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    Topics created by Base02ball

    • B

      Factory capture question

      Axis & Allies Global 1940
      • • • Base02ball
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      W

      Afraid not. However, if  you capture a Major Factory with more than 6 damage , it becomes (is downgraded  to) a Minor with just 6 damage.

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      Convoy question… Urgent

      Axis & Allies Global 1940
      • • • Base02ball
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      Young GrasshopperY

      Perhaps my explanation in the video was confusing in that sense, my goal was to help people use the rule properly, but yes… the hits are applied to the convoy zone, and it’s the total value of the adjacent territories that cap the damage.

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      ANZACS in European theater

      Axis & Allies Global 1940
      • • • Base02ball
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      oysteiloO

      @pokemaniac:

      The big issue is ANZAC effectively producing at Persia. In any game ANZAC is extremely vital in wearing down Japan. The US can can-open destroyers screens and allow ANZAC to get through to take islands or attack small Japanese navies, and ANZAC ships and air are also crucial to the defense of the US fleet. Even if the US goes 100% Pacific, if it gets virtually 0 support from ANZAC (which will be the case if ANZAC is building in Persia) it will be hard pressed to advance on Japan.

      Even ignoring the value of ANZAC’s units against Japan, the biggest problem is that ANZAC just can’t build well at Persia. If ANZAC is going for a Persia factory, they are going to be making 12 IPCs a turn after Japan declares war since they won’t be trading islands. That is 3 ANZAC mech in Persia. ANZAC units can only help to defend UK stacks, as opposed to UK units which can be used offensively as well. ANZAC also can’t afford to build 3 fighters in Persia ever, unlike the UK. Those fighter builds are often crucial to holding Moscow, while also giving the UK a lot of flexibility in the Mid East.

      The UK can just build a factory in Egypt, but planes there take 2 turns to get to Moscow which can really be a problem.

      In short I just don’t see any benefit in taking away a prime factory location from the UK and giving it to ANZAC who can barely make 3 cheap units a turn there. This also of course essentially removes ANZAC from the Pacific theatre, where it is sorely needed.

      Brazil is the same concept. ANZAC Brazilians can’t really be used offensively anywhere, unlike a US or UK controlled Brazil. Plus it is sending ANZAC transports a long way from the front that they are most effective on.

      ANZAC planes in Europe could be helpful, but by the time they could get to Europe it is unlikely that they’d have much to can-open and they would be spending a useless 3 turns or so in transit as opposed to 3 turns being used against Japan in some fashion.

      Nice ideas, but I find ANZAC to just be best used to pester Japan and defend Australia if needed.

      I completely agree with this, although I have never tried ANZAC in Persia. To me it seems like a hassle.
      1. you need to protect UK transport from beeing blown up by italy 1. Does this imply no taranto?
      2. ANZAC can activate Persia end of R2, This means factory R3 and units deployed end of round 4.
      3. I like to have a UK factory there and shuffle UK fighters to Moscow easily if need be. Basically ANZAC units are not doing anything useful before R5ANZAC. Does not seem worthwhile to me. It is a nice noval, idea though

    • B

      Pacific Idea with US

      Axis & Allies Global 1940
      • • • Base02ball
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      KaLeuK

      I see a few problems here, depending on when Japan declares war.
      J1 DOW: Japan will sink the SZ35 ships and take the Philippines before you can do this.
      J2 DOW: While the US ships are probably safe in SZ54, Japanese naval presence will be such that you can’t safely move to SZ42.
      J3 DOW: in this case, Japan will probably sink the US ships in SZ42 and may well take Java.

      With a later DOW (US3, because there’s no reason to postpone it), it could theoretically work if Japan has already taken FIC. But with no early Japanese DOW, Japan probably won’t do that because it would lose the 10 IPC NO. So in that scenario, Japan would need to take FIC on J4. That implies the presence of at least one Japanese unit in FIC, which would have to be defeated by the single US infantry you’ve brought.
      Even if Japan had already captured FIC earlier and then vacated it (not very likely, because it’s a popular spot for Japan to build and IC of its own), they could easily kick the US and the British out again. Though if I were aware of your plan as Japan, I would happily wait until the US kindly built that IC for me to capture……  :-D

    • B

      Rules question

      Axis & Allies Global 1940
      • • • Base02ball
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      Young GrasshopperY

      It could have been worded better IMO.

    • B

      Movement/order Question

      Axis & Allies Global 1940
      • • • Base02ball
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      G

      Good answer by Marshmallow.  I remember wondering the same thing when G40 was new, but Krieghund* set me straight.  Dizzkneeland is correct that you can still disable an air base and then attack the adjacent sea zone free from scrambled aircraft, but it must be on separate powers’ turns.  Marshmallow said it perfectly, that the scramble decision is made at the beginning of the conduct combat phase, so the aircraft are scrambled before the base is bombed.

      *(Krieghund is the official A&A answers guy, and one of the writers of the rule book)

    • B

      Research

      House Rules
      • • • Base02ball
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      Der KuenstlerD

      Yes - here….

      http://www.axisandallies.org/forums/index.php?topic=32623.0

    • B

      Railroad

      House Rules
      • • • Base02ball
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      Black_ElkB

      Yeah, rail ideas have been kicking around for a while. Here’s a relatively recent thread that discusses some ideas on the subject you might find interesting
      …

      http://www.axisandallies.org/forums/index.php?topic=34455.0

    • B

      Intelligence

      House Rules
      • • • Base02ball
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      General VeersG

      Hard to simulate with no fog of war, perhaps the UK and US can use the intelligence to fortify defenses in anticipation of an attack. Maybe a pre-emptive roll or two of 3 or less to start each defensive battle?

    • B

      Victory in Europe

      Axis & Allies Global 1940
      • • • Base02ball
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      BravehartB

      Who are you playing Base2ball? What is your game plan?

    • B

      Blocker Question

      Axis & Allies Global 1940
      • • • Base02ball
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      KaLeuK

      Assuming that Japan and the US are not at war at that point in time, Japan can indeed do that.

    • B

      German IPCs

      Axis & Allies Global 1940
      • • • Base02ball
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      D

      True, my bad! I mixed it up with liberating!  :roll:

    • B

      How to stop Russia after Sealion

      Axis & Allies Global 1940
      • • • Base02ball
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      ItIsILeClercI

      @Gamerman01:

      What about airbase on Normandy/Holland

      Not sure about it but I’m saying that I think that spending enough for protection of the Kriegsmarine (in general) may just be inviting Russia deeper into the Fatherland, regardless of the interesting differences between defending with an additional 2AB or 2CV or even going 1 of each?

      @Whitshadw:
      All strategy for both sides is indeed largely hypothetical, since a large part of the game (for both sides) is more dynamic than a fixed strategy can cover for: action and reaction dominate the field! That is so educational about the forums: strategies being discussed assume a certain action already. Discussing the (possible) reactions to the assumed actions is what makes it so interesting.

      Having said that, Axis are largely the side that plays a certain action. The allies then need to come with a proper reaction. And even that is a lot harder than it looks.

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