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    Topics created by billius

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      Units

      House Rules
      • • • billius
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      Imperious LeaderI

      Yes but the volume in numbers of these can contribute to some measure of success. Its the key plane ( the JU-87) that gutted some many early war cities engulfed by war. It had a psychological effect on the population employed by how it was used.To me this is also strategic because its destroying the morale and producing chaos. So i put fighter-bombers into the classification of light bombers, with medium level bombers as the 12 IPC unit and heavy bombers as late war bombers of superior payload.

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      Units

      Axis & Allies Revised Edition
      • • • billius
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      Guerrilla GuyG

      Depends on what you want to do… And quite frankly half-way through the game I will need one type more then another so to me it is constantly changing…

      GG

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      Aircraft carriers

      Axis & Allies Europe
      • • • billius
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      S

      aircraft carriers seem to be somewhat useful.  as FW190F said, they are good at defense.  if u look at the math, you gain 3-3-4 at 38 IPC when playing basic AA.  Also, carriers make decent assault platforms for attacking aircraft.  if youre really into navy stuff in your game, theyre probably useful in combination with subs and destroyers and battleships.  personally i never got around to it since my basic naval strategy is depending on my available cash and opposing air power, either go for a ton of battleships or build submarines and get the supersub tech advance.  personally i think AC are a waste of time, and a better use for your airpower is to go with the longrange aircraft and heavy bombing tech advances and bring down death from the skies simply by hopping between friendly land territories and blowing up land, air and sea unit all the way around.  whatever thats my 2 cents.

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