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    2. BigBlocky
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    Posts made by BigBlocky

    • RE: Why don't Canadians goose step to the Yanky Doodle tune?

      There is one thing the US is not protectionist about, energy. We Canadian’s are nice quiet folk for the most part (just don’t get on the ice and piss of a Canuck holding a prime piece of lumber in his hands). So, since we are the #1 exporter of Oil/Gas to the US and not any Arab country like I am sure every Yank thinks…… The US should play nice over softwood and wheat. Man, must be really tough to push a Ford Expedition from gast station to gas station…

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      posted in General Discussion
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      BigBlocky
    • Odds calculator/Dice roller

      I was thinking of writing a dice roller and/or odds calculator for A&A but found that there were some good ones out there so why re-invent the wheel. I haven’t seen anything like that for AAP or AAE? If there isn’t anything like that and a demand exists I might be able to motivate myself enough to create one. Any thoughts?

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: What happened?

      Out of curiousity, what kinda of system are you running. I’m a back-end database guy, I haven’t done much websetup/web programming at all.

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      posted in Website/Forum Discussion
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      BigBlocky
    • RE: Japan ti & t2

      SUD, why must you split the Atlantic Fleet? Brit will need to bring her fleet down to get equipment to Africa, bring the Yanks along if you need fleet defense (I’ve always faced a strong German AF so the fleet rarely splits). If the Brits go light on EQ, maybe mostly tanks and the Yanks do to you don’t strand excess equipment. Yeah for that round ya might not get as much stuff to norway but it’s a small price to pay for not needing another capital ship.

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      posted in Player Help
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      BigBlocky
    • Why don't Canadians goose step to the Yanky Doodle tune?

      This stuff NEVER gets air time on US media. Below is a link to story about the US stiffing Canadians who are selling grain to the Americans. A complaint from 1 state, N. Dakota I believe caused a US tarriff to be levied against Canada.

      The U.S. government began a formal investigation into Canadian wheat shipments last fall after the North Dakota Wheat Commission petitioned the Commerce Department and the International Trade Commission to look into the Canadian Wheat Board.

      The Winnipeg-based wheat board, which has a monopoly on selling western Canadian wheat and barley to the rest of the world, has been investigated by the U.S. nine previous times. Each time, the investigation has failed to prove unfair trade practices by the Crown corporation.

      So what, best 1 out of 10 now since Canada is 9-0?

      The article also mentions how the latest anal reaming over lumber has cost a few thousands of job losses, since we are 1/10 the population of the US it’s a big screwing.

      So, you bitch slap us with unfair tariffs then wonder why we don’t beat your war drum along side some good ole boys? Hey, just play fair, competition is good but don’t get all pissy when you lose. Americans are the best at many things, more than anybody else, but y’all ain’t the best at everything. You’re like the big brother that just hates to lose. We love ya all the same but sometimes we just wanna scream!

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      http://cnews.canoe.ca/CNEWS/World/2003/03/04/36137-cp.html

      ps, incidently www.canoe.ca and http://www.canada.com/national/ are two good windows into the Canadian world.

      ps, my bad, had the wrong link in there folks….

      posted in General Discussion
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      BigBlocky
    • RE: Japan ti & t2

      Booooooooooooo :-) Yammmsssss

      I hear ya RE: Pearl, imagine if you hadn’t used that transport at all. Losing a ftr and sub costs 20 IPC to kill 38 US IPC that except for the ftr is useless against Germany. If the Yank player wanted to go Pacific to begin with he still will and doing PH might help the Pacific first strategy, the Japs just can’t build a carrier to defend it’s transports against subs and air power.

      The japs are so thin on cannon fodder that you want all the land battles over quick. With overwhelming air you can do things like 2 infantry against 3 land units. There is only a 1 in 27 chance 3 defending land units do 3 hits on the first round and only a 6 in 27 chance they will do 2 hits on the first round. It’s a bit more likely that they will do NO hits then 2 or more. With 6 air units you want to have 2-3 small battles/round with Russia as they only have 2 air. Japs wins the battle of attrition.

      posted in Player Help
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      BigBlocky
    • RE: It's impossible for Japan to win in A&A Pacific

      If your transports were already loaded you could still move 2 spaces and AND attack. shrugs, sub speed bump seems more appropriate. I could see it making it a bit more difficult for the yanks in AAP. You’d have to keep your xports loaded and in that case just leave the Jap sub behind with no stall at all.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: What is the Canada/US/North America to you?

