Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. baron Münchhausen
    3. Posts
    0%
    • Profile
    • Following 4
    • Followers 2
    • Topics 74
    • Posts 4,545
    • Best 43
    • Controversial 0
    • Groups 2

    Posts made by baron Münchhausen

    • RE: Global War 1940 2nd ed.

      @SS:

      Tiger Tank  build 1 only starting T3
      A8   2.51
      D7   2.20
      M2
      C10   2 hits

      SS Panzer  build 2 only starting T2
      A7   2.33
      D6   2.00
      M2
      C6

      With the 2 hit H. Tank gives you more room for SS panzer tweaks

      Seems both correct. C10 Tank is a higher cost investment, but 2 hits worth it. In addition, you get better attack than naval aircraft, same cost.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      With your rule of 1 per turn, working like damage BB is solid, IMO.

      If 5 or 6 together with Infs, this might be out of control, in end games.
      Assuming you did not loose too much Tigers in previous rounds.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
      Perfect for strafing.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      Tiger Tank
      A8   2.51
      D7   2.20
      M2
      C10   2 hits

      SS Panzer
      A7   2.33
      D6   2.00
      M2
      C6

      That one is cool too.
      But you would have to manage damaged Tiger.
      Only one dmg per stack?
      So, the second hits have to be one same before damaging another.
      Or, more like BB hits, since you only produce 1 per turn?

      If you use Enigma sheet for 2 hits, it is assuming BB mechanics.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      I meant tweaking numbers on your actual Tank roster. Not changing it.
      You better know both what you are looking for and game-play interactions they provides.
      I cannot suggest many things because IDK all your intent.
      For instance, restricting Tiger Tank to 1 per turn and giving highest punch for highest cost is pretty accurate.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      I was not telling it is OP.
      Just a purchase  priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).

      So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.

      That would be the optimizing way of purchasing M2 Tank units.

      Is this kind of priority you want when Germany’s player will look into buying Tank?
      Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Germany roster might be very colourful on map.
      Interesting historical depiction.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      I tweaked numbers for these pieces. Not easy to get every thing close with Med Tank without raising A D values up.

      Med Tank
      A6  2.00
      D6  2.00
      M2
      C6

      Germany only

      Grenadier  Build 2 only starting on T2
      A4-5  3.00  3.75  +1 Art
      D4    3.00
      M2
      C4
      Can Blitz.

      SS Panzer  Build 2 only starting T2
      A9    2.20 
      D8    1.96
      M2
      C7

      Tiger    Build 1 only starting T3
      A10  2.45 
      D9    2.20
      M2
      C7

      Russia only

      IS-2    Build 2 only starting T3
      A9    2.20
      D9    2.20
      M2
      C7

      @SS:

      @Baron:

      Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
      You meant they have blitz?  YES Can Blitz
      With no limit, Grenadier all the way!
      😈😈😈

      So, here is my purchase order for M2:
      Grenadier,
      Tiger,
      SS Panzer,
      Regular Tank.
      Is it what you want?
      More Grenadier build up all along the game.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
      You meant they have blitz?
      With no limit, Grenadier all the way!
      😈😈😈

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Does Tiger really cost 7?
      I see that limiting production is a useful tool in your roster.
      Clearly.
      Otherwise, Tiger would spam the  map.

      Grenadier have no blitz capacity, right?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      @Baron:

      @Tjoek:

      After consulting with my game group I’ve decided to leave the Russian country names as is and only fix the typo Timguska into Tunguska (in fact it’s already fixed on my map).

      The reason for not fixing the other issues Baron Munchhausen addresses is that those changes are major in the sense that it will impact strategy discussions on my map vs the rest of the world playing on the OOB boards or TripleA. So only for ‘compatibility’ reasons I leave the names as is.

      Thanks for sharing it anyway Baron Munchhausen!

      Did you discuss about a way to indicate correct name first and corresponding name below in a less predominant way or different color?
      Exemple:
      Irkutsk
      (Yakut SSR)
      Or
      Irkutsk
      (Yakut SSR)

      You seemed to want a map as geographically accurate as possible.
      Changing Calcutta dot for instance.
      Keeping blatant mistake in naming region might upset you someday.
      No?

      That’s why I’m saying is there someway to keep accuracy and solving correspondence issues one way or another.

      I can have my own kind of OCD for these not so little details.
      :-D

      We can even tell the story of map designer about how they inversed Yenisey and Evenkiyskiy  position and take Yakut for Irkutsk…

      (It can even be another factor about printing or not such a wonderful work for my own purpose.)

