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    Topics created by Battlingmaxo

    • BattlingmaxoB

      R01 Maxo (axis) vs Tyzoq (allies +11)

      Tournaments
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      BattlingmaxoB

      I haven’t looked at the other brackets but I suspect we’re behind. I’ve been busy as well. If you don’t mind I’d like another crack at the Dutchman. If you want we can still continue this one outside of the tourney….I’m not so sure I could overcome the horrible J1 and your Russsians are poised for the offensive.

    • BattlingmaxoB

      Mein Fuhrerbunker ist unter wasser !!!!

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      BattlingmaxoB

      Power is back and it looks like the fans and dryers will be out shortly so my main rig should be up by Friday.  I will try to post from the laptop tonight.

      For a little water I have enough cleanup to last until rapture. Still, it is only a small blip compared to what others lost.

    • BattlingmaxoB

      11L '41 Maxo (axis) vs DM (allies +6)

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      BattlingmaxoB

      Cool.  I’ll PM you for another when I have a little more time.

    • BattlingmaxoB

      Errors

      Website/Forum Discussion
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      Imperious LeaderI

      Both phpBB and SMF are pieces of sh*t software

      100% True.

    • BattlingmaxoB

      Statistics help

      Player Help
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      Wilson2W

      @LT04:

      I love this topic but I have a quick question…

      Why doesn’t the math work both ways?  What I mean by that is if you steepen the curve with your attack hits to get the “average” hits instead of the “expected” hits why doesn’t the same rule apply when calculating the enemy defense hits?

      That would make your estimate a lot more conservative.

      LT

      I does do the same with defense hits. It is just that in the scenario he mentioned there was only 1 unit so the odds are simple - 33%. If there were more units in defense you would have to do the same thing. However, generally there are more attacking units than defending units, because the attacker would not do a battle that he would lose. So, this makes the number of hits the defender gets roughly the average since the attacker almost always has => the defender units.

    • BattlingmaxoB

      Wings of War

      Other Games
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      ?

      I don’t know when, but I will have to pull this game out of storage and revisit the game.

    • BattlingmaxoB

      The Official Name This Quote Thread

      General Discussion
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      ?

      Are you going to bark all day little doggy or are you going to bite?

    • BattlingmaxoB

      The Forbidden Zone

      General Discussion
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      ?

      There were never any nude pictures.

    • BattlingmaxoB

      Combat question

      Axis & Allies Pacific 1940
      • • • Battlingmaxo
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      HobbesH

      @Romulus:

      “Why are you moving those ACs next to my naval base?”
      “ACs? Which ACs? They are luxurious liners with tourists on board”
      “Mmm… and why there are three of them?”
      “Never heard what happened to Titanic? We do not allow our liners going around alone…”

      :-D

      Just joking and not sure my joke is understandable (it id difficult for me to make a joke in English)!

      My point is: in A&A it is impossible to move “secretly” units in order to place them for a surprise strike. Only way of modelling something like a surprise strike is allowing combat move to be made as the powers were still at peace and then… in the combat phase declaring the state of war starting to roll dice. Even so I believe it is really difficult to obtain a surprise.

      :-D

      Yeah, it is impossible to make surprise attacks the only surprise Japan can bring is when it will attack.

      I’ve read once about a variation on Classic that allowed for tactical surprises: you’d need 2 boardgames, each for 1 player and a 3rd player acting as referee. You’d only know the location of enemy units were adjacent to yours or if you sent fighters on recon missions to SZs/territories. The moves of both players were simultaneous: you’d make your combat moves together then the referee would inform each player of the number of enemies for each battle.

    • BattlingmaxoB

      Convoy sz questions

      Axis & Allies Pacific 1940
      • • • Battlingmaxo
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      BattlingmaxoB

      In order to collect full income from a territory/island adjacent to a convoy zone the zone must be free of enemy subs/surface warships, correct ?

      sz19 is adjacent to 4 income producing territories with a total IPC value of 9. Does that mean , with the requiste number of units, one could deny the owner of the terriories 9 IPCs?

      If a sz borders 2 territories one axis the other allied, and the sz contains ships/subs for both, both countries income must be adjusted ?

      Moving warships, subs into a neutral convoy zone constitutes an act of war?