      Xi, you Americans kill me…… The US is NOT north America :-) It bugs me that to be American is to be from the United States, to be European is to be from a country in Europe but I’m over it now. As for what Candians call “France’s ceding rights in the north to the English”, we call it “France’s ceding rights in the north to the English”. What the heck did you think we called it? Confederation occured in 1867, the plains of abraham occured long long before that smilee.

      Americans might have been isolated from world events but North Americans were not. Canada did spend twice as many years fighting both world wars as the US did… I’d agree with alot of what you said but you really seem to underestimate the differences between the 2 northern countries in America. I live and grew up within 20 miles of where most of the bloodiest battles of the War of 1812 occured so perhaps I’m a bit more aware of some differences than others. 1812 was the only war the US lost as I recall. I mean Vietnam was only a police action so it doesn’t count…

      I think because we share a bed with an American elephant it as it were… that no matter how well intentioned the elephant is… when it sneezes you worry a great deal more than the elephant does.

      As a small country I feel Canada is much more global in nature and we have a perspetive of the world the US just doesn’t have… albietly a worms eye view of the world but a different view none-the-less. Dispite what some idiots in our government say ‘off mic’, Canadians really like the yanks, we just think ya need to be a bit more thoughtful.

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      posted in General Discussion
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      BigBlocky
    • Niagara/Hamilton Ontario Area

      I prefer playing with real dice, there are about 6 guys down here, most work and have kids but could get a few together at once.

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      posted in Player Locator
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      BigBlocky
    • RE: IPCs…Germany 32 and roll of a 6 sided die or ...

      So either you get 10 IPC over 10 turns or 40 IPC over 10 turns extra. I don’t like the randomness of it frankly.

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      posted in House Rules
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      BigBlocky
    • RE: Japan ti & t2

      Xi,
      I was guest who posted about getting the fighters to hawaii. Thanks for pointing out the carrier must move to Hawaii as well but it’s redundant as I had already said to do that in my post. :-)

      dubya also gatorade,
      With single hit BBs I think it’s a mistake to do pearl harbour. Have you been following the game between Uverga - DarthMaximus under the ‘Games Forum’? Japan did peal harbour and lost 2 ftrs and the sub, only had 2 BBs and the CV. Why the US never attacked is beyond me. Yeah I can understand if the Brits built a carrier and expect your 2 ftrs but it was no so here. USA could have hit the 2 bbs and CV with a BB, Xport, 2 ftrs and bomber. As the US player, (single hit BBs) I would hit any Jap fleet at Pearl Harbour unless A) the brits expected my ftrs for their new CV or B) the Japs have 2 BBs, CV and 2 ftrs or more. With 2 bbs, cv and 11 ftr the Jap has 14 D and no fodder, USA has 14 O and 1 fodder and quite frankly can afford to lose it all, the Japs can’t.

      With 2 hit BBs, go nuts to the walls on pearl harbour, if the US builds all fleet on the west you can smoke it too.

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      posted in Player Help
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      BigBlocky
    • RE: Desperate Help

      I’ve got an AA expansion kit called “World War II the expansion”. It’s an all navy expansion 40 pages of rules just for navy so what’s new…. Sub patrols, anti-sub patrols, air search missions, german wolfpacks, convoys, depth charges, carriers get damaged and have to go to a factory for repairs, destroyers, escorts, cruisers. Some countries get extra units at various turns for free, increased industrial production, damaged factories on reduced production. Subs can’t attack subs so you can just sail your subs right through.

      It seems people around here would rather play then learn 40 pages of rules for navy. It does make it more of a ‘tactical’ game rather than strategic. There is a sister expansion that does land. Great probably another 40 or so pages for extra land rules… Even more rules to argue over.

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      posted in Player Help
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      BigBlocky
    • RE: It's impossible for Japan to win in A&A Pacific

      F_alk, I can and have read the rule book. :-) ‘Sub stall’ just seems like a fancy term for a limited effectiveness move. I can still move the entire fleet out then load AND unload that turn without having to fight the sub. Yeah it screws you up if you want to load then move and attack, thus the ‘stall’ portion I presume.

