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    Posts made by Belochai

    • RE: Global Fun 5

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 2 carriers, 3 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shan State to Burma
              2 infantry moved from Yunnan to Burma
              3 fighters and 3 tactical_bombers moved from Yunnan to Burma
              1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
              4 armour and 6 infantry moved from Japan to 6 Sea Zone
              4 armour, 6 infantry and 5 transports moved from 6 Sea Zone to 17 Sea Zone
              4 armour, 6 infantry and 5 transports moved from 17 Sea Zone to 25 Sea Zone
              4 armour and 6 infantry moved from 25 Sea Zone to Midway
              1 submarine moved from 6 Sea Zone to 16 Sea Zone
              6 fighters moved from Japan to 16 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
      
          Combat - Japanese
              Japanese creates battle in territory 39 Sea Zone
              Battle in Midway
              Battle in 16 Sea Zone
                  Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 8 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
                      ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 16 Sea Zone
                  Japanese win, taking 39 Sea Zone from UK_Pacific, taking Midway from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Burma
                  Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.00 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Kazakhstan
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 armour
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Kazakhstan
                  Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
              1 infantry moved from Szechwan to Sikang
              8 mech_infantrys moved from Hopei to Sikang
              3 infantry moved from Hopei to Kweichow
              2 infantry moved from Kwangsi to Yunnan
              1 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
              3 fighters and 3 tactical_bombers moved from Burma to Yunnan
              2 submarines moved from 39 Sea Zone to 41 Sea Zone
              1 submarine moved from 55 Sea Zone to 41 Sea Zone
              2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
              1 destroyer moved from 6 Sea Zone to 31 Sea Zone
              4 fighters moved from 16 Sea Zone to 6 Sea Zone
              2 fighters moved from 16 Sea Zone to Japan
              4 battleships, 5 carriers, 3 cruisers, 21 destroyers, 3 fighters, 28 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
      
          Place Units - Japanese
              2 carriers and 1 destroyer placed in 6 Sea Zone
              2 destroyers and 1 submarine placed in 36 Sea Zone
              1 tactical_bomber placed in Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Yunnan: 3 fighters and 3 tactical_bombers
              EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 3 tactical_bombers
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 69 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.83
      UK_Pacific regular : 0.33
      ANZAC regular : -0.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 2 carriers, 3 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shan State to Burma
              2 infantry moved from Yunnan to Burma
              3 fighters and 3 tactical_bombers moved from Yunnan to Burma
              1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
              4 armour and 6 infantry moved from Japan to 6 Sea Zone
              4 armour, 6 infantry and 5 transports moved from 6 Sea Zone to 17 Sea Zone
              4 armour, 6 infantry and 5 transports moved from 17 Sea Zone to 25 Sea Zone
              4 armour and 6 infantry moved from 25 Sea Zone to Midway
              1 submarine moved from 6 Sea Zone to 16 Sea Zone
              6 fighters moved from Japan to 16 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
      
          Combat - Japanese
              Japanese creates battle in territory 39 Sea Zone
              Battle in Midway
              Battle in 16 Sea Zone
                  Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 8 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
                      ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 16 Sea Zone
                  Japanese win, taking 39 Sea Zone from UK_Pacific, taking Midway from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Burma
                  Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.00 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Kazakhstan
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 armour
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Kazakhstan
                  Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
              1 infantry moved from Szechwan to Sikang
              8 mech_infantrys moved from Hopei to Sikang
              3 infantry moved from Hopei to Kweichow
              2 infantry moved from Kwangsi to Yunnan
              1 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
              3 fighters and 3 tactical_bombers moved from Burma to Yunnan
              2 submarines moved from 39 Sea Zone to 41 Sea Zone
              1 submarine moved from 55 Sea Zone to 41 Sea Zone
              2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
              1 destroyer moved from 6 Sea Zone to 31 Sea Zone
              4 fighters moved from 16 Sea Zone to 6 Sea Zone
              2 fighters moved from 16 Sea Zone to Japan
              4 battleships, 5 carriers, 3 cruisers, 21 destroyers, 3 fighters, 28 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
      
