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    Posts made by Belochai

    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 units repaired.
              4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 bomber and 3 fighters moved from Korea to 6 Sea Zone
              3 fighters moved from Western United States to 6 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 119 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Battle in 6 Sea Zone
                  Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters
                  Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                      Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
                  Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans
                      3 carriers owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                      5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
                      Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                      2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                      2 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94
                  Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                  Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters
              Battle in 109 Sea Zone
                  Americans attack with 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 119 Sea Zone
                  Americans attack with 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 119 Sea Zone
                  Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              3 artilleries moved from Manchuria to Korea
              2 transports moved from 25 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              3 transports moved from 25 Sea Zone to 10 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from 6 Sea Zone to Korea
      
          Place Units - Americans
              1 artillery and 5 infantry placed in Western United States
              3 fighters placed in Korea
              2 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Japanese regular : -1.00
      Germans regular : -1.17
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Belarus to Eastern Poland
                    Russians take Eastern Poland from Germans
              1 artillery moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              1 armour moved from Belarus to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 infantry moved from Smolensk to Archangel
              2 mech_infantrys moved from Russia to Volgograd
              1 artillery moved from Belarus to Archangel
              1 armour and 1 artillery moved from Belarus to Novgorod
              1 fighter and 1 tactical_bomber moved from Russia to Archangel
              1 fighter moved from Russia to Volgograd
              1 artillery moved from Belarus to Novgorod
              2 artilleries and 2 infantry moved from Russia to Bryansk
              1 artillery moved from Belarus to Novgorod
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 armour and 3 artilleries
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 1 armour and 3 artilleries in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Bryansk
                  Russians attack with 2 artilleries and 2 infantry
                  Italians defend with 1 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Bryansk
                  Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Volgograd
                  Russians attack with 1 fighter and 2 mech_infantrys
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Volgograd
                      Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Archangel
                  Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Volgograd to Russia
              1 fighter and 1 tactical_bomber moved from Archangel to Russia
              10 artilleries moved from Belarus to Smolensk
              1 infantry moved from Russia to Tambov
      
          Place Units - Russians
              5 infantry and 5 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Germans regular : -0.33
      Russians regular : -1.17
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 45 Sea Zone
              3 fighters moved from Queensland to 45 Sea Zone
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 3 fighters and 2 submarines
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              3 fighters moved from 45 Sea Zone to Dutch New Guinea
              1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 armour and 1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 81 Sea Zone to 78 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              3 artilleries and 3 infantry moved from Korea to Manchuria
              3 fighters moved from 6 Sea Zone to Manchuria
              1 bomber moved from Midway to Manchuria
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 20 Sea Zone from Japanese
      
          Combat - Americans
              Battle in Manchuria
                  Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
                  Japanese defend with 5 infantry
                      Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Manchuria, round 2 : 3/10 hits, 4.17 expected hits
                      Japanese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
                      Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Manchuria, round 3 : 5/7 hits, 3.17 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 3 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 3 infantry
                  Casualties for Japanese: 5 infantry
      
          Non Combat Move - Americans
              1 bomber and 3 fighters moved from Manchuria to Korea
              4 battleships, 2 carriers, 3 cruisers, 1 fighter and 5 transports moved from 6 Sea Zone to 25 Sea Zone
              3 fighters moved from Eastern United States to Western United States
              1 mech_infantry moved from Eastern United States to Western United States
              1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
              1 destroyer and 1 submarine moved from 89 Sea Zone to 106 Sea Zone
      
          Place Units - Americans
              1 airfield, 1 factory_minor and 1 harbour placed in Korea
              1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              3 artilleries and 13 infantry moved from Anhwe to Hunan
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Kweichow to Hunan
      
          Place Units - Chinese
              7 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 21 PUs; end with 22 PUs
      
          Purchase Units - British
              British buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              1 mech_infantry moved from French Central Africa to French West Africa
                    British take French West Africa from Neutral_Axis
      
