Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. bjartl
    3. Posts
    B
    • Profile
    • Following 0
    • Followers 1
    • Topics 0
    • Posts 123
    • Best 4
    • Controversial 0
    • Groups 0

    Posts made by bjartl

    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Queensland to New South Wales
              1 cruiser, 1 submarine and 1 transport moved from 89 Sea Zone to 10 Sea Zone
      
          Place Units - ANZAC
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 9 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 99 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 armour moved from Holland Belgium to Normandy Bordeaux
              4 bombers moved from United Kingdom to Western Germany
              3 fighters moved from United Kingdom to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
              1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 110 Sea Zone to 125 Sea Zone
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 9 units heading to Western Germany
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/4 hits, 0,67 expected hits
                  Bombing raid in Western Germany rolls: 5,6,5,5 and causes: 20 damage to unit: factory_major
                  Bombing raid in Western Germany causes 20 damage total. 
              Battle in 125 Sea Zone
                  Americans attack with 1 destroyer and 2 submarines
                  Germans defend with 1 submarine
                      Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 125 Sea Zone
                  Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 carrier moved from 104 Sea Zone to 91 Sea Zone
              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
              2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
              4 fighters moved from Western Germany to Holland Belgium
              4 bombers moved from Western Germany to Holland Belgium
              4 transports moved from 110 Sea Zone to 91 Sea Zone
              1 bomber moved from Western United States to United Kingdom
              2 fighters moved from Western United States to 91 Sea Zone
              3 artilleries moved from Central United States to 101 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Central United States to 101 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              5 infantry moved from 91 Sea Zone to Morocco
              5 artilleries moved from 91 Sea Zone to Morocco
              1 carrier and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
              1 destroyer moved from 89 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              1 armour, 2 artilleries and 3 infantry placed in Eastern United States
              3 transports placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 bomber and 1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 fighters moved from Holland Belgium to Southern France
              2 mech_infantrys moved from Northwest Persia to Caucasus
              4 mech_infantrys moved from Persia to Caucasus
              1 bomber and 1 fighter moved from Persia to Caucasus
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 artillery moved from Tobruk to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
              1 destroyer moved from 98 Sea Zone to 93 Sea Zone
      
          Combat - British
              Battle in Caucasus
                  British attack with 1 bomber, 1 fighter and 6 mech_infantrys
                  Germans defend with 1 mech_infantry
                      British roll dice for 1 bomber, 1 fighter and 6 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2,17 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                  British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Southern France
                  British attack with 1 artillery, 3 fighters and 1 infantry
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2,17 expected hits
                      Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Southern France
                  British win, taking Southern France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              3 fighters moved from Southern France to Holland Belgium
              1 armour, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Libya
              1 fighter moved from Caucasus to Persia
              1 bomber moved from Caucasus to Russia
              1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
              3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
      
          Place Units - British
              2 artilleries and 3 infantry placed in United Kingdom
              1 transport placed in 110 Sea Zone
              3 mech_infantrys placed in Persia
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Germans : -0,17
      British : -2,33
      AA fire in Western Germany : : -0,67
      Americans : 0,50
      Chinese : 0,67
      Japanese : 0,67
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,67
      Japanese : 0,67
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 armour moved from Holland Belgium to Normandy Bordeaux
              4 bombers moved from United Kingdom to Western Germany
              3 fighters moved from United Kingdom to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
              1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 110 Sea Zone to 125 Sea Zone
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 9 units heading to Western Germany
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/4 hits, 0,67 expected hits
                  Bombing raid in Western Germany rolls: 5,6,5,5 and causes: 20 damage to unit: factory_major
                  Bombing raid in Western Germany causes 20 damage total. 
              Battle in 125 Sea Zone
                  Americans attack with 1 destroyer and 2 submarines
                  Germans defend with 1 submarine
                      Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 125 Sea Zone
                  Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 carrier moved from 104 Sea Zone to 91 Sea Zone
              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
              2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
              4 fighters moved from Western Germany to Holland Belgium
              4 bombers moved from Western Germany to Holland Belgium
              4 transports moved from 110 Sea Zone to 91 Sea Zone
              1 bomber moved from Western United States to United Kingdom
              2 fighters moved from Western United States to 91 Sea Zone
              3 artilleries moved from Central United States to 101 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Central United States to 101 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              5 infantry moved from 91 Sea Zone to Morocco
              5 artilleries moved from 91 Sea Zone to Morocco
              1 carrier and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
              1 destroyer moved from 89 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              1 armour, 2 artilleries and 3 infantry placed in Eastern United States
              3 transports placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 bomber and 1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,50
      AA fire in Western Germany : : -0,67
      Americans : 0,50
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Move Summary: Americans round 10

