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    Posts made by bennyboyg

    • RE: Our Dream Axis and Allies Games…

      @WILD:

      I think I would like a game that tracked some of the logistics/supplies. You can’t build mech inf/aircraft, unless you have rubber. Can’t move your navy/tanks unless you have fuel etc…  Certain tt would offer such supplies, that each power would fight for, and you have to transport them to your factories (would require a supply ship).

      I would also like more terrain like mountains/swamps slowing/stopping movement, and weather/seasons to have an impact to slow or stop movement. Allow for a Russian winter, or random hurricanes at sea etc…

      I think is is beyond the scope of A&A, and would make it much more unnecessarily complicated. If you want something like that you should try the computer game Hearts of Iron III, which is probably one of the most in depth WWII strategy games out there. You can literally play as any nation that existed at that time period and the start date can go all the way back to about 1936 if I’m not mistaken. Lots of micromanagement.

      @Panzer4life:

      Well, if there is one thing i like to see, is a possible US atom bomb. Basically, if Japan has lost control of all the pacific island, and the us has an airbase on Iwo Jima and Okinawa, it can build an atomic bomb for 45 IPC. The roll a dice to see whether the bomb hits anything (a 4 or lower) and if it does, roll ten dice and destroy a unit for every dice that is a 3 or lower. If the bomber is shot down, the bomb doesn’t activate and is assumed the bomb has been destroyed on impact.

      I really don’t think an A bomb is necessary, in games I play if Japan is reduced to having control only of the island, it’s obvious that the allies will win and continuing further is simply unnecessary, as even without an a-bomb piece the US will eventually overpower the Japanese infantry stacks eventually. Game is all but over by then, and you can assume or pretend if you want that the US wins by dropping the bomb.

      posted in House Rules
      bennyboygB
      bennyboyg
    • RE: Ethiopia

      In some ways I feel the Canadians on this board have awful grammar hahaha

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: Our Dream Axis and Allies Games…

      Axis & Allies: Mediterranean with Vichy French, Italians, and German Afrika Corps vs. British, Free French, Minor Allies (Greece, Yugoslavia etc.) and mid to late game American reinforcement troops depending on what time period the game starts in. Would be epic as fuck.

      posted in House Rules
      bennyboygB
      bennyboyg
    • RE: Yet another reason the India crush will be defunct in global

      @purplebaron:

      @oztea:

      The ol’ bait and switch.

      Too bad infantry are twice as good on defense as they are on attack. Abandoning india would result in Japan just taking India, then use its massive airforce to suicide attack the West India territory, strictly to neuter the UK counter attack.

      Holding India (-3 UK, +8 Japan) is so important that the sacrifice of the Japanese Airforce would be justified.

      Ahhh, I had not considered that.  I think you’ll still be OK for one turn, as the first turn that they capture Burma, their planes will be out of position to capture West India.

      Yeah, the only way they’d be able to get planes into West India the turn after they took burma would be with carriers, which would probably amount to a max of 4 planes at the most which way to little to do enough damage.

      posted in Axis & Allies Pacific 1940
      bennyboygB
      bennyboyg
    • RE: Global Gaming Table

      Looks fantastic. What’s the symbol between Germany and China though?

      posted in Customizations
      bennyboygB
      bennyboyg
    • RE: Mongolia

      Per Larry the Soviets are starting with a total of 18 infantry in the pacific map, which is nothing to scoff at. It’ll be a big deterrent for attack and will force Japan to leave troops behind in Manchuria to defend. If you don’t think Pacific is well balanced now I’m sure it will be in global.

      posted in Axis & Allies Pacific 1940
      bennyboygB
      bennyboyg
    • RE: Plans for global?

      Any of the above

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @Upside-down_Turtle:

      Back on the colors idea:

      Canada: Tan (b/c UK is light tan and ANZAC is dark tan)

      India: Maroon

      *Philippines: Dark green (I think it would be cool to have a Filipino Scout unit)

      For the neutrals, I think there might be too many to have a color for each, but…

      I’m pretty sure Russia’s already maroon. Or at least I’d call it maroon. Also why would you want a Filipino unit? Philippines is one territory and a whole designated unit would see little if any use

      posted in Other Axis & Allies Variants
      bennyboygB
      bennyboyg
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      Very nice Variable, you should keep it up.

      posted in Customizations
      bennyboygB
      bennyboyg
    • RE: Flight Across Sahara

      Maybe the Saharas, but I highly doubt planes would ever be able to fly over the himalayas

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: Vichy France

      Two battle ships?

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      Yeah, so. Is my firstborn child sufficient payment for a full set?

      posted in Customizations
      bennyboygB
      bennyboyg
    • RE: Russia

      Well then it should be used correctly then!

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: What victory cities do you focus on?

      How I see it is that there’s little that you can gain more by wiping australia from the map in one turn than you can from adding a few infantry to the mainland. You get 10 IPCs, a factory, and have no threats to taking the DEI

      posted in Axis & Allies Pacific 1940
      bennyboygB
      bennyboyg
    • RE: Russia

      We should make a thread that only includes history discussions so we don’t have them going on everywhere

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: What victory cities do you focus on?

      I usually take the ANZAC capital J2 with the 3 transports, and make a MIC in FIC which usually works out

      posted in Axis & Allies Pacific 1940
      bennyboygB
      bennyboyg
    • RE: Tibetan Plateau?

      Uhhh… the game has already come out… you should do more research. There are too many things wrong with your post for me to go over them all.

      posted in Axis & Allies Europe 1940
      bennyboygB
      bennyboyg
    • RE: China not being able to enter Korea

      If Japan does a KUSAF strategy, Chinese artillery is the least of its worries.

      posted in Axis & Allies Pacific 1940
      bennyboygB
      bennyboyg
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      posted in Other Axis & Allies Variants
      bennyboygB
      bennyboyg
    • RE: Field Command: Singapore 1942

      I definitely understand what they were going for, it would’ve been 100% better if they had just added an index so I could find what page the specific rule I was looking for was on. The whole incremental thing doesn’t really feel like it would work well with this type of game because more likely than not the people playing are going to be very experienced at wargames and not need to go through the “1 unit vs. 1 unit” then “6 units vs. 6 units” scenarios they have to analyze the game. The mechanics and components of it are great though, and I’d like to see them improve because I think they’ve got a lot of potential as a company. I’m still looking forward to what they come out with next.

      posted in Other Axis & Allies Variants
      bennyboygB
      bennyboyg
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