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    Posts made by bentonjt

    • RE: Archaeologists

      TripleA Turn Summary: Federation round 8

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 8
      
          Combat Move - Federation
              1 Security-Force moved from Planet 14 to Orbit 14
              2 Scout-Ship-Cs moved from Orbit 21 to Orbit 26
                    Federation take SZ 65 from AI
                    Federation take SZ 75 from Cardassians
              2 Scout-Ship-Cs moved from Orbit 13 to Orbit 26
                    Federation take SZ 43 from AI
                    Federation take SZ 63 from AI
              1 Security-Force moved from Planet 12 to Orbit 12
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 12 to Orbit 19
                    Federation take SZ 41 from AI
              1 Security-Force moved from Orbit 19 to Planet 19
                    Federation take Planet 19 from Cardassians
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 14 to Orbit 20
                    Federation take SZ 44 from AI
              1 Security-Force moved from Orbit 20 to Planet 20
                    Federation take Planet 20 from Cardassians
              1 Light-Cruiser and 1 Security-Force moved from SZ 15 to SZ 35
              1 Scout-Ship-C moved from Federation Space to SZ 33
                    Federation take SZ 23 from AI
                    Federation take SZ 33 from AI
              1 Escort-Cruiser moved from Orbit Radan to SZ 47
              1 Light-Cruiser moved from Orbit Radan to SZ 46
      
          Combat - Federation
              Battle in Orbit 26
                  Federation attack with 4 Scout-Ship-Cs
                  Cardassians defend with 2 Light-Cruisers
                      Federation roll dice for 4 Scout-Ship-Cs in Orbit 26, round 2 : 2/4 hits, 1.20 expected hits
                  2 Light-Cruisers owned by the Cardassians lost in Orbit 26
                  Federation win with 4 Scout-Ship-Cs remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 2 Light-Cruisers
      
          Non Combat Move - Federation
              4 Scout-Ship-Cs moved from Federation Space to Orbit 13
      
          Acquire Technology - Federation
              Federation spend 20 on tech rolls
                  Federation roll 5,1 for Security-Force-Assault-Phasers and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 20 Commands, 2 Scout-Ship-Cs, 4 Security-Forces and 1 Transport-Vessel; Remaining resources: 2 Command; 54 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              2 Scout-Ship-Cs and 1 Transport-Vessel placed in Orbit 13
              4 Security-Forces placed in Planet 13
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 7 PUs
              Units generate 44 Engineering; Federation end with 98 Engineering
              Units generate 30 Command; Federation end with 52 Command
              Units generate 33 PUs; Federation end with 40 PUs
              Units generate 4 Dilithium; Federation end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Federation regular : 0.80
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 8

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 8
      
          Combat Move - Federation
              1 Security-Force moved from Planet 14 to Orbit 14
              2 Scout-Ship-Cs moved from Orbit 21 to Orbit 26
                    Federation take SZ 65 from AI
                    Federation take SZ 75 from Cardassians
              2 Scout-Ship-Cs moved from Orbit 13 to Orbit 26
                    Federation take SZ 43 from AI
                    Federation take SZ 63 from AI
              1 Security-Force moved from Planet 12 to Orbit 12
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 12 to Orbit 19
                    Federation take SZ 41 from AI
              1 Security-Force moved from Orbit 19 to Planet 19
                    Federation take Planet 19 from Cardassians
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 14 to Orbit 20
                    Federation take SZ 44 from AI
              1 Security-Force moved from Orbit 20 to Planet 20
                    Federation take Planet 20 from Cardassians
              1 Light-Cruiser and 1 Security-Force moved from SZ 15 to SZ 35
              1 Scout-Ship-C moved from Federation Space to SZ 33
                    Federation take SZ 23 from AI
                    Federation take SZ 33 from AI
              1 Escort-Cruiser moved from Orbit Radan to SZ 47
              1 Light-Cruiser moved from Orbit Radan to SZ 46
      
          Combat - Federation
              Battle in Orbit 26
                  Federation attack with 4 Scout-Ship-Cs
                  Cardassians defend with 2 Light-Cruisers
                      Federation roll dice for 4 Scout-Ship-Cs in Orbit 26, round 2 : 2/4 hits, 1.20 expected hits
                  2 Light-Cruisers owned by the Cardassians lost in Orbit 26
                  Federation win with 4 Scout-Ship-Cs remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 2 Light-Cruisers
      
          Non Combat Move - Federation
              4 Scout-Ship-Cs moved from Federation Space to Orbit 13
      
          Acquire Technology - Federation
              Federation spend 20 on tech rolls
                  Federation roll 5,1 for Security-Force-Assault-Phasers and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 20 Commands, 2 Scout-Ship-Cs, 4 Security-Forces and 1 Transport-Vessel; Remaining resources: 2 Command; 54 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              2 Scout-Ship-Cs and 1 Transport-Vessel placed in Orbit 13
              4 Security-Forces placed in Planet 13
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 7 PUs
              Units generate 44 Engineering; Federation end with 98 Engineering
              Units generate 30 Command; Federation end with 52 Command
              Units generate 33 PUs; Federation end with 40 PUs
              Units generate 4 Dilithium; Federation end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Federation regular : 0.80
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 7

