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    Posts made by Belochai

    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Central United States to Western United States
              1 armour moved from Eastern United States to Western United States
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 battleship, 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 battleships placed in 10 Sea Zone
              1 cruiser placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
      
          Non Combat Move - Chinese
              1 infantry moved from Kweichow to Szechwan
              3 artilleries, 1 fighter and 9 infantry moved from Shensi to Hopei
      
          Place Units - Chinese
              4 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 97 Sea Zone to 96 Sea Zone
              1 fighter and 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
              1 fighter moved from United Kingdom to 91 Sea Zone
      
          Combat - British
              Battle in 91 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 91 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 cruiser, 1 destroyer and 2 transports
                      British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
                      2 transports owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
                  Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 artillery and 1 infantry moved from Iraq to Trans-Jordan
              2 infantry moved from Rhodesia to Belgian Congo
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 battleship moved from 39 Sea Zone to 80 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Iraq
              3 mech_infantrys placed in Union of South Africa
              1 infantry placed in United Kingdom
              1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
              British collect 28 PUs (3 lost to blockades); end with 28 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Italians regular : -0.83
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
      
          Non Combat Move - Chinese
              1 infantry moved from Kweichow to Szechwan
              3 artilleries, 1 fighter and 9 infantry moved from Shensi to Hopei
      
          Place Units - Chinese
              4 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Central United States to Western United States
              1 armour moved from Eastern United States to Western United States
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 battleship, 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 battleships placed in 10 Sea Zone
              1 cruiser placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              6 infantry moved from Eastern Poland to Western Ukraine
              6 infantry moved from Bessarabia to Western Ukraine
              1 artillery moved from Bessarabia to Western Ukraine
              2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              3 artilleries moved from Ukraine to Western Ukraine
              2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
              1 infantry moved from Rostov to Ukraine
              1 cruiser moved from 114 Sea Zone to 115 Sea Zone
              1 artillery and 4 infantry moved from Belarus to Bryansk
              1 artillery and 3 infantry moved from Russia to Bryansk
              2 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
              2 aaGuns moved from Belarus to Bryansk
              3 artilleries and 5 infantry moved from Novgorod to Belarus
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 artilleries placed in Ukraine
              4 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Anglo Egyptian Sudan
      
          Combat - ANZAC
              Battle in Anglo Egyptian Sudan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              2 aaGuns and 2 infantry moved from New South Wales to South Australia
              1 infantry moved from 62 Sea Zone to New South Wales
              2 fighters moved from New Zealand to South Australia
              1 fighter moved from Queensland to South Australia
              1 artillery and 2 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 armour and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      ANZAC regular : 1.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Anglo Egyptian Sudan
      
          Combat - ANZAC
              Battle in Anglo Egyptian Sudan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              2 aaGuns and 2 infantry moved from New South Wales to South Australia
              1 infantry moved from 62 Sea Zone to New South Wales
              2 fighters moved from New Zealand to South Australia
              1 fighter moved from Queensland to South Australia
              1 artillery and 2 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 armour and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      ANZAC regular : 1.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              2 fighters moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Philippines to Guam
              1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
              1 armour and 1 mech_infantry moved from Central United States to Eastern United States
              2 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              4 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 2 artilleries and 5 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 4/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                  1 fighter owned by the Chinese retreated
                  2 infantry owned by the Chinese retreated to Kweichow
                  Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Shensi
              5 infantry moved from Szechwan to Shensi
              2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              3 artilleries placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              1 fighter and 1 tactical_bomber moved from India to Iraq
              1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 cruiser
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 1 transport remaining. Battle score for attacker is -4
                  Casualties for British: 1 cruiser
                  Casualties for Italians: 1 destroyer
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in Iraq
                  British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from Burma to India
              1 fighter moved from Burma to India
              1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
              1 armour moved from Alexandria to Trans-Jordan
              1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
              1 bomber and 1 fighter moved from 97 Sea Zone to Malta
      
