Looking to play a multi player AA50, 41 scenario, with NOs and tech if the various players decide they want it.

Posts made by bigbadgoo
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RE: The Official "Looking for AA50 Opponents" Thread
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RE: AA50-41 Tech Tourney sign-up (sign-ups CLOSED)
I’m in.
1. DarthMaximus
2. DutchmanD
3. DY
4. DesertJournalist
5. DZygmund
6. DTelamon
7. Bigbadgoo
8.
9.
10.
11.
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RE: Dice Roller
Italy Purchases with 10 IPCS:
1 transport (TZ)
1 Infantry (Inf)COMBAT MOVES:
Ukraine:
1 fighter from Italy
1 armor from BalkansTransjordan:
1 inf, 1 art from Italy
1 cruiser, 1 battleship(BB) from SZ 14, bombard -
RE: Any Colorado players out there? AA50 and Diplomacy
Hey there,
I don’t play Diplomacy at all, but I do play AA50 and so does my brother. We both live in Brighton, but work in Boulder. Do you usually try to get a whole game done in one sitting?
Gerrit
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RE: The Official "Looking for AA50 Opponents" Thread
Hi,
Looking to start a 6 player AA50 game. I already have commitments from a someone to play Japan, someone for Italy, and someone else for Germany, so basically we are looking for some people who want to play as various Allied powers. It will be NO’s of course, and we can discuss tech once we have everyone. I am kind of inclined toward it since I have not played very many games with it, but we can always vote when we have the full compliment. Let me know if you want in.
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RE: Dice Roller
Rolls: 6@3 1@4; Total Hits: 16@3: (4, 5, 4, 3, 5, 5)1@4: (5)
D:
Rolls: 6@2 4@1; Total Hits: 56@2: (3, 1, 4, 2, 2, 1)4@1: (1, 6, 5, 2)
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RE: Dice Roller
Test:
Rolls: 7@1; Total Hits: 17@1: (4, 5, 6, 1, 4, 4, 6)
Rolls: 2@1; Total Hits: 12@1: (4, 1)
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RE: China Free Mod version 0.1
Hey Funcioneta,
I haven’t played your China mod, though I am very intrigued by it, if for no other reason than I think China is ridiculously weak in this game given the punishment they endured without being completely taken over in the real war. I think you are right about the fact that having different rules for different nations makes the game very unwieldy, especially if we are simply trying to be more historically accurate…I mean the Soviet Union wasnt set up to build any aircraft carriers in the real war either. Have you ever played or seen the Axis and Allies knock off, World at War by Xeno games? It had a lot of the same improvements that the Anniversay edition now has, such as a separate Italy and a separate China (even a quasi separate free France). The way they tried to deal with the whole historical accuracy vs. game play issue was to give everyone basically the same rules, but to change the IPC costs for units for each country. For instance, American and Germans could build subs cheaper than the other nations. With China, their inf only cost 2, but all of the other items cost more. So they COULD diversify their army and attack, but the backwardness of their industry is represented in the costs represented. The cheaper inf cost allowed them to slow down the Japanese in a much more similar fashion to the real war…the Japanese could capture about half of the country usually, and then it just became to costly to advance and it was easier to hem the Chinese in and conquer other places than to pursue costly attacks for territories of questionable value. Of course the Japanese player could and did take over all of China, but it was much more fluid a situation than in Axis and Allies…as it is now the only way that China remains unconquered is by a collossal error on the part of monster Japan. I know it gets liberated by the allies in the games the allies win…but seems to almost never remain a player the whole game.
Anyway, I am not suggesting that to you, just that other people have tried dealing with the same problem with China as well. I hope to get to try your mod out at some point.
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RE: Dice Roller
test:
A:
Rolls: 11@1 5@3; Total Hits: 311@1: (6, 2, 5, 2, 1, 4, 4, 4, 4, 5, 3)5@3: (4, 3, 5, 6, 3)
D:
Rolls: 6@2 5@3 2@4; Total Hits: 56@2: (1, 4, 5, 5, 3, 6)5@3: (4, 3, 2, 5, 4)2@4: (2, 2)
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RE: The Official "Looking for AA50 Opponents" Thread
K, Joe Cold is Italy
That leaves TimtheEnchanter as Japan
K, Teams are set:
ALLIES:
Bigbadgoo = Russia
Nickiow = UK
DangerMouse = USAXIS:
Joe Cold = Italy
TimtheEnchanter = Japan
Bongaroo = GermanyI will post the thread in play games, lastly, it seemed like most people voted for tech…I will set it up with tech unless I get any strong objections…and enough of them to outweigh the others.
