TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs; Americans buy 1 armour, 3 destroyers, 6 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Solomon Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 tactical_bomber moved from 27 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Gilbert Islands 1 submarine moved from 50 Sea Zone to 55 Sea Zone 6 fighters moved from 50 Sea Zone to 55 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone Combat - Americans Battle in Caroline Islands Battle in Gilbert Islands Battle in 25 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Caroline Islands from Japanese, taking Gilbert Islands from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Wake Island Battle in Marshall Islands Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/10 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 submarines moved from 50 Sea Zone to 34 Sea Zone 6 destroyers moved from 50 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 50 Sea Zone to 34 Sea Zone 1 battleship, 7 carriers, 2 fighters and 1 marine moved from 50 Sea Zone to 34 Sea Zone 8 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 3 submarines moved from 50 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone 1 fighter moved from 50 Sea Zone to 34 Sea Zone 1 destroyer moved from 50 Sea Zone to 33 Sea Zone 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 6 infantry, 4 submarines and 4 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 6 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco 2 artilleries and 3 infantry moved from Southern France to 95 Sea Zone 2 artilleries, 1 carrier, 6 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone 2 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 94 Sea Zone Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 armour and 2 infantry placed in Greece 4 infantry placed in Eastern United States 2 transports placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 2 destroyers and 3 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Anhwe 1 infantry moved from Shansi to Anhwe 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Inner Mongolia to Honan Place Units - Chinese 3 infantry placed in Anhwe 4 infantry placed in Shansi Chinese undo move 2. Chinese undo move 1. 7 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Northern Sinkiang 4 infantry placed in Shansi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Greece 1 fighter moved from Southern France to Greece 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Southern France to Greece 1 submarine moved from 42 Sea Zone to 81 Sea Zone 1 fighter moved from Southern France to Greece 1 destroyer moved from 101 Sea Zone to 100 Sea Zone Combat - British Non Combat Move - British 2 transports moved from 101 Sea Zone to 100 Sea Zone 4 infantry moved from Trans-Jordan to 100 Sea Zone 4 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Greece 2 transports moved from 95 Sea Zone to 101 Sea Zone 2 aaGuns, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber moved from Burma to Eastern India 1 infantry moved from Union of South Africa to Rhodesia Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1,2,6 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -2.83 Japanese regular : 1.67