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 armour moved from Holland Belgium to Normandy Bordeaux
              4 bombers moved from United Kingdom to Western Germany
              3 fighters moved from United Kingdom to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
              1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 110 Sea Zone to 125 Sea Zone
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Novosibirsk to Kazakhstan
                    Russians take Kazakhstan from Japanese
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Russia to Tambov
              1 artillery and 1 infantry moved from Russia to Samara
              1 fighter and 1 tactical_bomber moved from Russia to Samara
              1 fighter moved from Russia to Tambov
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
      
          Combat - Russians
              Battle in Kansu
                  Russians attack with 4 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Kansu
                      Russians roll dice for 3 infantry in Kansu, round 6 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 3 infantry in Kansu, round 7 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                  Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -2
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Samara
                  Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 2 mech_infantrys
                      Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,83 expected hits
                      Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1,83 expected hits
                      Germans roll dice for 2 mech_infantrys in Samara, round 3 : 0/2 hits, 0,67 expected hits
                      2 mech_infantrys owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
              Battle in Tambov
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Tambov to Russia
              1 fighter and 1 tactical_bomber moved from Samara to Russia
      
          Place Units - Russians
              2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,3
              Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,67
      Russians : -4,00
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo nei, det blir jo bare tull. får stå for det man har gjort når man har sagt seg ferdig, feil er jo også en del av spillet. ubåten dykker.

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @bjartl sjekket ikke før jeg svarte, men ser jo at du hadde dratt fram et lite tjuvtriks

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      jo, men ikke mulig å garantere alt 100 %… Du får kjøre på!

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      hvorfor skulle jeg ikke gjøre det?

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Tobruk to Libya
                    ANZAC take Libya from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 89 Sea Zone
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,5,6
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,3
              ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Tobruk to Libya
              1 fighter moved from 110 Sea Zone to Holland Belgium
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
                  Americans converts factory_major into different units
              1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
              2 fighters moved from 93 Sea Zone to Holland Belgium
              2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
              1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 infantry moved from Southern France to Northern Italy
                    Americans take Northern Italy from Italians
              3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
              3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              2 bombers moved from Normandy Bordeaux to Holland Belgium
      
          Combat - Americans
              Battle in 125 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 125 Sea Zone
                  Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Holland Belgium
                  Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers
                  Germans defend with 1 aaGun, 2 infantry and 3 mech_infantrys
                      AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                      1 fighter owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                      Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 9/19 hits, 8,00 expected hits
                      Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,67 expected hits
                      1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 fighter
                  Casualties for Germans: 1 aaGun, 2 infantry and 3 mech_infantrys
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
              EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
              EDIT: Turning off Edit Mode
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              3 armour moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 armour and 3 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 artillery moved from Southern France to 93 Sea Zone
              1 artillery and 1 transport moved from 93 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              1 carrier moved from 93 Sea Zone to 104 Sea Zone
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 104 Sea Zone
              2 bombers moved from Holland Belgium to United Kingdom
              3 fighters moved from Holland Belgium to 110 Sea Zone
              2 tactical_bombers moved from Holland Belgium to United Kingdom
              1 bomber and 2 fighters moved from Gibraltar to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
              1 bomber moved from Western United States to United Kingdom
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              2 artilleries and 5 infantry placed in Central United States
              1 armour, 1 bomber and 3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Morocco: 1 infantry
              EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
              EDIT: Adding units owned by Americans to Northern Italy: 1 artillery
              EDIT: Removing units owned by Americans from Morocco: 1 artillery
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from India to Burma
              2 fighters and 1 tactical_bomber moved from India to Burma
              2 mech_infantrys moved from Persia to Northwest Persia
              1 fighter moved from Persia to Northwest Persia
              1 bomber moved from India to Northwest Persia
      
          Combat - British
              Battle in Burma
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Burma
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2,00 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Northwest Persia
                  British attack with 1 bomber, 1 fighter and 2 mech_infantrys
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Northwest Persia
                  British win, taking Northwest Persia from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              1 fighter moved from Northwest Persia to Persia
              1 bomber moved from Northwest Persia to Persia
              2 fighters and 1 tactical_bomber moved from Burma to India
              1 transport moved from 99 Sea Zone to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
              1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
              1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters moved from United Kingdom to Holland Belgium
      
          Place Units - British
              3 artilleries and 4 infantry placed in United Kingdom
              3 mech_infantrys placed in Persia
      
