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    Topics created by Bierwagen

    • B

      Cheesy Air Tactics

      House Rules
      • • • Bierwagen
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      Imperious LeaderI

      Also, if Germany were attacked all the defending infantry would be at +3 wouldn’t they?  (e.g., +1 for VC ID and +2 for IC ID).  We weren’t playing with that either.

      yes thats correct on the first round only.  I do know that artillery defending fire in the first round as preemptive.

      Attacking Battleship, Destroyer (and optional unit Cruiser) may choose to roll for offshore bombardment.
      Offshore bombardment is limited to one roll for every four offloaded land units. Each ship performing
      rolling for offshore bombardment increases Infantry or Airborne Infantry’s attack by 1 on a 1-to-1 basis.
      Defending Infrastructure Defense performs offshore bombardment against ships rolling for offshore bombardment
      or enemy Transport. The procedure is the same as Anti-Air [ on page 8]. Each Infrastructure
      Defense increases Infantry’s defense by 1 on a 1-to-1 basis.

      One thing on invading mountain terrain or small islands you can only invade with 2 land units.

      Land units must stop on entering desert, snowy, or mountainous terrain. Tank (and optional unit Mechanized
      Infantry) may not blitz through them. Defending land units in snowy or mountainous terrain have defense
      increased by 1 in first cycle of combat. Small territories such as Gibraltar cannot be occupied by more than
      2 units and cannot be attacked by more than 2 land units.

      It should actually read small islands and territories. The SMALL islands are the obvious ‘groups of dots’

      Midway
      Hawaii
      Solomons
      Marchall islands
      Azores
      Malta
      Okinawa
      Aleutians

      not Indonesia or Borneo or ceylon etc…

    • B

      AARHE Subs

      House Rules
      • • • Bierwagen
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      Imperious LeaderI

      So, DD & SS are separated out from the rest combat and this warfare is accomplished first.  Then Air Combat.  Then fleet warfare.

      yes and its on your naval combat sequence player aid.  sub interaction,then survivors allocate air units and they fight concurrently with ongoing naval actions.

    • B

      Revell & ESCI Figures

      Player Help
      • • • Bierwagen
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      B

      Hallo –

      I’m looking for a good source for Revell & ESCI 1/72 figures.  I’m in need of a box of Japanese infantry (e.g., preferably Revell #02507 or ESCI #204).  Does anyone know of a good online store that would carry these?  I’ve searched many, but few actually have them.

      Thanks in advance,

      Bierwagen
    • B

      AARHE Test Ride

      House Rules
      • • • Bierwagen
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      Imperious LeaderI

      Does the Rome-Berlin-Toko Axis Co-operation not apply to AARHE Lite?  I only see it referenced in the full up rules.

      Lite was designed to be used with phase 1 map ( normal map with no changes), however, you can play with lite rules with the Phase 2 map with Italy, just follow the specific rules that are available pertaining to that scenario.

    • B

      AARHE: Vassal Implementation

      House Rules
      • • • Bierwagen
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      T

      you can muck around with the abattlemap map I pulled together in a hurry
      download at the http://home.exetel.com.au/cometo/aarhe/

      a while back I intended to take part in TripleA to open ways for support of house rules such as AARHE

      however TripleA had no intentions to provide a proper framework to support the newer axis and allies games let alone house rules

      there was a possibility of great things to happen for TripleA 2.0 but I am not busy with life things

      FYI TripleA supports Classics natively, after that even Revised is a bit of a hack

    • B

      Jet Power – too powerful

      House Rules
      • • • Bierwagen
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      Imperious LeaderI

      post exactly the new proposed values. Ill have a look.

      BTW all your previous posts are answered by me editing your posts.

    • B

      AARHE: Phase 4 Land Combat

      House Rules
      • • • Bierwagen
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      B

      @oldsalty:

      Bierwagan:

      How would you have played your example if it were a bomber instead of a ftr?

      Moin OldSalty!

      I haven’t had a lone bomber defending a territory yet.  But, it wouldn’t really change anything.  Air units only get full attack strength when coupled with ground forces on a 1-to-1 basis.

      @AAHRE:

      Air Supremacy
      When only one side has air units at the beginning of
      combat cycle, air units fight with normal combat values
      when matched 1-to-1 with a friendly land unit. Excess
      air units fight at combat value of 1.

      So, the bomber would have Air Supremacy but would only get a parting shot at 1 (n.b., bombers don’t get to select targets it is just carpet bombing) – then it would have to withdraw due to:

      @AAHRE:

      Land Combat: Retreat Decision
      At the end of a land combat cycle, if only one side has
      land units the other side must retreat.

      TTP (Tactics, Techniques, and Procedures) insight for the day!
      This becomes tactically significant later on in the game when you don’t have many ground units left.  I’ve seen people attack what looks like a solid defense in Berlin by tying up all the airplanes in the sky.  Then all you have to do is blast away the few defenders on the ground and “voila!” the vaunted Luftwaffe is forced to retreat because they have no land units, giving you the country and victory!

      This really causes you to re-evaluate defense on the ground.  You have to watch UK as well because normally it’s just used as a non-mobile aircraft carrier – but NO MORE!

      It’s all about balance… and aircover!  IL & Tekkyy have done a wondermus job of levelling the playing field and making it a real slobberknocker of a tactical puzzle.

      Enjoy the day!

      Bierwagen
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