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    Posts made by bigbadgoo

    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      A:
      DiceRolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (3, 1)

      D:
      DiceRolls: 1@3; Total Hits: 11@3: (3)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      BST taken without loss

      Balkans
      A:
      DiceRolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (4, 4)

      D:
      DiceRolls: 1@3; Total Hits: 01@3: (4)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      NWE taken without loss

      Bst
      A:
      DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      With 41 IPCs Germany purchases 7 armor, 2 infantry

      COMBAT MOVES:
      NWE:
      2 infantry, 2 fighters from Germany

      Bulg:
      3 infantry, 2 artillery from Poland

      Balk:
      1 infantry, 2 armor from Germany

      Czech:
      1 infantry from Poland
      2 armor from Germany

      EPL:
      3 infantry, 2 artillery from Poland

      Bst:
      1 infantry, 1 artillery from Poland

      COMBAT RESOLUTION:
      NWE
      A:
      DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (4)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :22

      Purchase Units - Japanese
                  Japanese buy 1 fighter; Remaining resources: 2 PUs;

      Combat Move - Japanese
                  6 fighters moved from Amur to 20 Sea Zone
                  2 fighters and 3 tactical_bombers moved from Japan to 20 Sea Zone
                  1 fighter moved from 41 Sea Zone to 20 Sea Zone
                  1 submarine moved from 44 Sea Zone to 20 Sea Zone
                        Japanese take 44 Sea Zone from ANZAC

      Combat - Japanese
                  Battle in 20 Sea Zone
                      Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers
                      Americans defend with 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                          Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 9 fighters and 3 tactical_bombers in 20 Sea Zone, round 1 :  3/12 hits
                      Units damaged: 3 carriers owned by the Americans
                          Americans roll dice for 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 1 :  2/8 hits
                          1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                          Japanese roll dice for 8 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 :  5/11 hits
                      Units damaged: 1 carrier owned by the Americans
                          Americans roll dice for 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 :  4/8 hits
                          2 destroyers owned by the Americans , 2 carriers owned by the Americans and 4 fighters owned by the Japanese lost in 20 Sea Zone
                          Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 :  3/7 hits
                          Americans roll dice for 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 3 :  1/4 hits
                          2 carriers owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
                          Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 4 :  4/6 hits
                          Americans roll dice for 1 fighter and 2 transports in 20 Sea Zone, round 4 :  1/1 hits
                          1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 20 Sea Zone
                      Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
                      Casualties for Japanese: 6 fighters, 1 submarine and 1 tactical_bomber
                      Casualties for Americans: 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

      Non Combat Move - Japanese
                  3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                  2 battleships, 5 carriers and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone
                  2 artilleries and 9 infantry moved from Amur to Buryatia

      Place Units - Japanese
                  1 fighter placed in Japan

      Turn Complete - Japanese
                  Japanese collect 8 PUs (11 lost to blockades); end with 10 PUs total

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :21

      Purchase Units - Japanese
                  Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese

      Non Combat Move - Japanese
                  2 artilleries, 4 fighters and 9 infantry moved from Manchuria to Amur
                  1 fighter moved from Japan to Amur
                  1 fighter moved from Japan to Amur
                  1 submarine moved from 56 Sea Zone to 44 Sea Zone
                  1 submarine moved from 56 Sea Zone to 42 Sea Zone
                  1 battleship moved from 42 Sea Zone to 41 Sea Zone
                  1 battleship moved from 42 Sea Zone to 41 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                  5 carriers, 1 destroyer and 1 fighter moved from 42 Sea Zone to 41 Sea Zone
                  1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  1 submarine moved from 32 Sea Zone to 46 Sea Zone

      Place Units - Japanese
                  1 fighter and 4 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 12 PUs (13 lost to blockades); end with 12 PUs total

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: XDAP03: team souL GOO v. Numenoreans *bidding inside

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :20

      Purchase Units - Japanese
                  Japanese buy 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 submarine moved from 26 Sea Zone to 32 Sea Zone
                  1 submarine moved from 36 Sea Zone to 56 Sea Zone
                        Japanese take 42 Sea Zone from Americans
                  1 submarine moved from 35 Sea Zone to 56 Sea Zone
                  1 fighter moved from 35 Sea Zone to 56 Sea Zone

      Combat - Japanese
                  Battle in 56 Sea Zone
                      Japanese attack with 1 fighter and 2 submarines
                      ANZAC defend with 1 carrier
                          Japanese roll dice for 2 submarines in 56 Sea Zone, round 1 :  0/2 hits
                          Japanese roll dice for 1 fighter in 56 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 carrier owned by the ANZAC
                          ANZAC roll dice for 1 carrier in 56 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 carrier in 56 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 2 submarines in 56 Sea Zone, round 3 :  1/2 hits
                          1 carrier owned by the ANZAC lost in 56 Sea Zone
                      Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 16
                      Casualties for ANZAC: 1 carrier

      Non Combat Move - Japanese
                  1 submarine moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from 56 Sea Zone to 42 Sea Zone
                  1 carrier moved from 35 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  2 battleships and 4 carriers moved from 35 Sea Zone to 42 Sea Zone
                  3 fighters moved from 35 Sea Zone to Manchuria
                  2 artilleries and 9 infantry moved from Jehol to Manchuria
                  1 infantry moved from Shantung to Jehol
                  1 infantry moved from Shantung to Jehol
                  1 fighter moved from Japan to Manchuria

      Place Units - Japanese
                  2 infantry and 3 tactical_bombers placed in Japan

      Turn Complete - Japanese
                  Japanese collect 21 PUs (8 lost to blockades); end with 22 PUs total

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Sorry, 2 infantry from France to Italy.  The map has it right.

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      NON COMS:
      BB, 2 cruisers from SZ12 move to SZ13
      AC from SZ14 move to SZ13
      2 fighters from NWE move to Italy
      dd from SZ14 moves to SZ12
      1 armor from Germany moves to Italy
      bomber from England moves to Germany
      3 infantry armor from France move to Italy
      2 infantry, 3 artillery from Germany move to France

      MOBILIZATION:
      2 bombers to Italy

      INCOME:
      Italy collects 26 IPCs. Has 26 on hand.

      WC12 Goo v Gamer 13e.AAM

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      NWE taken without loss

      I see I forgot to write up the taking of Brazil.  If you’ll allow, 2 infantry from France to Brazi

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      5 damage London for total of 9.

      NWE:
      A:
      DiceRolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (4, 3)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Damage:
      DiceRolling 1:
      (5)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      With 24 IPCs Italy purchases 2 bombers.

      COMBAT MOVES:
      NWE:
      2 infantry from Germany
      2 fighters from SZ13

      SBR on London:
      1 bomber from France

      COMBAT RESOLUTION:
      aa England
      DiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      @Gamerman01:

      Goo, one bomber came from India so has 4 movement left.  So you don’t have to lose all the bombers.

      Just tell me where you’re going to land it, and what else you’re keeping (fighter, armor?)

      Thank you. I forgot about that. I was too flustered after the drubbing.  Yes, 1 arm, 1 ftr to Persia please, 1 bomber to Italy please.

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      @Gamerman01:

      Clarifications -
      Per map, 1 DD went from 15 to 16
      DD from 38 went to 35
      Both CV’s from 12 went to 13
      IC placed in India

      Sorry for all the mistakes.

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      NON COMS:
      infantry from Sudan moves to Egypt
      2 fighters from Bulgaria move to SZ16
      AC from SZ13 moves to SZ16
      tnp, dd from SZ13 moves to SZ15
      AC, BB, dd, sub SZ12 move to SZ13
      2 fighters from SZ8 move to SZ13
      2 fighters from SZ8 move to France
      2 infantry from Bury move to SFE
      fighter from Yakut moves to SFE
      armor from Stano moves to SFE
      3 infantry from Hup moves to Sik
      1 infanry, 1 armor from Yunnan moves to Sik
      infanry, artillery from Burma moves to India
      3 infantry from Sum move to India
      2 dd SZ 35 move to SZ48
      dd from SZ38 moves to
      TZ from SZ 35 moves to SZ37
      artillery Manch moves to Sui
      4 infantry from Japan move to FIC
      fighter from SZ 52 moves to SZ62
      aa gun from Burma move to India

      MOBILIZATION:
      infantry to Egypt
      dd to SZ15
      1 artillery, 1 infantry to Burma
      1 artillery, 3 infanry to Sum
      IC to Egypt
      3 dd to SZ62

      INCOME:
      Japan collects 70 IPCs. Has 70 in hand.

      That was a total disaster. 86% win turned into me throwing away 70 IPCs for killing 28 IPCs of Russians…

      WC12 Goo v Gamer 13c.AAM

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Yakut cleared with loss of 1 infantry.

      Hey, I forgot the bombers kand to land in Persia.  With permission, I’ll lose the 3 bombers and keep the fighter and 2 armor on the withdrawal

      SZ52:
      DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)

      D:
      DiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      A:
      DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)

      D:
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      A:
      DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
    • RE: WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)

      Japan loses 3 armor, 1 fighter, withdraws 3 bombers.

      Ridiculous rolls in every round.

      Yakut
      A:
      DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)

      D:
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Tournaments
      bigbadgooB
      bigbadgoo
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