          Place Units - British
              1 airfield placed in Quebec
              1 artillery and 3 infantry placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from Quebec: 1 airfield
              EDIT: Adding units owned by British to United Kingdom: 5 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4,6,3
              British collect 27 PUs (3 lost to blockades); end with 27 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Italians regular : -0.50
      Japanese regular : 1.67
      Neutral_Axis regular : 0.00
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              4 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 2 artilleries and 5 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 4/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                  1 fighter owned by the Chinese retreated
                  2 infantry owned by the Chinese retreated to Kweichow
                  Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Shensi
              5 infantry moved from Szechwan to Shensi
              2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              3 artilleries placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : 1.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              2 fighters moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Philippines to Guam
              1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
              1 armour and 1 mech_infantry moved from Central United States to Eastern United States
              2 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              1 infantry moved from Caucasus to Rostov
              3 infantry moved from Ukraine to Bessarabia
              1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Belarus to Eastern Poland
              2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Belarus
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 armour and 1 mech_infantry moved from Russia to Ukraine
              1 armour and 1 mech_infantry moved from Volgograd to Ukraine
              1 artillery and 1 infantry moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Belarus
              3 infantry moved from Baltic States to Eastern Poland
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              3 artilleries placed in Ukraine
              1 artillery and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_major; Remaining resources: 65 PUs; 
              Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              6 infantry moved from Belarus to Novgorod
              1 infantry moved from Smolensk to Vologda
                    Germans take Vologda from Russians
              1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
              3 infantry moved from Volgograd to Caucasus
              1 tactical_bomber moved from Ukraine to Caucasus
              1 tactical_bomber moved from Eastern Poland to Novgorod
              6 infantry moved from France to Normandy Bordeaux
              1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
              2 bombers moved from Eastern Poland to Normandy Bordeaux
              2 tactical_bombers moved from Germany to Normandy Bordeaux
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 6 infantry and 1 tactical_bomber
                  Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 3 bombers, 1 fighter, 6 infantry, 10 mech_infantrys and 3 tactical_bombers
                  British defend with 1 aaGun and 9 infantry; Americans defend with 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
                      British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 3 bombers, 1 fighter, 6 infantry, 10 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/23 hits, 6.83 expected hits
                      Americans roll dice for 1 aaGun, 1 artillery, 4 fighters, 14 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/21 hits, 8.67 expected hits
                      1 aaGun owned by the British, 6 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 3 bombers, 1 fighter, 8 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 7/15 hits, 5.50 expected hits
                      Americans roll dice for 1 artillery, 4 fighters, 10 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 10/17 hits, 7.33 expected hits
                      1 fighter owned by the Germans, 5 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 8 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 3 bombers and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/5 hits, 3.00 expected hits
                      Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 4/10 hits, 5.00 expected hits
                      2 bombers owned by the Germans, 2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 1 bomber in Normandy Bordeaux, round 5 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Normandy Bordeaux, round 5 : 2/7 hits, 4.00 expected hits
                      1 bomber owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -86
                  Casualties for Germans: 3 bombers, 1 fighter, 6 infantry, 10 mech_infantrys and 3 tactical_bombers
                  Casualties for British: 1 aaGun and 9 infantry
                  Casualties for Americans: 1 artillery and 5 infantry
              Battle in Caucasus
                  Germans attack with 1 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                  British defend with 1 armour and 1 mech_infantry
                      Germans roll dice for 1 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 2.17 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour and 1 mech_infantry
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Caucasus to Romania
              1 tactical_bomber moved from Novgorod to Eastern Poland
              7 armour and 26 mech_infantrys moved from Belarus to Slovakia Hungary
              1 mech_infantry moved from Bryansk to Tambov
              1 infantry moved from Belarus to Smolensk
              3 aaGuns moved from Belarus to Novgorod
              7 mech_infantrys moved from Baltic States to Germany
              5 infantry moved from Germany to Western Germany
              5 infantry moved from Western Germany to France
      
          Place Units - Germans
              10 mech_infantrys placed in Western Germany
              4 infantry and 1 mech_infantry placed in Germany
              3 infantry placed in Ukraine
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 53 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      British AA : -0.50
      Russians regular : 0.83
      Germans regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Eastern Poland to Archangel
                    Italians take Archangel from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 artilleries and 3 infantry moved from Bulgaria to Romania
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,6,5,6,5
              Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 20 Sea Zone to 19 Sea Zone
              1 submarine moved from 20 Sea Zone to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
              2 artilleries and 1 infantry moved from Shantung to Anhwe
              1 infantry moved from Manchuria to Jehol
                    Japanese take Jehol from Chinese
              1 infantry moved from Manchuria to Amur
                    Japanese take Amur from Russians
              2 fighters moved from Shantung to Anhwe
              1 fighter moved from Shantung to Anhwe
              2 bombers moved from Shantung to Anhwe
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 35 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 19 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Anhwe
                  Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
                  Chinese defend with 3 infantry
                      Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Anhwe, round 2 : 4/8 hits, 3.83 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              3 fighters moved from Anhwe to Korea
              3 fighters moved from Shantung to Japan
              2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
              2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
              5 infantry moved from Manchuria to Korea
              2 bombers moved from Anhwe to Japan
      
