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    Posts made by baron Münchhausen

    • RE: Global War 1940 2nd ed.

      @SS:

      Finally had a sub dest tac only battle. Italy got a free tech at start of T5 now and got Super Subs Tech. So now they get subs at A6 D3. So they decide to Attack with
      Italy
      1 Tac
      3 Subs
      vs
      US
      2 Subs
      3 Dest

      Rd 1 Attack
      1 Tac FS roll a 3. 1 hit  
      US sub submerges instead of D@2 with FS
      US loses a sub no return fire.
      3 subs roll 2,4,10  2 hits
      US has to take 2 Dest for casualties.

      Rd 2 attack
      Tac no FS at Surfaced subs.
      1 sub rolls FS 4. I hit no return fire
      US takes last Dest out of game.

      Now the US submerged sub decides to stay submerged due to Tac bomber flying over head.
      So the question is because I probably forgot the sub would need to resurface no matter what if he tried an escape roll and failed.

      Thanks for giving me the roster above.
      It really helps understand.

      I forgot that, in your GW40, TcB and NavalDB have no first strike outside Subs.
      In your rule, it is easy to determine what value you use with TcB whether @3 or @7.
      It was a long shot from Italy, here. I would have been more cautious and choose to attack US DD with an higher odds.
      But it payed off for Italy, sinking this Sub.

      You wrote: “US sub submerges instead of D@2 with FS”
      But, according to “Sub cannot hit Sub”, they were only sitting duck against Italian TcB (which might have elect to attack Destroyers in regular combat). So there was no target for US Sub and makes sense to submerge.

      You wrote: “1 sub rolls FS 4. 1 hit no return fire”
      I cannot see why it was possible for Italian Sub to get a FS, since US Destroyer blocked it.
      Unless it is an NA?

      Played around with another turn and pics show results. Yes it is better if you can do convoy raiding inside boxes for damage and 1 damage ea ship or sub touching a convoy box. Gives the Axis more convoy raiding and does make Allies come get me. This also helps on pacific side to the point of at least getting a 1 or 2 damage on a convoy box without being inside one for US and Japan. Its better to have a sub do damage then a Dest if theres figs in the area and no Tac B. As you can see the US is got some kind of threat for raiders in the Atlantic side but also Italians are buying a few subs too to keep some kind of pressure on allies while allies buying more in Pacific side for the KJF plan. Plus US needs those Tacs also too.
      With Germany taking Gibr and Azores island, it is preventing landing spots for the allies to use there Tac Bombers against German Wolf packs! Hey what do you know. Action finally in thee Atlantic !

      I really like what you are describing.  :-) :-) :-)
      More action in ATO, Azores and Gibraltar making sense to be captured to prevent Allies from using TcBs on u-boats.
      Expanding Convoy Raiding boxes to adjacent SZs seems a winning idea.
      (It feels like a target with a bull eyes when a Sub reach the central Convoy box.)

      With figs not being able to hit subs the Tac is kinda a nice piece now with the Stg B hitting them as well. Plus as mentioned the Carriers only being able to hold naval D B and N figs and only moving 4 is huge in the game. Japan cant just go and Jam every plane in a battle. You have to plan your naval attacks on naval better ( land too ) and plan ahead. Also with ground planes M5 -6 with AB you are just constantly looking for all planes that can counter against you every where. You really need to think and look now. With the added stuff yes the game is a little slower but will speed up once people get used to the new added stuff to game.

      It seems very interesting to specialize TcB vs Fighters (Naval or Land-based).
      Not being able to hit Subs has a direct impact about how you make plans against aircraft or submarines.
      There is more tactical decisions for battle and planning when purchasing.
      Fighters provides a pretty good defense against all warships and planes, but have an Achilles’ heel: Sub!

      A fleet with Carrier have to balance between Fg, DD and TcB to be well-rounded.

      All this ring very promising: “For what its worth it is getting more Historical now than ever.”

      According to my taste, there is probably a few special things to cut out, so you can speed up more the game.
      But having more units and more possibilities is a great addition and it is normal that this slow the pace a bit. Clearly, I would not change these interesting variants between Naval and Land-based aircraft, as well as TcB vs Fighter specialization.

      If I would change something, it would be around the sequence and too much combat values variation.
      But this is another story…  :-D

      For instance:

      A7 Roll 4 or less can pick target with a return shot
      A3 against surfaced subs only. No return shot
      D5 Roll of 3 or less pick target with a return shot

      I would make all: roll of 3 or less can pick target… (Easier to remember.)

      I’m very happy you and all friends enjoyed all these new changes.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: On this day during W.W. 2

      Not totally related but I felt the generation change when I asked in my classroom how many saw the first Star Wars movie (Ep. IV) and only 3 hands out of 30 were raise…

      posted in World War II History
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      How do you use your Convoy Boxes in GW40?

      Do you use only SZs touching Convoy Boxes or do you require that Subs be inside Convoys Boxes??

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Clearly M5 Land-based Aircraft are giving a new breath in PTO where there is a lot of SZs to cross between land masses.
      This +1M from AB to AB is quite interesting. It makes them strategically more important and capturing AB might stop a lot of travelling aircraft across the map.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Updated Rulebook Posted

      @Gen.Nehring:

      A must for the allies to stand a chance of winning. The Turkish strait has got to be closed! The Italians can do a commando landing in the Caucasus and kill off a few Soviet pieces then the Germans go and finish off the Caucasus before the Soviets go again. Totally a necessary rule! The scramble and escort rule works too as the U.S. and Brits can bomb Germany time after time with just the antiaircraft “1” rolls to fear!

      If you play by the book on this option, incoming StBs and escorting Fg submit to AA gun fire, then to intercepting Fighter defending @2.
      StB have no attack roll, only escorting Fg A1.
      No real piece of cake for D6 damage on IC, if Germany put 2 Fighters as deterrent.

      posted in Axis & Allies Anniversary Edition
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      So now the question is Do I need to make Cairo worth 2 VC points or leave it and for the Axis to get that extra 1 VC point make up by forcing them to go all out for London 3 VC points or Moscow 3 VC points. Axis would need Italy to hold Cairo but would still need a major support to Germany to get Moscow. But then the US could do a flip and buy all Europe on T3-5 and push or just land in Europe making both Italy and Germany have to defend Paris and stopping the Moscow crush.

      With Derricks as a major way to hinder Axis, both Germany and Japan, I would wait to see how Allies can use it to outweigh Axis holding many VCs.

      If, after a game or two, it is obvious that Axis Victory is too easily achieve by not gaining either Moscow or London, I would then rise Cairo and require an additional VC points to win for Axis.
      So the options will be either all minor VCs or, at least one major VCs (London or Moscow).

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      @bgugs:

      Another vote for option 3

      For me too.

      posted in Customizations
      baron MünchhausenB
      baron Münchhausen
    • RE: Oztea's 1941 Global Setup

      @Charles:

      Hey Oz, with Anniversary being the new rave ever since its second release, I have been forced to play it multiple times recently.  Although some changes I can deal with (like the industrial complexes which are actually just fine), some things like tanks at 5 IPCs and indestructible AA guns don’t sit well with my players.  Once I get our house rules for updating Anniversary to modern standards, I’ll be sure to share it.  We even experimented with adding mech. and tactical bombers and, of course, France.  :)

      Thanks again for making the best fan-made setup on here.

      Hi Charles,
      can you tell me more about what did not fit with your players?
      What was perceived as wrong with Tank at 5 IPCs and AAguns?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      I cannot even imagine numbers of hours it took to do it.
      And this not include time to report about it.

      I raise my hat.

      What a job!

      posted in Customizations
      baron MünchhausenB
      baron Münchhausen
    • RE: Why I think Aircraft need fixing.

      @EBard:

      I’d be interested in seeing what rules you’ve come up with. I too feel air power is not well represented in the game and have been working on a bunch of new approaches to try to fix it. All untested at this point but I’m pretty excited about some of the ideas I’ve come up with.

      I was writing up a long post with details and then hit the wrong button and lost it, but I will try again later to write it up and share.

