TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from C2 to C1
1 fighter and 1 tactical_bomber moved from C2 to C1
1 tactical_bomber moved from C2 to C1
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 28 Sea Zone
1 mech_infantry moved from IN13 to A8
Japanese take A8 from ANZAC
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 28 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in C1
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C1, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in C1, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in C1
Japanese win, taking C1 from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from C1 to C2
2 bombers moved from C2 to J14
3 mech_infantrys moved from J9 to IN13
1 armour, 1 artillery and 1 infantry moved from IN3 to 33 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to PA6
2 infantry moved from C5 to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to PA6
1 tactical_bomber moved from C2 to J9
2 fighters and 2 tactical_bombers moved from 28 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 infantry placed in C5
1 transport placed in 65 Sea Zone
2 destroyers placed in 108 Sea Zone
Japanese undo move 3.
2 destroyers placed in 90 Sea Zone
1 harbour placed in PA6
3 mech_infantrys placed in J9
Turning on Edit Mode
EDIT: Removing units owned by Japanese from C21: 3 mech_infantrys
EDIT: Adding units owned by Japanese to C20: 3 mech_infantrys
EDIT: Removing units owned by Japanese from C14: 3 mech_infantrys
EDIT: Adding units owned by Japanese to C2: 3 mech_infantrys
EDIT: Removing units owned by Japanese from J6: 3 mech_infantrys
EDIT: Adding units owned by Japanese to C18: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry placed in J6
Japanese undo move 3.
2 mech_infantrys placed in J6
2 destroyers placed in 91 Sea Zone
2 infantry placed in J14
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 92 Sea Zone. Rolls: 1,5
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 1.67