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    Posts made by battlestarpimptastica

    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
              1 bomber moved from Hawaiian Islands to Wake Island
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Central United States to 10 Sea Zone
              2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 2 transports placed in 10 Sea Zone
              Americans undo move 1.
              1 carrier placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
              Americans undo move 2.
              Americans undo move 1.
              1 carrier and 2 transports placed in 10 Sea Zone
              2 fighters placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              7 infantry moved from Bryansk to Western Ukraine
              3 artilleries moved from Novgorod to Karelia
              3 artilleries moved from Russia to Bryansk
              1 artillery moved from Smolensk to Belarus
              1 fighter moved from Baltic States to Belarus
              1 fighter moved from Karelia to Belarus
              2 infantry moved from Kansu to Shensi
              1 infantry moved from Tsagaan Olom to Suiyuyan
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
      
          Combat - Russians
              Battle in 112 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 submarine
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                  1 submarine owned by the Russians retreated to 125 Sea Zone
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              3 infantry placed in Novgorod
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
              2 submarines moved from 62 Sea Zone to 46 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              3 fighters moved from Queensland to New Guinea
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
              1 infantry moved from Algeria to Tunisia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
              2 submarines moved from 62 Sea Zone to 46 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              3 fighters moved from Queensland to New Guinea
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 fighter moved from Central United States to Western United States
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              1 fighter placed in Western United States
              Americans undo move 2.
              1 fighter placed in 10 Sea Zone
              1 fighter placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 11x factory_major; Remaining resources: 25 PUs; 
              British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 artillery and 1 infantry moved from Burma to Shan State
              7 infantry moved from Burma to Yunnan
              2 fighters moved from Burma to Yunnan
              1 tactical_bomber moved from Burma to Yunnan
              1 infantry moved from Malaya to Shan State
              1 destroyer moved from 79 Sea Zone to 39 Sea Zone
              1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
              1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
      
          Combat - British
              Battle in Yunnan
                  British attack with 2 fighters, 7 infantry and 1 tactical_bomber
                  Japanese defend with 2 artilleries
                      British roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/10 hits, 2.83 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                      British roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/10 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 artilleries
      
          Non Combat Move - British
              2 fighters moved from Yunnan to Burma
              1 tactical_bomber moved from Yunnan to Burma
      
          Place Units - British
              7 infantry and 1 mech_infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4,1,4
              British collect 22 PUs (2 lost to blockades); end with 22 PUs
      
          Place Units - UK_Pacific
              1 carrier placed in 39 Sea Zone
              1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 mech_infantry
                  Some Units in 39 Sea Zone change ownership: 1 carrier
      

      Combat Hit Differential Summary :

      British : -2.67
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 fighter moved from Central United States to Western United States
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              1 fighter placed in Western United States
              Americans undo move 2.
              1 fighter placed in 10 Sea Zone
              1 fighter placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 9 artilleries; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Buryatia
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Tsagaan Olom
              1 infantry moved from Novgorod to Vyborg
              1 armour and 1 mech_infantry moved from Belarus to Baltic States
              1 fighter moved from Belarus to Baltic States
              1 tactical_bomber moved from Belarus to Eastern Poland
              1 infantry moved from Smolensk to Belarus
              1 artillery moved from Russia to Smolensk
              1 artillery moved from Smolensk to Belarus
              1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
              3 artilleries moved from Ukraine to Western Ukraine
              2 infantry moved from Rostov to Ukraine
              3 infantry moved from Bessarabia to Eastern Poland
              7 infantry moved from Russia to Bryansk
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              3 artilleries placed in Ukraine
              3 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Non Combat Move - ANZAC
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from Morocco to Algeria
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Syria to Trans-Jordan
              1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Non Combat Move - ANZAC
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              3 mech_infantrys moved from Central United States to Western United States
              1 armour moved from Central United States to Western United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 infantry moved from Central United States to Eastern United States
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 fighter placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 3 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 3 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 71 Sea Zone to 79 Sea Zone
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 battleship moved from 111 Sea Zone to 109 Sea Zone
              1 fighter moved from Scotland to Normandy Bordeaux
              1 fighter moved from Gibraltar to Normandy Bordeaux
              1 cruiser moved from 91 Sea Zone to 109 Sea Zone
              1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 artillery and 1 infantry moved from Ontario to Quebec
              6 infantry moved from India to Burma
              1 artillery moved from India to Burma
              1 fighter and 1 tactical_bomber moved from India to Burma
              1 infantry moved from West India to India
      
          Combat - British
              Battle in Holland Belgium
      
          Non Combat Move - British
      
          Place Units - British
              3 submarines and 2 transports placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
              British collect 30 PUs (1 lost to blockades); end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 destroyer and 2 submarines placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines
      

      Combat Hit Differential Summary :

      Chinese : -1.17
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 3 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.17
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              3 mech_infantrys moved from Central United States to Western United States
              1 armour moved from Central United States to Western United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 infantry moved from Central United States to Eastern United States
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 fighter placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

