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    Topics created by baseball02

    • B

      Air Transports

      Axis & Allies Global 1940
      • • • baseball02
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      General 6 StarsG

      I don’t have setup charts in front of me for Global 40. In my games we have British Commandos, Marines, Germany Air borne and others. You could have it were you buy paratrooper troop just for air transport like you suggested. Give it a few. Other guys will be posting too with there ideas.

    • B

      Allies Strategy opinion

      Axis & Allies Global 1940
      • • • baseball02
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      WhackamattW

      Ok…. So another question. What would you consider the best naval defense against 1-3 German subs and 2-4 planes?

      I superior force.  Use the battle calculator to tell you if they’d win or not, and if they would…don’t move in yet.  It’s up to you to place your units in harm’s way.  The US has the luxury of waiting until they want to or need to move in without fear of someone attacking their capital.

      The “best” naval defense depends on what your strategy is.  I find carriers essential in the Pacific, and often judge if I have the upper hand by a carrier count of the Allies vs. Japan.  If Japan has 6 loaded carriers to your 2, Japan is probably winning at the moment.  In Europe, I tend to go with more offshore rolls if I’m feeling offensive, or just stick with destroyers and strat bombers that can land in Gibraltar and England and hit just about anywhere.

      Back to your example.  I assume the subs are by Western Germany and the planes are in Normandy or carrier based.  I’d ask…why do you NEED to move in to Gibraltar this turn to put your fleet at risk?  Wait another round and add 4 more destroyers, another carrier and planes, or other round of purchases to your fleet.  Germany usually doesn’t have the same capacity to match your purchases if they want to make progress vs. Russia at all.  Take your time and build up, then move in.

      One easy rule is to add up hits and attack power.  If they have 3 subs and 2 ftr 2 tac, that’s 20 atk and 7 hits.  make sure you have 1.5 times the number of hits and you’re probably good.  Go in with 12 destroyers.  or 2 loaded carriers and 4 dds.  Carriers are great because they bring extra 4’s into the fight, and if you’re hard up for money, the UK or France can land their planes on your carrier if you’re thinking pure defense.

    • B

      Axis and Allies 1914 or Global in Indianapolis

      Player Locator
      • • • baseball02
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      C

      You can try to contact Greg Smorey the A&A GM for Origins and Gen Con Indy.  He has a data base of A&A players, including ones from the Indy area, so he should be able to hook you up.

      His site is Smorey Swamp:

      http://www.headlesshorseman2.com/

      headlesshorseman63@gmail.com

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