Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. baseball02
    3. Posts
    B
    • Profile
    • Following 0
    • Followers 1
    • Topics 3
    • Posts 9
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by baseball02

    • RE: Air Transports

      @SS:

      Your A D M Cost are pretty good. You can paratroop a normal inf and have them only attack at 3 first round of combat and then at A2. Only transport 1 inf on non combat move. Then you could have it were you need an airbase to transport from for the plane and inf.

      You have cost for paratrooper but most countries have special units you could use instead.
      Don’t think you should get a tech to transport art or mech.

      Trying to maybe come up with a lend lease and or tech air transport plane. The tech air transport plane probably won’t work.

      What do you mean by special unit?

      posted in Axis & Allies Global 1940
      B
      baseball02
    • Air Transports

      Has anyone used or have suggestions for air transports in Global. I think it’s a piece that really needs to be added.

      I was thinking:

      Air transport 0/0/5 10 IPCS
      Can drop one paratrooper during combat, as long as land and/or sea troops come as well. In noncombat it can carry 2 infantry.
      Paratrooper 4 IPCS 1-2/2/4
      2 attack when paratrooping in to combat. Mostly attacks like a standard infantry unit

      Also maybe a technology you could research to allow the transport to carry 1 artillery or mech during noncombat.

      Thoughts?

      posted in Axis & Allies Global 1940
      B
      baseball02
    • RE: Allies Strategy opinion

      @Whackamatt:

      @baseball02:

      Ok I understand that. What would you suggest as US turn 1, 2, and 3 purchases?

      There a so many variations it’s a “loaded” question.�  There are no right answers.�  To help frame your thinking:

      **Which Axis power is the US going to concentrate on?� **
      Are they going after Japan, for a KJF (Kill Japan first), leaving Germany alone until Japan is surrounded and collecting 10 ICs a round?�  Hoping to double back in time before Egypt falls (because Moscow will fall unaided)?

      Are you going after Germany first, letting India and ANAZC to turtle up and defend themselves until Germany is safely contained?�  Will Russia be sending aid through China?

      Are you going for a balanced approach, where you spend on both fronts every round?�  What’s the most economical way to do this?

      Other questions to answer that might influence what you buy:�  Is Germany going for a SeaLion (the invasion of England)?�  When did Germany attack Russia?�  Is Japan attacking Russia as well?�  Is the UK going to do Taranto and destroy the starting Italian navy (a battleship BB and curiser CC) and the dd / transport?

      To answer the question, pick a strategy (KJF, KGF, balanced) and allow your purchases to be flexible to adapt to Axis strategy.

      KGF:�  Buy enough navy to overcome the German navy.�  Shift to more DDs than CVs if Germany has a lot of subs and is trying to convoy the UK.�  Make sure you have several transports ready to move out when war comes.�  Decide if you’re going to strat bomb Germany or just stick to holding Gibraltar and sending support through North Africa.�  You’ll need more carriers and dds if you’re thinking about going for Norway, as you’ll be closer to a Luftwaffe counterattack.

      KJF:�  Carriers and support.�  Since Japan starts with a naval advantage and you don’t want to rush into battle, I tend to buy carriers first, then planes for them on future rounds.�  Planes can catch up to the carrier a bit easier.�  make sure you buy DD/SS every turn, or you’ll end up with all big units and no buffering fodder.�  And don’t forget transports!�  One Allied failing I’ve seen is having a sizeable navy with no transports.�  It’s the transports landing that takes away the Japanese money.

      Balanced:�  If you’re sticking with support through North Africa, or just buying protection for UK transports, DDs and transports with fighters is good for Europe.�  For Japan, SS/DD combo is good, backed by bombers.�  Force Japan to trade DDs for subs or get convoyed.�  You can tie up $$ every round, forcing some money away from their ground/India game.

      So don’t stick to a rigid buy plan, because any purchase planned for several rounds in the future could end up being a stupid buy if the Axis do the right things.

      Ok…. So another question. What would you consider the best naval defense against 1-3 German subs and 2-4 planes?

      posted in Axis & Allies Global 1940
      B
      baseball02
    • RE: Allies Strategy opinion

      @Whackamatt:

      The biggest key to the allies strategy is getting the US in the war.

      I disagree.  Any viable strategy has to consider a lot of variables, and when the US comes into the war is only a small part of it.  What power is responsible for protecting what VC, and how to react to the Axis player’s moves.

      When the US comes into the war is a factor, but by round 7 or 8, it won’t matter if you don’t have a solid Allied strategy regardless.  Remember, the decision is out of your hands, so any good Allied strategy has contingencies and variations for the US entering each round.

