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    Posts made by battlestarpimptastica

    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone
              1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
              4 infantry moved from 5 Sea Zone to Siberia
              1 artillery and 1 mech_infantry moved from 5 Sea Zone to Siberia
              1 armour moved from 5 Sea Zone to Siberia
              1 carrier and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
      
          Combat - Americans
              Battle in Siberia
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 transports placed in 10 Sea Zone
              Americans undo move 1.
              1 transport placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
              2 transports placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 bomber placed in Western United States
              1 bomber placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 6x factory_minor; Remaining resources: 25 PUs; 
              Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Russia to Vologda
              2 artilleries and 6 infantry moved from Russia to Smolensk
              4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Ukraine to Western Ukraine
              1 artillery moved from Ukraine to Western Ukraine
              1 submarine moved from 125 Sea Zone to 119 Sea Zone
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
              3 fighters moved from Dutch New Guinea to Celebes
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 armour placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      
          Combat Move - French
              1 destroyer moved from 78 Sea Zone to 41 Sea Zone
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
      
          Combat - French
              Battle in 106 Sea Zone
                  French attack with 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine
                      French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  French win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : -0.17
      French : 0.17
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
              3 fighters moved from Dutch New Guinea to Celebes
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 armour placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from 23 Sea Zone to 18 Sea Zone
              1 fighter moved from 23 Sea Zone to 18 Sea Zone
              1 fighter moved from 23 Sea Zone to 17 Sea Zone
              1 fighter moved from 23 Sea Zone to 17 Sea Zone
              1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
              1 fighter moved from 23 Sea Zone to 16 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone
              2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Wake Island to 18 Sea Zone
              2 fighters moved from Central United States to 10 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 18 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 18 Sea Zone to Wake Island
              2 fighters moved from 18 Sea Zone to 16 Sea Zone
              2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 3 transports; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to 39 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 fighters moved from Burma to 41 Sea Zone
              1 mech_infantry moved from India to Shan State
              1 infantry moved from Siam to French Indo China
      
          Non Combat Move - British
              1 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
      
          Place Units - British
              3 transports placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
              British collect 20 PUs; end with 22 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 15 PUs; end with 15 PUs
              Some Units in India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      Americans : -0.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from 23 Sea Zone to 18 Sea Zone
              1 fighter moved from 23 Sea Zone to 18 Sea Zone
              1 fighter moved from 23 Sea Zone to 17 Sea Zone
              1 fighter moved from 23 Sea Zone to 17 Sea Zone
              1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
              1 fighter moved from 23 Sea Zone to 16 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone
              2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Wake Island to 18 Sea Zone
              2 fighters moved from Central United States to 10 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 18 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 18 Sea Zone to Wake Island
              2 fighters moved from 18 Sea Zone to 16 Sea Zone
              2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 3x factory_minor; Remaining resources: 28 PUs; 
              Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Smolensk to Belarus
              3 artilleries moved from Smolensk to Belarus
              2 artilleries and 7 infantry moved from Russia to Smolensk
              3 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
              4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
              1 artillery and 2 infantry moved from Ukraine to Bessarabia
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Bessarabia
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 3 artilleries and 6 infantry
                  Germans defend with 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys
                      Russians roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits, 3.00 expected hits
                      Germans roll dice for 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 4/20 hits, 7.67 expected hits
                      4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                      Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 2 aaGuns, 6 armour, 1 artillery and 11 mech_infantrys in Eastern Poland, round 3 : 7/18 hits, 7.00 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                  Germans win with 2 aaGuns, 6 armour and 10 mech_infantrys remaining. Battle score for attacker is -16
                  Casualties for Russians: 3 artilleries and 6 infantry
                  Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
              Battle in Belarus
                  Russians attack with 3 artilleries and 6 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 artilleries and 6 infantry in Belarus, round 2 : 5/9 hits, 3.00 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.33
      Russians : 1.33
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 armour placed in New South Wales
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      
          Combat Move - French
              1 destroyer moved from 78 Sea Zone to 41 Sea Zone
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
              1 infantry moved from Nigeria to French Central Africa
      