          Place Units - Japanese
              2 fighters placed in Japan
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
              Japanese collect 16 PUs (6 lost to blockades); end with 16 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -0.33
      Japanese regular : 0.83
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 20 Sea Zone to 19 Sea Zone
              1 submarine moved from 20 Sea Zone to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
              2 artilleries and 1 infantry moved from Shantung to Anhwe
              1 infantry moved from Manchuria to Jehol
                    Japanese take Jehol from Chinese
              1 infantry moved from Manchuria to Amur
                    Japanese take Amur from Russians
              2 fighters moved from Shantung to Anhwe
              1 fighter moved from Shantung to Anhwe
              2 bombers moved from Shantung to Anhwe
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 35 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 19 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Anhwe
                  Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
                  Chinese defend with 3 infantry
                      Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Anhwe, round 2 : 4/8 hits, 3.83 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              3 fighters moved from Anhwe to Korea
              3 fighters moved from Shantung to Japan
              2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
              2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
              5 infantry moved from Manchuria to Korea
              2 bombers moved from Anhwe to Japan
      
          Place Units - Japanese
              2 fighters placed in Japan
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
              Japanese collect 16 PUs (6 lost to blockades); end with 16 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -0.33
      Japanese regular : 0.83
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 7x factory_major; Remaining resources: 61 PUs; 
              Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Bryansk to Russia
              1 bomber and 1 tactical_bomber moved from Ukraine to Russia
              1 mech_infantry moved from Samara to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 mech_infantry moved from Volgograd to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
              3 artilleries and 6 infantry moved from France to Normandy Bordeaux
              1 bomber, 2 fighters, 17 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
              2 infantry moved from Bryansk to Belarus
              1 bomber and 1 tactical_bomber moved from Ukraine to Belarus
              7 mech_infantrys moved from Eastern Poland to Baltic States
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 17 mech_infantrys and 1 tactical_bomber
                  British defend with 1 aaGun, 1 armour, 6 fighters, 8 infantry and 2 tactical_bombers; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                      British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 17 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/29 hits, 7.17 expected hits
                      Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 11 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/22 hits, 9.83 expected hits
                      1 aaGun owned by the British, 6 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 15 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/21 hits, 5.83 expected hits
                      Americans roll dice for 1 armour, 2 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 7/17 hits, 8.17 expected hits
                      3 infantry owned by the Americans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 4/14 hits, 4.67 expected hits
                      Americans roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 6/9 hits, 5.50 expected hits
                      2 tactical_bombers owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/8 hits, 3.50 expected hits
                      Americans roll dice for 5 fighters in Normandy Bordeaux, round 5 : 4/5 hits, 3.33 expected hits
                      2 artilleries owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 6 : 4/4 hits, 2.17 expected hits
                      Americans roll dice for 2 fighters in Normandy Bordeaux, round 6 : 1/2 hits, 1.33 expected hits
                      1 artillery owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                  Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                  Casualties for Germans: 3 artilleries, 1 fighter, 6 infantry and 17 mech_infantrys
                  Casualties for British: 1 aaGun, 1 armour, 6 fighters, 8 infantry and 2 tactical_bombers
                  Casualties for Americans: 2 artilleries and 3 infantry
              Battle in Northwest Persia
                  Germans attack with 1 armour and 1 mech_infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                  Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 infantry
              Battle in Baltic States
                  Germans attack with 7 mech_infantrys
                  Russians defend with 1 armour
                      Germans roll dice for 7 mech_infantrys in Baltic States, round 2 : 2/7 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 7 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 armour
              Battle in Belarus
                  Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Russia
                  Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 airfield, 1 factory_minor and 1 infantry
                      Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Russia, round 2 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Russia
                  Germans destroys 31PUs while taking Russians capital
                  Germans win, taking Russia from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              6 infantry moved from Western Germany to France
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 bomber moved from Normandy Bordeaux to Western Germany
              10 infantry moved from Germany to Western Germany
              2 tactical_bombers moved from Ukraine to Germany
              1 mech_infantry moved from Tambov to Samara
              1 infantry moved from Bryansk to Smolensk
              1 bomber moved from Russia to Eastern Poland
              1 bomber moved from Belarus to Eastern Poland
              1 tactical_bomber moved from Russia to Ukraine
              7 armour and 23 mech_infantrys moved from Rostov to Belarus
              3 aaGuns and 6 infantry moved from Bryansk to Belarus
              2 mech_infantrys moved from Ukraine to Belarus
              1 tactical_bomber moved from Belarus to Eastern Poland
              1 mech_infantry moved from Ukraine to Belarus
              1 armour and 5 mech_infantrys moved from Caucasus to Bryansk
      
