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    Posts made by bentonjt

    • RE: Archaeologists

      TripleA Turn Summary: Borg round 9

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 9
      
          Combat Move - Borg
                  Borg converts Asteroid-Field into different units
                  Borg converts Microquasar into different units
                  Borg converts Asteroid-Field into different units
              1 Borg-Probe moved from Orbit 28 to Orbit 23
              1 Borg-Probe moved from Orbit 27 to SZ 105
                    Borg take SZ 105 from AI
              1 Borg-Probe moved from Orbit Radan to SZ 96
                    Borg take SZ 96 from AI
              1 Borg-Probe moved from Orbit 29 to SZ 69
                    Borg take SZ 69 from AI
              1 Borg-Probe moved from Orbit 29 to Orbit 23
              1 Borg-Probe moved from SZ 69 to Orbit 23
              1 Borg-Probe moved from SZ 95 to SZ 114
                    Borg take SZ 114 from AI
              1 Borg-Probe moved from SZ 114 to SZ 122
                    Borg take SZ 122 from Romulans
      
          Combat - Borg
              Battle in Orbit 23
                  Borg attack with 3 Borg-Probes
                  Dominion defend with 2 Light-Cruisers and 1 Scout-Ship
                      Borg roll dice for 3 Borg-Probes in Orbit 23, round 2 : 1/3 hits, 1.20 expected hits
                      Dominion roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 23, round 2 : 1/3 hits, 1.10 expected hits
                  Units damaged: 1 Borg-Probe owned by the Borg
                  1 Scout-Ship owned by the Dominion lost in Orbit 23
                      Borg roll dice for 3 Borg-Probes in Orbit 23, round 3 : 1/3 hits, 1.20 expected hits
                      Dominion roll dice for 2 Light-Cruisers in Orbit 23, round 3 : 2/2 hits, 0.80 expected hits
                  Units damaged: 1 Borg-Probe owned by the Borg
                  1 Light-Cruiser owned by the Dominion and 1 Borg-Probe owned by the Borg lost in Orbit 23
                      Borg roll dice for 2 Borg-Probes in Orbit 23, round 4 : 0/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Light-Cruiser in Orbit 23, round 4 : 0/1 hits, 0.40 expected hits
                      Borg roll dice for 2 Borg-Probes in Orbit 23, round 5 : 0/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Light-Cruiser in Orbit 23, round 5 : 0/1 hits, 0.40 expected hits
                      Borg roll dice for 2 Borg-Probes in Orbit 23, round 6 : 0/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Light-Cruiser in Orbit 23, round 6 : 0/1 hits, 0.40 expected hits
                  Dominion and Borg reach a stalemate
                  . Battle score for attacker is 0
                  Casualties for Dominion: 1 Light-Cruiser and 1 Scout-Ship
                  Casualties for Borg: 1 Borg-Probe
      
          Non Combat Move - Borg
      
          Acquire Technology - Borg
              Borg spend 20 on tech rolls
                  Borg rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Drone and 2 Borg-Probes; Remaining resources: 0 Command; 0 Engineering; 12 PUs; 2 Dilithium; 2 Assimilation; 
      
          Place Reinforcements - Borg
              2 Borg-Probes placed in Orbit 35
              1 Borg-Drone placed in Planet 35
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 27 captured by Borg: Borg captures territory Planet 27 Place
              Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
              Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place
              Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
              Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 12 PUs
              Units generate 21 Command; Borg end with 21 Command
              Units generate 15 Engineering; Borg end with 15 Engineering
              Units generate 28 PUs; Borg end with 40 PUs
              Units generate 11 Dilithium; Borg end with 13 Dilithium
              Units generate 9 Assimilation; Borg end with 11 Assimilation
      

      Combat Hit Differential Summary :

      Borg rolls : 0.00
      Borg regular : -2.80
      Dominion regular : -0.10
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 8

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 8
      
          Combat Move - Borg
                  Borg converts Microquasar into different units
              1 Borg-Probe moved from Orbit 23 to Orbit 28
                    Borg take SZ 58 from AI
              1 Borg-Probe moved from Orbit 23 to Orbit 29
              1 Borg-Probe moved from Orbit 22 to Orbit 29
              1 Borg-Probe moved from Orbit Radan to SZ 95
                    Borg take SZ 76 from AI
                    Borg take SZ 86 from AI
                    Borg take SZ 95 from AI
              1 Borg-Drone moved from Planet 38 to Orbit 38
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 38 to SZ 95
              1 Borg-Drone and 1 Borg-Probe moved from SZ 95 to Orbit 27
              1 Borg-Drone moved from Orbit 27 to Planet 27
                    Borg take Planet 27 from AI
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Acquire Technology - Borg
              Borg spend 20 on tech rolls
                  Borg rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Borg
              Borg buy 2 Borg-Drones and 1 Borg-Probe; Remaining resources: 0 Command; 0 Engineering; 4 PUs; 7 Dilithium; 0 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Drone placed in Planet Radan
              1 Borg-Probe placed in Orbit Radan
              1 Borg-Drone placed in Planet 35
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 27 captured by Borg: Borg captures territory Planet 27 Place
              Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
              Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place
              Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
              Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 4 PUs
              Units generate 21 Command; Borg end with 21 Command
              Units generate 15 Engineering; Borg end with 15 Engineering
              Units generate 28 PUs; Borg end with 32 PUs
              Units generate 11 Dilithium; Borg end with 18 Dilithium
              Units generate 7 Assimilation; Borg end with 7 Assimilation
      

      Combat Hit Differential Summary :

      Borg rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 7

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 7
      
          Combat Move - Borg
                  Borg converts Microquasar into different units
              2 Borg-Probes moved from Orbit 29 to Orbit 23
                    Borg take SZ 70 from AI
              1 Borg-Drone moved from Planet 39 to Orbit 39
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 39 to Orbit 38
                    Borg take SZ 106 from AI
              1 Borg-Drone moved from Orbit 38 to Planet 38
                    Borg take Planet 38 from AI
              1 Borg-Drone moved from Planet Radan to Orbit Radan
              1 Borg-Drone and 1 Borg-Probe moved from Orbit Radan to Orbit 22
              1 Borg-Drone moved from Orbit 22 to Planet 22
      
          Combat - Borg
              Borg has abandoned SZ 61 to Cardassians
              Battle in Orbit 23
                  Borg attack with 2 Borg-Probes
                  Dominion defend with 1 Light-Cruiser and 1 Scout-Ship
                      Borg roll dice for 2 Borg-Probes in Orbit 23, round 2 : 2/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Light-Cruiser and 1 Scout-Ship in Orbit 23, round 2 : 1/2 hits, 0.70 expected hits
                  Units damaged: 1 Borg-Probe owned by the Borg
                  1 Light-Cruiser owned by the Dominion and 1 Scout-Ship owned by the Dominion lost in Orbit 23
                  Borg win, taking SZ 61 from AI with 2 Borg-Probes remaining. Battle score for attacker is 0
                  Casualties for Dominion: 1 Light-Cruiser and 1 Scout-Ship
      
          Non Combat Move - Borg
      
          Acquire Technology - Borg
              Borg spend 20 on tech rolls
                  Borg rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Drone and 1 Borg-Probe; Remaining resources: 0 Command; 0 Engineering; 1 PUs; 4 Dilithium; 4 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Drone placed in Planet 35
              1 Borg-Probe placed in Orbit Radan
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
              Trigger Planet 38 captured by Borg: Borg captures territory Planet 38 Place
              Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
              Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 1 PU
              Units generate 19 Command; Borg end with 19 Command
              Units generate 14 Engineering; Borg end with 14 Engineering
              Units generate 23 PUs; Borg end with 24 PUs
              Units generate 11 Dilithium; Borg end with 15 Dilithium
              Units generate 6 Assimilation; Borg end with 10 Assimilation
      

      Combat Hit Differential Summary :

      Borg rolls : 0.00
      Borg regular : 1.20
      Dominion regular : 0.30
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 6

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 6
      
          Combat Move - Borg
                  Borg converts Asteroid-Field into different units
              1 Borg-Probe moved from Orbit 22 to Orbit 29
              1 Borg-Probe moved from Orbit 35 to Orbit 29
              1 Borg-Drone moved from Planet 35 to Orbit 35
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 35 to Orbit 39
                    Borg take SZ 107 from AI
              1 Borg-Drone moved from Orbit 39 to Planet 39
                    Borg take Planet 39 from AI
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Acquire Technology - Borg
              Borg spend 20 on tech rolls
                  Borg rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Drone and 1 Borg-Probe; Remaining resources: 0 Command; 0 Engineering; 2 PUs; 2 Dilithium; 3 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Drone placed in Planet 35
              1 Borg-Probe placed in Orbit Radan
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 39 captured by Borg: Borg captures territory Planet 39 Place
              Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
              Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 2 PUs
              Units generate 17 Command; Borg end with 17 Command
              Units generate 12 Engineering; Borg end with 12 Engineering
              Units generate 19 PUs; Borg end with 21 PUs
              Units generate 10 Dilithium; Borg end with 12 Dilithium
              Units generate 6 Assimilation; Borg end with 9 Assimilation
      

      Combat Hit Differential Summary :

      Borg rolls : 0.00
      

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 5

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 5
      
          Combat Move - Borg
              1 Borg-Drone moved from Planet 31 to Orbit 31
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 31 to Orbit 35
                    Borg take SZ 87 from AI
                    Borg take SZ 88 from AI
              1 Borg-Drone moved from Orbit 35 to Planet 35
              1 Borg-Drone moved from Planet Radan to Orbit Radan
              1 Borg-Drone and 1 Borg-Probe moved from Orbit Radan to Orbit 22
              1 Borg-Drone moved from Orbit 22 to Planet 22
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Acquire Technology - Borg
              Borg spend 20 on tech rolls
                  Borg rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Complex and 1 Borg-Drone; Remaining resources: 0 Command; 0 Engineering; 8 PUs; 0 Dilithium; 2 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Complex placed in Planet 35
              1 Borg-Drone placed in Planet Radan
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
              Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 8 PUs
              Units generate 15 Command; Borg end with 15 Command
              Units generate 11 Engineering; Borg end with 11 Engineering
              Units generate 14 PUs; Borg end with 22 PUs
              Units generate 10 Dilithium; Borg end with 10 Dilithium
              Units generate 6 Assimilation; Borg end with 8 Assimilation
      

      Combat Hit Differential Summary :

