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    Posts made by Belochai

    • RE: Belochai vs Bretters Alternate Universe

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 4 armour, 2 artilleries, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Russians
                  Germans succeeds on action: Political Action Germans To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
      
          Combat Move - Germans
              2 artilleries and 3 infantry moved from G8 to PA4
              1 artillery and 8 infantry moved from PX6 to PA10
              12 infantry moved from G7 to R8
              1 mech_infantry moved from PX3 to R8
              2 infantry moved from G6 to R9
              1 bomber moved from G5 to R9
              1 infantry moved from I1 to 60 Sea Zone
              1 artillery moved from G19 to 60 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to PA11
              1 bomber moved from G19 to PA11
              1 tactical_bomber moved from G14 to PA4
              2 infantry and 1 mech_infantry moved from PX4 to PA8
              1 mech_infantry moved from PA5 to UK12
                    Germans take UK12 from British
              1 battleship moved from 71 Sea Zone to 61 Sea Zone
              1 destroyer moved from 71 Sea Zone to 61 Sea Zone
              1 cruiser moved from 86 Sea Zone to 85 Sea Zone
              1 fighter and 1 tactical_bomber moved from G13 to PA8
              1 mech_infantry moved from G5 to R9
              1 mech_infantry moved from G5 to PA4
      
          Combat - Germans
              Battle in PA4
                  Germans attack with 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Pro_Allies defend with 3 infantry
                      Germans roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PA4, round 2 : 1/7 hits, 2.17 expected hits
                      Pro_Allies roll dice for 3 infantry in PA4, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Pro_Allies lost in PA4
                      Germans roll dice for 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PA4, round 3 : 4/7 hits, 2.17 expected hits
                      Pro_Allies roll dice for 2 infantry in PA4, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA4
                  Germans win, taking PA4 from Pro_Allies with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Pro_Allies: 3 infantry
                  Casualties for Germans: 2 infantry
              Battle in PA11
                  Germans attack with 1 artillery, 1 bomber and 1 infantry
                  Pro_Allies defend with 2 infantry
                      Germans roll dice for 1 battleship in PA11, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in PA11, round 2 : 2/3 hits, 1.33 expected hits
                      Pro_Allies roll dice for 2 infantry in PA11, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA11
                  Germans win, taking PA11 from Pro_Allies with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Pro_Allies: 2 infantry
              Battle in PA10
                  Germans attack with 1 artillery and 8 infantry
                  Pro_Allies defend with 3 infantry
                      Germans roll dice for 1 artillery and 8 infantry in PA10, round 2 : 1/9 hits, 1.83 expected hits
                      Pro_Allies roll dice for 3 infantry in PA10, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA10
                      Germans roll dice for 1 artillery and 7 infantry in PA10, round 3 : 1/8 hits, 1.67 expected hits
                      Pro_Allies roll dice for 2 infantry in PA10, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA10
                      Germans roll dice for 1 artillery and 6 infantry in PA10, round 4 : 0/7 hits, 1.50 expected hits
                      Pro_Allies roll dice for 1 infantry in PA10, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in PA10
                      Germans roll dice for 1 artillery and 5 infantry in PA10, round 5 : 0/6 hits, 1.33 expected hits
                      Pro_Allies roll dice for 1 infantry in PA10, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in PA10
                      Germans roll dice for 1 artillery and 4 infantry in PA10, round 6 : 2/5 hits, 1.17 expected hits
                      Pro_Allies roll dice for 1 infantry in PA10, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Pro_Allies lost in PA10
                  Germans win, taking PA10 from Pro_Allies with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 4 infantry
                  Casualties for Pro_Allies: 3 infantry
              Battle in R8
                  Germans attack with 12 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 12 infantry and 1 mech_infantry in R8, round 2 : 2/13 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in R8, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in R8
                  Germans win, taking R8 from Russians with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in PA8
                  Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 2 infantry
                      Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PA8, round 2 : 2/5 hits, 1.67 expected hits
                      British roll dice for 2 infantry in PA8, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in PA8
                  Germans win, taking PA8 from British with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in R9
                  Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in R9, round 2 : 1/4 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in R9
                  Germans win, taking R9 from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              4 armour, 2 artilleries and 8 infantry moved from G5 to G6
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 24 Sea Zone
              1 aaGun moved from G7 to R8
              1 bomber moved from R9 to G5
              2 fighters and 2 tactical_bombers moved from G13 to G5
              1 bomber moved from PA11 to G15
              3 mech_infantrys moved from G15 to PX6
              1 aaGun moved from G16 to PX6
              1 aaGun and 4 infantry moved from PX5 to PA9
              1 infantry moved from G17 to PA9
              2 fighters moved from I5 to PA9
              1 fighter and 1 tactical_bomber moved from PA8 to PX4
              1 artillery, 2 infantry and 1 mech_infantry moved from PA5 to PX4
              3 armour moved from PA5 to PX4
              1 aaGun moved from I1 to I5
              1 tactical_bomber moved from PA4 to G8
              3 infantry moved from PX3 to G7
              1 aaGun, 1 artillery and 3 infantry moved from G11 to G8
              1 infantry moved from G10 to G13
              6 infantry moved from PX2 to G2
      
          Place Units - Germans
              1 destroyer placed in 25 Sea Zone
              3 mech_infantrys placed in G15
              4 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in G5
              Germans undo move 2.
              Germans undo move 2.
              1 artillery and 1 infantry placed in G19
              3 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in G5
              1 mech_infantry placed in G15
              1 armour placed in G5
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 4,3
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
              Germans collect 57 PUs (6 lost to blockades); end with 58 PUs
      

      Combat Hit Differential Summary :

      Pro_Allies regular : 2.00
      Russians regular : -0.67
      Germans regular : -1.83
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai vs Bretters Alternate Universe

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery and 3 infantry moved from I3 to PA12
              1 artillery and 4 infantry moved from I4 to PA12
              1 armour and 1 mech_infantry moved from I2 to PA12
              1 fighter moved from I1 to PA12
              1 infantry moved from I7 to 86 Sea Zone
              1 armour moved from I5 to 86 Sea Zone
              1 artillery and 1 infantry moved from I5 to 75 Sea Zone
              1 artillery and 1 infantry moved from I1 to 72 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to UK30
              1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 85 Sea Zone
              1 artillery and 1 infantry moved from 85 Sea Zone to PA14
              1 bomber moved from I1 to PA14
              1 fighter and 1 tactical_bomber moved from I5 to UK30
              1 battleship and 1 cruiser moved from 86 Sea Zone to 98 Sea Zone
              1 cruiser moved from 74 Sea Zone to 98 Sea Zone
              1 submarine moved from 74 Sea Zone to 58 Sea Zone
              1 artillery and 4 infantry moved from UK21 to UK22
              1 armour moved from UK21 to UK22
              1 mech_infantry moved from I1 to UK22
              1 tactical_bomber moved from 75 Sea Zone to UK22
              1 submarine moved from 85 Sea Zone to 95 Sea Zone
      
          Combat - Italians
              Battle in 58 Sea Zone
                  Italians attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 58 Sea Zone
                  Italians win, taking 58 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in PA14
                  Italians attack with 1 artillery, 1 bomber and 1 infantry
                  Pro_Allies defend with 2 infantry
                      Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA14, round 2 : 3/3 hits, 1.33 expected hits
                      Pro_Allies roll dice for 2 infantry in PA14, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Pro_Allies lost in PA14
                  Italians win, taking PA14 from Pro_Allies with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Pro_Allies: 2 infantry
              Battle in UK22
                  Italians attack with 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 3 infantry
                      Italians roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in UK22, round 2 : 1/8 hits, 2.50 expected hits
                      British roll dice for 3 infantry in UK22, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in UK22
                      Italians roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in UK22, round 3 : 6/8 hits, 2.50 expected hits
                      British roll dice for 2 infantry in UK22, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in UK22
                  Italians win, taking UK22 from British with 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for British: 3 infantry
              Battle in UK30
                  Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 airfield, 1 harbour and 3 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in UK30, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in UK30, round 2 : 1/6 hits, 2.50 expected hits
                      British roll dice for 3 infantry in UK30, round 2 : 3/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in UK30
                  Italians win, taking UK30 from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 artillery and 2 infantry
                  Casualties for British: 3 infantry
              Battle in PA12
                  Italians attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
                  Pro_Allies defend with 3 infantry
                      Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in PA12, round 2 : 3/12 hits, 3.33 expected hits
                      Pro_Allies roll dice for 3 infantry in PA12, round 2 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Pro_Allies and 2 infantry owned by the Italians lost in PA12
                  Italians win, taking PA12 from Pro_Allies with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 2 infantry
                  Casualties for Pro_Allies: 3 infantry
      
