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    Posts made by BigBlocky

    • RE: American Occupation

      I agree with you 100%, the West is not doing well because it is christian because it really isn’t that christian. It is a well known fact that A) the percentage of westerns who are religious is small and B) Christianity represents a much smaller percentage number in the west then the percentage of middle-easterners being muslim.

      As soon as nations get out of the business of religion and concentrate on things that benefit many for the cost the better. The moment western nations seperated church and state it unleashed the natural potential of the humanity in these areas.

      Personally I don’t think of killing muslims who visit the vatican, I get a bit offended when some minorities suggest that killing westeners in Mecca is OK because they are infidels in a holy place.

      It’s weird because historically Islam has been extremely tolerant of other religions. The moors ruling parts of Spain around the 14th century were pretty good rulers and tolerant of religion. It’s a shame a few can hijack a noble religion.

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      posted in General Discussion
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      BigBlocky
    • RE: Japanese First Turn

      Yanny, I just can’t see how Japan gets an income of 40 on turn #1. The only way to get 4 VPs is to have an income of 40 to 49. At best, you get to 30-31 on turn 1 and perhaps in the low 40s for round 2,3 and a good chance of 4 more on round 4. If you can get 4 more by sacrificing a few transports on round 5 then you should be able to get 3 more on round 6, you win the game before the US and the Brit player ever use their builds from round 5 since they don’t get to do their round 6. It’s more likely Japan needs just 1 more round to get 1-2 more VPs. A cake walk. If for some reason the US loses hawaii, they can obviously recapture it with ease and will still get unlimited builds once they start a round with ownership of the IC.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Yunnan: A key point for Japan?

      I think the units that moved in would be crushed in a counter-attack. The way I look at it is, why attack chinese units on round 1 that defend normally at the expense of attacking the brits and yanks that defend on a 1? Use everything you can against them first, whatever CANNOT be used against the brits or yanks on round 1 then perhaps attack the chinese. You can always use extra air units in naval battles to ensure the battle doesn’t go a few rounds.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Madagascar SZ

      To be sure, it has a HUGE impact on the Japanese not being able to swap transports between Japan and Burma every round. As well the brits might not want to swap between the british home waters and african waters if it means 1 round of no bridging. Interesting indeed…

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: Don's Axis stratgey

      Any strategy that talks about what to do on turn 5 is a bit suspect to me. Talking about building bombers on turn 1 for Germany and 3 aircraft carriers for germany on turn 5? Ummmmm, I am not sure what to say, is glue cheap where you live?

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: Order of defending fire

      tmz70, that is the way I have always played, however, in this forum anyways, I am playing against this technique and I am seeing posted strategies relying on that technique. I cannot find anywhere that forbides it, only rules that somewhat imply you can’t by what I had quoted above.

      Mort, althought I think your idea about defending subs firing after attacking subs but before other defenders is a good idea, the rules are the rules. It does state the defender starts with the '1’s then then '2’s and each set of rolls the attacker decides which are losses. I read the cited links and I have to say I stand corrected, dats da way da cookie crumbles.

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: Madagascar SZ

      Yes it can.

      Here is another interesting point of contention. On page 21 of the rule book for phase 6, Non-Combat Movement. For Naval movement it states "Naval units can be moved into any friendly sea zone, occupied or unoccupied. They CANNOT be moved into enemy-occupied sea zones. Empty transports or transports loaded with cargo can be moved to friendly coastal territories to either load or unload.
      Does this imply you cannot move into a territory then bridge?

      posted in Axis & Allies Classic
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      BigBlocky
    • RE: American Occupation

      The religion muslims practice has special sections for telling the faithful to resist occupation not only in your country but in other ‘occupied muslim countries’. This is more true of that religion then the religion of christians. I am not saying it is right or wrong, moral or immoral. To note this fact is not to be racist. This is a fact dispite your claims to the countrary. Emugod pointed this out as a difference, Yanny, you are the one who is trying to trump this up into a racist attack that it is not. shrugs.

      As for defince successful, do you really need it defined to you? The tactict of answering a question with a question is tiring.

      Try this, take any measure of success you want and rank the muslim countries in order and take the top 5 and post them. Now compare the lot of their average citizens with the lot of the average european or north american or many in the asia-pacific rim. The leaders of most muslim countries have done a great dis-service to their citizens.

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      posted in General Discussion
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      BigBlocky
    • RE: Price changes

      The problem with changing prices of cheap units is the price change is too dramatic. You get 50% more for the same buck, it would be like 8 IPC fighters. It might work out fine, but a 50% change is a bit dramatic. Perhaps 2 INF for 5? Round up to force purchases in pairs and saving a bit of extra. Would be interesting to test it!

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      posted in House Rules
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      BigBlocky
    • RE: Here some rules for USSR

      I kinda like the BOLSHEVIZATION idea, but I think without allied help russia falls too easily, it might be good for a strong allied player against a weak axis player.

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      posted in House Rules
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      BigBlocky
    • RE: Madagascar SZ

      Inxduk is only partly correct, 1 transport cannot drop off 2 infantry into 2 different territories during combat. You could take Madagascar and during non-combat, drop off the second into South Africa after your other land forces capture it.