          Place Units - Japanese
              2 carriers and 1 destroyer placed in 6 Sea Zone
              2 destroyers and 1 submarine placed in 36 Sea Zone
              1 tactical_bomber placed in Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Yunnan: 3 fighters and 3 tactical_bombers
              EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 3 tactical_bombers
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 69 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.83
      UK_Pacific regular : 0.33
      ANZAC regular : -0.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Germans round 18

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 18
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
              Germans buy 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour and 1 mech_infantry moved from Novosibirsk to Samara
                    Germans take Samara from British
              1 armour and 1 mech_infantry moved from Samara to Volgograd
                    Germans take Volgograd from Russians
              1 infantry moved from Russia to Bryansk
              1 mech_infantry moved from Smolensk to Tambov
              2 mech_infantrys moved from Slovakia Hungary to Bulgaria
              1 bomber moved from Novgorod to Bulgaria
              3 fighters and 1 tactical_bomber moved from Novgorod to Bulgaria
              1 mech_infantry moved from Smolensk to Nenetsia
                    Germans take Nenetsia from Russians
      
          Combat - Germans
              Battle in Tambov
                  Germans attack with 1 mech_infantry
                  Russians defend with 1 aaGun
                      1 aaGun owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 aaGun
              Battle in Bryansk
                  Germans attack with 1 infantry
                  Russians defend with 1 aaGun
                      1 aaGun owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 aaGun
              Battle in Bulgaria
                  Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 3 infantry
                      Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/7 hits, 3.17 expected hits
                      British roll dice for 3 infantry in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the British lost in Bulgaria
                  Germans win, taking Bulgaria from British with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for British: 3 infantry
      
          Non Combat Move - Germans
              1 bomber, 3 fighters and 1 tactical_bomber moved from Bulgaria to Romania
              1 mech_infantry moved from Smolensk to Samara
              1 mech_infantry moved from Smolensk to Novosibirsk
              5 infantry moved from Germany to Slovakia Hungary
              2 tactical_bombers moved from Novgorod to Romania
              6 mech_infantrys moved from Novgorod to Vologda
              5 mech_infantrys moved from Western Germany to Slovakia Hungary
              7 armour and 23 mech_infantrys moved from Smolensk to Eastern Poland
              2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              3 aaGuns, 2 infantry and 76 mech_infantrys moved from Smolensk to Bryansk
              1 infantry moved from Normandy Bordeaux to France
      
          Place Units - Germans
              3 mech_infantrys placed in Russia
              3 infantry placed in Novgorod
              4 infantry and 6 mech_infantrys placed in Western Germany
              Germans undo move 3.
              3 infantry placed in France
              10 mech_infantrys placed in Western Germany
              1 infantry and 2 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 59 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Italians round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 17
      
          Purchase Units - Italians
              Italians buy 3 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour and 1 mech_infantry moved from Southern Italy to Southern France
              2 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              2 artilleries and 4 infantry moved from 97 Sea Zone to Albania
              2 fighters moved from Southern Italy to Albania
              2 fighters moved from Southern Italy to Southern France
              1 bomber moved from Southern Italy to Samara
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                  Italians win, taking Southern France from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Samara
                  Italians attack with 1 bomber
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Samara
                  British win with no units remaining. Battle score for attacker is -8
                  Casualties for Italians: 1 bomber
                  Casualties for British: 1 mech_infantry
              Battle in Albania
                  Italians attack with 2 artilleries, 2 fighters and 4 infantry
                  British defend with 3 infantry
                      Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Albania, round 2 : 2/8 hits, 2.67 expected hits
                      British roll dice for 3 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
                      Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Albania, round 3 : 2/7 hits, 2.50 expected hits
                      British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
                  Italians win, taking Albania from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 2 infantry
                  Casualties for British: 3 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Albania to Southern Italy
              2 fighters moved from Southern France to Southern Italy
      
          Place Units - Italians
              3 armour placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : -1.50
      British regular : 1.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 17
      