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 7
      
          Combat Move - Dominion
              1 Light-Cruiser and 1 Security-Force moved from SZ 38 to SZ 47
              1 Security-Force moved from Planet 02 to Orbit 02
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 02 to Orbit 01
                    Dominion take SZ 1 from AI
              1 Security-Force moved from Orbit 01 to Planet 01
                    Dominion take Planet 01 from AI
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to SZ 27
                    Dominion take SZ 27 from AI
              1 Scout-Ship moved from SZ 47 to Orbit 27
                    Dominion take SZ 86 from AI
              1 Light-Cruiser and 1 Security-Force moved from SZ 47 to SZ 57
              1 Scout-Ship moved from SZ 28 to SZ 57
              1 Light-Cruiser moved from SZ 20 to SZ 38
              2 Escort-Cruisers moved from Dominion Space to SZ 20
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 20 on tech rolls
                  Dominion roll 6,6 for Cloaking-Device-For-New-Scout-Ships and gets 0 hits
      
          Call Reinforcements - Dominion
              Dominion buy 10 Commands and 1 D-Space-Station; Remaining resources: 26 Command; 14 Engineering; 9 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 D-Space-Station placed in Planet 11
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
              Trigger Planet 04 captured by Dominion: Dominion captures territory Planet 04 Place
              Trigger Planet 01 captured by Dominion: Dominion captures territory Planet 01 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 02 captured by Dominion: Dominion captures territory Planet 02 Place
              Trigger Planet 11 captured by Dominion: Dominion captures territory Planet 11 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 9 PUs
              Units generate 40 Engineering; Dominion end with 54 Engineering
              Units generate 23 Command; Dominion end with 59 Command
              Units generate 25 PUs; Dominion end with 34 PUs
              Units generate 3 Dilithium; Dominion end with 3 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 7

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 7
      
          Combat Move - Federation
              1 Escort-Cruiser, 1 Light-Cruiser and 2 Security-Forces moved from SZ 46 to Orbit Radan
                    Federation take SZ 56 from AI
              2 Security-Forces moved from Orbit Radan to Planet Radan
              1 Scout-Ship-C moved from SZ 26 to Orbit 21
              1 Scout-Ship-C moved from SZ 25 to Orbit 21
              1 Security-Force moved from Planet 06 to Orbit 06
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 06 to Orbit 12
                    Federation take SZ 22 from AI
              1 Security-Force moved from Orbit 12 to Planet 12
                    Federation take Planet 12 from AI
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 07 to Orbit 14
              1 Security-Force moved from Orbit 14 to Planet 14
              2 Scout-Ship-Cs moved from Federation Space to Orbit 13
      
          Combat - Federation
              Battle in Orbit 21
                  Federation attack with 2 Scout-Ship-Cs
                  Cardassians defend with 1 Light-Cruiser
                      Federation roll dice for 2 Scout-Ship-Cs in Orbit 21, round 2 : 1/2 hits, 0.60 expected hits
                  1 Light-Cruiser owned by the Cardassians lost in Orbit 21
                  Federation win with 2 Scout-Ship-Cs remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 1 Light-Cruiser
              Battle in Planet Radan
                  Federation attack with 2 Security-Forces
                  Cardassians defend with 1 Security-Force; Klingons defend with 1 Security-Force
                      Federation roll dice for 2 Security-Forces in Planet Radan, round 2 : 0/2 hits, 0.80 expected hits
                      Klingons roll dice for 2 Security-Forces in Planet Radan, round 2 : 2/2 hits, 0.90 expected hits
                  2 Security-Forces owned by the Federation lost in Planet Radan
                  Klingons win with 2 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Federation: 2 Security-Forces
      
          Non Combat Move - Federation
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Light-Cruiser and 1 Security-Force moved from Federation Space to SZ 15
      
          Acquire Technology - Federation
              Federation spend 30 on tech rolls
                  Federation roll 6,7,4 for Cloaking-Device-For-New-Escort-Cruisers and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 20 Commands, 5 Scout-Ship-Cs and 1 UFP-Space-Station; Remaining resources: 2 Command; 20 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 UFP-Space-Station placed in Planet 13
              5 Scout-Ship-Cs placed in Federation Space
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 34 Engineering; Federation end with 54 Engineering
              Units generate 25 Command; Federation end with 47 Command
              Units generate 27 PUs; Federation end with 27 PUs
              Units generate 4 Dilithium; Federation end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Klingons regular : 1.10
      Federation regular : -0.40
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 6

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 6
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 05 to Orbit 05
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 02
                    Dominion take SZ 6 from AI
              1 Security-Force moved from Orbit 02 to Planet 02
                    Dominion take Planet 02 from AI
              1 Security-Force moved from Planet 11 to Orbit 11
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 11 to Orbit 04
                    Dominion take SZ 18 from AI
              1 Security-Force moved from Orbit 04 to Planet 04
                    Dominion take Planet 04 from AI
              1 Light-Cruiser, 1 Scout-Ship and 1 Security-Force moved from SZ 29 to SZ 38
                    Dominion take SZ 38 from AI
              1 Scout-Ship moved from Dominion Space to SZ 28
                    Dominion take SZ 20 from AI
                    Dominion take SZ 28 from AI
              1 Light-Cruiser moved from Dominion Space to SZ 20
              1 Scout-Ship moved from SZ 38 to SZ 47
                    Dominion take SZ 47 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 20 on tech rolls
                  Dominion roll 1,9 for Cloaking-Device-For-New-Light-Cruisers and gets 0 hits
      
          Call Reinforcements - Dominion
              Dominion buy 5 Commands and 2 Escort-Cruisers; Remaining resources: 0 Command; 81 Engineering; 5 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              2 Escort-Cruisers placed in Dominion Space
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
              Trigger Planet 04 captured by Dominion: Dominion captures territory Planet 04 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 02 captured by Dominion: Dominion captures territory Planet 02 Place
              Trigger Planet 11 captured by Dominion: Dominion captures territory Planet 11 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 5 PUs
              Units generate 33 Engineering; Dominion end with 114 Engineering
              Units generate 21 Command; Dominion end with 26 Command
              Units generate 24 PUs; Dominion end with 29 PUs
              Units generate 2 Dilithium; Dominion end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 6

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 6
      
          Combat Move - Federation
              1 Escort-Cruiser and 1 Security-Force moved from SZ 14 to Orbit 06
              1 Security-Force moved from Orbit 06 to Planet 06
                    Federation take Planet 06 from AI
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Scout-Ship-C moved from Federation Space to SZ 25
                    Federation take SZ 25 from AI
              1 Scout-Ship-C moved from Federation Space to SZ 26
                    Federation take SZ 15 from AI
                    Federation take SZ 26 from AI
              1 Security-Force moved from Planet 10 to Orbit 10
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 10 to SZ 35
                    Federation take SZ 35 from AI
              1 Escort-Cruiser and 1 Security-Force moved from SZ 35 to SZ 46
              1 Security-Force moved from Planet 18 to Orbit 18
              1 Light-Cruiser and 1 Security-Force moved from Orbit 18 to SZ 46
              1 Escort-Cruiser and 1 Security-Force moved from Federation Space to Orbit 07
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 20 on tech rolls
                  Federation roll 3,10 for Scout-Ship-Warp-Upgrade and gets 1 hit
              Federation discover Scout-Ship-Warp-Upgrade
      
          Implement Technology - Federation
              Federation activating Scout-Ship-Warp-Upgrade
      
          Call Reinforcements - Federation
              Federation buy 15 Commands, 1 Light-Cruiser, 2 Scout-Ship-Cs and 1 Security-Force; Remaining resources: 1 Command; 85 Engineering; 4 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Security-Force placed in Federation Outpost
              1 Light-Cruiser and 2 Scout-Ship-Cs placed in Federation Space
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 4 PUs
              Units generate 35 Engineering; Federation end with 120 Engineering
              Units generate 26 Command; Federation end with 42 Command
              Units generate 26 PUs; Federation end with 30 PUs
              Units generate 4 Dilithium; Federation end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 5

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 5
      
          Combat Move - Dominion
              1 Security-Force moved from Dominion Outpost to Dominion Space
              1 Security-Force moved from Planet 05 to Orbit 05
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 11
                    Dominion take SZ 19 from AI
              1 Security-Force moved from Orbit 11 to Planet 11
                    Dominion take Planet 11 from AI
              1 Escort-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05
              1 Security-Force moved from Orbit 05 to Planet 05
              1 Scout-Ship moved from Dominion Space to SZ 29
                    Dominion take SZ 29 from AI
              1 Light-Cruiser and 1 Security-Force moved from SZ 31 to SZ 29
                    Dominion take SZ 30 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 10 on tech rolls
                  Dominion rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Dominion
              Dominion buy 5 Commands, 1 Light-Cruiser and 1 Scout-Ship; Remaining resources: 0 Command; 56 Engineering; 8 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 Light-Cruiser and 1 Scout-Ship placed in Dominion Space
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 11 captured by Dominion: Dominion captures territory Planet 11 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 8 PUs
              Units generate 25 Engineering; Dominion end with 81 Engineering
              Units generate 17 Command; Dominion end with 22 Command
              Units generate 17 PUs; Dominion end with 25 PUs
              Units generate 1 Dilithium; Dominion end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Dominion rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 5

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 5
      
          Combat Move - Federation
              1 Security-Force moved from Planet 21 to Orbit 21
              1 Security-Force moved from Planet 03 to Orbit 03
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 03 to Orbit 10
                    Federation take SZ 16 from AI
              1 Security-Force moved from Orbit 10 to Planet 10
                    Federation take Planet 10 from AI
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Escort-Cruiser and 1 Security-Force moved from Federation Space to SZ 14
                    Federation take SZ 8 from AI
                    Federation take SZ 14 from AI
              1 Light-Cruiser and 1 Security-Force moved from Orbit 21 to Orbit 18
                    Federation take SZ 46 from AI
              1 Security-Force moved from Orbit 18 to Planet 18
                    Federation take Planet 18 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 30 on tech rolls
                  Federation roll 6,7,10 for Cloaking-Device-For-New-Scout-Ships and gets 1 hit
              Federation discover Cloaking-Device-For-New-Scout-Ships
      
