@Clyde85:
@Frontovik:
btw, how do you guys use cavalry in your games?
I think my partner said it best “Their just F*****'s on horses right?” :lol: so we went from, they have the same combat roll as starting infantry but can move 2 spaces an if they attack and survive to the end, they have an option to push threw into a bordering terittory if it is unoccupied by enemy troops. Also they have no artillery support options.
@Frontovik:
is western front a seperate map?
No, the map I use is of Europe and the middle east (including all of saudi arabia and a few sea zones around it). I was thinking fornt specific maps might be a good idea but only after the “world” map and game are done.
then i might give some ideas ^^
my game map goes from portugal to ± moscow and kazachstan (very small and non-important)
, and south norway to north africa.there are cavalry units (the mechs)
also researchable(?) tank unit, with just 2 defence and 1 move (so a bull-dozer)
there are many convoys along the coast (notoriously around ottoman middle-east territories, around north africa, and france; with 1 near Bremen. I also included the russian revolution; the russians have 5-6 victory cities. if 3 have fallen, the chinese inf join the axis; they can be placed everywhere: 1 inf every 2/3 territories.
no railways, bombers are zeppelins, and transports cost 10.