      Borg rolls : 0.00
      

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 4

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 4
      
          Combat Move - Borg
              1 Borg-Drone moved from Planet 29 to Orbit 29
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 29 to Orbit 35
                    Borg take SZ 89 from AI
              1 Borg-Drone moved from Orbit 35 to Planet 35
                    Borg take Planet 35 from AI
              1 Borg-Drone moved from Planet Radan to Orbit Radan
              1 Borg-Drone and 1 Borg-Probe moved from Orbit Radan to Orbit 31
                    Borg take SZ 77 from AI
              1 Borg-Drone moved from Orbit 31 to Planet 31
                    Borg take Planet 31 from AI
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Probe; Remaining resources: 0 Command; 0 Engineering; 14 PUs; 5 Dilithium; 4 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Probe placed in Orbit Radan
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 35 captured by Borg: Borg captures territory Planet 35 Place
              Trigger Planet 31 captured by Borg: Borg captures territory Planet 31 Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 14 PUs
              Units generate 15 Command; Borg end with 15 Command
              Units generate 11 Engineering; Borg end with 11 Engineering
              Units generate 14 PUs; Borg end with 28 PUs
              Units generate 10 Dilithium; Borg end with 15 Dilithium
              Units generate 3 Assimilation; Borg end with 7 Assimilation
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Borg
              1 Borg-Drone moved from Planet 28 to Orbit 28
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 28 to Orbit 29
                    Borg take SZ 78 from AI
              1 Borg-Drone moved from Orbit 29 to Planet 29
                    Borg take Planet 29 from AI
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Drone and 1 Borg-Probe; Remaining resources: 0 Command; 0 Engineering; 8 PUs; 5 Dilithium; 1 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Drone placed in Planet Radan
              1 Borg-Probe placed in Orbit Radan
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Trigger Planet 29 captured by Borg: Borg captures territory Planet 29 Place
              Borg collect 0 PUs; end with 8 PUs
              Units generate 10 Command; Borg end with 10 Command
              Units generate 8 Engineering; Borg end with 8 Engineering
              Units generate 6 PUs; Borg end with 14 PUs
              Units generate 8 Dilithium; Borg end with 13 Dilithium
              Units generate 3 Assimilation; Borg end with 4 Assimilation
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Borg
              1 Borg-Drone moved from Planet 22 to Orbit 22
              1 Borg-Drone and 1 Borg-Probe moved from Orbit 22 to Orbit 28
                    Borg take SZ 68 from AI
              1 Borg-Drone moved from Orbit 28 to Planet 28
                    Borg take Planet 28 from AI
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet 28 captured by Borg: Borg captures territory Planet 28 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Borg collect 0 PUs; end with 3 PUs
              Units generate 8 Command; Borg end with 8 Command
              Units generate 3 Engineering; Borg end with 3 Engineering
              Units generate 5 PUs; Borg end with 8 PUs
              Units generate 7 Dilithium; Borg end with 13 Dilithium
              Units generate 3 Assimilation; Borg end with 6 Assimilation
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Borg round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Borg
              Note to players Cardassians, Dominion, Federation, Klingons, Romulans and Vulcans:  Alert - The Borg have arrived! Long range scans have shown a Borg-Probe entering the Radan System. Their intentions must be to deploy drones, hold Radan and secure all the dilithium for the....
              Trigger The Borg makes planet Radan a capital: Setting capital to Borg for territoryAttachment attached to Planet Radan
              Trigger The Borg take control of planet Radan: Borg takes ownership of territory Planet Radan
              Trigger The Borg take control of planet Radan: Borg takes ownership of territory Planet Radan Place
              Trigger The Borg prepare to construct a space station: has removed 1 Radan owned by AI in Planet Radan Place
              Trigger The Borg are scouting the area: Borg has 1 Radan placed in Planet Radan Place
              Trigger The Borg are scouting the area: Borg has 1 Borg-Probe placed in Orbit Radan
              Trigger The Borg are scouting the area: Borg has 1 Borg-Complex and 1 Borg-Drone placed in Planet Radan
              1 Borg-Drone moved from Planet Radan to Orbit Radan
              1 Borg-Drone and 1 Borg-Probe moved from Orbit Radan to Orbit 22
                    Borg take SZ 57 from AI
              1 Borg-Drone moved from Orbit 22 to Planet 22
                    Borg take Planet 22 from AI
      
          Combat - Borg
      
          Non Combat Move - Borg
      
          Call Reinforcements - Borg
              Borg buy 1 Borg-Drone; Remaining resources: 0 Command; 0 Engineering; 0 PUs; 0 Dilithium; 0 Assimilation; 
      