          Implement Technology - Federation
              Federation activating Cloaking-Device-For-New-Scout-Ships
      
          Call Reinforcements - Federation
              Trigger Federation Scout-Ships are now purchased with cloaking device: buyScout-Ship-C added to production_Federation
              Trigger Federation Scout-Ships are now purchased with cloaking device: buyScout-Ship removed from production_Federation
              Federation buy 10 Commands, 1 Escort-Cruiser, 2 Scout-Ship-Cs and 1 Security-Force; Remaining resources: 0 Command; 56 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Escort-Cruiser and 2 Scout-Ship-Cs placed in Federation Space
              1 Security-Force placed in Federation Outpost
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 29 Engineering; Federation end with 85 Engineering
              Units generate 24 Command; Federation end with 34 Command
              Units generate 24 PUs; Federation end with 24 PUs
              Units generate 3 Dilithium; Federation end with 3 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 4

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 4
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 17 to Orbit 17
              1 Security-Force moved from Dominion Outpost to Dominion Space
              1 Escort-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05
                    Dominion take SZ 12 from AI
              1 Security-Force moved from Orbit 05 to Planet 05
                    Dominion take Planet 05 from AI
              1 Light-Cruiser and 1 Security-Force moved from Orbit 17 to SZ 31
                    Dominion take SZ 31 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 10 on tech rolls
                  Dominion rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Dominion
              Dominion buy 5 Commands, 1 Escort-Cruiser, 1 Scout-Ship and 1 Security-Force; Remaining resources: 0 Command; 36 Engineering; 3 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 Security-Force placed in Dominion Outpost
              1 Escort-Cruiser and 1 Scout-Ship placed in Dominion Space
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 3 PUs
              Units generate 20 Engineering; Dominion end with 56 Engineering
              Units generate 15 Command; Dominion end with 20 Command
              Units generate 15 PUs; Dominion end with 18 PUs
              Units generate 1 Dilithium; Dominion end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Dominion rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 4

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 4
      
          Combat Move - Federation
              1 Security-Force moved from Planet 14 to Orbit 14
              1 Light-Cruiser and 1 Security-Force moved from Orbit 14 to Orbit 21
                    Federation take SZ 45 from AI
              1 Security-Force moved from Orbit 21 to Planet 21
                    Federation take Planet 21 from AI
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Escort-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
              1 Security-Force moved from Orbit 03 to Planet 03
                    Federation take Planet 03 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 10 on tech rolls
                  Federation rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Federation
              Federation buy 10 Commands, 1 Escort-Cruiser and 1 Security-Force; Remaining resources: 6 Command; 33 Engineering; 8 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Security-Force placed in Federation Outpost
              1 Escort-Cruiser placed in Federation Space
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 8 PUs
              Units generate 23 Engineering; Federation end with 56 Engineering
              Units generate 16 Command; Federation end with 32 Command
              Units generate 22 PUs; Federation end with 30 PUs
              Units generate 2 Dilithium; Federation end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Federation rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 09 to Orbit 09
              1 Light-Cruiser and 1 Security-Force moved from Orbit 09 to Orbit 17
                    Dominion take SZ 32 from AI
              1 Security-Force moved from Orbit 17 to Planet 17
                    Dominion take Planet 17 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 20 on tech rolls
                  Dominion roll 3,5 for Cloaking-Device-For-New-Scout-Ships and gets 0 hits
      
          Call Reinforcements - Dominion
              Dominion buy 5 Commands and 1 Escort-Cruiser; Remaining resources: 6 Command; 21 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 Escort-Cruiser placed in Dominion Space
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 0 PUs
              Units generate 15 Engineering; Dominion end with 36 Engineering
              Units generate 13 Command; Dominion end with 24 Command
              Units generate 13 PUs; Dominion end with 13 PUs
              Units generate 1 Dilithium; Dominion end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 08 to Orbit 08
              1 Light-Cruiser and 1 Security-Force moved from Orbit 08 to Orbit 09
                    Dominion take SZ 21 from AI
              1 Security-Force moved from Orbit 09 to Planet 09
                    Dominion take Planet 09 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Call Reinforcements - Dominion
              Dominion buy 5 Commands and 1 Security-Force; Remaining resources: 3 Command; 9 Engineering; 8 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 Security-Force placed in Dominion Outpost
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 8 PUs
              Units generate 12 Engineering; Dominion end with 21 Engineering
              Units generate 9 Command; Dominion end with 17 Command
              Units generate 12 PUs; Dominion end with 20 PUs
              Units generate 1 Dilithium; Dominion end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Federation
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Light-Cruiser and 1 Security-Force moved from Orbit 07 to Orbit 13
                    Federation take SZ 24 from AI
              1 Security-Force moved from Orbit 13 to Planet 13
                    Federation take Planet 13 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Call Reinforcements - Federation
              Federation buy 5 Commands and 1 Security-Force; Remaining resources: 1 Command; 9 Engineering; 10 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Security-Force placed in Federation Outpost
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Federation collect 0 PUs; end with 10 PUs
              Units generate 10 Engineering; Federation end with 19 Engineering
              Units generate 10 Command; Federation end with 16 Command
              Units generate 13 PUs; Federation end with 23 PUs
              Units generate 1 Dilithium; Federation end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Dominion
              1 Security-Force moved from Dominion Outpost to Dominion Space
              1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 08
                    Dominion take SZ 13 from AI
              1 Security-Force moved from Orbit 08 to Planet 08
                    Dominion take Planet 08 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Dominion collect 0 PUs; end with 0 PUs
              Units generate 9 Engineering; Dominion end with 9 Engineering
              Units generate 8 Command; Dominion end with 8 Command
              Units generate 8 PUs; Dominion end with 8 PUs
              Units generate 1 Dilithium; Dominion end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Federation
              Turning on Edit Mode
              EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
              EDIT: Editing Political Relationship for Dominion and Cardassians from Friendly to Hostile
              EDIT: Editing Political Relationship for Federation and Dominion from Hostile to Friendly
              EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
              EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
              EDIT: Editing Political Relationship for Romulans and Vulcans from Hostile to Friendly
              EDIT: Editing Political Relationship for Klingons and Cardassians from Hostile to Friendly
              EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
              EDIT: Editing Political Relationship for Klingons and Vulcans from Friendly to Hostile
              EDIT: Turning off Edit Mode
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 07
                    Federation take SZ 9 from AI
              1 Security-Force moved from Orbit 07 to Planet 07
                    Federation take Planet 07 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Turn Complete - Federation
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 9 Engineering; Federation end with 9 Engineering
              Units generate 6 Command; Federation end with 6 Command
              Units generate 10 PUs; Federation end with 10 PUs
              Units generate 1 Dilithium; Federation end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Nationalist round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Combat Move - Nationalist
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              3 infantry moved from Tali to Momein
              1 conscript, 3 elites and 3 heavy_artillerys moved from Kunming to Kutsing
              3 infantry moved from Szecheng to Tuyun
              3 armour, 1 elite, 2 heavy_artillerys, 4 infantry and 2 light_artillerys moved from Juning to Fancheng
              1 fighter moved from Hwanggang to SZ 10 South China Sea
              1 fighter moved from Hwanggang to SZ 10 South China Sea
              5 armour, 2 cavalrys, 12 elites, 4 heavy_artillerys, 7 infantry and 3 light_artillerys moved from Hwanggang to Wuhan
              2 conscripts moved from Sian to Yenan
      
          Purchase Units - Nationalist
              Nationalist repair damage of 6x factory, 5x factory, 8x factory; Remaining resources: 139 PUs; 0 techTokens; 
              Nationalist buy 14 conscripts, 4 elites, 4 heavy_artillerys and 25 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Nationalist
              Battle in SZ 10 South China Sea
                  Nationalist attack with 2 fighters
                  Japanese defend with 1 cruiser, 1 submarine and 5 transports
                  1 submarine owned by the Japanese submerged
                      Nationalist roll dice for 2 fighters in SZ 10 South China Sea, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 cruiser and 5 transports in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
                      2 transports owned by the Japanese lost in SZ 10 South China Sea
                      Nationalist roll dice for 2 fighters in SZ 10 South China Sea, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 cruiser and 3 transports in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the Japanese and 1 fighter owned by the Nationalist lost in SZ 10 South China Sea
                      Nationalist roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 cruiser and 2 transports in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
                      Nationalist roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 cruiser and 2 transports in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Nationalist lost in SZ 10 South China Sea
                  Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                  Casualties for Japanese: 3 transports
                  Casualties for Nationalist: 2 fighters
      
          Non Combat Move - Nationalist
              5 elites and 1 train moved from Chungking to Wuhan
              1 elite and 1 train moved from Chungking to Wuhan
      
          Place Units - Nationalist
              1 conscript placed in Juning
              1 conscript placed in Hwanggang
              1 conscript placed in Kan
              1 conscript placed in Nanyang
              1 conscript placed in Shiuchow
              1 conscript placed in Kweilin
              1 conscript placed in Szecheng
              2 elites, 1 heavy_artillery and 1 light_artillery placed in Wuhan
              2 elites and 2 light_artillerys placed in Kweiyang
              2 heavy_artillerys placed in Wuhan
              1 heavy_artillery and 1 light_artillery placed in Chungking
              2 infantry placed in Nanyang
              3 infantry placed in Fancheng
              3 infantry placed in Hwangshi
              3 infantry placed in Pinghsiang
              3 conscripts placed in Tali
              3 conscripts placed in Chenchow
              3 infantry placed in Chien-ning
              3 infantry placed in Nanchang
              3 infantry placed in Siangtan
              1 infantry placed in Hsingi
              1 conscript and 2 infantry placed in Chih-Chiang
              2 infantry placed in Tungting
              Nationalist undo move 15.
              1 infantry placed in Tungting
              2 infantry placed in Pinghsiang
      
