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    Posts made by Ben_D

    • RE: Activating Argentina

      I think it makes for very interesting play.  I rarely play Axis, but I’ve seen it done by a friend a couple times.  It’s an excellent stall tactic, especially now that Allied countries can’t attack strict neutral countries in the proposed 7.2 version.

      I made a house rule where Italy can activate Argentina as well, seeing as how they would have a much easier time doing it.  I also added a few things with the house rules, like making the Capital territory worth 2 and the territory below it worth 2, but the territory north of the Capital worth 0.  I added a minor IC in the Capital and a naval base in the territory south of the Capital.  I can’t remember the names of the territories…

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Operation : Sea Lion

      Ok, I missed that Scotland detail I guess…

      It would be interesting to see how it plays out.  Have you done it yet?  Have you seen the longterm effect?

      Also, keep in mind that I haven’t played in over 10 months, since New Year’s, so the game isn’t fresh in my mind.  I would definitely like to see how it plays out myself, but I just can’t at the moment due to my current circumstances.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Operation : Sea Lion

      @Warwick:

      Where do the two extra FTRs come from?

      The power of the early attack is seems to be a trap for UK. If they defend London they lose Cairo and Gibraltar. Italy gets to grow into a 50 pt power. Germany should still hit 70 IPC per turn to 75 IPC and Japan can get to 100 IPC. This matches well versus a 45 to 50 IPC Russia, 100 US, 40 pt UK (8 - 10 ANZAC, 12 - 15 FEC, 20 UK). The Axis would be out producing the Allies while operating on interior lines. I like that match up.

      A London+Cairo+Calcutta sweep is the same as a Leningrad+Stalingrad+Moscow sweep from a VP standpoint.

      EDIT I was in error using TAC to SBR a factory. Unless a Bomber is part of the first turn builds the average damage to the factory will be 14 not 21.

      The extra fighters come from Scotland.  As for the other points you bring up, it comes down to how the dice rolls sometimes too.  Are you saying that you’re still going to take London?  I’m not sure what you were intending do in this particular case, going off this post you put up.  If you are, like I said, it would be tough, and Cairo would get to build anyway.  If Germany doesn’t attack and doesn’t show any sign of persuing that objective, the U.K. has no reason to keep building in London and will start producing in Africa regardless.

      That TB changes things too, as you’re aware of already.

      @Gargantua:

      Hang on hang on…

      I thought since 7.0, that the German fleet didn’t get to move in the 2nd impulse???

      In my opinion, Germany shouldn’t get a 2nd impulse at all…  I’m writing this in vain, I know, but I just wanna throw that out there :p.

      Edit: Just to be on the same page with everyone, I’m basing everything off of 7.1/7.2, just in case there was any misinterpretation.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Operation : Sea Lion

      I’m also wondering here if you’ve considered the Lend-Lease capabilities of the U.S. and the defensive bonuses the U.K. gets when the British Isles are attacked.  If the U.K. has one turn to react to Sea Lion, all of the available aircraft will fly to London if there are any and defend at a bonus and the player should only spend in London.  The U.K. has 35 IPC’s to spend on turn 1, so assuming no German Bombers got shot down and did the average 21 damage, the U.K. has the capacity to build 6 infantry units (because who says you need to fully repair the I.C. to build if it’s not worth it?) after doing the necessary repairs.  You’ll have up to 4 fighters (defending at +2), 10 infantry units (defending at +1), 1 mech and 2 bombers as cannon fodder most likely when turn 1 is done, based on what you described for Germany’s 1st turn.  On top of that, Germany receives nothing for I.P.C.'s when they capture London.  The British government simply moves to Ottawa and continues producing and fighting from there, in conjunction with Canada.  The U.S., as you know already, starts having fun sooner as well.

      In my opinion, do Sea Lion late in the game if the Commonwealth player isn’t paying any attention to London’s defenses, assuming if you kept the German fleet alive and you can do it unexpectedly (speaking from experience as U.K. lol)  Otherwise, it’s a very costly operation early on or when the U.K. can see it coming, but very worth it if you can pull it off.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Global boards comparison

      Anzac defender,

      I would wait until HBG’s newest map comes out.  It’s far more aesthetically pleasing than the current version, and the rules will also be more encompassing.  It’s the 1936 map as far as I know name-wise.  They might call it something else when they release it.  I will mention too though that you might wait for a little while if you go for that one, because progress on development is still on-going.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Operation : Sea Lion

      This sounds like a viable strategy for an early Axis expansion.  That’s usually what the Axis need to get the edge in the game.  I’ve played as the Allies much more than the Axis on several different versions of A&A, and Sea Lion usually seems to have the same effect with varying degrees.  How I respond usually makes Russia a much less defensive minded nation.  Like you said, it changes the dynamics of the typical strategies.  Canada also becomes much more valuable.

      Before 7.2 came about (last time I played was just over 10 months ago now) Canada would take all of South America to have enough IPC’s to do anything.  I would then move to Africa and get whatever I could there, after which I would try for the Middle-East.   I managed to have them collecting over 30 at one point when Sea Lion was done.  This is because the U.S. needs to fight Japan and can’t fight on the Europe side effectively without the U.K., so Canada has to fill in that role.

      I’m pressed for time atm.  I’ll come back to this later.

      Edit: Probably not worth noting, but I house ruled Canada into Global 1940 and had them completely separate from the British.   Just figured I’d post this to clarify how I used Canada in another version of A&A, since they were never their own power officially until Global War 1939 came out.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: 7.2 Rules question

      Ghr2, alot of your questions have answers in the rules already.  I can site the information for you from the .pdf file if you need it.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Global War -1936-1939-1942

      A quick reply!  Awesome, thx.  Looking forward to all of the stuff coming ahead :).

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Global War -1936-1939-1942

      Just bumping this because I think it would be great to see this project come to fruition.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Minor Axis Builds

      @SS:

      But I don’t know how that is going to affect Germanys right to build minor factorys in axis minor territorys. So now can Germany upgrade the minor factory to a major factory?

      The way I would interpret it is that the minor factories (in the setup of 7.2, as you posted) in the minor Axis countries belong to the minor Axis countries.  Germany has to build its own factories there if it wants to produce in those areas.  There will be two separate factories in the same territory if Germany does decide to build in those areas.  I’ve made a house rule during 6.1 about this because that’s what makes the most sense.  I’m not going to say this is the official ruling, but just how I would understand it.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: REAL "lend lease"

      Tall Paul, I’m thinking along the same lines as you are.  When I finally get to play, which won’t be for a long while mind you, it will be a totally different experience than all the previous games I’ve had.  This concept will probably be implemented in some way or another for me.

      Btw, Global 1936 is looking very promising as a good successor to 1939.  I’m not on Crackbook (my term for Facebook lol) so I can’t really spread the news about it efficiently.  I’m sure many of us are looking forward to it as being the future of awesome A&A :).

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Axis basically lost in the first two turns

      It specifically states that if the country’s capital tt is taken by force, whether it is either pro-one side or strict neutral, all of the remaining land units may only defend and cannot move or attack.  All of the country’s ships are then rolled for to see what happens to them.  This is in the 12th part (called Strict Neutrals) of the 4th section of the rules, on page 29.  Exceptions are described in other parts under the same section.

      So yeah, you have it right there SS in your last post.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Axis basically lost in the first two turns

      @SS:

      Take Greece with UK on first turn and ships are UK’s. If you dont take Greece first turn the axis can take it and ships are theres.

      This statement is inaccurate.  Refer to page 29 of the rules in the .pdf file of version 7.0 (the most recently published set of rules).

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Naval Strength levels

      Ok, right on, I see how you’re doing it.  Another thing I’ll consider next time I get a chance to play (which might not be for a long while lol).

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Naval Strength levels

      I think you make alot of sense here Warwick.  The only thing I’m wondering about is how you scale the navies of all the other major powers, on top of the info you gave for Italy, if you considered even doing that.  It seems like you just compared pretty much everything to Italy.  Are the ratios the same for all the different major powers, or are they all different?  I’ve read arguments for both sides, so I’m pretty impartial either way because a person can make sense of it either way.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Axis basically lost in the first two turns

      And Bill, your games seem to go very differently than when I played mine…  I haven’t been able to play the updated version, mind you, but the axis losing that fast is rather hard to imagine for me.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Axis basically lost in the first two turns

      The Dutch are pro-allied.  The Germans should never be able to get the Dutch navy under any circumstances.  All things Dutch get absorbed by the other allies when Holland falls.

      posted in Global War
      Ben_DB
      Ben_D
    • RE: The Turkian part of the new map

      You meant “the Turkish part” of the map right? :p

      I agree with your point Narvik.  You think the designers have a reasonable chance to consider that revision?

      posted in Global War
      Ben_DB
      Ben_D
    • RE: 7.0 report

      Whoa man, those are quite the pics.  Painted pieces for all the Nations!  Crazy!  I like it and I’m envious :).

      posted in Global War
      Ben_DB
      Ben_D
    • RE: Development of Alternate Version of Rules

      I am :).

      I’m just wondering here…  Are the rules close to being documented?  I know this question’s already been asked, but I’m just looking to see if they are.  I’d like to show them to my friends and see if they would try the rules out (eventually*).  They might provide more input on it as well if possible.

      *sometime in the distant future :D

      posted in Global War
      Ben_DB
      Ben_D
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