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    Posts made by Basile_01

    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by British from France: 1 armour and 1 artillery
              EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              EDIT: Removing units owned by French from France: 1 factory_major
              EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries and 4 infantry
              EDIT: Removing units owned by Germans from Western Germany: 1 artillery, 3 infantry and 4 mech_infantrys
              EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
              EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour
              EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 5 infantry
              EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
              EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
              EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
              EDIT: Removing units owned by Germans from 117 Sea Zone: 1 submarine
              EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
              EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 110 Sea Zone: 1 battleship and 2 submarines
              EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
              EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
              EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
              EDIT: Changing ownership of France from French to Germans
              EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Germans
              EDIT: Turning off Edit Mode
              2 bombers moved from Germany to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              3 armour moved from Holland Belgium to France
              1 armour moved from Greater Southern Germany to France
              1 tactical_bomber moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Greater Southern Germany to Northern Italy
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              1 infantry moved from Greater Southern Germany to Yugoslavia
              1 infantry moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from Yugoslavia to Southern Italy
              1 tactical_bomber moved from Yugoslavia to Southern Italy
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              1 fighter moved from 111 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
              2 bombers moved from 111 Sea Zone to Western Germany
              3 tactical_bombers moved from 110 Sea Zone to Western Germany
              3 fighters moved from 110 Sea Zone to Western Germany
              3 aaGuns moved from Western Germany to France
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
              4 infantry moved from Greater Southern Germany to Western Germany
              1 infantry moved from Greater Southern Germany to Slovakia Hungary
      
          Place Units - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              1 carrier and 2 transports placed in 112 Sea Zone
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Turning on Edit Mode
              EDIT: Changing PUs for Germans from 49 to 68
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane Make sure your bids are in place.

      Do you scramble from the British Isles or stick to your foggy wasteland? ;)

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Alexandria: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 infantry
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
              EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 armour moved from Greater Southern Germany to Southern France
              1 mech_infantry moved from Western Germany to Southern France
              1 armour moved from Romania to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Greater Southern Germany to France
              1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 infantry moved from Greater Southern Germany to Yugoslavia
              2 bombers moved from Germany to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: Find Opponents Here!

      @Makalakalane Therefore, we would rather keep playing with you. Let’s bring this discussion to the page of our earlier games!

      Sorry @The-Chaplain maybe next time.

      posted in Find Online Players
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      Basile_01
    • RE: Find Opponents Here!

      @Makalakalane @The-Chaplain

      Robert and I would be happy to play as whatever side. Do you guys want to play together? If you don’t know each other IRL, it could be simpler to play againt Makalakalane (with whom we’ve been pleasantly duelling for a few weeks now!).

      posted in Find Online Players
      B
      Basile_01
    • RE: Find Opponents Here!

      @WindowWasher We are more used to playing together with one of the two sides (Axis or Allies as a whole), dividing the countries between us. We would like to play against one or more people wanting to play the other side.

      posted in Find Online Players
      B
      Basile_01
    • RE: Find Opponents Here!

      My friend and I would like to play an online A&A G40 game. Everybody is welcome!

      posted in Find Online Players
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Basile_01 Looking forward to your turns!

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 bombers moved from Philippines to 46 Sea Zone
              1 submarine moved from 33 Sea Zone to 46 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters moved from Japan to 16 Sea Zone
              1 tactical_bomber moved from Japan to 16 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
              1 fighter moved from 33 Sea Zone to 46 Sea Zone
              1 fighter moved from Caroline Islands to 46 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
      
          Combat - Japanese
              Battle in 16 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in 46 Sea Zone
                  Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
                      ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 46 Sea Zone
                  Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Changing ownership of Soviet Far East from Russians to Japanese
              EDIT: Turning off Edit Mode
              2 bombers moved from 46 Sea Zone to Caroline Islands
              1 fighter moved from 35 Sea Zone to Java
              2 transports moved from 35 Sea Zone to 20 Sea Zone
              EDIT: 1 infantry moved from Siberia to Soviet Far East
              1 armour moved from Yakut S.S.R. to Amur
              1 infantry moved from Sakha to Amur
              1 infantry moved from Anhwe to Jehol
              1 infantry moved from Szechwan to Kweichow
              2 armour moved from Szechwan to Yunnan
              1 mech_infantry moved from Szechwan to Yunnan
              2 mech_infantrys moved from Kweichow to Yunnan
              1 armour moved from Kweichow to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
              1 armour and 2 infantry moved from French Indo China to Yunnan
              2 artilleries and 3 infantry moved from Shan State to Yunnan
              1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
              2 fighters moved from 46 Sea Zone to 33 Sea Zone
              1 fighter moved from 16 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
              1 fighter moved from 16 Sea Zone to Japan
              1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
      
