to Iraq
      2 infantry moved from Burma to Shan State
      2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
      Battle in Shan State
        British attack with 2 fighters, 2 infantry and 1 tactical_bomber
        Japanese defend with 1 infantry
        British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in Iraq
        British attack with 1 fighter and 3 infantry
        Neutral_Axis defend with 3 infantry
        2 infantry owned by the British retreated to Persia
        Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
        Casualties for Neutral_Axis: 1 infantry
        Casualties for British: 1 infantry
      Battle in Tanganyika Territory
        British attack with 1 bomber and 2 infantry
        Italians defend with 1 artillery
        British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
        Casualties for Italians: 1 artillery
      Battle in Anglo Egyptian Sudan
        British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
        Italians defend with 1 infantry
        British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
        Casualties for British: 1 artillery and 1 infantry
        Casualties for Italians: 1 infantryNon Combat Move - British
      Turning on Edit Mode
      EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
      EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
      EDIT: Turning off Edit Mode
      1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
      1 fighter moved from Iraq to Egypt
      1 bomber moved from Tanganyika Territory to Egypt
      2 fighters and 1 tactical_bomber moved from Shan State to India
      1 artillery moved from India to Burma
      1 mech_infantry moved from Burma to Szechwan
      1 transport moved from 76 Sea Zone to 71 Sea Zone
      1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
      1 fighter placed in United Kingdom
      1 armour and 2 infantry placed in Union of South Africa
      1 destroyer placed in 106 Sea ZoneTurn Complete - British
      Total Cost from Convoy Blockades: 7
        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
      British collect 24 PUs (7 lost to blockades); end with 24 PUs total
      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsPlace Units - UK_Pacific
      2 artilleries, 2 infantry and 3 mech_infantrys placed in India
      Turning on Edit Mode
      EDIT: Changing PUs for British from 29 to 34
      EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
      Total Cost from Convoy Blockades: 5
        Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,2,4,4,3
        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
      UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
      Some Units in India change ownership: 2 artilleries, 2 infantry and 3 mech_infantrys
      Turning on Edit Mode
      EDIT: Changing PUs for UK_Pacific from 9 to 7
      EDIT: Turning off Edit Mode -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
Will have to do UK another day, sorry! Will try to get to it in the next couple days!
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RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      2 infantry moved from Szechwan to Yunnan
      1 fighter moved from Sikang to Yunnan
      1 infantry moved from Szechwan to Kweichow
         Chinese take Kweichow from JapaneseCombat - Chinese
      Battle in Yunnan
        Chinese attack with 1 fighter and 2 infantry
        Japanese defend with 1 armour
        Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
        Casualties for Japanese: 1 armourNon Combat Move - Chinese
      1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
      4 infantry placed in SzechwanTurn Complete - Chinese
      Chinese collect 5 PUs; end with 5 PUs total
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
RE: Global balanced: Wittmann(Axis) vs Bjcard(Allies)posted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Politics - Americans
      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
      Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
      1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
      1 artillery moved from Central United States to 101 Sea Zone
      2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
      2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
      1 cruiser moved from 101 Sea Zone to 91 Sea Zone
      1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
      2 fighters moved from 101 Sea Zone to 91 Sea Zone
      1 fighter moved from Guam to Caroline Islands
      1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
      1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
      1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
      1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
      Battle in Caroline Islands
        Americans attack with 1 artillery, 1 fighter and 3 infantry
        Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
        Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
        Casualties for Americans: 2 infantry
      Battle in 42 Sea Zone
        Americans attack with 1 submarine
        Japanese defend with 1 destroyer
        Japanese win with 1 destroyer remaining. Battle score for attacker is -6
        Casualties for Americans: 1 submarine
      Battle in Gibraltar
        Americans attack with 2 artilleries and 2 infantry
        Italians defend with 1 harbour and 2 infantry
        Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Italians: 2 infantry
        Casualties for Americans: 1 infantryNon Combat Move - Americans
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      1 fighter could not land in Caroline Islands and was removed
      2 infantry moved from Central United States to 101 Sea Zone
      1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
      1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
      1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
      1 bomber moved from Eastern United States to United Kingdom
      1 bomber moved from Central United States to United Kingdom
      1 infantry moved from Western United States to Central United States
      1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
      Turning on Edit Mode
      EDIT: Adding units owned by Americans to Queensland: 1 fighter
      EDIT: Turning off Edit Mode
      1 destroyer and 1 transport placed in 101 Sea Zone
      1 artillery placed in Central United States
      1 carrier and 1 destroyer placed in 10 Sea Zone
      1 fighter placed in 10 Sea ZoneTurn Complete - Americans
      Americans collect 50 PUs; end with 50 PUs total
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs