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    Posts made by bigbadgoo

    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      With 23 IPCs Italy purchases 1 dd, 1 AC. Saves 1 IPC

      COMBAT MOVES:
      Bulgaria:
      2 infantry from Balkans
      1 fighter from Italy

      SBR Norway
      1 bomber from France

      COMBAT RESOLUTION:
      Norway aa gun
      DiceRolls: 1@1; Total Hits: 01@1: (4)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      triplea was not cooperating on some non-coms.  Also, the fighter that was removed from z6 should have been in Japan.

      Use this map.

      14Cjap.tsvg

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :14

      Politics - Japanese
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Purchase Units - Japanese
                  Japanese repair 3 damage on 3 factory_minors; Remaining resources: 55 PUs;
                  Japanese buy 3 destroyers and 5 submarines; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 armour moved from Evenkiyskiy to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians
                  1 infantry moved from Yunnan to Burma
                  3 fighters moved from Kwangsi to Burma
                  1 fighter moved from 36 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  1 fighter moved from 36 Sea Zone to 37 Sea Zone
                  1 infantry moved from Kwangsi to 36 Sea Zone
                  1 artillery moved from Kwangsi to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                  1 artillery moved from 37 Sea Zone to Malaya
                  1 infantry moved from 37 Sea Zone to Malaya
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
                  1 fighter moved from 36 Sea Zone to 37 Sea Zone
                  1 bomber moved from Amur to 35 Sea Zone
                  1 fighter moved from 36 Sea Zone to Malaya
                  1 mech_infantry moved from Urals to Kazakhstan
                        Japanese take Kazakhstan from Russians

      Combat - Japanese
                  Battle in Burma
                      Japanese attack with 3 fighters and 1 infantry
                      British defend with 2 infantry
                          Japanese roll dice for 3 fighters and 1 infantry in Burma, round 1 :  2/4 hits
                          UK_Pacific roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                          2 infantry owned by the British lost in Burma
                      Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in 44 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 44 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 35 Sea Zone
                      Japanese attack with 1 bomber and 1 destroyer
                      ANZAC defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 1 :  1/2 hits
                          1 submarine owned by the ANZAC lost in 35 Sea Zone
                      Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 submarine
                  Battle in 37 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 1 transport
                      ANZAC defend with 1 transport; Americans defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 1 :  1/3 hits
                          1 submarine owned by the Americans lost in 37 Sea Zone
                          1 transport owned by the ANZAC lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                      Casualties for ANZAC: 1 transport
                      Casualties for Americans: 1 submarine
                  Battle in Malaya
                      Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                      ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                          Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 1 :  4/7 hits
                          UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                          1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 artillery and 1 infantry

      Non Combat Move - Japanese
                  1 fighter could not land in 44 Sea Zone and was removed
                  2 fighters could not land in 37 Sea Zone and were removed
                  1 fighter could not land in 6 Sea Zone and was removed
                  1 infantry moved from Shensi to Szechwan
                  1 armour moved from Yenisey to Kansu
                  1 infantry moved from Amur to Manchuria
                  2 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Sakha to Amur
                  1 mech_infantry moved from Buryatia to Manchuria
                  1 fighter moved from Amur to 6 Sea Zone
                  1 tactical_bomber moved from Malaya to Yunnan
                  1 tactical_bomber moved from Malaya to Yunnan
                  1 bomber moved from 35 Sea Zone to Kwangsi
                  1 transport moved from 36 Sea Zone to 6 Sea Zone
                  9 submarines moved from 36 Sea Zone to 6 Sea Zone
                  1 artillery moved from Kweichow to Yunnan
                  1 armour moved from Kweichow to Yunnan
                  1 mech_infantry moved from Kweichow to Yunnan
                  3 fighters moved from Burma to Kwangsi
                  3 fighters moved from Malaya to Yunnan
                  1 submarine moved from 36 Sea Zone to 6 Sea Zone

      Place Units - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships and 6 carriers
                  EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships and 6 carriers
                  EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 fighters
                  EDIT: Turning off Edit Mode
                  1 destroyer placed in 36 Sea Zone
                  2 destroyers and 5 submarines placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs total

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      So even though the true neutrals were attacked, the Mongolians are still not-pro Axis?

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Persia taken without loss.

      Not a bad round after all that wait.

      NONCOMS:
      3 bombers from London move to France
      1 bomber from Egyot moves to France
      1 AC, 1 fighter from SZ15 moves to SZ13
      1 infantry, 1 armor from Egypt move to France
      1 armor from Egypt moves to Persia
      6 infantry from Sumatra move to India via TZs
      1 infantry from Congo moves to Sudan
      1 fighter from FEQ moves to SZ13
      3 infantry from Nin move to Hup
      1 armor from Nin moves to Yunnan
      1 armor, 1 infantry from Burma move to Yunnan
      1 fighter from SZ62 moves to Stano
      1 infantry, 1 armor from Yakut move to Stano
      1 fighter from SZ 62 moves to Hup
      1 infantry from Iwo, 1 infantry from Japan move to Bury
      1 artillery from Wake moves to Manch
      1 fighter from SZ57 moves to Sol Is
      1 fighter from SZ57 moves to SZ62
      AC from SZ52 moves to SZ62
      dd, AC from SZ12 moves to SZ13
      2 fighters from SZ8 move to SZ13
      2 fighters from SZ8 move to SZ12
      2 fighters from SZ8 move to France
      1 bomber from Moscow moves to India
      1 armor from India moves to Persia

      MOBILIZATION:
      BB, dd in SZ15
      dd in SZ38
      3 infantry in Sumatra
      1 infantry, 1 artillery in Burma
      4 infantry in Japan
      1 dd SZ62

      INCOME:
      Japan collects 70 IPCs. Has 70 on hand.

      WC12 Goo v Gamer 12c.AAM

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      SZ57 cleared without loss

      Persia:
      A:
      DiceRolls: 3@1 4@2 1@3; Total Hits: 43@1: (1, 6, 6)4@2: (3, 1, 1, 4)1@3: (2)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      SZ8 cleared without loss

      SZ57:
      A:
      DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (1, 6)

      D:
      DiceRolls: 1@1; Total Hits: 01@1: (2)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      2 damage Russia for a total of 2.

      SZ8:
      A:
      DiceRolls: 1@2 6@3; Total Hits: 21@2: (3)6@3: (6, 3, 2, 5, 6, 5)

      D:
      DiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Damage:
      DiceRolling 1:
      (2)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      13 damage for total of 15.

      Russia SBR:
      DiceRolls: 1@1; Total Hits: 01@1: (6)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Damage:
      DiceRolling 3:
      (4, 4, 5)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      With 72 IPCs Japan purchases 1 BB, 3 dd, 8 infantry, 1 artillery.

      COMBAT MOVES:
      SZ8:
      dd, 6 ftrs from SZ12

      Gibralter:
      2 infantry from Libya

      Persia:
      5 infantry, 2 artillery, 1 armor from India

      SZ57:
      1 dd from SZ62
      2 fighters from SZ52

      SBR London:
      1 bomber from France
      2 bombers from Italy

      SBR Russia:
      bomber from Jordan

      COMBAT RESOLUTION:

      SBR London:
      DiceRolls: 3@1; Total Hits: 03@1: (2, 3, 6)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Sorry. Will post later tonight.  Been a rough week… and I can’t quite figure out what to do with the Japanese.  Too many moving parts.  Everytime I sit down to figure it out I get AA’ers cramp and can’t think and then one of my boys distracts me for good.

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :13

      Purchase Units - Japanese
                  Japanese buy 1 battleship, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 mech_infantry moved from Novosibirsk to Urals
                        Japanese take Urals from Russians
                  1 armour moved from Kansu to Evenkiyskiy
                        Japanese take Timguska from Russians
                        Japanese take Evenkiyskiy from Russians
                  1 armour moved from Kansu to Yenisey
                        Japanese take Yenisey from Russians
                  3 infantry moved from Amur to Buryatia
                  1 mech_infantry moved from Korea to Buryatia
                  1 infantry moved from Siberia to Sakha
                        Japanese take Sakha from Russians
                  1 fighter moved from Japan to Buryatia
                  1 bomber moved from Kwangsi to Buryatia
                  1 fighter moved from 36 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                  1 fighter moved from 36 Sea Zone to 20 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                  1 fighter moved from 36 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                  1 infantry moved from Yunnan to Burma
                        Japanese take Burma from UK_Pacific
                  1 fighter moved from Kwangsi to 20 Sea Zone
                  1 fighter moved from Kwangsi to 20 Sea Zone
                  1 fighter moved from Kwangsi to 37 Sea Zone
                  1 fighter moved from Kwangsi to 37 Sea Zone

      Combat - Japanese
                  Battle in Buryatia
                      Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                      Russians defend with 2 artilleries and 1 mech_infantry
                          Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Buryatia, round 1 :  2/6 hits
                          Russians roll dice for 2 artilleries and 1 mech_infantry in Buryatia, round 1 :  1/3 hits
                          1 infantry owned by the Japanese , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Buryatia
                          Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Buryatia, round 2 :  2/5 hits
                          Russians roll dice for 1 artillery in Buryatia, round 2 :  0/1 hits
                          1 artillery owned by the Russians lost in Buryatia
                      Japanese win, taking Buryatia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 2 artilleries and 1 mech_infantry
                  Battle in 20 Sea Zone
                      Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                      ANZAC defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  2/5 hits
                          1 submarine owned by the ANZAC lost in 20 Sea Zone
                      Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 submarine
                  Battle in 37 Sea Zone
                      Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                      ANZAC defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/5 hits
                          1 submarine owned by the ANZAC lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 submarine
                  Battle in 35 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 35 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport

      Non Combat Move - Japanese
                  1 infantry moved from Korea to Amur
                  1 fighter moved from Buryatia to Amur
                  1 bomber moved from Buryatia to Amur
                  1 infantry moved from Hunan to Kwangsi
                  1 fighter moved from 36 Sea Zone to Kwangsi
                  1 fighter moved from 36 Sea Zone to Kwangsi
                  1 fighter moved from 35 Sea Zone to Kwangsi
                  3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                  5 submarines moved from 6 Sea Zone to 36 Sea Zone
                  1 armour and 1 mech_infantry moved from Kansu to Kweichow
                  1 artillery moved from Shensi to Kweichow

      Place Units - Japanese
                  3 submarines placed in 6 Sea Zone
                  1 battleship and 2 destroyers placed in 36 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      Sorry all. Will try to post sometime later today.

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Well, I actually had run the numbers too and they looked pretty good.  But, I do not think that it effected my German turn so go ahead and make the change.  Probably saves me from making a bad decision in attacking them.

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Poland taken without loss.

      NONCOMS:
      1 armor from Czech moves to Balkans
      aa gun from Algeria moves to Libya
      armor from Libya moves to Egypt
      aa gun, 10 infantry from Czech move to Poland
      2 armor from Czech move to Germany
      1 armor, 1 infantry, 7 artillery from Germany move to Poland
      2 fighters from NWE move to France

      MOBILIZATION:
      5 infantry, 2 artillery to Germany

      INCOME:
      Germany collects 33 IPCs. Has 33 on hand.

      WC12 Goo v Gamer 12a.AAM

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      NWE taken without loss

      Poland:
      A:
      DiceRolls: 21@1 8@2; Total Hits: 1021@1: (3, 2, 2, 1, 3, 4, 2, 1, 1, 3, 3, 4, 1, 6, 5, 2, 2, 1, 1, 6, 4)8@2: (4, 5, 1, 1, 1, 5, 2, 3)

      D:
      DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      With 23 IPCs Germany purchases 2 artillery, 5 infantry.

      COMBAT MOVES:
      Bulgaria:
      1 infangtry from Czech

      NWE:
      2 infantry from Germany
      2 fighters from France

      Poland:
      25 infantry, 4 artillery from Czech

      COMBAT RESOLUTION:
      NWE:
      A:
      DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (6, 3)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      NWE cleared. Loss of 1 infantry

      Shoot. Missed the damage again. I guess I’ll just hold onto 1 infantry.

      NON COMS:
      2 fighters from NWE move to SZ13
      5 infantry from Italy move to France
      1 infantry from Sudan moves to Egypt
      1 infantry from Libya moves to Algeria
      bomber from Balkans moves to France
      all fleet in SZ13 moves to SZ12, the dd moves to SZ8
      TZ from SZ34 moves to SZ15

      MOBILIZATION:
      3 infantry, fighter to Italy; 1 infantry in storage

      INCOME:
      Italy collects 23 IPCs. Has 23 on hand + 1 infantry.

      WC12 Goo v Gamer 11e.AAM

      posted in Tournaments
      bigbadgooB
      bigbadgoo
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