      I believe the best strategy is the British buying a factory in Kwangtung. This almost forces Japan to attack the British or risk losing asia. This is a win win for the allies, either the British dominate Asia or the Us gets in the war.

      I’m not sure where you’re getting this from.  Japan would not be forced to attack Kwangtung immediately.  Placing a factory in the heart of their empire in a territory they WILL take anyway is a free gift that weakens India.

      If Japan DOESN’T take the factory for a Round or two, the UK will be able to place 6 units max there.  Very easy to take as Japan.  And India can’t reinforce through China without issuing a DOW.
      The British ability to dominate Asia is imperceptibly low.

      The way I see it, Japan will still set up and do their planned J2/J3 move, you’ve wasted 12 ICs that could be 4 INF to protect India, and given Japan a free factory, something many players purchase on their own anyway.

      It’s not quite the win/win you’re envisioning.

      If japan sets up and attacks early, J1 J2, it is easier to get the DEI and the bonus, while denying the Allies their bonuses.  So that +70 isn’t really +70 at all.  You have to subtract the gains Japan made by attacking early.  The DEI plus bonus is +20.

      Now the second biggest thing with the US is getting troops on the front. I believe the best way to do this in Europe is get transports to Norway and Finland. Once there you can build two minor industrial complexes and be able to produce 6 units on Europe every turn, combine with buying planes in the US this will turn the tide of the war.

      While a viable strategy, I often see Germany building a navy.  It can be quite difficult to get to Norway.  Once there, you have to contend with a counter assault by the Luftewaffe and any subs hiding above Germany.  They start with 5 fighters, 5 tac, 2 strat.  It takes a considerable navy to be able to withstand that.

      In Asia the key is getting transports (with tanks) to the soviet Far East. Once there you can get to Manchuria/Korea in two turns and just like Europe build two factories combine with naval support from western US.

      Again, a factory in Korea is good to have as the US, but difficult to execute.  Travelling through the Soviet Far East isn’t the best way to go.  Any taking of Korea necessitates the destruction of the Japanese fleet, otherwise Japan can just land from SZ6 and attack with planes.  You’ll never hold it long enough to build a factory and produce there if Japan has a navy and your land units are taking the long way.

      In addition, how do you protect your transports that go to the SFE?  They are within striking distance from Japan.

      If the US goes North, then Japan gets the DEI mostly uncontested.  Sometimes the US sailing from Hawaii to AU to the DEI is a better plan.

      Ok I understand that. What would you suggest as US turn 1, 2, and 3 purchases?

      posted in Axis & Allies Global 1940
      B
      baseball02
    • RE: Allies Strategy opinion

      @DiscoKnekt:

      @Young:

      Japan attacking the Pacific Allies early is better for the Axis if done right.

      But JP not attacking UK and draw US into the war gives JP +10 NO and US -25 NO, for two turns that is 70 IPC difference compared to attacking UK/US J1?

      Yeah that’s what I was thinking as to why it’s key to draw Japan into attack the Allies and getting the US in the war. Do you think this is a good way to do that?

      posted in Axis & Allies Global 1940
      B
      baseball02
    • RE: Allies Strategy opinion

      @Young:

      Japan attacking the Pacific Allies early is better for the Axis if done right.

      I agree, but it still draws the US into the war

      posted in Axis & Allies Global 1940
      B
      baseball02
    • Allies Strategy opinion

      I came across this strategy while studying the map and other players moves. The biggest key to the allies strategy is getting the US in the war. I believe the best strategy is the British buying a factory in Kwangtung. This almost forces Japan to attack the British or risk losing asia. This is a win win for the allies, either the British dominate Asia or the Us gets in the war.

      Now the second biggest thing with the US is getting troops on the front. I believe the best way to do this in Europe is get transports to Norway and Finland. Once there you can build two minor industrial complexes and be able to produce 6 units on Europe every turn, combine with buying planes in the US this will turn the tide of the war.
      In Asia the key is getting transports (with tanks) to the soviet Far East. Once there you can get to Manchuria/Korea in two turns and just like Europe build two factories combine with naval support from western US.

      I haven’t tested this yet, but wanted your opinions on the strategy, I think it’s pretty good.

      posted in Axis & Allies Global 1940
      B
      baseball02
    • RE: Master Find Players List

      baseball02
      Indiana
      Indianapolis
      A&A 1914, A&A Global

      posted in Player Locator
      B
      baseball02
    • Axis and Allies 1914 or Global in Indianapolis

      Looking for a couple people to play my friend and I. Comment if your interested.

      posted in Player Locator
      B
      baseball02
    • 1 / 1