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    2. BigBadBruce
    3. Posts
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    Posts made by BigBadBruce

    • RE: AA.Org Official Alpha 3 Thread

      @Cow:

      what you are saying is, “If I want to do sealion and win, I have to wait till UK1 happens before I can determine if I should go through and do sea lion.”

      Nope, never said that. As Axis I plan Sea lion right from G1. Always did.

      @Cow:

      buy your damn carrier and destroyer round 1, retain 6, then buy all transports g2.

      This is what I do (but don’t retain 6, I rather a Sub).

      @Cow:

      AA guns (…)

      As I said, a whole debate can occur here, but nothing is more certain than the great help London gets. What’s most valuable than VC? Since Axis has “to get them”, then it’s clearly a stronger advantage for Alliance. Yes in some cases AA guns are useful for Axis, but not as much as VC defences.

      @Cow:

      3.9 is good. it is balanced.

      And you say that after how many games?
      Again same opponents?

      @Cow:

      so you should be more aggressive and you will find that the axis is pretty damn good.

      You never played with me and yet you can comment on it?
      I feel my Axis play just fine looking at my record…

      posted in Axis & Allies Global 1940
      B
      BigBadBruce
    • RE: AA.Org Official Alpha 3 Thread

      @Uncrustable:

      Where does alpha 3 fall short where alpha 2 was so great ?

      I feel Alpha 2 wasn’t giving enough play test before it was decided to change it. Many where saying is was cracked and allies were giving winners easily. I always disagree with that. I feel Alliance have a slight advantage, but not that much, like 60%-40%… eventhough I won more games as Axis.

      But let’s take each “difference” Between Alpha 2 and 3.

      1. Game order. Switch between Italy and Anzac. Doesn’t change much. If anything will help Axis in European theater… but Anzac is rarely significant there.

      2.In Alpha3, Russia can declare if Axis captures London. HUGE Alliance advantage, denying Axis to regroup against Russia after fall of London.

      3.Political situation, Japan naval restriction. Doesn’t change much. Any Japanese adventure too close there (too soon) isn’t a real game helper anyway.

      4.Soviet/Japanese non Agression Pact. Tricky rules… adds “color” to the game, but a cost of complexity. At Axis advantage I feel, as it gives more ways to enter Russia.

      5. Russia NO : Alliance slight advantage. In fact, Bulgaria and Finland are now more income. But along the fact Russia can attack right after Germany takes London…

      6. India NO : Easier to achieve, but still unlikely to happen. So Alliance slight advantage.

      7. USA NO : If France is retaken and holds… well, it’s pretty much done for Axis anyway. Still Alliance slight advantage. The “lost” of islands battle in Pacific is sad. Lost of “color” in the game there.

      8. Unit placement : 3 signicant changes.

      • Italy. z96, this only deny the option to sink z95 Italian Navy (which isn’t the best strat anyway). So no clear advantage here.

      • UK 7 more HP in London + 2 more in Scotland : Impressivly Huge advantage. Really, Sea Lion is now impossible against any fair alliance player.

      • Ship plancement in Manche. Clear Alliance Advantage.

      9. AA Guns. Very arguable which side benefits from that rule. Since the most significant difference is 4 more HP in London… I say it’s an Alliance great advantage. Axis never really use AA anyway, besides when they are already loosing the game.

      10. Bombing raid. Depends more on player’s type of play here… so kinna no clear advantage by this new rule.

      11. Convoy. Again, depends on players. No clear advantage for a side or another. IMO adding dice here just adds complexity.

      By additionnal complexity, I don’t complain the idea, but it just stretch game lenght even more, of a very long game already.

      Overall, those new rules unbalanced even more Alpha 2… which is why Alpha 2 is the best set of rules. (OOB rule is just total impossible for Axis, never saw Axis won in over 20 games).

      posted in Axis & Allies Global 1940
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #1 New Guinea
      TWOL

      #2 z49
      CWOL

      NON COMBAT MOVES
      z109> z88 : Tr
      z62 > z60 : Sub
      QUE > NSW : Inf, Art, AA

      PLACES NEW UNITS
      NSW : Ftr, Sub

      COLLECT : 15 + 1Saved = 16

      ksmckay_v_BBB_06gANZ.AAM

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #1 Bew Guinea
      ATT : Inf, Art, SB
      DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (3)
      DEF : Inf
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      #2 z49
      ATT : Sub, Ftr
      DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
      DEF : DD
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      ANZAC 6 - Those islands are ours!