      I wonder if you started out the turn with a sub in your fleet, could you just use 1 DD to attack it and NOT the rest of the fleet? You could move the fleet out then 1 DD back to kill the sub I guess.

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: New Tax System, how would you do it?

      Deviant:Scripter:

      The US post office is hardly a monopoly, UPS and Fedex ring a bell? Moreover, it’s government so is hardly vicious against competition. I doubt the US post office makes a profit, even if it did at what expense. Just because a monopoly earns a buck doesn’t mean it’s good. It means better hands don’t get a chance to work on the problem.

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      posted in General Discussion
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      BigBlocky
    • RE: It's impossible for Japan to win in A&A Pacific

      Agreed that the rule book didn’t adequately explain when the VP victory occurs. So I checked out the faq at:
      http://www.avalonhill.com/default.asp?x=faq/axispacific

      I’m a bit confused with the ‘sub stall’ and why it’s called that. You put a sub in against the enemy on offense and submerge right away, defender gets no chance to shoot, presumably even with dds. The rule book does say that on your turn you can move your fleet out of a sea zone even if it prevents combat. Even with combat, transports (and jap destroyers) can move and do there business as if no combat occured.

      The problem with bombing Japan after she gets 22VP is that all you need to do is take 1VP. If Japan is at 21 and gets 4 more VPs (won’t happen but….) do they go to 25VPs or only 22 again? You must hold Japan to NO VPs in a round. If she gets 1 and you bomb her for 2 it doesn’t count as zero IPs. Japan must have an income of 9 or less at the end of her turn, not the end of the US of A turn. Since Japan, Manchuria and Siam don’t have convoy routes and have a combined IPC value of 9 all Japan has to do is hold 1 Chineses territory with a value of 1 or hold 1 of the two islands (Ryukyu or Bonin) both worth 1 IPC and neither has a convoy route. If Japan gets VPs of 3,4,4,4,3,3,1 they win and the Allies never get to see turn #7. Nothing you built on T6 for the USA is really of any use except bombers and even then only to knock out the Jap navy for you to take Japan on T6. Don’t bother building land forces or navy past T4 if you won’t see T7.

      Better start learning to speak Japanese… :-)

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: Can anyone tell me the correct path for A&A

      Try uninstalling the game, then reinstalling it but choose a path like c:\aaa. Run the patch and specify the directoy again as c:\aaa

      Not perfect but a workaround for ya I hope. :-)

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      posted in Axis & Allies Classic
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      BigBlocky
    • 'Second edition' rules versus 'third edition' rules.

      A bit of an informal poll. How often do people play with second addition rules, ie. no 2 hit BB or submerging sub? Of the 200+ games I’ve played every single one has been on a real board, real dice no 2 hit BBs and no russian first attack for the last 100 games or so. I can see how doing Pearl Harbour with 2 hit Jap BBs is nice and can see what a bitch it is getting rid of the brit fleet with the germans…. It’s a hell of a risk for the Germans to attack the brit sub with a BB and loaded xport. 33% of the time you are faced with lossing the loaded xport or BB and 1/3 of the time when this occurs the brit sub is still alive… To be honest, I’m thinking the 2 hit BB is a rather mixed blessing for both sides.

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      posted in Axis & Allies Classic
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      BigBlocky
    • RE: New Tax System, how would you do it?

      Beneficial monopolies? Ummm, I doubt there are many examples and NO examples were this behaviour lasted long. People point out the Microsoft is a beneficial monopoly…… Beneficial? Only to MS shareholders, ask the shareholders of pret near any other software competitor.

      How is a $400 tax (MS OS and basic software) or $1000 tax (MS OS and MS Office) on a $500 computer good for any business but MS? MS is stagnent so they come up with new ways for you to pay for what you thought you already owned.

      You buy a new computer with windows… you don’t own windows… If you sell the computer you can’t include windows by the terms of the contract you accepted by opening the shrinkwrap plastic in order to read the contract (nice how that works eh…). Hell, if you buy a new computer you can’t even use the windows from your old computer, if you do you are a software PIRATE and a threat to western civilization… snickers.

