@SS-GEN said in SS GEN's 1941 Global War Game:
Here are the values for pieces updated for next game. These numbers work pretty good now. The question is do we give a destroyer an aa shot at planes ? Of course most say no. But all ships had aa guns. Some better and some ships had more of them. Some were shot down but also when these guns were fired at planes it would divert some planes away from fear of being hit. But if you really look at the d6 games and most don’t agree with ships getting aa, is technically BB CR and DD are getting plane hits in all games but at attackers and defenders choice. So in other words planes are not being taken as casualties too with attacker and defenders choice until last couple rounds of combat. So look at what I’m doing in away is yes you get a low aa ship shot but it’s also forcing the defender to pick a plane casualty in the first round in combat and beyond instead of the last round or so of combat. So now we don’t have the dog fight 1 round before all combat neither.
Plus planes are attacking planes the same time.
So here are the values with the destroyer.
BB C15 AD@3 plane & AD@8 ship. Dam AD@2 plane & AD@6 ship
CR C9 M3 AD@3 plane & AD@7 ship.
DD C6 AD@1 plane & AD@3 ship.
Fig C10 M5 AD@2 plane & AD@5 gr/ship.
Tac C10 M5 AD@1 plane & AD@5. 3 or less pick.
N fig C10 M4 AD@2 plane & AD@4 gr/ship.
N Dive C10 M4 AD@1 plane & AD@5. 3 or less pick.
Stg. B C10 A4@3 1 round only. D@2. Can’t hit naval ships.
AC C14 D@3 plane only. Dam. D@2 plane only.
EC C8 D@2 plane only.
Hi SS,
I wonder what impact do you see in your game with so many units being even off-defense.
I usually based my roster on the disparity between attack and defense such as OOB G40, (D6) Subs A2 vs D1, Carrier A0 vs D2, Fg A3 vs D4.
Usually, defense is higher for most unit because attacker always get the initiative to choose where there is a fight.
Did you try before something like:
Carrier C14 A0 D4 able to hold 3 aircraft
Naval Fg C8 A4 D5,