I rethink all of it, so we have 2 ways to counteract a Marines Inf @2 paired with Art @3/ Arm @4: a) pillboxes and b) **reinforced defensive position:
@Baron:
It is a bit more complicated than the two originals separates options: bunker (2 IPC for 1 additional hit) + reinforced position (1 IPC for a +1 def).
But it gives more value for IPCs.
And it allows 2 ways to attack this fortification (not only land, but also air) to increase the tactical options for the players.A more simple way to deal with it, is to consider them as independant buying (for those extra-bucks “left over” after the main purchase):
For 1 IPC, you give to an Inf or Art +1 on def. Up to 3 units stationned in a given territory.
For 2 IPCs, you built a bunker that gives 1 extra hit to fend off an attack in a territory. Max 1 per territory.
If defenders survive but used the extra hit, it cost 1 IPC to repair the structure.It can be SBR, but it is done differently: a single roll of 1-4 means it is destroyed, a roll of 5-6 it is undamaged.
If their is a AAA in the territory, it get 1 @1 shot on the bomber.All these in a single territory will give: 3 units (Inf/Art) defending @3. And an extra spare hit. For the cost of 5 IPCs.
So a reinforced defensive position of 3 Inf and a bunker gives: 12+2= 14 IPCs/ 3@3 / takes 4 hits.
It’s seems superior to 2 Inf+ 2 Art= 14 IPCs 4@2 / 2 Inf+ 1 Arm= 14 IPCs/ 2@2 and 1@3 /takes 3 hits.And reinforced defensive position of 3 Art and a bunker that gives: 15+2= 17 IPCs / 3@3 takes 4 hits,
seems slighlty inferior to 3 Inf and 2 Art: 9+8= 17 IPCs / 5@2 takes 5 hits.**