          Purchase Units - Japanese
              Japanese buy 1 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Shensi to Sikang
              1 mech_infantry moved from Kweichow to Sikang
              1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 infantry moved from Shan State to Burma
                    Japanese take Burma from UK_Pacific
      
          Combat - Japanese
              Battle in Sikang
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
              3 armour moved from French Indo China to 36 Sea Zone
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              1 armour moved from Kwangtung to 20 Sea Zone
              1 infantry moved from Kiangsi to 20 Sea Zone
              5 infantry moved from French Indo China to 36 Sea Zone
              3 armour, 5 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
              3 armour and 5 infantry moved from 6 Sea Zone to Japan
              1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Japan
              1 aaGun, 3 fighters, 5 infantry, 25 mech_infantrys and 3 tactical_bombers moved from French Indo China to Yunnan
              3 mech_infantrys moved from Kwangsi to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              2 mech_infantrys moved from Kwangtung to Yunnan
              2 mech_infantrys moved from Hunan to Hopei
              3 infantry moved from Anhwe to Hopei
              3 mech_infantrys moved from Kiangsu to Hopei
              3 mech_infantrys moved from Shantung to Hopei
              2 infantry moved from Kiangsi to Kwangsi
              2 submarines moved from 36 Sea Zone to 39 Sea Zone
              1 submarine moved from 42 Sea Zone to 55 Sea Zone
              1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from French Indo China to 6 Sea Zone
              2 fighters moved from French Indo China to Japan
      
          Place Units - Japanese
              10 submarines placed in 6 Sea Zone
              1 infantry and 2 mech_infantrys placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 68 PUs; end with 68 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Siam to Shan State
                    Japanese take Shan State from UK_Pacific
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 fighter moved from Formosa to 35 Sea Zone
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Anhwe
                    Japanese take Anhwe from Chinese
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 artillery moved from Shantung to 19 Sea Zone
              1 infantry moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
              1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
              1 fighter moved from Okinawa to Kwangtung
              1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
              2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
              Battle in Hunan
                  Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 3.33 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits, 3.50 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers and 1 cruiser
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 2 transports
                  Americans defend with 1 destroyer, 1 fighter and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                      Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                      Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                      Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 35 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 35 Sea Zone
                      Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 fighter in 35 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                  Japanese win with 2 transports remaining. Battle score for attacker is -28
                  Casualties for Japanese: 1 battleship, 2 destroyers, 1 fighter and 1 submarine
                  Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
              Battle in Philippines
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.50 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 2.17 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
              2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 mech_infantry moved from Manchuria to Anhwe
              3 infantry moved from Shantung to Anhwe
              1 artillery moved from Jehol to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              1 fighter moved from Korea to Japan
              2 bombers moved from 37 Sea Zone to Kwangsi
              1 aaGun and 1 infantry moved from Manchuria to Jehol
              4 infantry moved from Manchuria to Korea
      
          Place Units - Japanese
              3 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 43 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Americans regular : 2.17
      Japanese regular : 5.00
      UK_Pacific regular : -0.67
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 17
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
                  Germans captures 17PUs while taking Russians capital
                  Germans converts factory_major into different units
              2 infantry moved from Vologda to Samara
              1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
              1 infantry moved from Vologda to Novosibirsk
              1 infantry moved from Vologda to Russia
                    Germans take Russia from Russians
              1 mech_infantry moved from Novgorod to Smolensk
              1 fighter and 1 tactical_bomber moved from Vologda to Samara
              1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
              2 infantry moved from Vologda to Smolensk
              1 bomber moved from Vologda to Smolensk
              1 fighter and 1 tactical_bomber moved from Vologda to Novosibirsk
              2 mech_infantrys moved from Western Ukraine to Ukraine
              4 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
              2 infantry moved from France to Normandy Bordeaux
              3 fighters moved from Western Germany to Normandy Bordeaux
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 3 fighters and 2 infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Novosibirsk
                  Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Novosibirsk
                  Germans win, taking Novosibirsk from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Ukraine
                  Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                      Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Smolensk
                  Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.33 expected hits
                      Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Samara
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                  Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              4 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
              1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
              1 tactical_bomber moved from Vologda to Novgorod
              1 fighter and 1 tactical_bomber moved from Novosibirsk to Novgorod
              1 fighter and 1 tactical_bomber moved from Samara to Novgorod
              3 mech_infantrys moved from Vologda to Novgorod
              3 aaGuns and 90 mech_infantrys moved from Vologda to Smolensk
              5 mech_infantrys moved from Archangel to Smolensk
              3 fighters moved from Normandy Bordeaux to Western Germany
              6 infantry moved from Western Germany to France
              7 armour and 7 mech_infantrys moved from Vologda to Smolensk
      