      EDIT: Actually, I think I was partially wrong with this statement. I do believe if a transport drops off 1 INF during combat then it’s turn is OVER and it can’t drop off the second INF during non-combat.

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: Order of defending fire

      Well, I suppose a rule is a rule, live and learn. I suppose like western Canada being connected to hudsons bay, both parties should, in a _friendly game that is, ensure both parties agree to play like this.

      Now one rule I am still not 100% sure is the ability to move through a territory that you just fought a battle in and won. The rule book says you can move into this territory, it doesn’t to my knowledge say you can move through it however. One can argue both sides, I think in the original paper map version of the game you couldn’t. Any thoughts on this?

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: Order of defending fire

      Laststrike, I am not sure I agree with you. So you are saying if both the sub and transport hits you will say, oh the transport hit my transport so the sub hit is wasted as it can’t hit the plane. I don’t buy that. Sure, if you attack a lone carrier with 2 fighters on it with say 3 subs and all 3 hit, obviously you can only apply 1 hit. But if I had 1 fighter in the attack as well and scored 4 hits, you honestly expect to say “Well, the fighter hits the carrier so your 3 sub hits are wasted” and have the attacker say “Oh well, so I scored 4 hits and you only take 1 off”. As the attacker I would not stand for that ‘rule interpretation’. Perhaps I am in the minority on this one but you and I both know what is fair. If you roll 2 hits you should do 2 hits if possible.

      The real reason you go in with 1 transport is if you are attacking the lone german sub further south, if you don’t do a 1 sub on 1 sub then you really should attack the baltic fleet with that sub and 1 ftr and keep the transport to put in with the brits.

      posted in Axis & Allies Classic
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      BigBlocky
    • RE: American Occupation

      So Yanny, if I point out that Italians like pasta am I being racist? If I point out the Irish tend to be over-represented in the Irish Repulican Army is that racist? Al-Qaeda tends to have more muslims than Hindus, oh boy, better send out the polictical correctness police….

      American sentiment has nothing to do with Emugod. Since they have nothing to do with each other, why did you mention that versus some other irrelevant fact like sugar is sweet.

      So you are saying the bombing of US marines in Lebanon was NOTHING to do with muslim sentiment about the so-called “US occupation force”. Really? Any facts to back up that wild statement that flies in the face of all kinds of documented facts? As usual you offer nothing but your own feelings as fact. Tsk, tsk. You’re such a smart person, it’s a shame you don’t spend a few minutes to back up your opinions with some references.

      The word jihad is somewhat unique to Muslims. It seems the opposite and rather more noble that crusade. I hope you don’t think me racist to point out a difference.

      http://news.bbc.co.uk/2/hi/middle_east/1603178.stm

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      posted in General Discussion
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      BigBlocky
    • RE: It's impossible for Japan to win in A&A Pacific

      RE: ddog not divulging strategies…… Why not, as soon as somebody plays against you then the cat is out of the bag. Besides, who says you have to tell the truth, as long as you can defend a strategy as plausible why not say you do that. I once said that I for the most part hunker down as Russia in AA original, anybody who has been victim to my russians knows otherwise :-)

      As Japan I threaten India and Australia and go for VPs as the ultimate victory. I keep the Jap navy and air force forward based to delay the Yanks as long as possible. I never plan to take India or Australia, but you better believe if you leave the door open and the numbers work in my favour I will attack.

      Plans are great, but as soon as you start playing the game you end up tossing them out the window.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Battleships

      Quote:
      and you cannot cap in the spot you just moved into.

      I belive you can so long as the ships are adjacent to a figther that has not moved that round.
      Eg: you move your American fleet from Hawaii to Wake. Wake has a fighter on it that hasn’t moved yet. You may CAP with that fighter.

      Yes, technically on the first round if you want to move your navy into Wake (the navy that you don’t have anymore as it was sunk at Pearl Harbour) then yes technicall that fighter could Cap.

      You are missing the point however. The Jap navy is sitting HUGE in Caroline Island. It consists of 3 BBs, 4 CVs, 8 FTRs, 4 DDs, 4 SUBs and 4 TRNs. I also have say 6 FTRs and 2 BMRs. That is 86 Offense and after taking 7 casualities is STILL 86 Offense. I can hit anything 2 Sea Zones Away. The US navy is in Pearl Harbour 3 spaces away and you can sit there all day long.

      How do you move up? Do you land 8 fighters on Wake so that next turn those fighters can CAP and the navy can move in? You are counting on me not landing in Wake and crusing your airforce then.

      You tell me how the US navy pushes the Jap Navy of Caroline Island before the end of the US players fourth turn? If the US player does his fourth turn with his navy still at Pearl Harbour the game is over. The Jap player does his 5th turn and has 18 or 19 Vps. All Japan has to do now is trade her entire navy for 1 or 2 turns to get 3 or 4 VPs.

      The US navy should really never CAP. You will NEVER win if you don’t move forward. If you move forward then your CAP is 2 sea zones behind the US navy, not very usefull when defending agaisnt a crushing japanese blow.