      Another aspect which might come at you one of these days, are you going to have a lot of strategy discussion around these three Soviet Territories?

      Once printed, you are going to live with it.

      I might also suggest you may, please, please, please, simply put an alternate file with the correct names on due place (no additional correspondence markings, just right names). So, people may choose which map they want. All geographic correspondences right or G40 correspondences right.

      Please…
      :-)

      You are so near of a totally clean map on so many perspectives.

      posted in Customizations
      baron MünchhausenB
      baron Münchhausen
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      @Tjoek:

      After consulting with my game group I’ve decided to leave the Russian country names as is and only fix the typo Timguska into Tunguska (in fact it’s already fixed on my map).

      The reason for not fixing the other issues Baron Munchhausen addresses is that those changes are major in the sense that it will impact strategy discussions on my map vs the rest of the world playing on the OOB boards or TripleA. So only for ‘compatibility’ reasons I leave the names as is.

      Thanks for sharing it anyway Baron Munchhausen!

      Did you discuss about a way to indicate correct name first and corresponding name below in a less predominant way or different color?
      Exemple:
      Irkutsk
      (Yakut SSR)
      Or
      Irkutsk
      (Yakut SSR)

      You seemed to want a map as geographically accurate as possible.
      Changing Calcutta dot for instance.
      Keeping blatant mistake in naming region might upset you someday.
      No?

      That’s why I’m saying is there someway to keep accuracy and solving correspondence issue one way or another.

      posted in Customizations
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      OK.
      I revised all corresponding values in dogfight casualties too.

      See file above.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Why I think Aircraft need fixing.

      And where are the rules for air combat?

      posted in Global War
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Ok.
      I did not understand that subtle difference.
      AAA gun shot @2 vs Fighter and Medium bomber

      but shot @1 vs Heavy and Tc Bombers, right?

      And there is only TcB which get a responding fire against AA gun fire during SBR.

      Nothing else, right?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Does Fighter and Naval Fighter lose Anti-AAgun roll?
      AA Gun D@2 ?

      Naval Fighter  : Can land anywhere.
      A5
      D7
      M4
      C10
      Dog Fight @3

      Fighter
      A6
      D7
      M5
      C11
      Dog Fight@3

      I completed your D12s sheet, and correct a few cells with wrong references… Sorry

      I put in yellow high and low numbers in Naval roster.

      Looking at how Carrier is weak compared to other unit like DD or Cruiser, I tried a few things.
      Like increasing Carrier defense or lowering Naval planes cost.

      It seems that lowering Naval to 9 IPCs and Land-based to 10 IPCs might be an interesting possibility.
      That way the best full Carrier with 2 Fighters reach (1.00), the same as Destroyer.

      Maybe, expensive full Carrier compared to strength might give an harder time to UK and USA.
      I’m just talking.
      There is probably other factors in game which might compensate for weaker full Carrier, like Cruiser M3 which outweighs this limitation. And also, USA has more money to spent, so overall adding a few warships around Carriers to protect them is easier to do for US Navy.

      Happy game.
      ;)

      ENIGMA_Vann formula_Cost vs Odds_Roster charts_D6_D8_D12_D10.xls

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Naval Dive Bomber  : Can land on Carriers and ground.
      A7 Roll 4 or less can pick target with a return shot
      D5
      M4
      C10
      SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
      SBR AA gun only A4 
      AA Gun D@1

      This one has no dogfight value and no special roll on defense.

      I think it is incomplete.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      I don’t fully understand the aircraft AA gun roll.
      Is it for SBR only?
      Is it for both SBR and regular combat?
      Can you please develop a bit the game mechanic. (I read a few previous posts, but it is fragmentary.)

      Your AAguns values are?
      I think they work both in SBR and reg combat, you don’t have in built IC’s  AAA.
      So, the same AAgun may fire twice in a given turn: SBR phase and resolve combat phase.

      Give me all details so I will include in my sheet.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      And what are your carrier values?

      I will note both in my Excel file.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      Im just leaving it where its at.

      I agree, more playtests will eventually says where there a tweak will be needed.

      What are you going to do with Battleship? 15 or 16 IPCs?

      This might be the only case where the most expensive can be stronger than any other due to high IPCs invested. In addition, you cannot conquer land with it anyway.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • 1
    • 2
    • 12
    • 13
    • 14
    • 15
    • 16
    • 227
    • 228
    • 14 / 228