          Place Units - Germans
              2 infantry and 1 mech_infantry placed in Novgorod
              10 infantry placed in Western Germany
              3 infantry placed in France
              5 infantry placed in Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
              EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 59 PUs; end with 77 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : 1.00
      Germans regular : -1.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 16
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Northern Italy to Southern France
              1 bomber and 1 fighter moved from Southern Italy to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits
                      Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                  Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 bomber and 1 fighter moved from Southern France to Southern Italy
              2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
              1 mech_infantry moved from Yugoslavia to Bulgaria
              1 armour moved from Yugoslavia to Albania
              1 destroyer moved from 97 Sea Zone to 92 Sea Zone
              4 armour moved from Yugoslavia to Southern Italy
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
              1 fighter and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : -0.83
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 2 cruisers, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Japanese
              2 mech_infantrys moved from Anhwe to Kweichow
              2 mech_infantrys moved from Kiangsi to Hunan
              2 mech_infantrys moved from Kwangtung to Kwangsi
              2 infantry moved from French Indo China to Yunnan
              1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
              1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
              1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
              2 infantry moved from French Indo China to Shan State
              1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
              1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
              1 fighter moved from French Indo China to Yunnan
              1 mech_infantry moved from Anhwe to Kwangsi
              2 fighters moved from French Indo China to Kwangsi
              2 infantry moved from Kwangtung to Kwangsi
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for British: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 2 fighters, 2 infantry and 3 mech_infantrys
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in Kwangsi, round 2 : 2/7 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Yunnan
                  Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shan State
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
              2 fighters moved from Kwangsi to 36 Sea Zone
              2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
              2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
              1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
              1 mech_infantry moved from Kwangtung to French Indo China
              1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
              1 infantry moved from Suiyuyan to Shensi
              3 infantry moved from Shantung to Anhwe
              3 infantry moved from Kiangsu to Kiangsi
              1 submarine moved from 45 Sea Zone to 42 Sea Zone
              1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 submarines moved from 37 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              2 cruisers placed in 6 Sea Zone
              3 infantry placed in French Indo China
              3 mech_infantrys placed in Shantung
              3 mech_infantrys placed in Kiangsu
              1 armour and 2 mech_infantrys placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 66 PUs; end with 66 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 0.00
      UK_Pacific regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Germans
              1 mech_infantry moved from Eastern Poland to Bryansk
                    Germans take Bryansk from Russians
              1 infantry moved from Samara to Tambov
                    Germans take Tambov from Russians
              1 infantry moved from Bessarabia to Ukraine
              2 mech_infantrys moved from Eastern Poland to Ukraine
              2 mech_infantrys moved from Eastern Poland to Western Ukraine
              1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
              2 bombers and 3 fighters moved from Novgorod to Russia
              2 infantry moved from Karelia to Finland
              4 tactical_bombers moved from Novgorod to Finland
              3 fighters moved from Southern Italy to Ukraine
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 5 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Russia causes 5 damage total. 
              Battle in Ukraine
                  Germans attack with 3 fighters, 1 infantry and 2 mech_infantrys
                  Russians defend with 1 factory_minor and 2 infantry
                      Germans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 infantry and 1 mech_infantry
                  Casualties for Russians: 2 infantry
              Battle in Finland
                  Germans attack with 2 infantry and 4 tactical_bombers
                  Americans defend with 1 infantry
                      Germans roll dice for 2 infantry and 4 tactical_bombers in Finland, round 2 : 3/6 hits, 2.33 expected hits
                      Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Finland
                  Germans win, taking Finland from Americans with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              3 fighters moved from Ukraine to Bessarabia
              17 mech_infantrys moved from Archangel to Vologda
              3 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
              1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
              6 armour and 57 mech_infantrys moved from Novgorod to Vologda
              4 tactical_bombers moved from Finland to Vologda
              1 mech_infantry moved from Belarus to Vologda
              5 mech_infantrys moved from Eastern Poland to Archangel
              10 mech_infantrys moved from Germany to Western Germany
              1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
              3 fighters moved from Russia to Vologda
              1 bomber moved from Russia to Vologda
              20 infantry moved from Western Germany to France
      