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      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Buryatia to Amur
              1 infantry moved from Sakha to Amur
              5 infantry moved from Sakha to Amur
              5 infantry moved from Buryatia to Amur
              4 infantry moved from Novgorod to Karelia
              2 infantry moved from Novgorod to Vyborg
              1 artillery moved from Novgorod to Vyborg
              1 fighter moved from Novgorod to Karelia
              1 infantry moved from Archangel to Novgorod
              1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
              2 infantry moved from Bessarabia to Eastern Poland
              3 infantry moved from Ukraine to Bessarabia
              1 infantry moved from Belarus to Baltic States
              1 armour and 1 mech_infantry moved from Russia to Belarus
              1 artillery moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              1 fighter and 1 tactical_bomber moved from Russia to Belarus
              2 infantry moved from Caucasus to Rostov
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 artilleries placed in Ukraine
              1 artillery and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

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      battlestarpimptastica
    • RE: ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 armour moved from Malaya to French Indo China
              15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Burma to India
              3 bombers moved from Japan to French Indo China
      
          Combat - Japanese
              Battle in India
                  Japanese attack with 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers
                  British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      AA fire in India : 1/9 hits, 1.50 expected hits
                      1 tactical_bomber owned by the Japanese lost in India
                      Japanese roll dice for 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 6 tactical_bombers in India, round 2 : 22/49 hits, 22.67 expected hits
                      UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 21/44 hits, 15.83 expected hits
                      6 tactical_bombers owned by the Japanese, 6 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British and 18 infantry owned by the British lost in India
                      Japanese roll dice for 14 armour, 3 bombers and 11 fighters in India, round 3 : 13/28 hits, 14.50 expected hits
                      UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 3 : 10/25 hits, 9.67 expected hits
                      1 mech_infantry owned by the British, 10 armour owned by the Japanese and 12 infantry owned by the British lost in India
                      Japanese roll dice for 4 armour, 3 bombers and 11 fighters in India, round 4 : 7/18 hits, 9.50 expected hits
                      UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 4/12 hits, 5.33 expected hits
                      4 fighters owned by the Japanese, 4 mech_infantrys owned by the British and 3 artilleries owned by the British lost in India
                      Japanese roll dice for 4 armour, 3 bombers and 7 fighters in India, round 5 : 9/14 hits, 7.50 expected hits
                      UK_Pacific roll dice for 1 armour, 3 fighters and 1 tactical_bomber in India, round 5 : 2/5 hits, 3.00 expected hits
                      1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 3 fighters owned by the British and 1 armour owned by the British lost in India
                  Japanese captures 12PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 3 armour, 3 bombers and 6 fighters remaining. Battle score for attacker is -53
                  Casualties for Japanese: 12 armour, 4 artilleries, 5 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers
                  Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
      
          Non Combat Move - Japanese
              3 bombers moved from India to French Indo China
              6 fighters moved from India to 39 Sea Zone
              2 battleships, 3 carriers, 2 cruisers, 6 fighters and 4 transports moved from 39 Sea Zone to 37 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in French Indo China
              1 armour placed in Malaya
              1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
              2 armour placed in Malaya
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6,5,1,2,4,1,4,4,6,3,3,2,2,1,2,3,2,5,1,6,4,3
              Japanese collect 42 PUs (8 lost to blockades); end with 54 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : 3.17
      AA fire in India : : -0.50
      Japanese : -3.17
      

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      battlestarpimptastica
    • RE: ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              6 fighters moved from 39 Sea Zone to Burma
              3 armour moved from Malaya to Burma
              2 artilleries moved from Shan State to Burma
              1 infantry moved from Shan State to Burma
              6 armour moved from Shan State to Burma
              2 armour moved from Kwangsi to Burma
              4 armour, 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma
              2 infantry moved from Ceylon to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
              1 infantry moved from Tsinghai to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 infantry moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
      
          Combat - Japanese
              Japanese creates battle in territory 6 Sea Zone
      
          Non Combat Move - Japanese
              2 infantry moved from 38 Sea Zone to Burma
      
          Place Units - Japanese
              3 armour placed in Malaya
              3 bombers and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,5,6,4,5,1,1,4,6,6,2,3,2,5,3,4,1,4,2,1,1,3,6
              Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      battlestarpimptastica
    • RE: ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 5 armour, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 armour moved from Kwangsi to Shan State
              2 armour moved from Kiangsu to Kwangsi
              6 fighters moved from 39 Sea Zone to India
              2 bombers moved from Yunnan to India
              1 bomber moved from Japan to Yunnan
      
          Combat - Japanese
              Air Battle in India
                  Japanese attacks with 8 units heading to India
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in India
                      AA fire in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 6,7 and causes: 7 damage to unit: factory_major
                  Bombing raid in India causes 7 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              6 fighters moved from India to 39 Sea Zone
              2 bombers moved from India to Yunnan
      