          Turn Complete - Nationalist
              Nationalist collect 93 PUs; end with 93 PUs
              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 113 PUs
              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 123 PUs
              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 133 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.00
      Nationalist regular : 0.00
      

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Nationalist round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Combat Move - Nationalist
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              1 conscript moved from Juning to Kaifeng
              1 fighter moved from Kaifeng to Huangshan
              1 fighter moved from Kaifeng to Huangshan
              1 infantry moved from Anking to Huangshan
              1 infantry moved from Anking to Huangshan
              1 infantry moved from Anking to Huangshan
              1 conscript moved from Poyang to Huangshan
              1 conscript moved from Poyang to Huangshan
              1 conscript moved from Poyang to Huangshan
              1 conscript moved from Poyang to Huangshan
              1 infantry moved from Poyang to Huangshan
              1 conscript moved from Nanchang to Poyang
              1 fighter moved from Anking to SZ 7 East China Sea
              3 armour, 1 elite, 2 heavy_artillerys, 2 infantry and 2 light_artillerys moved from Kaifeng to Juning
              13 elites moved from Anking to Huangshan
              1 armour, 2 cavalrys, 6 elites, 1 heavy_artillery and 2 light_artillerys moved from Anking to Hwanggang
              3 conscripts and 1 infantry moved from Kweilin to Lungchow
              3 conscripts, 1 heavy_artillery and 1 light_artillery moved from Puel to Momein
              3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys moved from Ichow to Lungkow
      
          Purchase Units - Nationalist
              Nationalist repair damage of 10x factory, 10x factory; Remaining resources: 186 PUs; 0 techTokens; 
              Nationalist buy 5 armour, 11 conscripts, 14 elites, 5 heavy_artillerys, 11 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Nationalist
              Battle in Lungkow
                  Nationalist attack with 3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys
                  Japanese defend with 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour, 4 light_artillerys and 1 ruralproduction
                      Nationalist roll dice for 3 armour, 1 conscript, 6 elites, 1 heavy_artillery, 5 infantry and 2 light_artillerys in Lungkow, round 2 : 7/18 hits, 6.17 expected hits
                      Japanese roll dice for 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour and 4 light_artillerys in Lungkow, round 2 : 6/13 hits, 4.50 expected hits
                      2 elites owned by the Japanese, 1 conscript owned by the Nationalist, 5 infantry owned by the Nationalist, 4 light_artillerys owned by the Japanese and 1 light_armour owned by the Japanese lost in Lungkow
                      Nationalist roll dice for 3 armour, 6 elites, 1 heavy_artillery and 2 light_artillerys in Lungkow, round 3 : 6/12 hits, 5.17 expected hits
                      Japanese roll dice for 2 armour and 4 heavy_artillerys in Lungkow, round 3 : 1/6 hits, 2.33 expected hits
                      4 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Lungkow
                  Nationalist win, taking Lungkow from Japanese with 3 armour, 5 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 43
                  Casualties for Nationalist: 1 conscript, 1 elite and 5 infantry
                  Casualties for Japanese: 2 armour, 2 elites, 4 heavy_artillerys, 1 light_armour and 4 light_artillerys
              Battle in Lungchow
                  Nationalist attack with 3 conscripts and 1 infantry
                  Japanese defend with 2 mobile_infantrys and 1 ruralproduction
                      Nationalist roll dice for 3 conscripts and 1 infantry in Lungchow, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 mobile_infantrys in Lungchow, round 2 : 0/2 hits, 0.67 expected hits
                      Nationalist roll dice for 3 conscripts and 1 infantry in Lungchow, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 mobile_infantrys in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
                      1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Lungchow
                      Nationalist roll dice for 2 conscripts and 1 infantry in Lungchow, round 4 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 mobile_infantry in Lungchow, round 4 : 1/1 hits, 0.33 expected hits
                      1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Lungchow
                  Nationalist win, taking Lungchow from Japanese with 1 conscript and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Nationalist: 2 conscripts
                  Casualties for Japanese: 2 mobile_infantrys
              Battle in Momein
                  Nationalist attack with 3 conscripts, 1 heavy_artillery and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Nationalist roll dice for 3 conscripts, 1 heavy_artillery and 1 light_artillery in Momein, round 2 : 1/5 hits, 1.33 expected hits
                      Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein
                      Nationalist roll dice for 2 conscripts, 1 heavy_artillery and 1 light_artillery in Momein, round 3 : 1/4 hits, 1.17 expected hits
                      Neutral roll dice for 2 infantry in Momein, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Momein
                      Nationalist roll dice for 1 heavy_artillery and 1 light_artillery in Momein, round 4 : 1/2 hits, 0.83 expected hits
                      Neutral roll dice for 1 infantry in Momein, round 4 : 1/1 hits, 0.33 expected hits
                      1 light_artillery owned by the Nationalist and 1 infantry owned by the Neutral lost in Momein
                  Nationalist loses 0 PUs for violating Momeins neutrality.
                  Nationalist win, taking Momein from Neutral with 1 heavy_artillery remaining. Battle score for attacker is -2
                  Casualties for Nationalist: 3 conscripts and 1 light_artillery
                  Casualties for Neutral: 3 infantry
              Battle in SZ 7 East China Sea
                  Nationalist attack with 1 fighter
                  Japanese defend with 1 submarine and 3 transports
                  1 submarine owned by the Japanese submerged
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 0/1 hits, 0.50 expected hits
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 0/1 hits, 0.50 expected hits
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 0/1 hits, 0.50 expected hits
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                      Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the Japanese lost in SZ 7 East China Sea
                  Nationalist win with 1 fighter remaining. Battle score for attacker is 24
                  Casualties for Japanese: 3 transports
              Battle in Huangshan
                  Nationalist attack with 4 conscripts, 13 elites, 2 fighters and 4 infantry
                  Japanese defend with 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
                      Nationalist roll dice for 4 conscripts, 13 elites, 2 fighters and 4 infantry in Huangshan, round 2 : 6/23 hits, 6.67 expected hits
                      Japanese roll dice for 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys and 3 mobile_infantrys in Huangshan, round 2 : 8/15 hits, 5.17 expected hits
                      1 elite owned by the Japanese, 4 conscripts owned by the Nationalist, 4 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Huangshan
                      Nationalist roll dice for 13 elites and 2 fighters in Huangshan, round 3 : 5/15 hits, 5.33 expected hits
                      Japanese roll dice for 2 armour, 2 heavy_artillerys and 5 light_artillerys in Huangshan, round 3 : 2/9 hits, 3.33 expected hits
                      2 elites owned by the Nationalist and 5 light_artillerys owned by the Japanese lost in Huangshan
                      Nationalist roll dice for 11 elites and 2 fighters in Huangshan, round 4 : 5/13 hits, 4.67 expected hits
                      Japanese roll dice for 2 armour and 2 heavy_artillerys in Huangshan, round 4 : 2/4 hits, 1.67 expected hits
                      2 heavy_artillerys owned by the Japanese, 2 armour owned by the Japanese and 2 elites owned by the Nationalist lost in Huangshan
                  Nationalist win, taking Huangshan from Japanese with 9 elites and 2 fighters remaining. Battle score for attacker is 36
                  Casualties for Nationalist: 4 conscripts, 4 elites and 4 infantry
                  Casualties for Japanese: 2 armour, 1 elite, 2 heavy_artillerys, 1 light_armour, 6 light_artillerys and 3 mobile_infantrys
      
