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    Posts made by bbrett3

    • RE: Why the Allies have the upper hand

      I agree with the last 2 posters, risking a bomber at 2:1 odds of losing it  to do only 1-6 damage is too much of a risk for me
      hell, I barley SBR now

      posted in 1941 Scenario
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      bbrett3
    • RE: Why the Allies have the upper hand

      @Stoob:

      RE: SBR “intercept” optional rule.  So much of this game is just threats, not actual attacks.  If you have a bomber, and your enemy doesn’t have any fighters in his home territory, then do an SBR.  If he has fighters on defense, don’t do an SBR.    This will “put him on notice” and he’ll either be forced to bring back a fighter or two permanently from the front (where he needs them) for SBR defense or put up with you bombing him every turn.   If he moves the fighters away, then do an SBR again and annoy him.   People over-react to these types of optional rules.  Chill the %$#& out people, it’s an optional rule.

      truer words have never been spoken :-D

      posted in 1941 Scenario
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      bbrett3
    • RE: Why the Allies have the upper hand

      Can you explain the interceptor rule, or give the link?

      posted in 1941 Scenario
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      bbrett3
    • RE: Russian Strategy

      The Russian Black Sea navy seems like a decent Idea, but you can only pull it off if:
      A) the Italian fleet is gone
      B)  you have the $$$ to spare, which means the das Germans are reeling
      and if both of these things are happening your on the road to victory anyway……

      posted in 1941 Scenario
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      bbrett3
    • RE: Why the Allies have the upper hand

      @marcelvdpol:

      Yes, there is. Japan will take Africa, and can do so as early as J3. As far as my games usually go:

      G1: Germany jumps on Egypt. If Germany wins, so much the better. If Germany doesn’t, Italy will take it (I1). Italy will enjoy several turns of about 20 IPC (2 minimum, as that is how long it will take the UK or US to bring down a strikeforce large enough to take it out). What to do with 20 IPC? As Italy, I usually try to build a Carrier, a fighter and a Destroyer, but I should also be spending some money on ground forces.

      While the USA is building up a fleet in the Atlantic, Japan takes control of the Pacific and all the Islands there, costing the US and UK several National Objectives. Because there is no US threat here (and probably the UK did not build a factory in India because of this), I race my Carriers as fast as possible in the direction of the Mediteranian, capturing India en-route. The Carriers can be there as early as turn four, meaning that the Italian fleet might still be alive and if it is not, then the US/UK will have to be watchfull for a Japanese fleet in the Atlantic.

      In any case, this game is about the projection of Threat. Not projecting any Threat on Japan is imho a big mistake, as Japan will run rampant through the pacific, cutting off a lot of money for the UK/US, opening up the possibilities of invading Africa and/or Stalingrad. The latter one is specifically a huge problem for Russia, because of the limitation of the Russian Factory of 6.

      I have a few issues with what you’ve said here

      A) Building a carrier for Italy? Seriously? Even with the 20 IPC income Italy can’t manage to supply a carrier, fighters AND land you units to hold the African coasts from the allies

      B) the Allies ( America) can pretty much retake Africa whenever they feel like it, as they can get 2 trans, 2inf, 1arm and 1art and reach pretty much anywhere in Africa in 1-2 turns, so unless you set up your navy to cover west africa it’s just sitting in the Med.

      On the flip side I think that the Japanese carries getting to the Med. is a very usable strat, considering you’re taking the Middle Easy anyway

      posted in 1941 Scenario
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      bbrett3
    • RE: Can you win in 3 turns?

      someone posted a game where they pulled of a turn 1 sealion and won the game in 1 round

      posted in Axis & Allies Europe
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      bbrett3
    • RE: Danish threat

      I agree, unless there is some kind of time restraint i always play games to the end because you never really know what’s gonna happen. It’s also interesting to see who ends up with what
      For example: Last weeks game ended in Russia capturing Japan after the US obliterated both sides with a massive amphibious assault, allowing the lone Russian transport to land its 1infand win the game :-D

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: UK ICs

      @I:

      Just out of curiosity.  Has anyone tried the strat of buying an IC in India for UK on turn one then placing 3 subs there on turn 2?