          Place Units - Germans
              1 infantry and 2 mech_infantrys placed in Novgorod
              1 mech_infantry placed in France
              Germans undo move 2.
              Germans undo move 1.
              3 mech_infantrys placed in Novgorod
              1 infantry placed in France
              3 fighters and 7 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 60 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : 1.00
      Germans regular : 1.17
      Russians AA : 0.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Germans buy 3 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              3 armour and 2 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 submarine moved from 108 Sea Zone to 91 Sea Zone
              1 submarine moved from 103 Sea Zone to 91 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Poland to Western Germany
              1 tactical_bomber moved from Germany to Western Germany
              3 tactical_bombers moved from Western Germany to France
              1 fighter moved from Holland Belgium to Normandy Bordeaux
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries, 1 fighter and 6 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 2/10 hits, 3.00 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                  1 fighter owned by the Germans retreated
                  2 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 2 artilleries, 1 fighter and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Germans: 2 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in 91 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 cruiser and 1 submarine
                      Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 cruiser owned by the British and 1 submarine owned by the British lost in 91 Sea Zone
                  Germans win with 2 submarines remaining. Battle score for attacker is 18
                  Casualties for British: 1 cruiser and 1 submarine
              Battle in France
                  Germans attack with 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 3 tactical_bombers
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 6/19 hits, 7.00 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 7/15 hits, 6.33 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/6 hits, 2.67 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 1 artillery, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              2 infantry moved from Slovakia Hungary to Romania
              1 fighter moved from Yugoslavia to Western Germany
              3 tactical_bombers moved from France to Western Germany
              1 fighter moved from Normandy Bordeaux to Western Germany
              2 bombers, 3 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Norway to Finland
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
              1 armour moved from Poland to Slovakia Hungary
              2 infantry moved from Denmark to Western Germany
      
          Place Units - Germans
              3 fighters placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Neutral_Allies regular : 1.33
      Germans regular : -0.33
      British regular : 0.67
      French AA : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Germans buy 3 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              3 armour and 2 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 submarine moved from 108 Sea Zone to 91 Sea Zone
              1 submarine moved from 103 Sea Zone to 91 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Poland to Western Germany
              1 tactical_bomber moved from Germany to Western Germany
              3 tactical_bombers moved from Western Germany to France
              1 fighter moved from Holland Belgium to Normandy Bordeaux
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries, 1 fighter and 6 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 2/10 hits, 3.00 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                  1 fighter owned by the Germans retreated
                  2 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 2 artilleries, 1 fighter and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Germans: 2 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in 91 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 cruiser and 1 submarine
                      Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 cruiser owned by the British and 1 submarine owned by the British lost in 91 Sea Zone
                  Germans win with 2 submarines remaining. Battle score for attacker is 18
                  Casualties for British: 1 cruiser and 1 submarine
              Battle in France
                  Germans attack with 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 3 tactical_bombers
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 6 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 6/19 hits, 7.00 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 7/15 hits, 6.33 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/6 hits, 2.67 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 1 artillery, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              2 infantry moved from Slovakia Hungary to Romania
              1 fighter moved from Yugoslavia to Western Germany
              3 tactical_bombers moved from France to Western Germany
              1 fighter moved from Normandy Bordeaux to Western Germany
              2 bombers, 3 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Norway to Finland
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
              1 armour moved from Poland to Slovakia Hungary
              2 infantry moved from Denmark to Western Germany
      