          Place Reinforcements - Borg
              1 Borg-Drone placed in Planet Radan
      
          Turn Complete - Borg
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 22 captured by Borg: Borg captures territory Planet 22 Place
              Trigger Planet Radan captured by Borg: Borg captures territory Planet Radan Place
              Borg collect 0 PUs; end with 0 PUs
              Units generate 4 Command; Borg end with 4 Command
              Units generate 1 Engineering; Borg end with 1 Engineering
              Units generate 3 PUs; Borg end with 3 PUs
              Units generate 6 Dilithium; Borg end with 6 Dilithium
              Units generate 3 Assimilation; Borg end with 3 Assimilation
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 8
      
          Politics - Americans
              Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Gibraltar to 94 Sea Zone
              1 bomber moved from Gibraltar to 94 Sea Zone
              1 bomber moved from Gibraltar to 93 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
              3 fighters moved from Eastern United States to 91 Sea Zone
              10 infantry moved from Central United States to 101 Sea Zone
              10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              10 infantry moved from 91 Sea Zone to Spain
              1 submarine moved from 104 Sea Zone to 91 Sea Zone
              1 fighter moved from Tanganyika Territory to French West Africa
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Spain
                  Americans attack with 1 armour, 1 artillery and 12 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits
                      Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral_True: 6 infantry
              Battle in 94 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports
                  3 submarines owned by the Germans and 1 submarine owned by the Italians submerged
                      Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
                      Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
                  Italians win with 2 transports remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 bomber and 1 fighter
                  Casualties for Italians: 1 destroyer
                  Casualties for Germans: 1 destroyer
              Battle in 93 Sea Zone
                  Americans attack with 1 bomber
                  Italians defend with 1 destroyer, 1 submarine and 1 transport
                  1 submarine owned by the Italians submerged
                      Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 93 Sea Zone
                      1 transport owned by the Italians lost in 93 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 bomber moved from 93 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 destroyers and 3 transports placed in 101 Sea Zone
              8 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
              Americans collect 38 PUs; end with 38 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -7.00
      Italians regular : 0.00
      Neutral_True regular : -3.00
      

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 8
      
          Politics - Americans
              Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Gibraltar to 94 Sea Zone
              1 bomber moved from Gibraltar to 94 Sea Zone
              1 bomber moved from Gibraltar to 93 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
              3 fighters moved from Eastern United States to 91 Sea Zone
              10 infantry moved from Central United States to 101 Sea Zone
              10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              10 infantry moved from 91 Sea Zone to Spain
              1 submarine moved from 104 Sea Zone to 91 Sea Zone
              1 fighter moved from Tanganyika Territory to French West Africa
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Spain
                  Americans attack with 1 armour, 1 artillery and 12 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 2 : 0/14 hits, 3.00 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 12 infantry in Spain, round 3 : 4/14 hits, 3.00 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 armour, 1 artillery and 11 infantry in Spain, round 4 : 1/13 hits, 2.83 expected hits
                      Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 armour, 1 artillery and 10 infantry in Spain, round 5 : 1/12 hits, 2.67 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral_True: 6 infantry
              Battle in 94 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Germans defend with 1 destroyer and 3 submarines; Italians defend with 1 destroyer, 1 submarine and 2 transports
                  3 submarines owned by the Germans and 1 submarine owned by the Italians submerged
                      Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 2 destroyers and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
                      Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
                  Italians win with 2 transports remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 bomber and 1 fighter
                  Casualties for Italians: 1 destroyer
                  Casualties for Germans: 1 destroyer
              Battle in 93 Sea Zone
                  Americans attack with 1 bomber
                  Italians defend with 1 destroyer, 1 submarine and 1 transport
                  1 submarine owned by the Italians submerged
                      Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 93 Sea Zone
                      1 transport owned by the Italians lost in 93 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 93 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 destroyers placed in 101 Sea Zone
              3 transports placed in 101 Sea Zone
              8 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
              Americans collect 36 PUs (2 lost to blockades); end with 36 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -7.00
      Italians regular : 0.00
      Neutral_True regular : -3.00
      

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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 8
      
