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    Posts made by bcguitars

    • RE: Can I ignore a transport and yet still attack it on the same turn?

      @jim010:

      I amphibiosly attack Philipines.  There is a transport in the sea zone.  My BBs can ignore the transport and do shore bombardment, while I hit the transport with planes and/or other ships?

      EDIT:  Wait, good question.  With the BB’s ending in the same zone as the transport, they might have to participate.

      @jim010:

      While I have your attention, can I build a minor factory on a zone worth 1 IPC?

      No, it states in the rules that minor IC’s can only be built on a 2 IPC territory or higher, while majors require a 3 IPC territory.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: New Zealand An Island?

      @allboxcars:

      sorry  :oops:
      my good intentions exceed my reading comprehension  :|

      Lol, New Guinea, New Zealand, they’re all the same, right??  :wink:

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: More Homebrew stuff for AAP40

      Thanks.  I don’t think I’m in any danger of FMG hiring me, but at least it’s better than what WotC gave us!  :wink:

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: New Zealand An Island?

      New Zealand would be, though.  It is surrounded by only one sea zone.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • More Homebrew stuff for AAP40

      I just thought I’d share some images I whipped up for my own copy of the game.  I know there are already some expanded production charts and corrected battle boards out there, but I kind of wanted some that followed the design of AAP40, so I made my own!  Yeah, I know the NPC goes all the way up to 96, and my battle board doesn’t have any cool silhouettes, but I thought since I went to the trouble, I’d share them for anyone that’s interested.

      Below are low-res images so you can see what they look like, but if you go to http://www.vector1design.com/AxisAllies, you can download some high-res, print-quality PDF’s.

      I had these printed on 100# letter-sized paper at a print shop, and then used spray adhesive to stick them to foam board.  I think they turned out pretty well, and they cost about $3 each!  Enjoy!

      EDIT: The link name has changed.  The link above has been updated to the new location.


      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Global Game turn sequence

      @allboxcars:

      Posted where / by whom?

      harrisgamedesign.com, by Larry Harris.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Global Game turn sequence

      Just posted this morning…

      And the turn sequence for the Global game (combined AAP40 and AAE40) is:
      1. Germany
      2. Soviet Union
      3. Japan
      4. United Kingdom
      5. ANZAC
      6. Italy
      7. United States
      8. China
      and 9. France.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Dutch Islands and UK/ANZAC Airplanes

      @Krieghund:

      I’ve been thinking about this some more, and I have some further thoughts.

      I don’t think that UK/ANZAC planes should be allowed to land on Dutch or French territories while they’re still Dutch or French controlled, unless they are at war.

      I agree with this.  It seems to me that this would follow the same “friendly” rules that were discussed in another thread.  Although the US and UK are “friendly”, they are not allies at the start and therefore cannot land planes in each other’s territory.  I think the same would apply here.  Although the UK and Dutch might be “friendly”, they are not allies, so UK can’t land here until they take it with ground troops (same goes for the French territories, as well).

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Naval base question

      I would say no, with the same “allied” rules applying here that prevent the UK from reinforcing China before they are technically at war.  Just like the US can’t place units in ANZAC or UK territory until they are in the war, I believe they also would not be able to use their bases until they are true allies.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Carriers and aircraft movement

      @Heroes:

      Ok, let me put it that way,

      on page 21. it says phase 6 : collect income - A power reaching if national objective is experiencing an uplifting effect…get an extra boosts of +5 call the bonus income,  So If I understand this correctly, for example u.s start with 17, if they keep their 17 on round 1, they get +5 for the bonus income and +5 for holding philipines islands ???

      Thanks in advance

      No, they would just get the +5 for the Philippines, this is their bonus income.  In your example, they would get a total of 22 IPC’s (17 for the territory income plus 5 bonus for holding Philippines).

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Carriers and aircraft movement

      @Heroes:

      Thanks for the Response, Yeah

      IF you meat your national objective income, you get the +5 boost ?
      us,uk, etc. ? example if you china get back to 12 as an in come, do they get the +5 ?
      If japan conquer a territory from china, do they get their +5 boots right away ?

      If I’m following you correctly, yes, they get the NO bonus right away.  For example, if the US takes Okinawa and Iwo Jima in a turn, they would get the extra 5 IPC’s at the end of that turn, during the Payment phase.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Carriers and aircraft movement

      @Krieghund:

      Because of the time involved.  Planes move twice as fast as ships.  If the plane stays on the carrier until it finishes moving, it moves at the carrier’s speed and its time is used up before it launches.

      I actually thought about that aspect of it after I typed my response, and that does make sense.  Thanks for the clarification, Krieghund!

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Questions about DEI political situation.

      @Gargantua:

      The first question is still not answered.

      If Uk/ANZAC attacks Japan first, can the Japanese then occupy/capture the DEI, without bringing the USA into the war? or not?

      Assumedly, if the UK has taken a dutch territory, because the UK controls it, it’s no problem.  But what if the dutch still control it?

      I would say no.  If the UK/ANZAC attack first, then Japan is only in a war with UK/ANZAC, not with the Dutch, and therefore a DEI attack would still bring the US into the war, unless the UK has already taken them.

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Carriers and aircraft movement

      As far as the planes are concerned, is that truly the case?  We’ve wondered that ourselves before, but always assumed the carriers could move their two (or three in this case) and then the planes could move their four (two out and two back if attacking).  It does kind of seem like cheating, but it also makes sense.  Why couldn’t the planes just ride the carrier, then fly on their own fuel?

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: What is the UK to do

      Yeah, I have to agree with Tavenier.  Every time I get the UK/ANZAC draw in our 3-player matches, UK plays the Asian pest.  I first take the DEI for income, then do everything I can to keep the Burma Road open.  After that, I defend as best as I can as the US mobilizes and joins the fight.  I’ve found that if I can hold off well enough till turn 4 or 5 (when the US really gets in the fight), Japan ends up having to split their forces and the fight gets a lot easier.  That’s just how us casual players play it out so far, anyway!

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
    • RE: Kamikazes

      @Bob_A_Mickelson:

      I’m a bit confused as to why Kamikazes were included in this game. I realize that they add historical flavor and were included because AAP had them but they seem to be unnecessary.

      I kind of like them.  They’re by no means a game changer, but since you don’t have to burn a plane, it’s like a free shot, so I don’t see how they’re a liability.

      kinda like a lot of the china specific rules

      When I first opened this Christmas night, I almost dreaded playing after trying to decipher all of the China rules.  After the first play, though, I think they add to the strategy.  I’m just a casual player, but each time I play AAP40, I like it even more!

      posted in Axis & Allies Pacific 1940
      bcguitarsB
      bcguitars
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