          Place Units - Germans
              3 fighters placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Neutral_Allies regular : 1.33
      Germans regular : -0.33
      British regular : 0.67
      French AA : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Politics - Italians
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Italians
      
          Combat - Italians
              Italians creates battle in territory 97 Sea Zone
      
          Non Combat Move - Italians
              5 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
              3 artilleries and 9 infantry moved from Southern Italy to Northern Italy
              1 bomber and 3 fighters moved from Western Germany to Southern Italy
      
          Place Units - Italians
              1 mech_infantry placed in Southern Italy
              1 destroyer and 1 transport placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
              EDIT: Adding units owned by Italians to Greece: 1 infantry
              EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • Belochai v Bretters G40 Balanced Mod 3

      @bretters “You underestimate my power!” - Darth Vader

      posted in Play Boardgames
      B
      Belochai
    • RE: Bretters Axis VS Belochai Allies YG TE

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.3

      Game History

      Round: 8
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - UK_Pacific
              1 artillery and 6 mech_infantrys moved from Persia to Iraq
              4 infantry and 2 mech_infantrys moved from Shan State to Malaya
              1 fighter moved from Shan State to Malaya
              1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
              1 destroyer moved from 39 Sea Zone to 72 Sea Zone
              3 fighters and 1 tactical_bomber moved from India to 72 Sea Zone
              6 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              4 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
              4 infantry moved from 37 Sea Zone to Malaya
      
          Combat - UK_Pacific
              Battle in Java
              Battle in 72 Sea Zone
                  UK_Pacific attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Germans defend with 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                      UK_Pacific roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                      Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the UK_Pacific
                      1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Germans and 1 destroyer owned by the UK_Pacific lost in 72 Sea Zone
                      UK_Pacific roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      1 fighter owned by the UK_Pacific, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 72 Sea Zone
                  UK_Pacific win, taking Java from Japanese, taking 72 Sea Zone from Germans with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
                  Casualties for UK_Pacific: 1 destroyer and 1 fighter
                  Casualties for Germans: 1 submarine
                  Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
              Battle in Iraq
                  UK_Pacific attack with 1 artillery and 6 mech_infantrys
                  Italians defend with 1 infantry
                      UK_Pacific roll dice for 1 artillery and 6 mech_infantrys in Iraq, round 2 : 2/7 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Iraq
                  UK_Pacific win, taking Iraq from Italians with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Malaya
                  UK_Pacific attack with 1 fighter, 8 infantry and 2 mech_infantrys
                  Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      UK_Pacific roll dice for 1 fighter, 8 infantry and 2 mech_infantrys in Malaya, round 2 : 2/11 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                  UK_Pacific win, taking Malaya from Japanese with 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - UK_Pacific
              1 fighter moved from Malaya to Hunan
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              2 fighters and 1 tactical_bomber moved from 72 Sea Zone to French Madagascar
      
          Place Units - UK_Pacific
              3 mech_infantrys placed in Persia
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,6,2
              UK_Pacific collect 28 PUs (4 lost to blockades); end with 28 PUs
              Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
              Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
              Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      Italians regular : -0.67
      UK_Pacific regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Bretters Axis VS Belochai Allies YG TE

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.3

      Game History

      Round: 7
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Bretters Axis VS Belochai Allies YG TE

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 30 Sea Zone to 25 Sea Zone
              1 bomber moved from Western United States to 25 Sea Zone
              1 submarine moved from 1 Sea Zone to 2 Sea Zone
              1 armour and 3 mech_infantrys moved from Western United States to Alaska
              5 infantry moved from Western United States to 10 Sea Zone
              5 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
              5 infantry moved from 1 Sea Zone to Alaska
              2 fighters moved from 1 Sea Zone to Alaska
      