          Non Combat Move - Italians
              3 infantry moved from I2 to I4
              1 mech_infantry moved from UK21 to I4
              1 aaGun moved from I4 to PX7
                    Italians take PX7 from Pro_Axis
              1 aaGun moved from UK21 to UK22
              2 infantry moved from I6 to I5
              5 infantry moved from I1 to I2
              1 tactical_bomber moved from UK22 to I4
              1 carrier moved from 75 Sea Zone to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from UK30 to 98 Sea Zone
              1 bomber moved from PA14 to I5
              1 destroyer moved from 75 Sea Zone to 98 Sea Zone
              1 aaGun moved from I1 to I5
              1 destroyer moved from 74 Sea Zone to 84 Sea Zone
              1 fighter moved from PA12 to I4
      
          Place Units - Italians
              1 transport placed in 75 Sea Zone
              1 submarine placed in 74 Sea Zone
      
          Turn Complete - Italians
              Italians collect 22 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 2.17
      Pro_Allies regular : 0.33
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai vs Bretters Alternate Universe

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Chinese
                  Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War
      
          Combat Move - Japanese
              1 artillery moved from J2 to C12
              2 infantry moved from J2 to C12
              1 armour moved from J3 to C12
              1 armour and 1 mech_infantry moved from J9 to C12
              1 infantry moved from J1 to C12
              2 infantry moved from J11 to 107 Sea Zone
              2 infantry and 1 transport moved from 107 Sea Zone to 76 Sea Zone
              2 infantry moved from 76 Sea Zone to C10
              2 infantry moved from J1 to C11
              2 fighters and 2 tactical_bombers moved from J9 to C11
              1 bomber moved from J9 to C10
              1 artillery and 1 infantry moved from J13 to 109 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to C9
              1 infantry moved from J7 to C16
                    Japanese take C16 from Chinese
              1 artillery and 1 infantry moved from J7 to C15
              1 infantry moved from J7 to C19
              1 artillery and 1 infantry moved from J6 to C19
              1 infantry moved from J5 to C18
                    Japanese take C18 from Chinese
              1 armour and 1 infantry moved from J6 to C19
              2 mech_infantrys moved from J6 to C19
              1 artillery, 1 fighter and 2 infantry moved from J5 to C22
              1 infantry moved from J5 to C22
              1 artillery and 1 infantry moved from J14 to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 65 Sea Zone
              1 artillery and 1 infantry moved from 65 Sea Zone to C3
              1 bomber moved from J6 to C3
              1 fighter and 1 tactical_bomber moved from J6 to C15
              1 fighter and 1 tactical_bomber moved from J6 to C11
              1 fighter and 1 tactical_bomber moved from 108 Sea Zone to C10
              1 infantry moved from J8 to J1
              3 infantry moved from J9 to J1
              1 destroyer moved from 109 Sea Zone to 76 Sea Zone
              1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 76 Sea Zone
              1 carrier moved from 91 Sea Zone to 76 Sea Zone
              1 fighter moved from 91 Sea Zone to C12
              1 battleship and 1 cruiser moved from 91 Sea Zone to 76 Sea Zone
              1 battleship moved from 107 Sea Zone to 76 Sea Zone
              1 fighter and 1 tactical_bomber moved from 107 Sea Zone to C22
              1 fighter moved from J11 to C19
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from J14 to C12
      
          Combat - Japanese
              Battle in C9
              Battle in C3
                  Japanese attack with 1 artillery, 1 bomber and 1 infantry
                  Chinese defend with 2 infantryCs
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in C3, round 2 : 0/3 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantryCs in C3, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in C3, round 3 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantryCs in C3, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C3
                  Japanese win, taking C9 from Chinese, taking C3 from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantryCs
              Battle in C11
                  Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                  Chinese defend with 2 infantryCs
                      Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in C11, round 2 : 4/8 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantryCs in C11, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C11
                  Japanese win, taking C11 from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantryCs
              Battle in C22
                  Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantryC
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in C22, round 2 : 3/7 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantryC in C22, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C22
                  Japanese win, taking C22 from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantryC
              Battle in C10
                  Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantryC
                      Japanese roll dice for 2 battleships in C10, round 2 : 2/2 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantryC in C10, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantryC owned by the Chinese lost in C10
                  Japanese win, taking C10 from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantryC
              Battle in C12
                  Japanese attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 2 infantryCs
                      Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in C12, round 2 : 6/10 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantryCs in C12, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12
                  Japanese win, taking C12 from Chinese with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantryCs
              Battle in C15
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantryC
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in C15, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantryC in C15, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantryC owned by the Chinese lost in C15
                  Japanese win, taking C15 from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantryC
              Battle in C19
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                  Chinese defend with 2 infantryCs
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in C19, round 2 : 3/8 hits, 2.33 expected hits
                      Chinese roll dice for 2 infantryCs in C19, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantryCs owned by the Chinese lost in C19
                  Japanese win, taking C19 from Chinese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantryCs
      
          Non Combat Move - Japanese
              2 fighters and 1 tactical_bomber moved from C22 to J6
              1 fighter moved from C19 to J6
              1 tactical_bomber moved from C15 to J6
              1 fighter moved from C15 to J1
              1 fighter and 1 tactical_bomber moved from C10 to 76 Sea Zone
              1 fighter moved from C11 to 76 Sea Zone
              2 fighters and 2 tactical_bombers moved from C11 to J1
              1 tactical_bomber moved from C11 to 76 Sea Zone
              2 fighters and 1 tactical_bomber moved from C12 to J1
              1 bomber moved from C3 to J1
              1 bomber moved from C10 to J1
              1 infantry moved from J15 to J14
              1 mech_infantry moved from J15 to J14
              1 infantry moved from J13 to J14
              1 aaGun moved from J13 to J14
      
          Place Units - Japanese
              2 armour and 1 mech_infantry placed in J9
              1 artillery and 1 infantry placed in J14
              1 transport placed in 91 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 40 PUs
              Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 3.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai vs Bretters Alternate Universe

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With British ANZAC
                  Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War
                  Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 6 Sea Zone to 22 Sea Zone
              1 carrier moved from 24 Sea Zone to 7 Sea Zone
              1 carrier moved from 7 Sea Zone to 22 Sea Zone
              1 cruiser moved from 24 Sea Zone to 23 Sea Zone
              1 cruiser moved from 23 Sea Zone to 22 Sea Zone
              1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone
              1 fighter moved from G6 to 22 Sea Zone
              1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone
              1 fighter moved from 24 Sea Zone to 40 Sea Zone
              2 fighters and 2 tactical_bombers moved from G5 to 40 Sea Zone
              1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone
              1 artillery moved from G4 to 24 Sea Zone
              1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone
              1 infantry moved from G1 to 8 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone
              1 artillery and 1 infantry moved from 22 Sea Zone to UK5
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 submarine moved from 38 Sea Zone to 39 Sea Zone
              1 submarine moved from 47 Sea Zone to 39 Sea Zone
              1 submarine moved from 97 Sea Zone to 83 Sea Zone
              1 submarine moved from 56 Sea Zone to 83 Sea Zone
              1 armour, 1 artillery and 3 infantry moved from G17 to PA9
              1 armour and 2 mech_infantrys moved from G18 to PA9
              1 bomber moved from G15 to PA9
              1 artillery and 3 infantry moved from G13 to PA5
              1 armour moved from G10 to PA5
              2 armour and 2 mech_infantrys moved from G11 to PA5
              1 tactical_bomber moved from G15 to PA5
      