          Non Combat Move - Nationalist
              4 armour, 4 elites, 3 heavy_artillerys, 1 infantry and 1 light_artillery moved from Wuhan to Hwanggang
              2 fighters moved from Huangshan to Hwanggang
              1 conscript and 2 trains moved from Kweiyang to Kunming
              2 conscripts and 1 train moved from Chungking to Sian
              1 train moved from Sian to Chungking
              6 trains moved from Wuhan to Chungking
              1 train moved from Canton to Kweiyang
              1 train moved from Canton to Kweiyang
              1 train moved from Nanchang to Wuhan
              1 train moved from Nanchang to Wuhan
              1 train moved from Nanchang to Kweiyang
              1 train moved from Nanchang to Kweiyang
              4 conscripts, 1 elite, 1 heavy_artillery, 5 infantry, 1 light_artillery and 3 trains moved from Changsha to Nanchang
              1 fighter moved from SZ 7 East China Sea to Amoy
              1 conscript moved from Swatow to Amoy
              1 infantry moved from Yen-ping to Amoy
              1 infantry moved from Kan to Amoy
      
          Place Units - Nationalist
              1 conscript placed in Puel
              1 conscript placed in Mengtsi
              1 conscript placed in Poseh
              1 conscript placed in Woochow
              1 conscript placed in Te-king
              1 conscript placed in Ichow
              1 conscript placed in Luoyang
              1 conscript placed in Luan
              1 conscript placed in Anking
              1 conscript placed in Swatow
              1 conscript placed in Yen-ping
              3 infantry placed in Amoy
              3 infantry placed in Hwanggang
              3 infantry placed in Nanyang
              2 infantry placed in Juning
              6 elites placed in Wuhan
              Nationalist undo move 16.
              3 elites and 3 heavy_artillerys placed in Kunming
              Nationalist undo move 14.
              3 infantry placed in Tali
              Nationalist undo move 12.
              3 infantry placed in Hsingi
              Nationalist undo move 12.
              3 infantry placed in Szecheng
              5 armour and 1 heavy_artillery placed in Wuhan
              3 elites and 1 heavy_artillery placed in Nanchang
              8 elites placed in Chungking
      
          Turn Complete - Nationalist
              Nationalist collect 117 PUs; end with 117 PUs
              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 167 PUs
              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 177 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.33
      Nationalist regular : -0.17
      Neutral regular : 2.00
      