          Place Units - Germans
              10 mech_infantrys placed in Western Germany
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              1 infantry placed in Germany
              Germans undo move 3.
              3 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 54 PUs; end with 54 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.17
      British AA : 0.50
      Russians regular : -0.17
      Germans regular : 1.83
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
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      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 artillery and 1 infantry moved from Romania to Eastern Poland
              1 armour moved from Yugoslavia to Eastern Poland
              3 fighters moved from Greece to Eastern Poland
              1 fighter moved from Greece to Southern Italy
              2 artilleries and 3 infantry moved from Greece to Bulgaria
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,2,2
              Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 36 PUs; 6 SuicideAttackTokens; 
              Japanese buy 1 airfield, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              4 infantry moved from Korea to 6 Sea Zone
              4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
              4 infantry moved from 20 Sea Zone to Kiangsi
              2 bombers moved from Korea to Kiangsi
              2 battleships moved from 6 Sea Zone to 20 Sea Zone
              1 cruiser moved from 6 Sea Zone to 20 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
      
          Combat - Japanese
              Battle in Kiangsi
                  Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                  Chinese defend with 2 artilleries and 2 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Kiangsi, round 2 : 1/3 hits, 1.83 expected hits
                      Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/10 hits, 4.33 expected hits
                      Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 artilleries and 2 infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
              2 bombers moved from Kiangsi to Shantung
              1 fighter moved from Japan to Korea
              2 fighters moved from Japan to Shantung
              1 fighter moved from Japan to Shantung
              7 infantry moved from Korea to Manchuria
              1 fighter moved from Korea to Shantung
              1 fighter moved from Philippines to Shantung
              5 carriers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
              1 fighter moved from Japan to Shantung
      
          Place Units - Japanese
              1 airfield placed in Korea
              1 fighter placed in Japan
              2 artilleries and 1 infantry placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 25 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.17
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 7x factory_major; Remaining resources: 88 PUs; 
              Germans buy 1 bomber, 12 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Tambov to Samara
                    Germans take Samara from Russians
              1 mech_infantry moved from Tambov to Volgograd
                    Germans take Volgograd from Russians
              3 infantry moved from Bryansk to Russia
              2 bombers and 1 tactical_bomber moved from Ukraine to Russia
              1 mech_infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              2 infantry moved from Poland to Baltic States
              3 tactical_bombers moved from Poland to Baltic States
              2 armour and 2 mech_infantrys moved from Rostov to Caucasus
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 2 infantry and 3 tactical_bombers
                  Russians defend with 1 artillery
                      Germans roll dice for 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 3/5 hits, 1.83 expected hits
                      Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery
              Battle in Russia
                  Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
                  Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                      Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Russia, round 2 : 1/6 hits, 2.33 expected hits
                      Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                      Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                  Germans destroys 36PUs while taking Russians capital
                  Germans win, taking Russia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
              Battle in Caucasus
                  Germans attack with 2 armour and 2 mech_infantrys
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                  Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Germans
              2 bombers and 1 tactical_bomber moved from Russia to Ukraine
              3 mech_infantrys moved from Western Ukraine to Rostov
              2 mech_infantrys moved from Rostov to Caucasus
              3 mech_infantrys moved from Ukraine to Caucasus
              4 infantry moved from Poland to Germany
              7 mech_infantrys moved from Germany to Eastern Poland
              6 infantry moved from Western Germany to Germany
              3 artilleries moved from Normandy Bordeaux to France
              3 tactical_bombers moved from Baltic States to Ukraine
              10 mech_infantrys moved from Ukraine to Rostov
      
          Place Units - Germans
              3 mech_infantrys placed in Ukraine
              10 infantry placed in Germany
              1 bomber, 2 infantry and 7 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
              Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 2.33
      Germans regular : 1.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 submarine moved from 99 Sea Zone to 98 Sea Zone
              4 fighters moved from Southern Italy to 98 Sea Zone
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 4 fighters and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                  1 submarine owned by the Americans submerged
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                  Italians win with 4 fighters remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 submarine
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Italians
              4 fighters moved from 98 Sea Zone to Greece
              2 artilleries and 2 infantry moved from Bulgaria to Greece
              1 infantry moved from Bulgaria to Greece
              1 artillery and 1 infantry moved from Bulgaria to Romania
              1 armour moved from Southern Italy to Yugoslavia
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6
              Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 mech_infantrys moved from Hopei to Anhwe
              1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
              1 mech_infantry moved from Kwangtung to Hunan
              2 bombers moved from French Indo China to Hunan
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 37 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Hunan
                  Japanese attack with 2 bombers and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Hunan
                  2 bombers owned by the Japanese retreated
                  Chinese win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Anhwe
                  Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Hunan to Korea
              1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
              2 fighters and 2 tactical_bombers moved from French Indo China to Japan
              2 infantry moved from French Indo China to 36 Sea Zone
              1 infantry moved from Kwangtung to Kwangsi
              2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Japan
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              2 carriers and 1 destroyer placed in 6 Sea Zone
              1 fighter placed in Kwangtung
              Japanese undo move 2.
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 39 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -2.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
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