          Turn Complete - British
              British collect 33 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Germans : -1,83
      British : -0,50
      Americans : 1,17
      Chinese : 0,00
      Japanese : -2,00
      AA fire in Holland Belgium : : 0,50
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
                  Americans converts factory_major into different units
              1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
              2 fighters moved from 93 Sea Zone to Holland Belgium
              2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
              1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 infantry moved from Southern France to Northern Italy
                    Americans take Northern Italy from Italians
              3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
              3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              2 bombers moved from Normandy Bordeaux to Holland Belgium
      
          Combat - Americans
              Battle in 125 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 125 Sea Zone
                  Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Holland Belgium
                  Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers
                  Germans defend with 1 aaGun, 2 infantry and 3 mech_infantrys
                      AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                      1 fighter owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                      Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 9/19 hits, 8,00 expected hits
                      Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,67 expected hits
                      1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 fighter
                  Casualties for Germans: 1 aaGun, 2 infantry and 3 mech_infantrys
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
              EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
              EDIT: Turning off Edit Mode
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              3 armour moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 armour and 3 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 artillery moved from Southern France to 93 Sea Zone
              1 artillery and 1 transport moved from 93 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              1 carrier moved from 93 Sea Zone to 104 Sea Zone
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 104 Sea Zone
              2 bombers moved from Holland Belgium to United Kingdom
              3 fighters moved from Holland Belgium to 110 Sea Zone
              2 tactical_bombers moved from Holland Belgium to United Kingdom
              1 bomber and 2 fighters moved from Gibraltar to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
              1 bomber moved from Western United States to United Kingdom
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              2 artilleries and 5 infantry placed in Central United States
              1 armour, 1 bomber and 3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Morocco: 1 infantry
              EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
              EDIT: Adding units owned by Americans to Northern Italy: 1 artillery
              EDIT: Removing units owned by Americans from Morocco: 1 artillery
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -1,83
      Americans : 1,17
      AA fire in Holland Belgium : : 0,50
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Smolensk to Belarus
              2 infantry moved from Russia to Tambov
              4 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Archangel to Smolensk
              1 fighter and 1 tactical_bomber moved from Russia to Tambov
              1 fighter moved from Russia to Belarus
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                   retreated to Belarus
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Suiyuyan
                  Russians attack with 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tambov
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Tambov to Russia
              1 fighter moved from Belarus to Russia
              1 infantry moved from Russia to Samara
              1 infantry moved from Kansu to Novosibirsk
      
          Place Units - Russians
              4 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,33
      Russians : 0,17
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo har spilt, men er litt krøll med å få lagret akkurat nå.

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo Er jo greit om alt er avklart, men hadde vel ikke så mye å si nå

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser, 1 submarine and 1 transport moved from 66 Sea Zone to 64 Sea Zone
              2 fighters moved from Queensland to New South Wales
              1 bomber moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 armour and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,1,2
              ANZAC collect 3 PUs (5 lost to blockades); end with 6 PUs
      
          Combat Move - French
              4 infantry moved from France to Holland Belgium
              1 fighter moved from Normandy Bordeaux to Holland Belgium
      
          Combat - French
              Battle in Holland Belgium
                  French attack with 1 fighter and 4 infantry
                  Italians defend with 2 mech_infantrys
                      French roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits
                      Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                      French roll dice for 1 fighter and 4 infantry in Holland Belgium, round 3 : 1/5 hits, 1,17 expected hits
                      Germans roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Italians lost in Holland Belgium
                      French roll dice for 1 fighter and 4 infantry in Holland Belgium, round 4 : 0/5 hits, 1,17 expected hits
                      Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Holland Belgium
                      French roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits
                      Germans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Italians lost in Holland Belgium
                  French win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                  Casualties for Italians: 2 mech_infantrys
                  Casualties for French: 1 infantry
      
          Non Combat Move - French
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 destroyer moved from 81 Sea Zone to 99 Sea Zone
      
          Turn Complete - French
              French collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,00
      French : -1,50
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo skål!

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo det var ikke rare kjøringa…

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo jo, men tar mer tid da, når man må vente på det…

      Nei, det burde ikke være noen overraskelse, men hadde ikke tenkt på det, eller at de andre franske landene ble franske. Og at det dukket opp fire franskmenn ante jeg i hvertfall ikke. Hadde jeg tenkt på alt dette, hadde jeg nok planlagt USA litt annerledes. Det endrer jo litt på mulighetene for å holde det. Men tror det egentlig hadde vært vanskelig. Paris-slaget gikk ganske bra. Og i og med at USA ble annerledes, måtte UK endres også, og der var planen var egentlig å ta Danmark, men så var det jo det med å scramble mot landgangen…

      posted in Play Boardgames
      B
      bjartl
    • 1 / 1