          Combat - French
              Battle in French Central Africa
                  French attack with 1 infantry
                  Italians defend with 1 infantry
                      French roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in French Central Africa, round 5 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in French Central Africa
                  Italians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for French: 1 infantry
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.33
      French : -0.67
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 armour placed in New South Wales
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 armour placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              2 fighters moved from Central United States to 10 Sea Zone
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              2 mech_infantrys moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 cruiser moved from 101 Sea Zone to 106 Sea Zone
              1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
              2 fighters moved from 17 Sea Zone to 18 Sea Zone
              2 fighters moved from 17 Sea Zone to 16 Sea Zone
              1 fighter moved from 17 Sea Zone to 18 Sea Zone
              1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
              1 bomber moved from Wake Island to 17 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 18 Sea Zone
                  Americans attack with 3 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 106 Sea Zone
                  Americans attack with 1 cruiser
                  Germans defend with 1 submarine
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
              1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
              1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
              3 fighters moved from 18 Sea Zone to 17 Sea Zone
              2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
              1 bomber moved from 17 Sea Zone to Wake Island
      
          Place Units - Americans
              1 battleship and 1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
              Americans undo move 3.
              1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Yunnan to Szechwan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Yunnan
              1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 3 transports; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from Siam to Shan State
              2 fighters moved from Burma to 41 Sea Zone
      
          Non Combat Move - British
              1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
      
          Place Units - British
              3 transports placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 20 PUs; end with 22 PUs
      
          Place Units - UK_Pacific
              3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 15 PUs; end with 15 PUs
              Some Units in India change ownership: 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : -1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Yunnan to Szechwan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Yunnan
              1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              2 fighters moved from Central United States to 10 Sea Zone
              1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              2 mech_infantrys moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 cruiser moved from 101 Sea Zone to 106 Sea Zone
              1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
              2 fighters moved from 17 Sea Zone to 18 Sea Zone
              2 fighters moved from 17 Sea Zone to 16 Sea Zone
              1 fighter moved from 17 Sea Zone to 18 Sea Zone
              1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
              1 bomber moved from Wake Island to 17 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 18 Sea Zone
                  Americans attack with 3 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 106 Sea Zone
                  Americans attack with 1 cruiser
                  Germans defend with 1 submarine
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
              1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
              1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
              3 fighters moved from 18 Sea Zone to 17 Sea Zone
              2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
              1 bomber moved from 17 Sea Zone to Wake Island
      
          Place Units - Americans
              1 battleship and 1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
              Americans undo move 3.
              1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : -1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Western Ukraine to Eastern Poland
                    Russians take Eastern Poland from Germans
              4 artilleries and 4 infantry moved from Ukraine to Bryansk
              3 artilleries moved from Bryansk to Smolensk
              6 infantry moved from Russia to Smolensk
              1 artillery and 6 infantry moved from Vyborg to Novgorod
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in 125 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 submarine
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                  1 submarine owned by the Germans Submerged
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
              Battle in Novgorod
                  Russians attack with 1 artillery and 6 infantry
                  Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
                      Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.67 expected hits
                      Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 2 : 2/5 hits, 2.17 expected hits
                      2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                      Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 3/5 hits, 1.33 expected hits
                      Germans roll dice for 3 armour and 1 artillery in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                      Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Novgorod
                  Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 3 armour and 2 artilleries
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 artilleries placed in Russia
              1 artillery and 2 infantry placed in Ukraine
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      Russians : 1.17
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
              3 fighters moved from New Guinea to Dutch New Guinea
              2 submarines moved from 62 Sea Zone to 45 Sea Zone
              1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 78 Sea Zone
              1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 infantry moved from French Central Africa to Nigeria
      
          Combat - French
              Battle in Nigeria
                  French attack with 1 infantry
                  Italians defend with 1 infantry
                      French roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.17 expected hits
                      Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Nigeria
                  French win, taking Nigeria from Italians with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.33
      French : 0.83
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
              3 fighters moved from New Guinea to Dutch New Guinea
              2 submarines moved from 62 Sea Zone to 45 Sea Zone
              1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
              1 bomber moved from Hawaiian Islands to Wake Island
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Central United States to 10 Sea Zone
              2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 2 transports placed in 10 Sea Zone
              Americans undo move 1.
              1 carrier placed in 101 Sea Zone
              2 transports placed in 10 Sea Zone
              Americans undo move 2.
              Americans undo move 1.
              1 carrier and 2 transports placed in 10 Sea Zone
              2 fighters placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 2 artilleries and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 artilleries and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Shan State to Yunnan
              1 artillery and 1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
      
          Combat - British
      
          Non Combat Move - British
      
          Place Units - British
              1 cruiser, 1 destroyer and 1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
              British collect 19 PUs (3 lost to blockades); end with 20 PUs
      
          Place Units - UK_Pacific
              1 cruiser, 1 destroyer and 1 submarine placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 12 PUs
              Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 submarine
      

      Combat Hit Differential Summary :

      Chinese : -0.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
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      battlestarpimptastica
    • RE: ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 2 artilleries and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 artilleries and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      battlestarpimptastica
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