          Combat - Germans
              Battle in 40 Sea Zone
                  Germans attack with 4 fighters and 3 tactical_bombers
                  British defend with 1 cruiser, 1 destroyer and 1 transport
                      Germans roll dice for 4 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                      British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 40 Sea Zone
                  Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser, 1 destroyer and 1 transport
              Battle in 83 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 cruiser
                      Germans roll dice for 2 submarines in 83 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 cruiser owned by the British lost in 83 Sea Zone
                  Germans win, taking 83 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 39 Sea Zone
                  Germans attack with 3 submarines
                  British defend with 1 battleship
                      Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      1 battleship owned by the British lost in 39 Sea Zone
                  Germans win, taking 39 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in PA5
                  Germans attack with 3 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Pro_Allies defend with 4 infantry
                      Germans roll dice for 3 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 5/10 hits, 3.50 expected hits
                      Pro_Allies roll dice for 4 infantry in PA5, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Germans and 4 infantry owned by the Pro_Allies lost in PA5
                  Germans win, taking PA5 from Pro_Allies with 3 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 infantry
                  Casualties for Pro_Allies: 4 infantry
              Battle in 22 Sea Zone
                  Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 22 Sea Zone
                  Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in PA9
                  Germans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
                  Pro_Allies defend with 2 infantry
                      Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in PA9, round 2 : 2/9 hits, 3.00 expected hits
                      Pro_Allies roll dice for 2 infantry in PA9, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA9
                  Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Pro_Allies: 2 infantry
              Battle in UK5
                  Germans attack with 1 artillery and 1 infantry
                  British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in UK5, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 artillery and 1 infantry in UK5, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in UK5
                      Germans roll dice for 1 artillery in UK5, round 3 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in UK5, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in UK5
                  Germans converts factory_minor into different units
                  Germans win, taking UK5 from British with 1 artillery remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 mech_infantry moved from G13 to PX4
                    Germans take PX4 from Pro_Axis
              3 fighters and 3 tactical_bombers moved from 40 Sea Zone to G13
              3 infantry moved from G2 to PX2
                    Germans take PX2 from Pro_Axis
              1 aaGun moved from G5 to G7
              1 mech_infantry moved from G5 to PX3
                    Germans take PX3 from Pro_Axis
              1 armour moved from G7 to G5
              3 infantry moved from G4 to G7
              6 infantry moved from G8 to G7
              1 aaGun, 2 artilleries and 11 infantry moved from G5 to G6
              3 armour and 2 mech_infantrys moved from G6 to G5
              2 artilleries and 3 infantry moved from G11 to G8
              1 infantry moved from G10 to G11
              1 fighter moved from G15 to I5
              1 cruiser moved from 71 Sea Zone to 86 Sea Zone
              1 battleship moved from 60 Sea Zone to 71 Sea Zone
              1 destroyer moved from 59 Sea Zone to 71 Sea Zone
              1 artillery and 1 infantry moved from G19 to 60 Sea Zone
              1 artillery and 1 infantry moved from 60 Sea Zone to PX6
                    Germans take PX6 from Pro_Axis
              4 infantry moved from G16 to PX6
              1 aaGun and 1 infantry moved from G19 to I1
              1 artillery moved from G15 to G19
              1 aaGun moved from G15 to G16
              1 aaGun, 1 artillery and 2 infantry moved from G15 to G11
              1 infantry moved from G18 to G17
              1 fighter moved from G17 to I5
              1 aaGun and 2 infantry moved from G21 to PX5
                    Germans take PX5 from Pro_Axis
              1 bomber moved from PA9 to G19
              1 tactical_bomber moved from PA5 to G14
      
          Place Units - Germans
              3 mech_infantrys placed in G15
              2 artilleries and 8 infantry placed in G5
      
          Turn Complete - Germans
              Germans collect 55 PUs; end with 55 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Units generate 3 PUs; Germans end with 63 PUs
      

      Combat Hit Differential Summary :

      Pro_Allies regular : 0.00
      Germans regular : 5.83
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • Belochai vs Bretters Alternate Universe

      #TheVeteran #Bretters

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              2 infantry moved from Rostov to Ukraine
              2 fighters and 2 tactical_bombers moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Germans defend with 1 artillery and 1 factory_minor
                      Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/1 hits, 2.67 expected hits
                      Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Russians
              2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
              7 mech_infantrys moved from Russia to Bryansk
              10 infantry moved from Volgograd to Rostov
              1 infantry moved from Rostov to Bryansk
              2 aaGuns and 10 infantry moved from Tambov to Bryansk
      
          Place Units - Russians
              3 mech_infantrys placed in Volgograd
              5 infantry and 2 mech_infantrys placed in Russia
              Russians undo move 1.
              3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 31 PUs; end with 31 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 87 Sea Zone
              2 transports moved from 63 Sea Zone to 62 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
      
          Place Units - ANZAC
              1 fighter and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
              1 fighter moved from 92 Sea Zone to 96 Sea Zone
      
          Combat - French
              Battle in 96 Sea Zone
                  French attack with 1 fighter
                  Italians defend with 1 destroyer
                      French roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - French
              1 fighter moved from 96 Sea Zone to 92 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      French regular : 0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 destroyers, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              2 artilleries, 5 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
              2 destroyers moved from 91 Sea Zone to 94 Sea Zone
              2 fighters moved from 91 Sea Zone to 94 Sea Zone
              1 bomber moved from Gibraltar to 94 Sea Zone
              1 destroyer moved from 91 Sea Zone to 94 Sea Zone
              1 battleship moved from 110 Sea Zone to 92 Sea Zone
              1 battleship moved from 91 Sea Zone to 92 Sea Zone
              1 cruiser moved from 110 Sea Zone to 92 Sea Zone
      
          Combat - Americans
              Battle in Algeria
                  Americans attack with 2 artilleries, 5 infantry and 3 mech_infantrys
                  Italians defend with 2 infantry
                      Americans roll dice for 2 battleships and 1 cruiser in Algeria, round 2 : 2/1 hits, 1.83 expected hits
                      Italians roll dice for 2 infantry in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 94 Sea Zone
                  Americans attack with 1 bomber, 3 destroyers and 2 fighters
                  Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                      Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 94 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                      1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                      Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 94 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
                      1 transport owned by the Italians lost in 94 Sea Zone
                  Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 44
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 2 transports
      
          Non Combat Move - Americans
              2 fighters moved from 94 Sea Zone to 91 Sea Zone
              2 carriers, 4 destroyers and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from 94 Sea Zone to Gibraltar
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              2 artilleries and 2 infantry moved from Western United States to British Columbia
      
          Place Units - Americans
              9 mech_infantrys placed in Western United States
              Americans undo move 1.
              1 destroyer placed in 10 Sea Zone
              1 fighter, 7 mech_infantrys and 1 tactical_bomber placed in Western United States
              2 mech_infantrys placed in Central United States
              2 destroyers placed in 101 Sea Zone
              Americans undo move 3.
              Americans undo move 3.
              Americans undo move 1.
              Americans undo move 1.
              1 fighter and 9 mech_infantrys placed in Western United States
              1 tactical_bomber placed in Central United States
              3 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Shensi
              1 fighter moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
              1 infantry moved from Tsinghai to Sikang
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
              2 submarines moved from 97 Sea Zone to 93 Sea Zone
              1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
              3 fighters moved from 110 Sea Zone to Southern France
              2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
              1 bomber moved from Russia to Kansu
      
          Combat - British
              Battle in Kansu
                  British attack with 1 bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  British win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Egypt
                  British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                  Italians defend with 1 harbour and 1 infantry
                      British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 4/1 hits, 3.17 expected hits
                      Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Southern France
                  British attack with 1 armour, 3 fighters and 1 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 1 armour, 3 fighters and 1 infantry in Southern France, round 2 : 2/1 hits, 2.17 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Southern France
                  British win, taking Southern France from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              3 fighters moved from Southern France to 92 Sea Zone
              2 carriers and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
              2 fighters and 1 tactical_bomber moved from Egypt to Iraq
              1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
              3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
              1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
              1 bomber moved from Kansu to Volgograd
      
          Place Units - British
              1 airfield, 1 artillery and 2 infantry placed in Iraq
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 0.17
      Japanese regular : -0.67
      Italians regular : -1.33
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Shensi
              1 fighter moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
              1 infantry moved from Tsinghai to Sikang
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 destroyers, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              2 artilleries, 5 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
              2 destroyers moved from 91 Sea Zone to 94 Sea Zone
              2 fighters moved from 91 Sea Zone to 94 Sea Zone
              1 bomber moved from Gibraltar to 94 Sea Zone
              1 destroyer moved from 91 Sea Zone to 94 Sea Zone
              1 battleship moved from 110 Sea Zone to 92 Sea Zone
              1 battleship moved from 91 Sea Zone to 92 Sea Zone
              1 cruiser moved from 110 Sea Zone to 92 Sea Zone
      
          Combat - Americans
              Battle in Algeria
                  Americans attack with 2 artilleries, 5 infantry and 3 mech_infantrys
                  Italians defend with 2 infantry
                      Americans roll dice for 2 battleships and 1 cruiser in Algeria, round 2 : 2/1 hits, 1.83 expected hits
                      Italians roll dice for 2 infantry in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 94 Sea Zone
                  Americans attack with 1 bomber, 3 destroyers and 2 fighters
                  Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                      Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 94 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                      1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                      Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 94 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
                      1 transport owned by the Italians lost in 94 Sea Zone
                  Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 44
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser, 1 submarine and 2 transports
      
          Non Combat Move - Americans
              2 fighters moved from 94 Sea Zone to 91 Sea Zone
              2 carriers, 4 destroyers and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from 94 Sea Zone to Gibraltar
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              2 artilleries and 2 infantry moved from Western United States to British Columbia
      
          Place Units - Americans
              9 mech_infantrys placed in Western United States
              Americans undo move 1.
              1 destroyer placed in 10 Sea Zone
              1 fighter, 7 mech_infantrys and 1 tactical_bomber placed in Western United States
              2 mech_infantrys placed in Central United States
              2 destroyers placed in 101 Sea Zone
              Americans undo move 3.
              Americans undo move 3.
              Americans undo move 1.
              Americans undo move 1.
              1 fighter and 9 mech_infantrys placed in Western United States
              1 tactical_bomber placed in Central United States
              3 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Italians regular : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Rostov to Ukraine
                    Russians take Ukraine from Germans
              2 armour moved from Russia to Archangel
              2 fighters and 2 tactical_bombers moved from Russia to Archangel
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 2 armour, 2 fighters and 2 tactical_bombers
                  Germans defend with 1 infantry
                      Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Archangel, round 2 : 3/1 hits, 3.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
              4 aaGuns, 27 artilleries and 48 infantry moved from Russia to Bryansk
              3 infantry moved from Rostov to Bryansk
              3 infantry moved from Volgograd to Rostov
              2 aaGuns and 10 infantry moved from Samara to Tambov
              8 infantry moved from Samara to Volgograd
      
          Place Units - Russians
              2 infantry and 7 mech_infantrys placed in Russia
              Russians undo move 1.
              7 mech_infantrys placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns and 1 infantry moved from Queensland to South Australia
              1 artillery moved from New South Wales to South Australia
              2 infantry moved from New South Wales to South Australia
              4 mech_infantrys moved from Queensland to New South Wales
              4 fighters moved from Queensland to South Australia
              2 transports moved from 62 Sea Zone to 63 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
      
          Place Units - ANZAC
              2 armour and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Gibraltar to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Morocco to Tunisia
                    Americans take Algeria from Italians
                    Americans take Tunisia from Italians
              1 bomber moved from French West Africa to 94 Sea Zone
              1 destroyer moved from 91 Sea Zone to 94 Sea Zone
              6 destroyers moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
              4 fighters moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries moved from Gibraltar to 91 Sea Zone
              4 mech_infantrys moved from Morocco to 91 Sea Zone
              4 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from 110 Sea Zone to Holland Belgium
              2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
      
          Combat - Americans
              Battle in 110 Sea Zone
                  Americans attack with 1 cruiser, 7 destroyers, 4 fighters and 6 transports
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 cruiser, 7 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
                  Americans win with 1 cruiser, 5 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is -2
                  Casualties for Americans: 2 destroyers
                  Casualties for Germans: 1 destroyer and 1 submarine
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 94 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              2 aaGuns moved from Central United States to Western United States
              1 submarine moved from 11 Sea Zone to 26 Sea Zone
              1 battleship and 2 carriers moved from 91 Sea Zone to 110 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from 94 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 submarines and 3 transports placed in 101 Sea Zone
              Americans undo move 1.
              3 transports placed in 101 Sea Zone
              2 submarines placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
              4 artilleries and 4 infantry placed in Eastern United States
              Americans undo move 4.
              4 artilleries and 4 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              2 fighters and 1 tactical_bomber moved from Iraq to Egypt
              1 bomber moved from Iraq to Ukraine
      
          Combat - British
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 6 damage total. 
              Battle in Egypt
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 1 harbour
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
              1 armour and 1 infantry moved from Iraq to Trans-Jordan
              2 mech_infantrys moved from Iraq to Trans-Jordan
              3 artilleries moved from Iraq to Trans-Jordan
              6 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 bomber moved from Ukraine to Russia
              4 infantry moved from Persia to 80 Sea Zone
              4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
              4 infantry moved from 81 Sea Zone to Trans-Jordan
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from Persia to Iraq
              1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 fighters moved from United Kingdom to 110 Sea Zone
              1 destroyer moved from 91 Sea Zone to 94 Sea Zone
              2 submarines moved from 92 Sea Zone to 97 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
              5 infantry moved from Persia to Iraq
              3 aaGuns moved from Persia to Iraq
      
          Place Units - British
              2 carriers placed in 110 Sea Zone
              1 infantry placed in Iraq
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 0.83
      Japanese regular : 0.33
      Italians regular : 0.33
      Germans AA : -0.17
      Germans regular : 1.50
      British regular : 0.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Morocco to Tunisia
                    Americans take Algeria from Italians
                    Americans take Tunisia from Italians
              1 bomber moved from French West Africa to 94 Sea Zone
              1 destroyer moved from 91 Sea Zone to 94 Sea Zone
              6 destroyers moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
              4 fighters moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries moved from Gibraltar to 91 Sea Zone
              4 mech_infantrys moved from Morocco to 91 Sea Zone
              4 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from 110 Sea Zone to Holland Belgium
              2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
      