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RE: The Official "Looking for AA50 Opponents" Thread
K, Bongaroo Germany
Joe Cold 1,2,3 = Japan 4,5,6= Italy
Rolls: 1@6; Total Hits: 11@6: (5)
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RE: The Official "Looking for AA50 Opponents" Thread
K, Nickiow is UK
That leaves me to be Russia
AXIS team:
Bongaroo 1,2= Germany 3,4= Japan 5,6= Italy
Rolls: 1@6; Total Hits: 11@6: (2)
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RE: The Official "Looking for AA50 Opponents" Thread
K, DangerMouse is United States
Nickiow 1,2,3 = Russia 4,5,6 = UK
Rolls: 1@6; Total Hits: 11@6: (4)
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RE: The Official "Looking for AA50 Opponents" Thread
Well, that settles the teams pretty quick…all rolls were odd, therefore the AXIS team consists of:
Bongaroo
TimtheEnchanter
Joe ColdThe Allied team:
Bigbadoo
Nickiow
Danger MouseNow for nations:
Allied team we will roll for first.
Danger Mouse up first: (1,2 = Russia) (3,4 = UK) (5,6 = US)
Rolls: 1@6; Total Hits: 11@6: (5)
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RE: The Official "Looking for AA50 Opponents" Thread
OK, we are full up.
We now have:
Bigbadgoo
Bongaroo
Joe Cold
Time the Enchanter
Nickiow
Danger MouseWe are doing the teams and nations random, with the one caveat.
Here is how how I am going to do it…teams random first, then nations.
OK,
ODD # = AXIS
EVEN # = ALLIESBongaroo:
Rolls: 1@6; Total Hits: 11@6: (5)
Joe Cold:
Rolls: 1@6; Total Hits: 11@6: (3)
Tim the Enchanter:
Rolls: 1@6; Total Hits: 11@6: (1)
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RE: The Official "Looking for AA50 Opponents" Thread
Yeah, some other things came up…he is pretty stretched to the limit right now.
Welcome aboard Nickiow!
We now have:
Bigbadgoo
Bongaroo
Joe Cold
Time the Enchanter
NickiowWe will see if we can get one more person throughout the day, if not we will start it with 5.
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RE: The Official "Looking for AA50 Opponents" Thread
Ok, sounds good
So right now we have:
bigbadgoo
Bongaroo
Joe Cole
Tim the EnchanterIt would be cool if we could get 6, but lets at least try for 5.
Tim, if we end up rolling for them and you get Italy, I will switch you with whoever I get so dont worry you dont have to play them again…monotonus to have them more than once in a multiplayer…them and their broken down tanks, surrendering infantry, and fighters that are still biplanes.
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RE: The Official "Looking for AA50 Opponents" Thread
Hey,
I am actually setting up the Multiplayer in lieu of Dutchman.
So far we have:
Bigbadgoo
Bongaroo
Joe ColdAnyone else want to get in on the Multiplayer? It would be great if we could get 6.
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RE: The Official "Looking for AA50 Opponents" Thread
I am willing to join someones multiplayer game. I can play as anyone, IM me if you want me to play.
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RE: What if?
I am tempted to say the Battle of Britain ending in Nazi victory, but I also do not believe that an invasion of Britain would have not occasioned a United States intervention. The America First people in the US would have been pissed, but Roosevelt would not have allowed Britain to fall for a ham sandwhich, and Britain was iconic enough that it would have swayed enough public opinion. My vote is for the Japanese attack on Russia INSTEAD of the British, Dutch, and American possessions. Roosevelt could not have sold US intervention over another war between Russia and Japan. Sinophiles in the US had failed to do that even with heavy losses in China which the United States regarded as crucial to their interests. Certainly the whole “let’s go to war with Japan to save the Communist Soviet Union” battlecry would have falled pretty flat. Basically, any scenario that either delays or prevents American intervention is what would have had most impact on the war. The Japanese attack on Russia instead of the Western powers would have done just that.