          Place Units - Japanese
              1 fighter and 2 infantry placed in Japan
              1 destroyer placed in 6 Sea Zone
              1 destroyer placed in 19 Sea Zone
              3 armour placed in Malaya
              2 armour placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,5,5,4
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,5,5,6,5,4,3
              Japanese collect 51 PUs (7 lost to blockades); end with 53 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      AA fire in India : : -0.33
      

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      battlestarpimptastica
    • RE: ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 bomber, 2 destroyers and 1 factory_minor; Remaining resources: 8 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 artilleries moved from Malaya to Shan State
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to Ceylon
              3 armour moved from Kwangsi to Shan State
              3 fighters moved from Kweichow to India
              2 bombers moved from Shan State to India
              3 fighters moved from 39 Sea Zone to India
              1 infantry moved from Shan State to Burma
              1 infantry moved from Siam to Shan State
              5 fighters moved from Yunnan to Burma
              4 tactical_bombers moved from Yunnan to Burma
              1 tactical_bomber moved from Shan State to Burma
              2 tactical_bombers moved from 39 Sea Zone to Burma
              1 transport moved from 37 Sea Zone to 39 Sea Zone
              3 armour moved from Kiangsu to Kwangsi
              1 infantry moved from Kansu to Tsinghai
      
          Combat - Japanese
              Air Battle in India
                  Japanese attacks with 8 units heading to India
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in India
                      AA fire in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 7,6 and causes: 13 damage to unit: factory_major
                  Bombing raid in India causes 13 damage total. 
              Battle in Ceylon
              Battle in Burma
                  Japanese attack with 5 fighters, 1 infantry and 7 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 5 fighters, 1 infantry and 7 tactical_bombers in Burma, round 2 : 9/13 hits, 7.00 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              1 fighter moved from India to 39 Sea Zone
              1 fighter moved from India to 39 Sea Zone
              1 fighter moved from India to 39 Sea Zone
              3 fighters moved from India to Yunnan
              3 fighters moved from Burma to 39 Sea Zone
              7 tactical_bombers moved from Burma to Yunnan
              2 fighters moved from Burma to Yunnan
              2 bombers moved from India to Yunnan
      
          Place Units - Japanese
              2 armour placed in Kiangsu
              1 bomber placed in Japan
              1 factory_minor placed in Malaya
              1 destroyer placed in 19 Sea Zone
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,5,1,1,1,3,1,3,2
              Japanese collect 51 PUs (8 lost to blockades); end with 59 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -0.33
      AA fire in India : : -0.33
      Japanese : 2.00
      

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      battlestarpimptastica
    • RE: ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 artilleries and 2 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              2 artilleries moved from 37 Sea Zone to Malaya
              2 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from French Indo China to Siam
              1 infantry moved from Tsinghai to Kansu
              1 infantry moved from Sikang to Tsinghai
              3 armour moved from Kiangsu to Kwangsi
              2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
              1 tactical_bomber moved from 42 Sea Zone to Malaya
              2 bombers moved from Hunan to 39 Sea Zone
              2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
              5 fighters moved from Hunan to Yunnan
              2 tactical_bombers moved from Hunan to Yunnan
              2 tactical_bombers moved from Kweichow to Yunnan
              1 artillery moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
              3 fighters moved from Shensi to Kweichow
      
          Combat - Japanese
              Battle in 39 Sea Zone
                  Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                  British defend with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports; French defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 3 transports in 39 Sea Zone, round 2 : 10/13 hits, 7.17 expected hits
                      British roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 battleship, 1 cruiser, 4 destroyers and 3 transports in 39 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                      1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 submarines owned by the British and 1 battleship owned by the British lost in 39 Sea Zone
                      2 transports owned by the British lost in 39 Sea Zone
                  Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 60
                  Casualties for Japanese: 2 destroyers and 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
                  Casualties for French: 1 destroyer
              Battle in Malaya
                  Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                  ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 1.83 expected hits
                      UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from 39 Sea Zone to Shan State
              1 tactical_bomber moved from Malaya to Shan State
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              3 fighters and 7 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,1,6,5,2,3
              Japanese collect 54 PUs (8 lost to blockades); end with 55 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      British : 0.17
      UK_Pacific : -0.33
      Japanese : 3.67
      

      Savegame

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      battlestarpimptastica
    • RE: ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

      TripleA Manual Gamesave Post: Japanese round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 artilleries and 2 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              2 artilleries moved from 37 Sea Zone to Malaya
              2 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from French Indo China to Siam
              1 infantry moved from Tsinghai to Kansu
              1 infantry moved from Sikang to Tsinghai
              3 armour moved from Kiangsu to Kwangsi
              2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
              1 tactical_bomber moved from 42 Sea Zone to Malaya
              2 bombers moved from Hunan to 39 Sea Zone
              2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
              5 fighters moved from Hunan to Yunnan
              2 tactical_bombers moved from Hunan to Yunnan
              2 tactical_bombers moved from Kweichow to Yunnan
              1 artillery moved from Tsinghai to Kazakhstan
                    Japanese take Kazakhstan from Russians
              3 fighters moved from Shensi to Kweichow
      
          Combat - Japanese
      

      Combat Hit Differential Summary :

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