      An act of war by Japan against any neutral (except Mongolia) results in a state of war with all allies while an ANZAC/UK attack on Japan maintains US neutrality. Should the US violate neutrality what is the Commonwealth status ?

      US neutrality ends after J3. This means the US can attack on US3 ?

    • BattlingmaxoB

      TACs overrated ?

      House Rules
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      Make_It_RoundM

      @Battling:

      A 2/2/4/8 unit may be good alternative with the 8 pricetag being the premium for mobility. When paired w/armor or fighters the attack value could be upped to 3.

      Any thoughts, comments?

      Your new tac bombers could obsolete destroyers, as they would be strictly better than destroyers–if it weren’t for the destroyers’ sub detection and convoy disruption abilities.

    • BattlingmaxoB

      Landing strip dilemma

      Axis & Allies Anniversary Edition
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      BattlingmaxoB

      Thank you for being such an tremendous resource and asset to this community.  Merry Christmans to you and your family.

    • BattlingmaxoB

      The Suribachi Plateau

      1941 Scenario
      • • • Battlingmaxo
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      V

      Thats one of the many reasons to never deadzone persia, but instead hold it.  You get a free AA gun and 6 UK units down there, no reason to waste them.

    • BattlingmaxoB

      Rulebook Errata

      Axis & Allies Pacific 1940
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      BattlingmaxoB

      @Krieghund:

      @Battlingmaxo:

      pg 16

      Combat  step 2 : attacking subs fire and hit units are placed behind casualty strip ?  I assume this is an error as in the next paragraph the defending subs casualties are removed from play before proceeding to step 3

      No, this is not an error.  The units are placed behind the casualty strip because defending subs that are chosen as casualties will return fire.  You will notice that the last thing that happens in step 2 is that these casualties are removed.

      That line was the source of my confusion.  So subs chosen as casualties return fire; other unit casualties are removed prior to this.

    • BattlingmaxoB

      Order of combat?

      Axis & Allies Anniversary Edition
      • • • Battlingmaxo
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      KrieghundK

      It was just a way to conveniently organize the rules, plus it keeps the resolution of the sea and land battles for each assault together.

    • BattlingmaxoB

      Sub combat question

      Axis & Allies Anniversary Edition
      • • • Battlingmaxo
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      BattlingmaxoB

      Sorry about that…I don’t know what I was thinking when I posted. The dd would obviously cancel the sub’s special abilities.  Thanks for the clarification and reminder.

    • BattlingmaxoB

      TRANSPORT QUESTION

      Axis & Allies Anniversary Edition
      • • • Battlingmaxo
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      HBGH

      @Krieghund:

      @coachofmany:

      That contains enemy combant ships? I did not know that.

      Only if they’re subs.

      Thanks +1 for you!

    • BattlingmaxoB

      Running scared

      Axis & Allies Anniversary Edition
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      General_D.FoxG

      Krieghund is the man on these boards. If it weren’t for him, we’d all probably fall apart or never play the right way. Thank God there is a regular poster with as much knowledge of the game as him. We should all send him flowers or food or something as our thanks.  :-D :-P

    • BattlingmaxoB

      Wo ist Die Flottenmorderin ????

      Website/Forum Discussion
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      ?

      She is back.

    • BattlingmaxoB

      Which is better Revised or AA42

      Axis & Allies Revised Edition
      • • • Battlingmaxo
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      7

      I haven’t played the new 42 either but agree with the last post. Something I’ll add is that the British ships in z2 are not safe unless Russia takes out Norway.

      @eatenbyagrue:

      Edit:  Just thought of something - the German Med fleet is affected by the transport casualty rule pretty badly too, so who knows!

      I wonder if Egypt is still a mandatory G1 attack since Germany can take out the British boats in the North Atlantic. If Germany attacks Egypt, then the UK can send a fighter and bomber to sink the med ships and land them both on Trans-Jordan. And for Germany to have a successful attack on Egypt, they need to commit planes. The bomber is in z2, the Ukraine fighter may be dead, I’d like a plane to make sure I win in the z15 naval battle, and should probably attack the cruiser. Maybe the med ships should go west and attack the cruiser supported by planes while taking Gibraltar.

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