          Politics - Russians
              Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                  Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                  Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Russians
              1 infantry moved from Tambov to Rostov
                    Russians take Rostov from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              1 submarine moved from 91 Sea Zone to 104 Sea Zone
              1 destroyer moved from 91 Sea Zone to 109 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              5 transports moved from 91 Sea Zone to 101 Sea Zone
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 103 Sea Zone to 91 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              1 bomber moved from Eastern United States to 104 Sea Zone
              1 bomber moved from United Kingdom to 109 Sea Zone
      
          Combat - Americans
              Battle in Morocco
              Battle in 104 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Germans defend with 2 submarines
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 104 Sea Zone
                      Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 104 Sea Zone
                  Americans win, taking Morocco from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
              Battle in 109 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 104 Sea Zone to Gibraltar
              1 bomber moved from 109 Sea Zone to Gibraltar
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 101 Sea Zone to Gibraltar
      
          Place Units - Americans
              3 fighters placed in Eastern United States
              10 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 36 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Germans regular : -0.50
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 106 Sea Zone to 104 Sea Zone
              1 submarine moved from 106 Sea Zone to 103 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 106 Sea Zone to 91 Sea Zone
              1 battleship moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from Eastern United States to 91 Sea Zone
              1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from Tanganyika Territory to Kenya
      
          Combat - Americans
              Battle in Kenya
                  Americans attack with 2 fighters
                  Italians defend with 1 artillery and 1 infantry
                      Americans roll dice for 2 fighters in Kenya, round 2 : 0/2 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 fighters in Kenya, round 3 : 2/2 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                  Americans win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 fighter
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in 91 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 1 destroyer, 1 submarine and 5 transports
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Italians lost in 91 Sea Zone
                  Americans win with 1 battleship, 1 bomber, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in 103 Sea Zone
                  Americans attack with 1 submarine
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 103 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                  Italians defend with 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 4 infantry
                      Americans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/10 hits, 2.33 expected hits
                      Italians roll dice for 1 aaGun, 1 bomber, 3 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 3.50 expected hits
                      1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/8 hits, 2.00 expected hits
                      Italians roll dice for 3 fighters and 2 infantry in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
                      3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/5 hits, 1.50 expected hits
                      Italians roll dice for 3 fighters in Gibraltar, round 4 : 2/3 hits, 2.00 expected hits
                      2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Gibraltar, round 5 : 3/3 hits, 1.17 expected hits
                      Italians roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 34
                  Casualties for Americans: 7 infantry and 1 mech_infantry
                  Casualties for Italians: 1 aaGun, 1 bomber, 3 fighters and 4 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 91 Sea Zone to United Kingdom
              1 fighter moved from Kenya to Tanganyika Territory
      
          Place Units - Americans
              1 artillery, 1 bomber and 2 infantry placed in Eastern United States
              1 carrier placed in 101 Sea Zone
              1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 35 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.33
      Italians regular : -1.17
      

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 7 PUs; 
      
          Combat Move - Americans
              2 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
              2 infantry, 2 mech_infantrys and 2 transports moved from 123 Sea Zone to 125 Sea Zone
              2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
              1 destroyer moved from 88 Sea Zone to 103 Sea Zone
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 submarine moved from 101 Sea Zone to 106 Sea Zone
              1 submarine moved from 101 Sea Zone to 106 Sea Zone
              1 submarine moved from 101 Sea Zone to 103 Sea Zone
              1 bomber moved from United Kingdom to 99 Sea Zone
              2 fighters moved from French West Africa to Tanganyika Territory
              1 bomber moved from United Kingdom to 115 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Quebec to Eastern United States
      
          Combat - Americans
              Battle in 99 Sea Zone
                  Americans attack with 1 bomber
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 99 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
              Battle in 115 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Norway
              Battle in 106 Sea Zone
                  Americans attack with 1 destroyer and 2 submarines
                  Italians defend with 1 submarine
                      Americans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Italians lost in 106 Sea Zone
                  Americans win, taking Norway from Germans, taking 106 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in 103 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Italians defend with 1 submarine
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Italians lost in 103 Sea Zone
                  Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 99 Sea Zone to Cyprus
              1 bomber moved from 115 Sea Zone to Karelia
      
