Not bad at all. One thing with the convoy money, you MUST distribute it before doing the American turn according to the rules. Would be nice to have that flexibility, perhaps this could be an optional rule?
UK Strat.
The speed bump transport is a great idea, my foe has done that the last 2 games. 1 thing, with this in place you really should move everything to Burma including the figher from the carrier. You should be able to land 2 from australia to the carrier. Your only chance to get an extra figher on india is on T1. Of course if the japs are in position to crush burma, don’t move into it, most likely the Jap player can’t. By being there you prevent the Jap from taking and holding Shan State or Yunan so on T2 s/he can land fighters there for attack on T3. In this way only 2 ftrs can hit India on T3 assuming the carrier is in place.
I would always pump convoy money to to India, build 1 sub for australia and the rest artillary in case the Jap lands big on Northern Territory. My foe does this and it seems to make sense. Remember, if the Jap captures the port, then during Non-Combat they can move navy 3 spaces port-to-port. I usually see Australia leaving 1 inf on each territory except for S. Australia, EVERYTHING goes there. If the Japs go light into Aus then counter attack, if they go in big you MUST fall back to the factory and hope the US can get ftrs in for defense….
The way my opening move leaves Japan is that on T2, every single Jap naval piece COULD be off the coast of the North Territory on T2 (some from combat, the rest during non-combat moves) with 26 land pieces sitting ON the N. Territory. I WOULD have fighters on the carriers, and all surviving air on the philipines in position to attack Australia, usually 7 more fighters and a bomber for T3. I own Malaya, the philipines, Hong Kong, New britian, new guinia, borneo and guam. I do pearl harbour with 6 ftrs and 2 subs, carriers pull back to guam. The brits lose the malaya fleet, the java fleet, the sub of new britian. The US loses the philipine and pearl harbour fleet.
So the brits start T2 seeing what I could do to australia, sure you want to give convoy money to India after you do T1? From this position I can also get the entire navy off India by turn 3 unless the ally is smart in his blocking moves…
Now the allies are in a bind, the Japs are dictating the tempo. I normally , build 1 xport 1 sub on T1 for Japan, then from then on its all subs for the most part, the odd inf/art pair perhaps if the Chinese are pesky. Normally I don’t go for either Australia or India but I could… You’ve got to defend the credible threat. If the Allies can blunt the threat to India and australia no problem. The jap fleet is mostly all in the East, the odd xport, sub and/or destroyer with air mobility to maintain against the remnents of the brit fleet. By end of T3 I have all 4 carriers, 3 BBs, 3-4 DDs and 6 subs with 15 ftrs and 2 bombers that can hit any brave US fleet, With 6 xports and 3 BBs absorbing the first defensive round my 90+ offense will pound to pieces and US fleet you will have by start of the US T3. You can’t even get a fleet bigger than a sub to within 2 spaces of Carolina Islands or New Britain unless you have the brits blocking the way. Even then if I put a blocking sub between me and you then the brits must take it out to let the US hit the fleet. Again, the US starts t3 trying to knock out a Jap fleet on the Caroline islands consisting of 4 fully loaded carriers, fighters on Cap perhaps, 3 BBs, subs (I’m building 4-5/round as Japan now…), 6 xports and 3-4 dds. About a mid-80s defense and no navy you built on T2 is in range yet… It usually takes the allies until after Jap does T4 to even get to the caroline islands.
I write too much…
BB
If the US builds all subs then your subs can pick them off…