          Combat - British
      
          Non Combat Move - British
              1 artillery moved from Egypt to 81 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 artillery, 1 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
              3 infantry and 3 mech_infantrys moved from Iraq to 80 Sea Zone
              1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 80 Sea Zone to 79 Sea Zone
              1 artillery, 4 infantry and 3 mech_infantrys moved from 79 Sea Zone to West India
              2 fighters moved from Eastern Persia to 80 Sea Zone
              1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
              2 mech_infantrys moved from Trans-Jordan to Persia
              3 aaGuns, 1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
              2 artilleries moved from Trans-Jordan to Egypt
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 submarine moved from 88 Sea Zone to 101 Sea Zone
      
          Place Units - British
              1 carrier placed in 80 Sea Zone
              British undo move 1.
              1 carrier placed in 80 Sea Zone
              1 infantry and 1 mech_infantry placed in Iraq
              2 infantry placed in Union of South Africa
              British undo move 2.
              British undo move 2.
              2 infantry placed in Iraq
              1 infantry and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,3,1,5,1,4,5,5
              British collect 30 PUs (6 lost to blockades); end with 30 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              3 artilleries and 13 infantry moved from Anhwe to Hunan
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Kweichow to Hunan
      
          Place Units - Chinese
              7 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 21 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 5x factory_major; Remaining resources: 29 PUs; 
              Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 armour, 31 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Belarus
              1 artillery moved from Bryansk to Belarus
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 2 armour, 32 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 22 infantry, 15 mech_infantrys and 1 tactical_bomber
                      Germans roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 2 armour, 32 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 28/66 hits, 23.00 expected hits
                      Germans roll dice for 2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 22 infantry, 15 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 24/55 hits, 20.67 expected hits
                      24 infantry owned by the Russians, 2 aaGuns owned by the Germans, 22 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
                      Russians roll dice for 2 armour, 32 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 13/42 hits, 15.00 expected hits
                      Germans roll dice for 11 armour, 5 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 13/29 hits, 12.00 expected hits
                      2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 artilleries owned by the Germans, 8 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Belarus
                      Russians roll dice for 2 armour, 24 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 13/29 hits, 10.67 expected hits
                      Germans roll dice for 11 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 6/16 hits, 7.67 expected hits
                      3 artilleries owned by the Germans, 6 artilleries owned by the Russians and 10 armour owned by the Germans lost in Belarus
                      Russians roll dice for 2 armour, 18 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 5 : 6/23 hits, 8.67 expected hits
                      Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/3 hits, 1.67 expected hits
                      2 artilleries owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 armour, 16 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 90
                  Casualties for Russians: 16 artilleries, 27 infantry and 2 mech_infantrys
                  Casualties for Germans: 2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 22 infantry, 15 mech_infantrys and 1 tactical_bomber
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Belarus to Russia
              1 aaGun moved from Smolensk to Bryansk
              1 aaGun moved from Smolensk to Archangel
              2 aaGuns moved from Smolensk to Russia
              1 artillery and 1 infantry moved from Tambov to Russia
              2 mech_infantrys moved from Volgograd to Russia
              1 infantry moved from Russia to Smolensk
              2 aaGuns and 18 infantry moved from Amur to Korea
      
          Place Units - Russians
              3 infantry placed in Volgograd
              2 artilleries and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.50
      Germans regular : 3.00
      Russians regular : 2.67
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
              1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              3 fighters moved from Eastern United States to 89 Sea Zone
              1 submarine moved from 10 Sea Zone to 89 Sea Zone
              1 armour, 4 artilleries and 5 infantry moved from Midway to 25 Sea Zone
              1 armour, 4 artilleries, 4 battleships, 3 carriers, 4 cruisers, 5 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
              1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
              1 bomber and 1 fighter moved from Midway to 6 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,6
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
              Battle in 6 Sea Zone
                  Americans attack with 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                  Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 14/21 hits, 10.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/19 hits, 9.50 expected hits
                  Units damaged: 4 battleships owned by the Americans
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans, 4 destroyers owned by the Japanese and 7 submarines owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 13/20 hits, 10.33 expected hits
                      Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits
                      3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports remaining. Battle score for attacker is 169
                  Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                  Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
              Battle in 89 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 89 Sea Zone
                  Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Korea
      