          Place Units - Japanese
              3 armour placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              2 fighters placed in Japan
              2 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
              Japanese collect 63 PUs; end with 66 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans : -0,17
      ANZAC : -0,33
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Move Summary: Japanese round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 bombers moved from Philippines to 46 Sea Zone
              1 submarine moved from 33 Sea Zone to 46 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters moved from Japan to 16 Sea Zone
              1 tactical_bomber moved from Japan to 16 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
              1 fighter moved from 33 Sea Zone to 46 Sea Zone
              1 fighter moved from Caroline Islands to 46 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 armour moved from Amur to Yakut S.S.R.
                    Japanese take Buryatia from Russians
                    Japanese take Yakut S.S.R. from Russians
              1 infantry moved from Amur to Sakha
                    Japanese take Sakha from Russians
              1 infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              1 armour moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 infantry moved from Yunnan to Szechwan
              1 armour moved from Yunnan to Szechwan
              1 armour moved from Kweichow to Szechwan
              1 armour moved from Burma to Yunnan
              2 submarines moved from 6 Sea Zone to 14 Sea Zone
              1 mech_infantry moved from French Indo China to Szechwan
      
          Combat - Japanese
              Battle in 14 Sea Zone
                  Japanese attack with 2 submarines
                  Americans defend with 1 carrier
                      Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Americans roll dice for 1 carrier in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese lost in 14 Sea Zone
                      Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 carrier in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 carrier in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 carrier in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 carrier in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 14 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                      1 carrier owned by the Americans lost in 14 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 carrier
              Battle in Szechwan
                  Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 mech_infantry moved from French Indo China to Kweichow
              1 transport moved from 42 Sea Zone to 37 Sea Zone
              2 infantry moved from Shan State to 37 Sea Zone
              1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from Japan to Caroline Islands
              2 bombers moved from Japan to Philippines
              2 infantry moved from Manchuria to Jehol
              2 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from French Indo China to Shan State
      
          Place Units - Japanese
              1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
              2 infantry and 1 mech_infantry placed in French Indo China
              Japanese undo move 2.
              1 armour and 2 infantry placed in French Indo China
              1 armour and 2 mech_infantrys placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 64 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Americans : -0,67
      Chinese : -0,33
      Japanese : -0,67
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Move Summary: Japanese round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 armour moved from Amur to Yakut S.S.R.
                    Japanese take Buryatia from Russians
                    Japanese take Yakut S.S.R. from Russians
              1 infantry moved from Amur to Sakha
                    Japanese take Sakha from Russians
              1 infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              1 armour moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 infantry moved from Yunnan to Szechwan
              1 armour moved from Yunnan to Szechwan
              1 armour moved from Kweichow to Szechwan
              1 armour moved from Burma to Yunnan
              2 submarines moved from 6 Sea Zone to 14 Sea Zone
              1 mech_infantry moved from French Indo China to Szechwan
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 tactical_bomber moved from Anhwe to 6 Sea Zone
              1 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
              2 bombers moved from Japan to 6 Sea Zone
              1 armour moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 armour moved from Szechwan to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Kwangtung to 20 Sea Zone
              1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
              2 infantry moved from French Indo China to 36 Sea Zone
              3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
              3 infantry moved from 42 Sea Zone to Java
              1 carrier moved from 37 Sea Zone to 42 Sea Zone
              1 fighter moved from 37 Sea Zone to Java
              1 tactical_bomber moved from 37 Sea Zone to Java
              1 battleship moved from 37 Sea Zone to 42 Sea Zone
              1 destroyer moved from 56 Sea Zone to 42 Sea Zone
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Java
                  Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1,67 expected hits
                      ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for ANZAC: 2 infantry
              Battle in 6 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 carrier, 1 fighter and 3 submarines
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                      Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      2 submarines owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      Americans roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                  Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 36
                  Casualties for Americans: 1 carrier, 1 fighter and 3 submarines
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Japanese
              2 bombers moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from 6 Sea Zone to Japan
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 armour moved from 5 Sea Zone to Amur
              1 infantry moved from Korea to Amur
              2 infantry moved from Korea to Manchuria
              1 mech_infantry moved from Yunnan to Kweichow
              1 armour moved from Kwangsi to Kweichow
              1 infantry moved from Yunnan to Kweichow
              2 armour moved from Kwangtung to Yunnan
              1 infantry moved from French Indo China to Yunnan
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              2 transports moved from 37 Sea Zone to 20 Sea Zone
              1 aaGun moved from Caroline Islands to 33 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 aaGun moved from 42 Sea Zone to Java
              1 fighter moved from Java to 42 Sea Zone
              1 tactical_bomber moved from Java to 42 Sea Zone
      