      Savegame

      posted in Play Boardgames
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: Nationalist round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Combat Move - Nationalist
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              2 elites, 2 infantry and 1 light_artillery moved from Anyang to Tsingtai
              1 light_artillery moved from Tsinan to Kaifeng
              3 armour, 1 elite and 2 heavy_artillerys moved from Lungkow to Kaifeng
              4 elites and 2 infantry moved from Lungkow to Ichow
              3 armour, 2 elites and 1 heavy_artillery moved from Weihsien to Ichow
              1 light_artillery moved from Hsuchow to Kaifeng
              1 infantry moved from Weihsien to Lungkow
              1 elite moved from Weihsien to Jih-Chao
              1 elite moved from Weihsien to Weihaiwei
              2 light_artillerys moved from Tsingtao to Ichow
              7 elites and 1 infantry moved from Tsingtao to Weihsien
              1 conscript moved from Kaifeng to Anyang
              1 conscript and 2 infantry moved from Hsuchow to Ichow
              5 elites and 2 light_artillerys moved from Hangchow to Ningpo
              1 conscript moved from Ningpo to Hangchow
              1 infantry moved from Foochow to Yen-ping
              1 infantry moved from Amoy to Kan
              1 conscript moved from Canton to Swatow
              1 armour, 2 cavalrys, 15 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 2 light_artillerys moved from Nanking to Anking
              1 fighter moved from Wuhan to Kaifeng
              1 conscript moved from Luan to Nanking
              1 conscript moved from Fancheng to Juning
              1 fighter moved from Chungking to Kaifeng
              3 conscripts moved from Tali to Puel
              2 conscripts moved from Mengtsi to Puel
              1 heavy_artillery moved from Kunming to Puel
              1 light_artillery moved from Kunming to Puel
      
          Purchase Units - Nationalist
              Nationalist repair damage of 8x factory; Remaining resources: 14 PUs; 0 techTokens; 
              Nationalist buy 3 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Nationalist
              Battle in Puel
                  Nationalist attack with 5 conscripts, 1 heavy_artillery and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 2 : 1/7 hits, 1.67 expected hits
                      Neutral roll dice for 3 infantry in Puel, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral lost in Puel
                      Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 3 : 1/7 hits, 1.67 expected hits
                      Neutral roll dice for 2 infantry in Puel, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                      Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 4 : 0/6 hits, 1.50 expected hits
                      Neutral roll dice for 1 infantry in Puel, round 4 : 0/1 hits, 0.33 expected hits
                      Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 5 : 1/6 hits, 1.50 expected hits
                      Neutral roll dice for 1 infantry in Puel, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                  Nationalist loses 0 PUs for violating Puels neutrality.
                  Nationalist win, taking Puel from Neutral with 3 conscripts, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5
                  Casualties for Neutral: 3 infantry
                  Casualties for Nationalist: 2 conscripts
              Battle in Tsingtai
                  Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
                  Japanese defend with 2 elites and 1 ruralproduction
                      Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits
                      Japanese roll dice for 2 elites in Tsingtai, round 2 : 0/2 hits, 0.67 expected hits
                      2 elites owned by the Japanese lost in Tsingtai
                  Nationalist win, taking Tsingtai from Japanese with 2 elites, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 elites
      
          Non Combat Move - Nationalist
              4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan
              1 conscript moved from Kining to Tsinan
              1 infantry moved from Kaifeng to Kining
              4 armour, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan
              2 conscripts, 1 infantry and 1 train moved from Kweiyang to Nanchang
              1 conscript and 1 infantry moved from Nanchang to Poyang
              1 elite, 1 infantry and 1 train moved from Chungking to Changsha
              1 conscript, 1 infantry, 1 light_artillery and 2 trains moved from Changsha to Nanchang
              2 elites and 6 infantry moved from Wuhan to Hwanggang
              3 conscripts, 1 heavy_artillery, 4 infantry, 1 light_artillery and 2 trains moved from Kunming to Changsha
              1 train moved from Nanchang to Kweiyang
              2 conscripts and 1 infantry moved from Nanning to Kweilin
              1 conscript moved from Hsingi to Kweiyang
              1 conscript moved from Cheng-tu to Chungking
              1 conscript moved from Pa-chung to Chungking
              1 conscript moved from Chih-Chiang to Changsha
              1 elite moved from Weihsien to Tsingtao
      
          Place Units - Nationalist
              3 conscripts placed in Poyang
              1 heavy_artillery placed in Nanchang
              1 infantry placed in Kaifeng
      
          Turn Complete - Nationalist
              Nationalist collect 146 PUs; end with 146 PUs
              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 166 PUs
              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 186 PUs
              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 206 PUs
              Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 226 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      Nationalist regular : -2.83
      Neutral regular : -0.33
      

      Savegame

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      bentonjt
    • RE: Archaeologists

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 10:56:45 PM
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      bentonjt
    • RE: Archaeologists

      TripleA Turn Summary: British round 10

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 2 artilleries and 17 infantry moved from India to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 1 armour, 2 artilleries and 17 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 1 armour, 2 artilleries and 17 infantry in Burma, round 2 : 3/20 hits, 4.33 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              2 aaGuns moved from India to Burma
      
          Place Units - British
              1 fighter placed in India
              1 transport placed in 39 Sea Zone
      
          Turn Complete - British
              British collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      British regular : -1.33
      

      Savegame

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      bentonjt
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