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    bjartl

    @bjartl

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    Best posts made by bjartl

    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      @oysteilo skål!

      posted in Play Boardgames
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      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      jo, men ikke mulig å garantere alt 100 %… Du får kjøre på!

      posted in Play Boardgames
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      bjartl
    • RE: oysteilo (Axis) vs. bjartl (Allies+25)

      fortsetter gjerne litt jeg :)

      posted in Play Boardgames
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      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      @oysteilo tror jeg glemte å legge India-flyene i Persia. Fikser du før du kjører i gang?

      posted in Play Boardgames
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      bjartl

    Latest posts made by bjartl

    • RE: oysteilo (Axis) vs. bjartl BM3

      @oysteilo Tror jeg legger inn årene. Vurderte å trekke meg før siste kast, da kunne jeg mobilisert såpass i japanhavet at det ville kostet litt for Japan å ta det tilbake. Det er vel strengt tatt litt tidlig å konkludere med at dette er helt håpløst, men det er bedre å ta et tap og satse på ny frisk i morgen. Når regner du med å være i farta?

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

      Game History

      Round: 4
      
          Combat Move - Americans
              2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
              1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
              1 submarine moved from 16 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 armour and 1 mech_infantry moved from 6 Sea Zone to Japan
              1 artillery and 3 infantry moved from 6 Sea Zone to Japan
              3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 4 PUs; 
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
              Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
              Battle in Morocco
                  Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Japan
                  Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
                      AA fire in Japan : 0/4 hits, 0,67 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3,83 expected hits
                      Japanese roll dice for 3 aaGuns, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Japan, round 2 : 4/8 hits, 4,50 expected hits
                      1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                      Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Japan, round 3 : 4/6 hits, 3,00 expected hits
                      Japanese roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Japan, round 3 : 4/7 hits, 4,17 expected hits
                      1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
                      Americans roll dice for 1 armour and 1 tactical_bomber in Japan, round 4 : 0/2 hits, 1,17 expected hits
                      Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits
                      1 tactical_bomber owned by the Americans and 1 armour owned by the Americans lost in Japan
                  Japanese win with 3 fighters remaining. Battle score for attacker is -11
                  Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Casualties for Japanese: 3 aaGuns, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
      
          Non Combat Move - Americans
      

      Combat Hit Differential Summary :

      Americans : 0,50
      AA fire in Japan : : -0,67
      Neutral_Axis : 0,67
      Japanese : -0,67
      

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      @oysteilo 8? Hmm. fikk ca 30 da jeg sjekket… men ville få en avgjørelse før helgen

      posted in Play Boardgames
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      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      @bjartl scramble? kamikaze?

      posted in Play Boardgames
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      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

      Game History

      Round: 4
      
          Combat Move - Americans
              2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
              1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
              1 submarine moved from 16 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 armour and 1 mech_infantry moved from 6 Sea Zone to Japan
              1 artillery and 3 infantry moved from 6 Sea Zone to Japan
              3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 4 PUs; 
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      @oysteilo ja, traff bra den AAen

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

      Game History

      Round: 4
      
          Combat Move - Russians
              1 mech_infantry moved from Bryansk to Eastern Poland
              1 armour moved from Bryansk to Eastern Poland
              1 armour moved from Ukraine to Eastern Poland
                    Russians take Bessarabia from Germans
              2 fighters and 2 tactical_bombers moved from Bryansk to Eastern Poland
              2 infantry moved from Suiyuyan to Hopei
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Hopei
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Hopei
                      Russians roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                  1 infantry owned by the Russians retreated to Suiyuyan
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                  Germans defend with 1 aaGun, 1 fighter and 1 infantry; Italians defend with 1 artillery and 1 mech_infantry
                      AA fire in Eastern Poland : 2/3 hits, 0,50 expected hits
                      1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland
                      Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits
                      Italians roll dice for 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits, 1,67 expected hits
                      1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/4 hits, 2,17 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 0/3 hits, 1,33 expected hits
                      1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 1 artillery owned by the Italians lost in Eastern Poland
                  Russians win, taking Eastern Poland from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Casualties for Germans: 1 aaGun, 1 fighter and 1 infantry
                  Casualties for Italians: 1 artillery and 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
              1 armour and 2 mech_infantrys moved from Archangel to Bryansk
              1 infantry moved from Russia to Smolensk
              3 infantry moved from Ukraine to Bryansk
              6 infantry moved from Dzavhan to Yenisey
              1 artillery moved from Vologda to Urals
              2 artilleries and 3 infantry moved from Russia to Bryansk
              3 infantry moved from Ukraine to Bryansk
              1 mech_infantry moved from Archangel to Bryansk
      
          Place Units - Russians
              2 armour, 2 artilleries and 6 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Bryansk: 1 infantry
              EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
              EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry
              EDIT: Removing units owned by Russians from Bryansk: 3 infantry
              EDIT: Adding units owned by Russians to Ukraine: 3 infantry
              EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 1 armour, 6 artilleries, 30 infantry and 2 mech_infantrys
              EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 1 armour, 6 artilleries, 30 infantry and 2 mech_infantrys
              EDIT: Removing units owned by Russians from Bryansk: 1 fighter and 1 tactical_bomber
              EDIT: Adding units owned by Russians to Ukraine: 1 fighter and 1 tactical_bomber
              EDIT: Turning off Edit Mode
              Russians undo move 1.
              2 armour, 2 artilleries and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians : -2,00
      AA fire in Eastern Poland : : 1,50
      Russians : 0,00
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
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      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      @oysteilo :+1:

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

      Game History

      Round: 3
      
          Combat Move - ANZAC
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Non Combat Move - ANZAC
              1 infantry moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 transport moved from 46 Sea Zone to 62 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
              2 fighters moved from Queensland to 62 Sea Zone
              1 fighter moved from Queensland to New South Wales
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bjartl
    • RE: oysteilo (Axis) vs. bjartl BM3

      TripleA Move Summary: French round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

      Game History

      Round: 3
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
      

      Savegame

      posted in Play Boardgames
      B
      bjartl