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    Posts made by Basile_01

    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 artillery moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Borneo
                  ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              1 submarine moved from 43 Sea Zone to 42 Sea Zone
              2 submarines moved from 21 Sea Zone to 33 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 fighter moved from 54 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to 54 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
              2 artilleries moved from 42 Sea Zone to Java
              2 infantry moved from 42 Sea Zone to Java
              2 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 harbour placed in Java
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from Tunisia to Libya
              2 infantry moved from United Kingdom to 110 Sea Zone
              1 destroyer moved from 39 Sea Zone to 41 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -1,67
      Japanese : -1,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 artillery moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Borneo
                  ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              1 submarine moved from 43 Sea Zone to 42 Sea Zone
              2 submarines moved from 21 Sea Zone to 33 Sea Zone
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 fighter moved from 54 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to 54 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
              2 artilleries moved from 42 Sea Zone to Java
              2 infantry moved from 42 Sea Zone to Java
              2 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 harbour placed in Java
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -1,67
      Japanese : -1,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hopei to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Shensi
      
          Place Units - Chinese
              3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,17
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Norway to Finland
                    Americans take Finland from Germans
              1 infantry moved from Norway to 112 Sea Zone
              1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 cruiser moved from 112 Sea Zone to 110 Sea Zone
              2 destroyers moved from 112 Sea Zone to 110 Sea Zone
              3 transports moved from 112 Sea Zone to 110 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 infantry moved from Queensland to 54 Sea Zone
              2 artilleries moved from Queensland to 54 Sea Zone
              2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 19 Sea Zone
              Americans creates battle in territory 6 Sea Zone
              Battle in Holland Belgium
              Battle in Philippines
              Battle in 19 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                      1 submarine owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in 42 Sea Zone
                  Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
                  Japanese defend with 1 cruiser
                      Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                      1 cruiser owned by the Japanese lost in 42 Sea Zone
                  Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - Americans
              2 infantry moved from 42 Sea Zone to Java
              2 artilleries moved from 42 Sea Zone to Java
              1 submarine moved from 23 Sea Zone to 33 Sea Zone
              1 destroyer moved from 22 Sea Zone to 33 Sea Zone
              2 submarines moved from 26 Sea Zone to 33 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to Caroline Islands
              1 submarine moved from 6 Sea Zone to 22 Sea Zone
              4 submarines moved from 10 Sea Zone to 26 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 armour moved from Libya to Alexandria
              1 fighter moved from 112 Sea Zone to Gibraltar
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              4 infantry placed in Western United States
              1 factory_minor placed in Norway
              1 carrier and 1 transport placed in 101 Sea Zone
              2 bombers and 2 infantry placed in Eastern United States
              Americans undo move 4.
              2 bombers placed in Western United States
              2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Americans : 1,00
      Japanese : 0,50
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 13x factory_major; Remaining resources: 11 PUs; 
              Russians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Tambov to Rostov
                    Russians take Rostov from Germans
              1 infantry moved from Samara to Volgograd
              1 artillery moved from Samara to Volgograd
              1 infantry moved from Samara to Kazakhstan
              4 fighters moved from Russia to Kazakhstan
              1 tactical_bomber moved from Russia to Kazakhstan
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Kazakhstan
                  Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2,83 expected hits
                      Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                  Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
              4 armour, 4 artilleries, 8 infantry and 6 mech_infantrys moved from Samara to Russia
              1 submarine moved from 112 Sea Zone to 104 Sea Zone
              1 infantry moved from Dzavhan to Yenisey
      
          Place Units - Russians
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 19 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : 1,17
      Russians : -1,50
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 33 Sea Zone to 21 Sea Zone
      
          Combat - ANZAC
              Battle in 21 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 1 cruiser
                      ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      1 cruiser owned by the Japanese lost in 21 Sea Zone
                  ANZAC win with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - ANZAC
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              2 fighters moved from Caroline Islands to 54 Sea Zone
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from New South Wales to Queensland
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 79 Sea Zone to 39 Sea Zone
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from Tobruk to Alexandria
              1 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 33 Sea Zone to 21 Sea Zone
      
          Combat - ANZAC
              Battle in 21 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 1 cruiser
                      ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      1 cruiser owned by the Japanese lost in 21 Sea Zone
                  ANZAC win with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - ANZAC
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              2 fighters moved from Caroline Islands to 54 Sea Zone
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from New South Wales to Queensland
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane We used two actually.

      To be honest, we would have attacked even with 63% victory.

      Anzac and French shoudl follow quickly

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Maxiheimer The calculators we used gave us a 93% victory with both planes, 83% if one was shot down. We will try to use another calculator in the future!

      Not destroying your WGer planes pretty much destroys the allied fleet…

      Anyway, let’s see where the game will go from there.

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Shensi to Hopei
              1 fighter moved from Shensi to Hopei
              3 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                      Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 3 infantry
              Battle in Kweichow
                  Chinese attack with 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                      Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                      Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Shensi
      
          Place Units - Chinese
              3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : 2,33
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Algeria to Libya
                    Americans take Libya from Italians
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              1 destroyer moved from 91 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 mech_infantry moved from 112 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 mech_infantry moved from Morocco to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 mech_infantry moved from 112 Sea Zone to Denmark
              1 submarine moved from 26 Sea Zone to 23 Sea Zone
              2 fighters moved from 33 Sea Zone to 23 Sea Zone
              1 fighter moved from 33 Sea Zone to 22 Sea Zone
              1 fighter moved from 33 Sea Zone to 22 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
              1 destroyer moved from 33 Sea Zone to 22 Sea Zone
      
          Combat - Americans
              Battle in Norway
              Battle in Denmark
              Battle in 22 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 22 Sea Zone
                  Americans win, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 23 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 23 Sea Zone
                  Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 transports moved from 33 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 artilleries moved from Caroline Islands to 33 Sea Zone
              2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
              2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
              2 fighters moved from 23 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              4 infantry moved from 54 Sea Zone to Queensland
              2 artilleries moved from 54 Sea Zone to Queensland
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 aaGun, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
              1 mech_infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 aaGun moved from 112 Sea Zone to Norway
              1 fighter moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from Algeria to Morocco
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 artillery, 2 fighters and 3 infantry placed in Eastern United States
              4 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans : 0,67
      Japanese : -0,67
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Basile_01 Do you scramble in sz 112?
      Do you use Kamikaze in sz 22?

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Move Summary: Americans round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Algeria to Libya
                    Americans take Libya from Italians
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              1 destroyer moved from 91 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 mech_infantry moved from 112 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 mech_infantry moved from Morocco to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 mech_infantry moved from 112 Sea Zone to Denmark
              1 submarine moved from 26 Sea Zone to 23 Sea Zone
              2 fighters moved from 33 Sea Zone to 23 Sea Zone
              1 fighter moved from 33 Sea Zone to 22 Sea Zone
              1 fighter moved from 33 Sea Zone to 22 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
              1 destroyer moved from 33 Sea Zone to 22 Sea Zone
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane Nope. We brought some Russian AA gunners in India.

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; 
              Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Bryansk
              2 infantry moved from Russia to Tambov
              1 fighter moved from Russia to Bryansk
              1 tactical_bomber moved from Russia to Bryansk
              1 fighter moved from Russia to Tambov
              1 fighter moved from Russia to Bryansk
              1 infantry moved from Russia to Tambov
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Bryansk
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 2 armour
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
                      Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1,00 expected hits
                      2 armour owned by the Italians lost in Bryansk
                  Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Italians: 2 armour
              Battle in Tambov
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 0/4 hits, 1,00 expected hits
                      Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 2/4 hits, 1,00 expected hits
                      Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              3 armour and 1 mech_infantry moved from Caucasus to Samara
              3 mech_infantrys moved from Volgograd to Samara
              8 infantry moved from Russia to Samara
              2 infantry moved from Novosibirsk to Samara
              2 mech_infantrys moved from Russia to Samara
              1 armour moved from Russia to Samara
              5 artilleries moved from Russia to Samara
              1 infantry moved from Central Mongolia to Dzavhan
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
              2 fighters moved from Bryansk to Russia
              1 tactical_bomber moved from Bryansk to Russia
              1 fighter moved from Tambov to Russia
      
          Place Units - Russians
              1 fighter and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 21 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,67
      Italians : -1,00
      Russians : 0,00
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer and 1 submarine moved from 57 Sea Zone to 43 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 43 Sea Zone
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 artillery moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              1 fighter moved from Queensland to 33 Sea Zone
              2 fighters moved from Queensland to Caroline Islands
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
              1 infantry moved from Alexandria to Tobruk
                    French take Tobruk from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0,67
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer and 1 submarine moved from 57 Sea Zone to 43 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 43 Sea Zone
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 artillery moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              1 fighter moved from Queensland to 33 Sea Zone
              2 fighters moved from Queensland to Caroline Islands
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0,67
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hopei
              1 fighter moved from Szechwan to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 armour and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,83 expected hits
                      1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 armour and 1 mech_infantry
      
          Non Combat Move - Chinese
              8 infantry moved from Szechwan to Shensi
              1 fighter moved from Hopei to Shensi
      
          Place Units - Chinese
              1 infantry placed in Szechwan
              1 infantry placed in Kweichow
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1,17
      Japanese : -0,83
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
              2 cruisers moved from 54 Sea Zone to 33 Sea Zone
              1 battleship moved from 54 Sea Zone to 33 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from 91 Sea Zone to Algeria
              1 infantry moved from Morocco to Algeria
              1 armour moved from Morocco to Algeria
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits
                      Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/8 hits, 2,00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/7 hits, 1,83 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 3 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in Algeria
                  Americans attack with 1 armour, 1 fighter and 1 infantry
                  Italians defend with 1 artillery
                      Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits
                      Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Americans
              1 fighter moved from Algeria to 91 Sea Zone
              2 destroyers moved from 91 Sea Zone to 92 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
              1 fighter moved from Queensland to 33 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              4 infantry placed in Eastern United States
              1 artillery, 1 fighter and 1 infantry placed in Western United States
              2 submarines and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,33
      Americans : -3,17
      Japanese : 1,33
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      Glorious victory for the Russian navy, who did something in a game!

      posted in Play Boardgames
      B
      Basile_01
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