      Posting a wall paper in forum is a risky business…
      Feel very sorry for you.
      :| :cry: :| :x :-(

      posted in Global War
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      IS-1 and IS-2 were heavy Tank.
      Since Soviets were able to outproduce Germany, I find it OK that Tiger are limited to 1 per turn while IS-1 to 2 per Turn.
      I saw that IS have some mechanical issues, so cannot beat Tigers.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      @SS:

      SS Panzer  build 2 only starting T2
      A7 2.33
      D6 2.00
      M2
      C6

      IS-1   build 2 only starting on T3
      A7 2.33
      D7 2.33
      M2
      C6

      Med Tank
      A6 2.00
      D6 2.00
      M2
      C6

      I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66  C10 - C12

      Is it a mistake that your previous roster put both SS Panzer and IS-1 at 7 IPCs?

      BTW, I like that 6 IPCs SS Panzer is simply a regular Tank with more attack combat value.
      In fact, SS divisions were fierceless and have a reputation for cruelty.
      Limiting to two is correct too.

      This is Panzer Grenadier right?
      A very mobile Infantry division with many Panzers.
      Seems right in itself, like a more efficient Mechanized Infantry.

      Ger. Grenadiar build 2 starting T2
      A4 (3.00)
      D4 (3.00)
      M2
      C4
      Can Blitz

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      @Baron:

      The only other way for Tiger to work is A8 2.20 D8 2.20 C8 but then SS Panzer the better buy.

      At 1 hit, it is A9 (2.20).

      For cost of 7.

      Yes for 7 IPCs.
      A9 (2.20)
      1 hit

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      @SS:

      Tiger Tank build 1 only Starting T3
      A7  2.20
      D7  2.20
      M2
      C10 2 hits

      SS Panzer  build 2 only starting T2
      A7 2.33
      D6 2.00
      M2
      C6

      IS-1   build 2 only starting on T3
      A7 2.33
      D7 2.33
      M2
      C6

      Med Tank
      A6 2.00
      D6 2.00
      M2
      C6

      I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66  C10 - C12

      Out of curiosity, I added the 9 IPCs row for 2 hits on my sheet.

      Tiger Tank build 1 only Starting T3
      Attack 7  (2.72)
      Defense 7  (2.72)
      Move 2
      Cost 9 2 hits

      Is this might be interesting to you?
      This can challenge IS-1 and still only 1 produce at a fewer cost than Naval Fighter.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      The only other way for Tiger to work is A8 2.20 D8 2.20 C8 but then SS Panzer the better buy.

      At 1 hit, it is A9 (2.20).

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      Pretty cool.
      Thanks.
      It is like a dream come true. :)

      For one map or the other, you have to decide what level of OCD you can sustain, knowing it is not the correct names you printed on your map. ;)

      Also, you would have to decide which are the correct names…
      depending on what you consider the benchmark: geography or premium classic G40.2.

      Der Kuenstler had even printed two patches on his own map, and showed us live on Youtube how he glued to the whole map. So nothing is absolutely permanent. You can change your mind and do something about it.
      https://www.youtube.com/watch?v=SzLz3iUN3uA

      Edit.: I’m still staring at the picture and cannot believe it. Very nice.

      posted in Customizations
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      It worth a shot.

      I’m just watching Tiger defense, for 10 IPCs, I would give same as IS-1, D7
      Personal history depiction taste, Tiger being the best of Heavys.

      The 2 hits, might be useful. Only playtest may reveal if it is possible to abuse.

      I don’t think. IMO, unless canning Tiger for 4 turns before sending them in pack.
      3 + 4 + 1, so around G8 this might have a little impact, but it is less impactful than using right away 1 Fg per turn.
      Which can fly in flock, anyway.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @Baron:

      Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:

      A5 (2.40)
      D5 (2.40)
      M2
      C5

      Giving more room above for C6 or C7

      @SS:

      No way. Thought of that too. Be spammed for Italy  Japan.
      If a new piece is going in game soon will be the light tank.

      Too bad, I saw a theme for Panzer V, A5 D5 C5
      :)

      Are you sure about spamming, it depends also on your lower value units.
      For example,
      A Light Tank A4 D4 C4 (3.00) might be very interesting too.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:

      A5 (2.40)
      D5 (2.40)
      M2
      C5

      Giving more room above for C6 or C7

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Tiger    Build 1 only starting T3
      A10   2.45   
      D9     2.20
      M2 
      C7

      Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.

      To differentiate with another cost 7 Tank.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
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