Think about limiting the modification for rolls with the catapults to a max of +1 no matter what the advantage is otherwise the game becomes a race to get the most pults and is limited. Some people have advocated a limit of 2/legion but then you can have multiple legions in one territory. Thats why Numidia is screwed… they end up 1-2 pults short.
Posts made by Battlingmaxo
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RE: Conquest of the Empire: where can I get the original rules?posted in Other Games
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RE: Conquest of the Empire: where can I get the original rules?posted in Other Games
In a 4 player game Numidia is the worst country to be if you are playing with oob rules. In a 6 player game it is Italy. For 3 players it is Macedonia.
I assume you are referring to the old gamemaster series
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RE: Question about PBFposted in Axis & Allies Anniversary Edition
There are 2 find FIND PLAYER tabs further down. One is listed under the findplayers section the other under PBF. You would probably want the latter. This thread may get moved there anyway. Btw, what are you looking to play?
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RE: List your top five games. (in order)posted in Other Games
Board Games PC Games
1.panzerblitz/leader 1. red baron/aces of the pacific
2.luftwaffe 2.gnbna
3.stratomatic baseball/football 3.medal of honor/call of duty
4.stratego 4.ghengis kahn
5.AA -
Is blitzing viable?posted in Axis & Allies: Battle of the Bulge
I’ve played a few games now and it appears that blitzing is not an option against a player who does not leave big gaps in their lines. If the defense is staggered in alternate hexes attacks on the armor which result in rereat become elims for zoc considerations. I was wondering if the more seasoned players have experienced this?
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RE: Conquest of the Empire: where can I get the original rules?posted in Other Games
I hope you are not Numidia
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RE: Additional bulge questionsposted in Axis & Allies: Battle of the Bulge
Yes, my thought was to play a third game with an allied defense based on depth. The past game I placed most of the reinforecements close to the front so I could counterattack at every opportunity to denude the spearheads and make the Germans burn supplies to advance their retreated units. This worwithdrawked well on the north and southern ends. Bastogne fell on turn 6 however in the center of the board the Germans took La Roche and Marche on turn 8. It does seem like the allied units at the front get wasted when attacked with 16+. I’m even wondering if I pays to withdraw any surviving units on turn to better positions. I will look at the posts you listed.
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RE: Additional bulge questionsposted in Axis & Allies: Battle of the Bulge
Assuming no enemy units or zocs are in the way a units road movement(tanks/trucks) would only be limited by the zoc of the first enemy town it encounters regardless of the number of hexes it is from the front line markers.
Also for an unoccupied enemy town is the zoc only the town hex?
So far I like this game alot but is difficult to stop the Germans
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RE: Additional bulge questionsposted in Axis & Allies: Battle of the Bulge
Thanks guys….I’m sure I’ll have other questions as I play more.
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RE: Need help with filesposted in Player Help
Ive managed to open the files so I think ive figured this out. I just need to download BigPieces.bmp so the units wont be microscopic.
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RE: Need help with filesposted in Player Help
the file attachments on pbf are .AAM which are for Abattlemap
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RE: Additional bulge questionsposted in Axis & Allies: Battle of the Bulge
If I chose to burn an additional token couldnt I advance 1 hex past Bastogne with the armor units which just took it? Also if reinforecements burn a token can they blitz 1 hex past Bastogne as well ?
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Additional bulge questionsposted in Axis & Allies: Battle of the Bulge
1. If an air attack is made on a hex containing only supplies is 1 die rolled for AA?
2. If 3 AA hits 4,4,4 are made against an attacking group of 3 planes is only the plane in the first slot is destroyed and there is no effect on the other 2 ?
3. If I eliminate all the defenders of Bastogne during combat and occupy it during movement can:
A. offboard supplies and units reinforce it if on trucks?
B. should I choose to blitz my armor can they occupy the next town (Neufchateau , La Roche) if the roads are open and there are no enemy zocs? (my understanding is they can move only 1 additional hex) -
Need help with filesposted in Player Help
Since my last post in this section I have mananged to download ABattlemap. Ive tried to follow some of the forum games but cant open the map attachments. Can anyone advise?
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RE: Assigning hitsposted in Axis & Allies: Battle of the Bulge
One of the nicer things about the smaller sized games is their playability in the sense that they can be completed quickly.They are well suited for solitare play when learning. In a sense I prefer AAP and AAE over the global games for the same reason. Perhaps, when I get enough moxy , I will try my hand on a global game by forum.
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RE: Assigning hitsposted in Axis & Allies: Battle of the Bulge
The overkill doesnt bother me so much. It is like the old AH games where you would factor up to 4:1 odds to insure a kill; roll a 6 with a +1 mod for woods/town and get no effect. It just seemed odd in the sense that this is the only AA game where not all hits are assigned.
Although Ive only played the game once I like it because of the supply factor. It reminds me of the old AH Afika Korps game
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RE: Assigning hitsposted in Axis & Allies: Battle of the Bulge
Thanks Frimmel for clearing that up. After I made the post I came across another of your posts with a link that stated six ones was akin to really destroying a unit. So in summary, wrap around hits are allowed while excess hits do not get applied to other units. (unlike GC). I guess the reference in the faqs for the AA is that aircraft are the only possible target.
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Assigning hitsposted in Axis & Allies: Battle of the Bulge
I’m a little confused about this. On the faqs it seems that all hits are assigned while on one of frimmel’s posts hits are wasted.
EG. A superior German force attacks an allied hex containing 1inf 1Art 3supply tokens
what are the outcomes for the following dice rolls:
A) 1 1 1 1 1 1 1 B) 1 2 3 4 5 6 C) 1 3 4 5 5 6
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Pimp my trucksposted in Axis & Allies: Battle of the Bulge
A couple of truck questions
Can trucks which are free to move off board return on the same turn with supplies/ units?
Can trucks which start their turn in an enemy zoc capable of transporting units/ supplies which are already on board?
Are trucks the only way supplies can be placed on the board?
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Are people still into 2nd Ed?posted in Axis & Allies Classic
I’ve noticed on some of the other websites like aamc and iaapa that 2nd ed is the game of choice. Curious to know why this is still in demand? I still play it but I’m coming out of mothballs and never played revised. Perhaps Jen can advise as I see she is active on aamc.
PS. take your time Jen I saw your computer was on the fritz.