          Place Units - Japanese
              1 infantry and 2 mech_infantrys placed in French Indo China
              2 infantry placed in Kwangtung
              3 fighters placed in Japan
              1 destroyer and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 59 PUs; end with 59 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1,33
      Americans : -0,67
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Move Summary: Japanese round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 tactical_bomber moved from Anhwe to 6 Sea Zone
              1 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
              2 bombers moved from Japan to 6 Sea Zone
              1 armour moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 armour moved from Szechwan to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Kwangtung to 20 Sea Zone
              1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
              2 infantry moved from French Indo China to 36 Sea Zone
              3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
              3 infantry moved from 42 Sea Zone to Java
              1 carrier moved from 37 Sea Zone to 42 Sea Zone
              1 fighter moved from 37 Sea Zone to Java
              1 tactical_bomber moved from 37 Sea Zone to Java
              1 battleship moved from 37 Sea Zone to 42 Sea Zone
              1 destroyer moved from 56 Sea Zone to 42 Sea Zone
      

      Savegame

      posted in Play Boardgames
      B
      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane I forgot to send my units in java. I will redo the attack but give you a +1 damage in cae you don’t do 2 (you touched once in the battle with no troops).

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Maxiheimer I scramble my fighter and I use 6 Kamikaze, all on one of the ACs.

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane The AA fire helped even the scales. But on the whole, Japan is being very lucky. Especially around Australia.

      That BB is some kind of super-hero.

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 infantry moved from French Indo China to Yunnan
              1 infantry moved from Hunan to Yunnan
              1 artillery moved from Hunan to Yunnan
              1 armour moved from Celebes to 44 Sea Zone
              1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
              1 armour moved from 36 Sea Zone to Kwangsi
              1 mech_infantry moved from Kwangtung to Kwangsi
              1 tactical_bomber moved from 37 Sea Zone to Kwangsi
              1 fighter moved from 37 Sea Zone to Kwangsi
              12 infantry moved from Manchuria to Korea
              2 tactical_bombers moved from Anhwe to Korea
              1 fighter moved from Anhwe to Korea
              2 fighters moved from Japan to Korea
              1 tactical_bomber moved from Japan to Korea
              2 bombers moved from Caroline Islands to Korea
              1 infantry moved from Malaya to Shan State
                    Japanese take Shan State from UK_Pacific
      
          Combat - Japanese
              Battle in Kwangsi
                  Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 armour
                      Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,83 expected hits
                      Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
                      1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Russians: 1 armour
              Battle in Yunnan
                  Japanese attack with 1 artillery and 4 infantry
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits
                      Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                      Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 mech_infantry
              Battle in Korea
                  Japanese attack with 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers
                  Russians defend with 2 aaGuns and 15 infantry
                      AA fire in Korea : 2/6 hits, 1,00 expected hits
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
                      Japanese roll dice for 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/18 hits, 5,67 expected hits
                      Russians roll dice for 2 aaGuns and 15 infantry in Korea, round 2 : 5/15 hits, 5,00 expected hits
                      5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                      Japanese roll dice for 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Korea, round 3 : 3/13 hits, 4,83 expected hits
                      Russians roll dice for 11 infantry in Korea, round 3 : 1/11 hits, 3,67 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                      Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 4 : 6/12 hits, 4,67 expected hits
                      Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2,67 expected hits
                      1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
                      Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 5 : 6/11 hits, 4,50 expected hits
                      Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                  Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
                  Casualties for Russians: 2 aaGuns and 15 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Korea to Japan
              1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 destroyer moved from 35 Sea Zone to 33 Sea Zone
              1 destroyer moved from 45 Sea Zone to 56 Sea Zone
              1 submarine moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Kwangsi to 37 Sea Zone
              1 tactical_bomber moved from Kwangsi to 37 Sea Zone
              1 mech_infantry moved from Kwangtung to Yunnan
              1 armour moved from Kwangtung to Yunnan
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Shan State
              2 infantry moved from Malaya to Shan State
              2 artilleries moved from Malaya to Shan State
              2 transports moved from 37 Sea Zone to 20 Sea Zone
              1 battleship moved from 54 Sea Zone to 33 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              1 tactical_bomber moved from Korea to 6 Sea Zone
              1 fighter moved from Korea to Japan
              1 tactical_bomber moved from Korea to Anhwe
              1 aaGun moved from Hunan to Yunnan
      
          Place Units - Japanese
              1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
              1 armour placed in Japan
              2 armour and 1 infantry placed in Kwangtung
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 56 PUs; end with 56 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      AA fire in Korea : : 1,00
      Chinese : 0,83
      Russians : -4,00
      Japanese : 0,17
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
              1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 armour moved from Sumatra to 41 Sea Zone
              1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
              1 armour moved from 44 Sea Zone to Celebes
              1 transport moved from 20 Sea Zone to 35 Sea Zone
              4 infantry moved from Philippines to 35 Sea Zone
              2 artilleries moved from Philippines to 35 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
              4 infantry moved from 37 Sea Zone to Malaya
              2 artilleries moved from 37 Sea Zone to Malaya
              1 battleship moved from 41 Sea Zone to 37 Sea Zone
              1 destroyer moved from 37 Sea Zone to 45 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 fighter moved from 41 Sea Zone to 54 Sea Zone
              1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
              2 bombers moved from Philippines to 54 Sea Zone
              1 fighter moved from Kwangsi to Malaya
              1 tactical_bomber moved from Kwangsi to Malaya
              1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
              3 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters moved from Japan to 16 Sea Zone
              1 tactical_bomber moved from Japan to 16 Sea Zone
      
          Combat - Japanese
              Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
              Battle in Java
              Battle in Celebes
              Battle in 45 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 54 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                  Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 fighters
                      Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/11 hits, 6,33 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 7/9 hits, 5,50 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 4/10 hits, 5,67 expected hits
                      3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 1 carrier and 2 fighters in 54 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits
                      Americans roll dice for 3 fighters and 2 transports in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
                      2 transports owned by the Americans lost in 54 Sea Zone
                  Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 bombers and 1 carrier remaining. Battle score for attacker is 41
                  Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                  Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
                  Casualties for ANZAC: 2 fighters
              Battle in Malaya
                  Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                  British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 2,83 expected hits
                      UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
                      1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                      Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 3 : 1/8 hits, 2,83 expected hits
                      UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for ANZAC: 1 infantry
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                  British defend with 2 infantry
                      Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 2,17 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in 16 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              2 infantry moved from Korea to Manchuria
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              2 fighters moved from 16 Sea Zone to Japan
              1 tactical_bomber moved from 16 Sea Zone to Japan
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              2 bombers moved from 54 Sea Zone to Caroline Islands
              1 carrier moved from 41 Sea Zone to 37 Sea Zone
              1 fighter moved from Malaya to 37 Sea Zone
              1 tactical_bomber moved from Malaya to 37 Sea Zone
              1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
              1 infantry moved from Chahar to Anhwe
              1 infantry moved from Kwangtung to Kwangsi
              1 fighter moved from Kwangsi to 6 Sea Zone
              1 tactical_bomber moved from Kwangsi to 6 Sea Zone
              2 tactical_bombers moved from Kwangsi to Anhwe
              1 fighter moved from Kwangsi to Anhwe
      
          Place Units - Japanese
              1 carrier and 1 submarine placed in 6 Sea Zone
              3 infantry placed in French Indo China
              1 armour and 2 mech_infantrys placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 55 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Americans : -1,83
      Chinese : 0,33
      UK_Pacific : -0,67
      Japanese : -1,33
      

      Savegame

      posted in Play Boardgames
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      Basile_01
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane @Maxiheimer I would like to know if you intend to scramble out of Queensland and what would be your order of losses in the battle.

      posted in Play Boardgames
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      Basile_01
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