          Place Units - Americans
              2 infantry placed in Eastern United States
              1 bomber placed in Eastern United States
              1 destroyer and 4 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 45 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Italians regular : -0.67
      

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 carrier moved from 101 Sea Zone to 88 Sea Zone
              1 fighter moved from 101 Sea Zone to 88 Sea Zone
              1 fighter moved from 101 Sea Zone to 88 Sea Zone
              1 cruiser moved from 89 Sea Zone to 90 Sea Zone
              1 destroyer moved from 89 Sea Zone to 88 Sea Zone
              1 destroyer moved from 89 Sea Zone to 90 Sea Zone
              1 submarine moved from 101 Sea Zone to 103 Sea Zone
              1 destroyer moved from 101 Sea Zone to 103 Sea Zone
              1 bomber moved from Eastern United States to 103 Sea Zone
              1 bomber moved from Eastern United States to 90 Sea Zone
              2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
              2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 123 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
      
          Combat - Americans
              Battle in 90 Sea Zone
                  Americans attack with 1 bomber, 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine; Italians defend with 1 destroyer
                      Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 90 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 90 Sea Zone
                      Americans roll dice for 1 bomber and 1 cruiser in 90 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 90 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 cruiser and 1 destroyer
                  Casualties for Germans: 1 submarine
                  Casualties for Italians: 1 destroyer
              Battle in 88 Sea Zone
                  Americans attack with 1 carrier, 1 destroyer and 2 fighters
                  Germans defend with 1 battleship and 1 submarine
                      Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 88 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 carrier owned by the Americans lost in 88 Sea Zone
                      Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 88 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 88 Sea Zone
                  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 carrier
                  Casualties for Germans: 1 battleship and 1 submarine
              Battle in 103 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 submarine
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
                      Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 103 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 submarine
                  Casualties for Germans: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 103 Sea Zone to United Kingdom
              2 fighters moved from 88 Sea Zone to French West Africa
              2 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 106 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
              1 bomber moved from 90 Sea Zone to United Kingdom
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 battleship, 1 destroyer and 3 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 36 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Italians regular : 1.17
      Germans regular : -0.33
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Bryansk to Belarus
              1 armour moved from Russia to Belarus
              1 infantry moved from Bryansk to Belarus
              1 armour moved from Russia to Western Ukraine
              1 submarine moved from 110 Sea Zone to 91 Sea Zone
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 1 armour, 1 fighter and 1 infantry
                  Germans defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
              Battle in Western Ukraine
                  Russians attack with 1 armour
                  Germans defend with 1 artillery
                      Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians lost in Western Ukraine
                  Germans win with 1 artillery remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 armour
              Battle in 91 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 submarine
                  1 submarine owned by the Italians submerged
      
          Non Combat Move - Russians
              1 infantry moved from Caucasus to Rostov
              1 armour moved from Russia to Rostov
              1 infantry moved from Rostov to Bryansk
              1 fighter moved from Belarus to Volgograd
              1 infantry moved from Volgograd to Rostov
      
          Place Units - Russians
              3 infantry placed in Volgograd
              4 armour, 1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 36 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Ukraine: 1 artillery
              EDIT: Changing ownership of Western Ukraine from Germans to Russians
              EDIT: Adding units owned by Russians to Western Ukraine: 2 armour
              EDIT: Removing units owned by Russians from Bryansk: 1 armour
              EDIT: Changing PUs for Russians from 39 to 41
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans regular : 0.17
      Russians regular : -0.67
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
      
          Non Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
      
          Place Units - Americans
              1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 35 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 1
      
          Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
              1 infantry moved from French West Africa to French Central Africa
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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