          Combat - Americans
              Battle in 2 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 2 Sea Zone
                  Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Alaska
                  Americans attack with 1 armour, 2 fighters, 5 infantry and 3 mech_infantrys
                  Japanese defend with 2 artilleries and 1 harbour
                      Americans roll dice for 2 battleships and 2 cruisers in Alaska, round 2 : 4/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Japanese lost in Alaska
                  Americans win, taking Alaska from Japanese with 1 armour, 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 artilleries
              Battle in 25 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 27 Sea Zone
              1 destroyer moved from 1 Sea Zone to 12 Sea Zone
              1 destroyer moved from 1 Sea Zone to 9 Sea Zone
              2 fighters moved from Alaska to 1 Sea Zone
              10 infantry moved from Central United States to Western United States
              1 bomber moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              1 battleship, 1 cruiser, 4 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 49 PUs; end with 49 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.67
      Japanese regular : 0.17
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Bretters Axis VS Belochai Allies YG TE

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              5 mech_infantrys moved from Russia to Urals
              1 mech_infantry moved from Archangel to Nenetsia
                    Russians take Nenetsia from Germans
              1 armour moved from Novgorod to Finland
                    Russians take Karelia from Germans
                    Russians take Finland from Germans
              1 mech_infantry moved from Archangel to Vyborg
                    Russians take Vyborg from Germans
              2 infantry moved from Western Ukraine to Eastern Poland
              2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
              1 infantry moved from Western Ukraine to Eastern Poland
      
          Combat - Russians
              Battle in Urals
                  Russians attack with 5 mech_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 5 mech_infantrys in Urals, round 2 : 0/5 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 5 mech_infantrys in Urals, round 3 : 1/5 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Urals
                  Russians win, taking Urals from Germans with 5 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                  Germans defend with 2 infantry
                      Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits
                      Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
              3 armour moved from Novgorod to Finland
              1 artillery moved from Novgorod to Baltic States
              5 mech_infantrys moved from Archangel to Belarus
              4 mech_infantrys moved from Russia to Belarus
              1 mech_infantry moved from Ukraine to Belarus
              2 aaGuns and 18 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              3 mech_infantrys placed in Volgograd
              5 mech_infantrys placed in Russia
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 39 PUs; end with 39 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
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      Belochai
    • RE: Bretters Axis VS Belochai Allies YG TE

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.3

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 3 infantry moved from Yunnan to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 3/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              5 artilleries, 1 fighter and 19 infantry moved from Kiangsi to Hunan
      
          Place Units - Chinese
              1 infantry placed in Anhwe
              1 infantry placed in Kiangsi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.00
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
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      Belochai
    • RE: Global Fun 5

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 41 Sea Zone to 37 Sea Zone
              2 submarines moved from 36 Sea Zone to 37 Sea Zone
              1 transport moved from 36 Sea Zone to 42 Sea Zone
              1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
              1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to Shan State
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                  British defend with 1 destroyer
                      Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in Shan State
                  Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                  French defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the French lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
              EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine
              EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
              1 infantry moved from Kiangsu to 19 Sea Zone
              1 mech_infantry moved from Shantung to 19 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
              2 transports moved from 36 Sea Zone to 20 Sea Zone
              3 infantry moved from Kwangtung to 20 Sea Zone
              3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
              3 infantry moved from 36 Sea Zone to French Indo China
              1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
              1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Hunan to French Indo China
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
              1 mech_infantry moved from Kiangsu to Kwangsi
              1 mech_infantry moved from Kiangsu to Hunan
              1 mech_infantry moved from Shensi to Kweichow
              1 mech_infantry moved from Shensi to Szechwan
              3 mech_infantrys moved from Suiyuyan to Anhwe
              2 mech_infantrys moved from Kiangsu to Kwangtung
              2 mech_infantrys moved from Shantung to Kiangsi
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
      
          Place Units - Japanese
              3 fighters placed in French Indo China
              2 infantry and 1 mech_infantry placed in Kwangtung
              3 infantry placed in Kiangsu
              3 infantry placed in Shantung
              1 destroyer and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 66 PUs; end with 66 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.83
      UK_Pacific regular : 0.67
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
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      Belochai
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