          Combat - Americans
              Battle in 110 Sea Zone
                  Americans attack with 1 cruiser, 7 destroyers, 4 fighters and 6 transports
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 cruiser, 7 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
                  Americans win with 1 cruiser, 5 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is -2
                  Casualties for Americans: 2 destroyers
                  Casualties for Germans: 1 destroyer and 1 submarine
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 94 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 25 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              2 aaGuns moved from Central United States to Western United States
              1 submarine moved from 11 Sea Zone to 26 Sea Zone
              1 battleship and 2 carriers moved from 91 Sea Zone to 110 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from 94 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 submarines and 3 transports placed in 101 Sea Zone
              Americans undo move 1.
              3 transports placed in 101 Sea Zone
              2 submarines placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
              4 artilleries and 4 infantry placed in Eastern United States
              Americans undo move 4.
              4 artilleries and 4 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : -0.33
      Italians regular : 0.67
      Germans regular : 1.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Russia to Ukraine
              1 infantry moved from Smolensk to Bryansk
              1 artillery and 2 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                  Germans defend with 2 artilleries
                      Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/1 hits, 1.50 expected hits
                      Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                      Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/1 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 artilleries
              Battle in Ukraine
                  Russians attack with 2 fighters and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Ukraine to Russia
              1 tactical_bomber moved from Bryansk to Russia
              4 infantry moved from Volgograd to Rostov
              2 aaGuns and 18 infantry moved from Novosibirsk to Samara
              1 infantry moved from Russia to Smolensk
      
          Place Units - Russians
              1 artillery and 9 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 46 Sea Zone to 26 Sea Zone
              1 artillery and 2 infantry moved from South Australia to New South Wales
              1 armour moved from Queensland to New South Wales
              2 aaGuns and 1 infantry moved from South Australia to Queensland
              2 infantry moved from French Central Africa to French Equatorial Africa
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              2 fighters moved from 109 Sea Zone to Gibraltar
              2 fighters moved from 109 Sea Zone to Morocco
              1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
              2 infantry moved from New Guinea to 46 Sea Zone
              2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 destroyer moved from 46 Sea Zone to 26 Sea Zone
              1 submarine moved from 46 Sea Zone to 26 Sea Zone
              4 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 cruiser moved from 46 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in Borneo
              Battle in Philippines
              Battle in Gibraltar
                  Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                  Italians defend with 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/0 hits, 3.00 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Borneo from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
              Battle in Morocco
                  Americans attack with 1 armour, 2 fighters, 5 infantry and 4 mech_infantrys
                  Italians defend with 2 infantry
                      Americans roll dice for 1 armour, 2 fighters, 5 infantry and 4 mech_infantrys in Morocco, round 2 : 3/0 hits, 3.00 expected hits
                      Italians roll dice for 2 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in 26 Sea Zone
                  ANZAC loiter and taunt; Americans attack with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                  Japanese defend with 2 submarines
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/1 hits, 2.83 expected hits
                      Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      2 submarines owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 submarines
      
          Non Combat Move - Americans
              2 fighters moved from Morocco to 91 Sea Zone
              2 fighters moved from Gibraltar to 91 Sea Zone
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
              1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
              1 bomber moved from Gibraltar to French West Africa
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              3 destroyers moved from 106 Sea Zone to 91 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 101 Sea Zone to 11 Sea Zone
              1 destroyer moved from 46 Sea Zone to 42 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 101 Sea Zone
              4 fighters moved from 26 Sea Zone to Western United States
              2 aaGuns moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 battleship, 1 carrier and 3 destroyers placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Sikang
              1 fighter moved from Shensi to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
              20 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
              2 fighters and 1 tactical_bomber moved from Iraq to Egypt
              1 bomber moved from Anglo Egyptian Sudan to Egypt
      
          Combat - British
              Battle in Egypt
                  British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery, 1 harbour and 1 infantry
                      British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/1 hits, 3.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
              3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
              3 aaGuns and 10 infantry moved from Eastern Persia to Persia
              1 infantry moved from Eastern Persia to West India
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 submarines moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Quebec to Ontario
      
          Place Units - British
              2 artilleries and 1 harbour placed in Iraq
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,3,3,6,1,5,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
              British collect 32 PUs (2 lost to blockades); end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : -1.17
      Japanese regular : -0.67
      Italians regular : 1.00
      British regular : 0.83
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Sikang
              1 fighter moved from Shensi to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
              20 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Sikang
              1 fighter moved from Shensi to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
              20 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
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