      Haven’t tried it yet but I thought it may be an interesting twist to help keep Japan from island hopping and reaching pacific NO’s.  My thought (brief as it may be lol) was that the 3 subs could keep Japan from sending unescorted transports all over the pacific and force them into “wasting” money on surface warships (particularly destroyers).  This in turn could also help slow down Japans “bulking up of land units” for the Asian invasion.  And giving the Indian IC some much needed time to build land units and preserve the IC……

      Any thoughts on this or am I just out of my mind? :

      that might work, but then you would immediately lose the IC to Japanese ground troops.  If yo want to start making ships out of the Indian IC you would first need to secure most of mainland Asia

      posted in 1941 Scenario
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      bbrett3
    • RE: How to hold off UK?

      There is really no exact build for any situation but IMHO the best way to keep the UK at bay is to remember to send a couple of infantry to support your western beaches every turn or so, in order to prevent a full on amphibious assault. If the Allies take either, FRA or NWE you’d better send tanks that way to clear 'em out, but if they take Norway you can either ignore it or take it after you take Leningrad.
      :-D

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: Who should play Italy in a 5 person game?

      IMHO it’s better that Japan Controls Italy to make the game less favored to the axis.  This prevent the German/ Italian Player from using those two nations as if they were one, which I think is why they got split up in the first place.

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: United Eastern front

      my strategy only really helps the Russians if  you’re not using NO’s it can buy be pretty effective if the Russians and Brits work well in concert and if you own the Baltic.I know some people send fighters but your basically shelling out 1/3 of your income on 1 unit that is probably gonna die. What I do is buy 2 inf 1 art and 1 tank which is a fairly powerful force for less than the cost of 2 fighters.

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • United Eastern front

      In most of the games I play the UK has too small of a force to try anything to germany in the first few turns. Lately I’ve been funneling British troops through Archangel and pushing on Germany along with the Russians, and have D-day later in the game, once the we are adjacent to Germany. Anyone else try this or have any comments?

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: Meh, new to Axis and Allies discussion boards… need some terminology explained

      Thats an easy one: Kill Germany First
      this can be applied to all other nations
      Ex: KJF,KBF

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: I am curious how Italians view the addition of Italy to AA50..

      @Imperious:

      its connectible with land forces, but the requirement is the allies cant invade Italy, but must just land in Sicily to at least present the idea that the allies slowly move up the boot.

      To be honest i made corsica and sardinia 1 ipc under italian control and Sicily 1 ipc

      Wasn’t Corsica French? Or did the Italians take it?

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: I am curious how Italians view the addition of Italy to AA50..

      @Imperious:

      give Sicily 2 IPC and make it invadable.

      I agree 100%, but should you make it the island only, or should the tip of the boot be considered sicily too, like in real life and Pact of Steel?

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: I am curious how Italians view the addition of Italy to AA50..

      I’m part Sicilian and even though I’m peeved Sicily isn’t in the game ( Operation Husky anyone?) I prefer playing as Italy. Not because I’m Italian but because I hate the eastern front sooo much.
      :mrgreen:

      posted in Axis & Allies Anniversary Edition
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      bbrett3
    • RE: How old are you?

      @Audacity:

      As usual, the division of age demographics is lumped together over sixty.

      Why did you do this?

      I didn’t make the topic but I assume he/she did so there wouldn’t be 60 different choices (if thats even possible) :wink:

      posted in General Discussion
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      bbrett3
    • RE: How old are you?

      15, as of christmas-eve

      posted in General Discussion
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      bbrett3
    • RE: Which would have been a better Ally to Germany?

      @ABWorsham:

      What if Turkey joined the Axis and became another weak partner, another ‘Italy’. From my understand Turkey’s military consisted of infantry and artillery. With no tanks nor motorized infantry, Turkey would have trouble taking on the U.K and the U.S.S.R.

      Both the UK commonwealth and Russia were at their breaking point and then beat the Germans back, all the Axis needed was a little extra push in those theaters in order to win, which could have been provided by the Turks.

      posted in World War II History
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      bbrett3
    • RE: Was the Sherman Under-rated?

      @F6FHellcat:

      Sherman with air power was good.  Sherman alone with enemy Panzer not good.

      that about sums it up  :-D

      posted in World War II History
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      bbrett3
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