          Non Combat Move - Americans
              3 fighters moved from 89 Sea Zone to Eastern United States
              1 bomber moved from 6 Sea Zone to Midway
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2
              Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              13 infantry moved from Jehol to Manchuria
              1 fighter moved from Anhwe to Manchuria
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Battle in Manchuria
                  Chinese attack with 1 fighter and 13 infantry
                  Japanese defend with 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers
                      Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 2 : 2/14 hits, 2.67 expected hits
                      Japanese roll dice for 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/15 hits, 6.50 expected hits
                      1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
                      Chinese roll dice for 1 fighter and 8 infantry in Manchuria, round 3 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 3 fighters, 8 infantry and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.17 expected hits
                      1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
                  Japanese win, taking Yunnan from Japanese with 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is -38
                  Casualties for Chinese: 1 fighter and 13 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Shantung to Jehol
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Kiangsi to Anhwe
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Kwangsi to Hunan
      
          Place Units - Chinese
              6 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 22 PUs
      
          Purchase Units - British
              British repair damage of 4x harbour; Remaining resources: 24 PUs; 
              British buy 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from West India to India
              1 fighter and 3 mech_infantrys moved from Eastern Persia to India
              1 submarine moved from 106 Sea Zone to 88 Sea Zone
                    British take 106 Sea Zone from Germans
              2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
              2 artilleries and 2 mech_infantrys moved from Egypt to Trans-Jordan
              1 mech_infantry moved from French Equatorial Africa to French Central Africa
                    British take French Central Africa from Neutral_Axis
      
          Combat - British
              Battle in 88 Sea Zone
                  British attack with 1 submarine
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 88 Sea Zone
                  British win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in India
                  British attack with 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
                      British roll dice for 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/15 hits, 3.67 expected hits
                      Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 5.17 expected hits
                      4 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                      British roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 2/12 hits, 3.17 expected hits
                      Japanese roll dice for 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry in India, round 3 : 5/11 hits, 3.83 expected hits
                      2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 infantry owned by the British lost in India
                  1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                  4 mech_infantrys owned by the British retreated to West India
                  Japanese win with 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                  Casualties for British: 5 infantry and 3 mech_infantrys
                  Casualties for Japanese: 6 infantry
              Battle in Trans-Jordan
                  British attack with 2 artilleries and 2 mech_infantrys
                  Italians defend with 1 infantry
                      British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from India to Eastern Persia
              3 aaGuns moved from West India to Eastern Persia
              1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 infantry moved from Kenya to Anglo Egyptian Sudan
      
          Place Units - British
              3 mech_infantrys placed in Iraq
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,6,2,3
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
              British collect 29 PUs (6 lost to blockades); end with 29 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -1.50
      Americans regular : 7.67
      Italians regular : -0.67
      Japanese regular : -3.83
      Japanese AA : -0.17
      British regular : -2.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              13 infantry moved from Jehol to Manchuria
              1 fighter moved from Anhwe to Manchuria
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Battle in Manchuria
                  Chinese attack with 1 fighter and 13 infantry
                  Japanese defend with 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers
                      Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 2 : 2/14 hits, 2.67 expected hits
                      Japanese roll dice for 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/15 hits, 6.50 expected hits
                      1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
                      Chinese roll dice for 1 fighter and 8 infantry in Manchuria, round 3 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 3 fighters, 8 infantry and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.17 expected hits
                      1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
                  Japanese win, taking Yunnan from Japanese with 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is -38
                  Casualties for Chinese: 1 fighter and 13 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Shantung to Jehol
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Kiangsi to Anhwe
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Kwangsi to Hunan
      