      MS has made and still tries to make companies sign contracts that state they must purchase a copy of windows for EVERY computer they sell regards of what OS actually shipped with it… Hey, nobody puts a gun to Dell’s head, if they don’t like it they can ship all their dells with say Dr. Dos or Beos or maybe even Solaris or something…

      Name one good monopoly and I’ll show you a company that prevents innovation and spends lots of money on lobbyists…

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      gets down off his soap box…

      posted in General Discussion
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      BigBlocky
    • RE: Invading India

      The above post was actually mine, not logged in yet again I noticed…

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      posted in Axis & Allies Pacific
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      BigBlocky
    • RE: It's impossible for Japan to win in A&A Pacific

      Not bad at all. One thing with the convoy money, you MUST distribute it before doing the American turn according to the rules. Would be nice to have that flexibility, perhaps this could be an optional rule?

      UK Strat.
      The speed bump transport is a great idea, my foe has done that the last 2 games. 1 thing, with this in place you really should move everything to Burma including the figher from the carrier. You should be able to land 2 from australia to the carrier. Your only chance to get an extra figher on india is on T1. Of course if the japs are in position to crush burma, don’t move into it, most likely the Jap player can’t. By being there you prevent the Jap from taking and holding Shan State or Yunan so on T2 s/he can land fighters there for attack on T3. In this way only 2 ftrs can hit India on T3 assuming the carrier is in place.

      I would always pump convoy money to to India, build 1 sub for australia and the rest artillary in case the Jap lands big on Northern Territory. My foe does this and it seems to make sense. Remember, if the Jap captures the port, then during Non-Combat they can move navy 3 spaces port-to-port. I usually see Australia leaving 1 inf on each territory except for S. Australia, EVERYTHING goes there. If the Japs go light into Aus then counter attack, if they go in big you MUST fall back to the factory and hope the US can get ftrs in for defense….

      The way my opening move leaves Japan is that on T2, every single Jap naval piece COULD be off the coast of the North Territory on T2 (some from combat, the rest during non-combat moves) with 26 land pieces sitting ON the N. Territory. I WOULD have fighters on the carriers, and all surviving air on the philipines in position to attack Australia, usually 7 more fighters and a bomber for T3. I own Malaya, the philipines, Hong Kong, New britian, new guinia, borneo and guam. I do pearl harbour with 6 ftrs and 2 subs, carriers pull back to guam. The brits lose the malaya fleet, the java fleet, the sub of new britian. The US loses the philipine and pearl harbour fleet.

      So the brits start T2 seeing what I could do to australia, sure you want to give convoy money to India after you do T1? From this position I can also get the entire navy off India by turn 3 unless the ally is smart in his blocking moves…

      Now the allies are in a bind, the Japs are dictating the tempo. I normally , build 1 xport 1 sub on T1 for Japan, then from then on its all subs for the most part, the odd inf/art pair perhaps if the Chinese are pesky. Normally I don’t go for either Australia or India but I could… You’ve got to defend the credible threat. If the Allies can blunt the threat to India and australia no problem. The jap fleet is mostly all in the East, the odd xport, sub and/or destroyer with air mobility to maintain against the remnents of the brit fleet. By end of T3 I have all 4 carriers, 3 BBs, 3-4 DDs and 6 subs with 15 ftrs and 2 bombers that can hit any brave US fleet, With 6 xports and 3 BBs absorbing the first defensive round my 90+ offense will pound to pieces and US fleet you will have by start of the US T3. You can’t even get a fleet bigger than a sub to within 2 spaces of Carolina Islands or New Britain unless you have the brits blocking the way. Even then if I put a blocking sub between me and you then the brits must take it out to let the US hit the fleet. Again, the US starts t3 trying to knock out a Jap fleet on the Caroline islands consisting of 4 fully loaded carriers, fighters on Cap perhaps, 3 BBs, subs (I’m building 4-5/round as Japan now…), 6 xports and 3-4 dds. About a mid-80s defense and no navy you built on T2 is in range yet… It usually takes the allies until after Jap does T4 to even get to the caroline islands.

      I write too much…

      BB

      If the US builds all subs then your subs can pick them off…

      posted in Axis & Allies Pacific
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      BigBlocky
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