Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Basile_01
    3. Posts
    B
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 96
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Basile_01

    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Ukraine
              2 fighters moved from Russia to Ukraine
              1 infantry moved from Bryansk to Belarus
              1 fighter moved from Russia to Belarus
              1 tactical_bomber moved from Russia to Belarus
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 infantry moved from Chahar to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in Belarus
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in 113 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                      1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                  Germans win with 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -10
                  Casualties for Russians: 1 cruiser and 1 submarine
                  Casualties for Germans: 1 destroyer
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Belarus to Russia
              2 fighters moved from Ukraine to Russia
              3 aaGuns, 1 armour, 10 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
              1 infantry moved from Bryansk to Tambov
              3 armour and 1 mech_infantry moved from Iraq to Caucasus
              2 infantry moved from Kansu to Novosibirsk
      
          Place Units - Russians
              3 mech_infantrys placed in Volgograd
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,17
      Russians : -0,50
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Basile_01 I would need to know the order of losses in the Kattegat assault. I guess it will be the boats (plural, let’s be optimistic ;) , but just tell me know what would suit you best.

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Move Summary: Russians round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Ukraine
              2 fighters moved from Russia to Ukraine
              1 infantry moved from Bryansk to Belarus
              1 fighter moved from Russia to Belarus
              1 tactical_bomber moved from Russia to Belarus
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 infantry moved from Chahar to Hopei
                    Chinese take Hopei from Japanese
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              3 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,67
      Japanese : 1,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 cruiser moved from 106 Sea Zone to 91 Sea Zone
              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Gibraltar to 91 Sea Zone
              1 bomber moved from United Kingdom to France
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
                    Americans take 42 Sea Zone from Japanese
      
          Combat - Americans
              Strategic bombing raid in France
                      AA fire in France : 1/1 hits, 0,17 expected hits
                  1 bomber killed by AA
                  Bombing raid in France causes 0 damage total. 
              Battle in 43 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                  Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 91 Sea Zone
                  Americans attack with 1 cruiser, 3 destroyers and 1 fighter
                  Germans defend with 1 submarine
                      Americans roll dice for 1 cruiser, 3 destroyers and 1 fighter in 91 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 cruiser, 3 destroyers and 1 fighter in 91 Sea Zone, round 3 : 2/5 hits, 2,00 expected hits
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 91 Sea Zone
                  Americans win with 1 cruiser, 3 destroyers and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 infantry moved from Central United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 fighter moved from 91 Sea Zone to 106 Sea Zone
              3 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 destroyer and 3 transports placed in 101 Sea Zone
              4 submarines and 1 transport placed in 10 Sea Zone
              2 infantry placed in Central United States
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,33
      AA fire in France : : 0,83
      Americans : -2,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 infantry moved from Buyant-Uhaa to Chahar
                    Chinese take Chahar from Japanese
              3 armour and 1 mech_infantry moved from Caucasus to Iraq
      
          Combat - Russians
              Battle in Iraq
                  Russians attack with 3 armour and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      Russians roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                      Russians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,67 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Ulaanbaatar to Buryatia
              1 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Dzavhan to Yakut S.S.R.
              3 aaGuns, 5 artilleries and 19 infantry moved from Belarus to Bryansk
              1 mech_infantry moved from Novgorod to Bryansk
              1 aaGun moved from Novgorod to Belarus
              3 fighters and 1 tactical_bomber moved from Novgorod to Russia
              1 artillery and 7 infantry moved from Western Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 armour moved from Caucasus to Bryansk
              1 artillery and 2 infantry moved from Ukraine to Bryansk
              3 artilleries and 5 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              3 infantry placed in Ukraine
              2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Russians : 1,67
      Neutral_Axis : -1,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
              ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
              ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Shensi to Hopei
              1 fighter moved from Szechwan to Hopei
              3 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Hopei
                   retreated to Hopei
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Szechwan
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1,17
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 cruiser moved from 101 Sea Zone to 106 Sea Zone
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 bomber moved from Eastern United States to 106 Sea Zone
      
          Combat - Americans
              Battle in 106 Sea Zone
                  Americans attack with 1 bomber, 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 106 Sea Zone to United Kingdom
              1 infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to Gibraltar
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from Hawaiian Islands to Queensland
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Western United States
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
              2 destroyers placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,33
      Americans : -1,00
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns and 18 infantry moved from Buryatia to Sakha
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 aaGun, 3 artilleries and 6 infantry moved from Novgorod to Belarus
              1 mech_infantry moved from Belarus to Novgorod
              1 fighter moved from Russia to Novgorod
              2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
              1 infantry moved from Ukraine to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              2 armour moved from Ukraine to Caucasus
              2 armour and 1 mech_infantry moved from Bryansk to Caucasus
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              3 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 aaGuns moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 aaGuns moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1,83
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
      
          Non Combat Move - Americans
              1 bomber moved from Central United States to Eastern United States
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 infantry moved from Western United States to Central United States
              1 submarine moved from 35 Sea Zone to 57 Sea Zone
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 09:22:46
      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • 1 / 1