          Place Units - Chinese
              6 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.50
      Japanese regular : 2.33
      Japanese AA : -0.17
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              3 fighters moved from Eastern United States to 89 Sea Zone
              1 submarine moved from 10 Sea Zone to 89 Sea Zone
              1 armour, 4 artilleries and 5 infantry moved from Midway to 25 Sea Zone
              1 armour, 4 artilleries, 4 battleships, 3 carriers, 4 cruisers, 5 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
              1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
              1 bomber and 1 fighter moved from Midway to 6 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,6
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
              Battle in 6 Sea Zone
                  Americans attack with 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                  Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 14/21 hits, 10.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/19 hits, 9.50 expected hits
                  Units damaged: 4 battleships owned by the Americans
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans, 4 destroyers owned by the Japanese and 7 submarines owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 13/20 hits, 10.33 expected hits
                      Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits
                      3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports remaining. Battle score for attacker is 169
                  Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                  Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
              Battle in 89 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 89 Sea Zone
                  Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Korea
      
          Non Combat Move - Americans
              3 fighters moved from 89 Sea Zone to Eastern United States
              1 bomber moved from 6 Sea Zone to Midway
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2
              Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 7.67
      Japanese regular : -5.17
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 1 infantry moved from Russia to Bryansk
              2 infantry moved from Smolensk to Archangel
              1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
              1 fighter moved from Smolensk to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              7 artilleries moved from Russia to Smolensk
              1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
              1 fighter moved from Bryansk to Smolensk
              1 infantry moved from Caucasus to Rostov
              1 artillery and 1 infantry moved from Volgograd to Tambov
      
          Place Units - Russians
              2 mech_infantrys placed in Volgograd
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      Russians regular : -2.00
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Italian Somaliland to Ethiopia
              1 transport moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from South Australia to New South Wales
              1 infantry moved from South Australia to New South Wales
              1 mech_infantry moved from New South Wales to South Australia
              1 artillery moved from South Australia to New South Wales
      
          Non Combat Move - ANZAC
              3 fighters moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              2 destroyers moved from 26 Sea Zone to 25 Sea Zone
              2 battleships moved from 26 Sea Zone to 25 Sea Zone
              2 battleships moved from 26 Sea Zone to 25 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 4 battleships, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 battleships, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 4 battleships, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 2 artilleries, 3 carriers, 4 cruisers, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
              1 fighter moved from Hawaiian Islands to Midway
              1 bomber moved from Hawaiian Islands to Midway
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
              3 destroyers moved from 10 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              1 harbour placed in Midway
              3 fighters placed in Eastern United States
              2 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2
              Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Anhwe to Hunan
              8 infantry moved from Anhwe to Jehol
      
          Place Units - Chinese
              4 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 20 PUs
      
          Purchase Units - British
              British buy 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              6 infantry moved from West India to India
              1 fighter moved from West India to India
              1 infantry moved from West India to India
      
          Combat - British
              Battle in India
                  British attack with 1 fighter and 7 infantry
                  Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 1 fighter and 7 infantry in India, round 2 : 1/8 hits, 1.67 expected hits
                      Japanese roll dice for 3 artilleries and 1 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                      British roll dice for 1 fighter and 6 infantry in India, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 3 artilleries in India, round 3 : 1/3 hits, 1.00 expected hits
                      2 artilleries owned by the Japanese and 1 infantry owned by the British lost in India
                      British roll dice for 1 fighter and 5 infantry in India, round 4 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                  British win, taking India from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 3 artilleries and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from India to West India
              1 tactical_bomber moved from Kenya to West India
              3 mech_infantrys moved from Iraq to Eastern Persia
              1 fighter moved from Egypt to Eastern Persia
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 infantry moved from Syria to Iraq
              1 artillery and 3 infantry moved from Ethiopia to 76 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
              1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
              1 infantry moved from Tanganyika Territory to Kenya
              2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
      
          Place Units - British
              3 mech_infantrys placed in Iraq
              2 infantry placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              1 submarine placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
              British collect 28 PUs (6 lost to blockades); end with 28 PUs
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,2,3,1,2
              UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.83
      Japanese regular : -0.17
      British regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Anhwe to Hunan
              8 infantry moved from Anhwe to Jehol
      