      PURCHASES (17)
      Ftr(10) + Sub(6) = 16, save 1

      COMBAT MOVES
      #1 Bew Guinea (Inf)
      DGU : Inf, Art
      QUE : SB, returns

      #2 z49 (DD)
      z26 : Ftr, returns
      z62 : Sub

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      NON COMBAT MOVES
      z91 > z92 : 2Tr
      TUN > LIB : MInf
      TOB > LIB : Inf, Art
      MOR > ALG : Inf, MInf
      CUS > GIB : Inf, Art
      CUS > MOR : Inf, MInf
      z101> z91 : 2Sub, DD, AC
      z101> z109: Ftr on UK AC

      PLACES NEW UNITS
      z101: 2Tr, AC
      EUS : 3Ftr
      CUS : 2Inf, 2Art

      COLLECT : 74 + 0saved = 74

      CHINA 6 - Art in production!

      PURCHASES (13)
      3Art(12) = 12, save 1

      COMBAT MOVES
      #1 Hunan (empty)
      KWE : 6Inf

      NON COMBAT MOVES
      HOP > CHA : Inf
      KWE > BUR : Ftr

      PLACES NEW UNITS
      HUN : 3Art

      COLLECT : 17 + 1Saved = 18

      UK 6 - Mussolini stops here!

      PURCHASES
      London(34) : 2Ftr(20)+DD(8.)+2Inf(6) = 34, save 0
      Calcutta(6) : Sub(6) = 6 save 0

      COMBAT MOVES
      #1 Trans-Jordan (empty)
      IRQ : Art

      NON COMBAT MOVES
      z109> z92 : Sub, DD, AC with US Ftr
      LON > ALG : 2Inf via Tr z109>z92
      z72 > z71 : Tr
      LON > z93 : Ftr
      LON > GIB : Ftr
      BUR > HUN : Arm
      BUR > YUN : Inf
      BUR > SHN : 10Inf, 2Art, AA
      IND > BUR : 7Inf
      CPR > IND : 2Ftr
      z80 > z39 : BB, Tr
      TANG> ETH : Arm

      PLACES NEW UNITS
      LON : 2Ftr
      z109: DD
      SAF : 2Inf
      z39 : Sub

      COLLECT :
      London : 31 + 0Saved = 31
      Calcutta : 7 + 0Saved = 7

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #2 z16 - Round 2  :roll:
      ATT : 2Ftr, Tac
      DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (2)
      DEF : DD
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      USA 6 - Forget about water, Europe first!

      PURCHASES (74)
      2Tr(14)+2Inf(6)+2Art(8.)+AC(16)+3Ftr(30)= 74, save 0

      COMBAT MOVES
      #1 z46 (Tr)
      IND : SB, land in Que

      #2 z16 (DD)
      z26 : 2Ftr+Tac, return to land

      ATT : 2Ftr, Tac
      DiceRolls: 2@3 1@4; Total Hits: 02@3: (5, 5)1@4: (5)
      DEF : DD
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      @ksmckay:

      Yun rnd 2

      Wow, “The” small battle that a hit matters.  :-D

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      @ksmckay:

      who am I kidding, cant go to bed on an unfinished turn.

      :-D

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      Agree, no tricky luck here.

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      REally, great attrition on each side…

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      :x Lucky roll… 3 hits over average.

      First 2 hits on each BB
      all 4 AC for 8 hits
      all 2 DD for 2 hits
      just 1 Cr for 1hit

      Total 13.

      So which I dont fail to roll at least average…

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      Yep, all 3 scramble.

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      Go ahead.
      Little surprise you’re going for it, it’s close battle… and naval’s can turn very ugly.

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      Already 2AM here… you’re going for the big naval battle?

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #4 South Ukranie
      TWL : Inf

      NON COMBAT MOVES
      NPR > IRQ : 2Inf
      CAU > NPR : 4Inf, AA
      VOL > NPR : MInf, Arm
      SIK > KWE : 3Arm
      CHA > HOP : 2Inf, 2Art
      RUS > SMO : 5Inf, Art
      BRY > SMO : 4Art
      SAK > YAK : MInf

      PLACES NEW UNITS
      VOL : SB, 2Inf
      RUS : 6Inf

      COLLECT : 29 + 0Saved = 29

      ksmckay_v_BBB_06bRUS.AAM
      ksmckay_v_BBB_06bRUS.AAM

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #2 Rostov - Round2
      TWOL

      #4 South Ukranie
      ATT : 3Inf, Ftr
      DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 3, 4)1@3: (3)
      DEF : Inf
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #2 Rostov - Round2
      ATT : 2Inf, Tac, Arm
      DiceRolls: 2@1 1@4 1@3; Total Hits: 32@1: (1, 5)1@4: (4)1@3: (3)
      DEF : Inf
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Tournaments
      B
      BigBadBruce
    • RE: G40-03 Ksmckay (Axis -15) vs BigBadBruce (Allies)

      #1 Bel
      TWOL

      #2 Rostov
      ATT : 2Inf, Tac, Arm
      DiceRolls: 2@1 1@4 1@3; Total Hits: 02@1: (5, 6)1@4: (5)1@3: (4)
      DEF : Inf
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Tournaments
      B
      BigBadBruce
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