      The US should build enough carriers to put under their existing fighters. They should build mostly subs. They need to time out when they move up. If you move up the combined US fleet then your builds should be mostly air units unless you only plan to move 3 spaces to a naval port in 2 rounds, then build 1 more round of subs then air power so it can get into the battle. DON’T build much if any land units or transports. JOB #1 of the allies is to get to the convoy routes and deny Japan VPs.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Battleships

      If the Americans use CAP then they can have a whole lot more fighters defending than that of their carrier strength alone.

      While this is true, it’s only true if the fighters start off next to the fleet. If you ever intend to move you must move up, capture an island. Hope I don’t attack. Next round fly your fighters to the island. Hope I don’t attack that round too. Then the following turn you can CAP.

      I’m not sure I understand the “only on retreat thing”. You can prevent a fleet of any size from moving 2 spaces with only one fighter CAP. I think its a good thing to do.

      I’m sure you understand this but, you cannot fly a plane out 2 spaces and CAP. If you are moving forward then any plane on a CAP is left behind, not very usefull. You can CAP all day long at Pearl Harbout but sooner or later you must move up and you cannot cap in the spot you just moved into.

      This means you move up 2 sea zones (unless I block you then it’s 1 zone per round unless the brits are there to kick the blocker out.) every 3 turns. That first round and the following round you move up, you only have twice as many fighters on defence as you have carriers.

      The Japs on the other hand with their 4 carriers and ownership of island with airbases have the ability to attack with all 15 fighters and 2 bombers. Obviously US bombers aren’t much good for fleet defence. It takes a long long time for the Yank to build a fleet capable of moving up beside the combined Jap fleet and daring it to attack. This takes until round 4-5 at least.

      As the Jap pulls back at this point he gets stronger as his 4-5 new subs per round get closer and closer. Moving them 3 spaces port to port helps big time. If you get too close, the Jap has six 1 in 3 chances of kamikazing your carriers. Since the Jap can Kamikazi an allied carrier on the allies turn when it moves into the marked sea zones the fighters will not be defending when it’s the Jap players turn to attack. If you come in with 3 carriers then all 3 get 1 each. On average 1 carrier is sunk, the fighters might be able to land but won’t be defending. That is a loss of 11 rather critical defence.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Battleships

      I’ve never used a CAP to slow down the Yank player, mind you I have considered it, but in each case it never worked out. The fighter on CAP must start out beside the sea zone to CAP in. That can only seem to work on retreat. The only reason for the Jap to retreat is if A) The Allied navy is within 2 spaces of the combined Jap Fleet B) Can withstand an attacking force of about 80-90 offense (13-15 hits on the first round and about the same on the second round since the japs could absorb 7-8 hits without affecting the offensive firepower). Even if the Japs roll a bit below average, look at your best fleet, add up the defense say 60, great you do ten hits to the Jap attacking force. 3 BBs, 5 transports absorbs 7 hits, I take of 3 subs. I just killed 13 of your pieces, what do you have left? I still have 14 fighters, 3 BBs, 2 Bmrs and say 4 DDs. I’m doing another 12 hits. It would be bloody but if the odds are in my favour and the dice are even then I buy lots of time. If the odds are against me I retreat.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Germany Strategy – How does this sound? (relative newbie)

      RE: transport dropping off. A transport cannot drop off 2 infantry into two different territories during combat, you only want to drop off one so that obviously is ok. The rule states that during non-combat any unit that has not moved can move. I’d say the infantry like a fighter could leave the ‘mother’ ship even if the ship had moved it’s full 2 moves and/or did combat. During non-combat you CAN drop 2 infantry from 1 transport into two different territories, just can’t do it during combat.

      A tactict for South Africa. If you can, try taking Kenya with an infantry and take congo with an armour. I know how tempting it is to think “I’ll be up 2 IPC and he is down 2 IPC and I just want to get it over!”. Be patient. Some statistics.

      1 Tank attacking 1 Infantry
      50% You win
      25% You lose
      25% Both destroyed.

      1 Tank, 1 Infantry attacking 1 Infantry
      53% You win with no losses
      37% You win with loss of 1 INF
      5% Both destroyed
      5% You lose

      With a single tank you only have a 50% chance of somthing good and there is a 25% of something very bad. Even if you are both gone, it takes awhile to get more units down there and tanks are precious, heck all german units in africa are precious and must be nursed. That extra infantry decreases catastrophe by a factor of 5 and nearly doubles the probablity of an acceptable outcome.

      As for the German Med fleet, I am a huge fan of bring the BB and Loaded transport against the brit sub. This of course relies on extra units in Libya and having libya attack Egypt with the amphib assult. There is always a drawback, and here it means using both baltic naval units against the Brit fleet around Britain and the german sub in the atlantic attacking the southern bit BB with an air unit. If the brit sub hits and you hit, take off the BB, you transport really can’t be easily attacked unless they want to land their air units in Syria, right next to a stack of german land units.

      All and all it sounds like you did a good job, congrats!

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: Battleships

      Can you post the addy?

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      posted in Axis & Allies Pacific
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      BigBlocky
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