          Place Units - Chinese
              4 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              2 destroyers moved from 26 Sea Zone to 25 Sea Zone
              2 battleships moved from 26 Sea Zone to 25 Sea Zone
              2 battleships moved from 26 Sea Zone to 25 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 4 battleships, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 battleships, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 4 battleships, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 2 artilleries, 3 carriers, 4 cruisers, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
              1 fighter moved from Hawaiian Islands to Midway
              1 bomber moved from Hawaiian Islands to Midway
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
              3 destroyers moved from 10 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              1 harbour placed in Midway
              3 fighters placed in Eastern United States
              2 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2
              Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.83
      Japanese regular : -0.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Ukraine
              1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              4 aaGuns, 2 armour, 17 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
              3 infantry moved from Russia to Smolensk
              4 artilleries moved from Russia to Smolensk
              1 infantry moved from Archangel to Smolensk
              1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
              2 aaGuns and 18 infantry moved from Buryatia to Amur
              3 artilleries moved from Russia to Smolensk
              1 infantry moved from Northwest Persia to Caucasus
      
          Place Units - Russians
              8 artilleries and 1 infantry placed in Russia
              1 artillery and 1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 1.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour and 1 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 armour and 1 infantry moved from 35 Sea Zone to Philippines
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              3 fighters moved from Queensland to South Australia
              1 artillery and 2 infantry moved from New South Wales to South Australia
              1 infantry moved from Kenya to Italian Somaliland
                    ANZAC take Italian Somaliland from Italians
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Combat - ANZAC
              Battle in Philippines
                  ANZAC attack with 1 armour and 1 infantry
                  Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                  ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 armour and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 2 battleships, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              3 destroyers and 2 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5
              Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
              3 artilleries, 1 fighter and 13 infantry moved from Hopei to Anhwe
      
          Place Units - Chinese
              3 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Trans-Jordan to Syria
                    British take Syria from Neutral_Axis
              1 artillery moved from Iraq to 80 Sea Zone
              3 infantry moved from Persia to 80 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
              1 artillery and 3 infantry moved from 76 Sea Zone to Ethiopia
              1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
              3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
              2 infantry moved from Belgian Congo to Tanganyika Territory
              1 artillery moved from Trans-Jordan to Egypt
              1 tactical_bomber moved from Egypt to Tanganyika Territory
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
      
          Combat - British
              Battle in 125 Sea Zone
                  British attack with 1 submarine
                  Germans defend with 1 destroyer
                      British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 125 Sea Zone
                  British win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Ethiopia
                  British attack with 1 artillery and 3 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Tanganyika Territory
                  British attack with 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/6 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                      British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 : 0/5 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 4 : 1/5 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Tanganyika Territory
                  British win, taking Tanganyika Territory from Italians with 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Tanganyika Territory to Kenya
              1 destroyer moved from 80 Sea Zone to 76 Sea Zone
              3 aaGuns, 1 fighter, 12 infantry and 4 mech_infantrys moved from India to West India
      
          Place Units - British
              3 mech_infantrys placed in Iraq
              1 transport placed in 71 Sea Zone
              2 infantry placed in Union of South Africa
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
              British collect 31 PUs (3 lost to blockades); end with 31 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Italians regular : -0.67
      Japanese regular : -0.33
      Germans regular : -0.67
      British regular : -1.50
      

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 artilleries and 1 infantry moved from Ukraine to Bryansk
              2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
              3 artilleries and 5 infantry moved from Belarus to Bryansk
              4 artilleries moved from Russia to Bryansk
              1 infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Archangel
              1 infantry moved from Western Ukraine to Bessarabia
      
          Place Units - Russians
              7 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
    • RE: Belochai v Bretters G40 Balanced Mod 3

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              3 fighters moved from South Australia to Queensland
              1 armour and 1 infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to New South Wales
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
              1 cruiser moved from 54 Sea Zone to 42 Sea Zone
              1 mech_infantry moved from New South Wales to South Australia
              1 artillery moved from South Australia to New South Wales
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Anglo Egyptian Sudan to Kenya
                    British take Kenya from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Belochai
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