@Ó:
Naturally, but that is boring and un-dynamic, we need to keep things fresh, and the enemy will be thinking “What the hell is he thinking?” Which can be an advantage, because he will not know how to react. If you know a bit about actual World War II, then you’ll know that Mussolini really threw Churchill and the Brits off balance by being so unpredictable, he attacked in Greece, and in Egypt, and other places, and the British stretched themselves thin trying to counter that. In fact, if Germany had intervened decisively in Africa after the evacuation of the British from Somalia and Greece, they would likely have knocked the Brits right out of the Med. So the same applies to this game, if your opponent is not sure what you are doing, he as to guess, and has to place forces to counter what he thinks you are going to do. Comes in handy sometimes, whereas with 3 tanks, he knows precisely what you’re going to do with them, and be easily able to counter it, as long as he has money.
I think that you have a valid point about being unpredictable, but there’s a difference between being stratigically unpredictable, and being upredictable just for the sake of it
I do see what you mean though…… :wink: