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    Posts made by baron Münchhausen

    • RE: Global War 1940 2nd ed.

      Yes but d) Escape attempt for Transport @2, if alone and being attacked by surface ships and or subs or planes and is not killed
      Per round.

      This have no part in Naval sequence?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: [AE50] Training Scenarios

      I really like how you materialize this concept of training scenario.

      Since it is only a 2.5 turns purchase because there is no need to purchase units for last player.

      One way to give player the opportunity to practice purchase while opening options, you may introduce in second turn of Europe and beginning of third one additional predetermined free unknown unit, like Bomber or AAA.
      So, they are restricted to purchase start up unit, but you gave an opportunity to practice with a new one. No need to learn the cost of them.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Subs can submerge after DF or Tac FS
      Subs doing FS have to stay surfaced.
      Cannot submerge until next round of combat.
      Submerged subs after 1 round of combat can
      1. Resurface
      2. Stay Submerged
      3. Escape @3. Place on map same sz.
      If escape roll fails Sub has to resurface.
      Surfaced subs can be taken as casualties.

      GW40 SS sequence:

      1. DF or Tac FS
      2. Submerge or Sub’s First strike
      3. Depth charge (DD @3 targeting submerged Subs, instead of general combat)
      4. General combat
      5. Escape or else:

        a) Resurface or b) Stay Submerged
        c) Escape attempt for Sub @3. Place on map same SZ if succeed.
            If escape roll fails, Sub has to resurface.
      d) Escape attempt for Transport @2, if alone and being attacked by only subs or planes and is not killed per round.

      All surfaced subs can be taken as casualties
      All Destroyers can be taken as casualties

      Am I right?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Dark Skies issue

      @simon33:

      If Germany is attacking Moscow with naked bombers, ie no fighter escorts, it is still a positive expected value for ussr to send up interceptors when it is one on one because on the average, you will stop some bombing. For Germany, it is roughly a wash when 3 bombers are on four interceptors. So if Germany buys a third bomber, which they should, you really need 5 fighters  to take sbr out of the equation.

      I don’t understand your explanation.
      On one side Germany is using 3 bombers against Soviet 4 Fighters.
      On the other side, you say if Germany purchase a third bomber?

      Did you meant a fourth bomber?
      So 4 German bombers against 5 Soviet Fighters, there going to max out IC but a few damage points will be lost in the process or a StBs lost to interceptor or Flak.
      So German’s player might think twice before sending more than 3 bombers.

      posted in Axis & Allies Global 1940
      baron MünchhausenB
      baron Münchhausen
    • RE: Dark Skies issue

      Assuming Fg are @1 in SBR per OOB rules, for each bomber, you need to launch 2 Fgs to keep things not too much in favor of attacker.
      If you cannot bring more than 1 Fg per 1 bomber raiding, it is a loosing proposition for Soviet Union, because Germany can take more casualties.

      posted in Axis & Allies Global 1940
      baron MünchhausenB
      baron Münchhausen
    • RE: G40 Redesign (currently taking suggestions)

      Not exactly, I rather say ajusted partially according to Enigma-Vann formulas.
      These ones were in the oven at least a year before you came up.
      And this units profile contains a lot of units with special abilities which goes beyond pure combat factors.

      For instance, StB 5$ not participating in regular combat, Fighter targeting aircraft, TcB picking up casualties, AA rolling each combat round, TcB anti-sub @1 capacity converted into allowing to pick submerged Subs (@1 in Depth charge phase), Subs cannot hit Subs, Marines on board Battleship, Move 3 for Cruiser and TP, etc.

      Combat rating is one factor amongst many others here. Redesign is a complex beast flying between tabletop and Triple A software xml coding.

      Probably Cruiser daring low cost 8, instead of 9$ M3-4, and Carrier still keeping 2 aircraft  (as OOB) instead of 3 planes (as usual for this configuration) can be relevant to Enigma-Vann formulas.

      If you ever want to try TripleA Global40 with different HRs of you choice, Redesign allows such entertainment.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: G40 Redesign (currently taking suggestions)

      This is a unit profiles first draft for G40 Redesign, I will try to test on my boardgame.
      (The finished results is posted below.)

      The Depth Charge sequence for Destroyer is inspired by YG’s 3G40 project.
      This allows to not block Sub’s submerge (which is realistic from a ship-to-ship POV).
      I also used SS long time play-tested HR, Destroyer blocking Sub’s Surprise strike on a 1:1 basis.

      These two abilities seem better at depicting Sub warfare with not so complex mechanic.

      Keeping 2 basic units of G40 Redesign cost structure:
      DD A1 D1 C5 (0.96),
      SS A2 D1 C6 (1.33, 0.67)
      But all other units are adjusted to keep
      Cruiser A3 D3 C8 (1.13) and
      Battleship A4 D4 C15 (1.12) better in combat compared to Destroyer (0.96) but both even combat ratio based on same IPC basis (1.12).

      Carrier A0 D2 (0.87) still carry only 2 aircraft and is stronger than OOB Carrier (0.49) on same IPCs basis, but weaker in absolute combat values.
      However, both aircraft have special abilities which can compensate and also because of cheaper Full Carrier compared to OOB units.

      TcB A3 D2 C8 (1.13, 0.75) now gets targeting capacity on Sea and Land units, which includes submerged Subs.
      Fg A2 D2 C7 (0.98) directly fire at aircraft first, as usual for my HR. But treated as OOB when there is no enemy’s aircraft.
      StB cannot be part of regular combat, but get A1 in SBR dogfight.

      This units profile allows a full spectrum of combat values for Naval combat:
      DD A1 D1, Sub A2 D1, Fg A2 D2, TcB A3 D2, Cruiser A3 D3, BB A4 D4

      Now, Cruiser is taking the middle place of Destroyer in OOB roster
      Of course, setup will need adjustments because of cheaper aircraft and Carrier.
      Also, cheaper boats will increase the pressure on Axis much earlier in game.
      However, Subs are still potent offensive units with pretty good elusive capacity.


      Destroyer (0.96) (Depth Charge: 1.92 max)
      Attack 1
      Defense 1
      Move 2-3
      Cost 5
      1 hit
      Block Submarine’s First strike on a 1:1 basis
      Cannot block submerge but can Depth charge submerging Sub:
      Depth charge against submerged Subs, after Submerge or First Strike phase and prior to regular combat:
      1 roll @2, only for on going combat round, up to 1 roll per submerged Submarine max.
      Destroyer doing Depth charge can still roll in regular combat.
      1D in Convoy SZ

      Submarine (1.33, 0.67 / FS 2.00, 0.89)
      Attack 2
      Defense 1
      Move 2-3
      Cost 6
      1 hit
      Stealth Move: Submarine CM or NCM is not block by Destroyer and
      in Combat Move, only Subs attacking do not allow scramble from adjacent Air Base
      Submerge or First strike prior to General Combat phase,
      First strike: Destroyer blocks Submarine’s First strike on 1:1 basis
      Submerge: Destroyer does not block submerge but can Depth charge
      Cannot hit Submarines nor aircraft.
      2D in Convoy SZ.

      Transport (variant M3-4) (0.00)
      Attack 0
      Defense 0
      Move 2-3
      Cost 7
      0 hit
      taken as last casualty,
      Carry 1 Inf+1 any ground

      Transport (reg combat variant) (0.38)
      Attack 0
      Defense 1
      Move 2-3
      Cost 8
      1 hit
      Carry 1 Inf+1 any ground

      Cruiser (1.13)
      Attack 3
      Defense 3
      Move 2-3
      Cost 8
      1 hit
      Variant: M3-4, Cost 9, 1 hit, (0.89)
      Shore bombardment @3
      1D in Convoy SZ

      Fleet Carrier (0.00, 0.87)
      Attack 0
      Defense 2
      Move 2-3
      Cost 12
      2 hits
      Carry 2 planes (Fg or TcB):
      2 Fgs (0.72, 0.94),
      1 Fg & 1 TcB (0.77, 0.87),
      2 TcBs (0.83, 0.79)
      Air operation allowed for 1 plane, if damaged.

      Battleship (1.12)
      Attack 4
      Defense 4
      Move 2-3
      Cost 15
      2 hits
      Shorebombard @4
      1D in Convoy SZ

      Fighter (0.98)
      Attack 2
      Defense 2
      Move 4-5 (M6 from AB as escort for bombers)
      Cost 7
      1 hit
      Hit aircraft first, then AAA, then owner’s selecting his own casualties as usual.
      SBR A2 D2,
      1D in Convoy SZ.
      Needs no Destroyer to hit Subs.
      Can air retreat 1 adjacent TTy after first combat round (announce before attacker’s retreat).

      Tactical Bomber (1.13, 0.75)
      Attack 3
      Defense 2
      Move 4-5 (M6 from AB for TBR only)
      Cost 8
      1 hit
      Can target any land or naval enemy’s unit (excludes aircraft) if rolling a hit
      TBR A1 D1 dmg 1D6 on AB & NB
      1D in Convoy SZ
      Needs no Destroyer to hit Subs
      Can target submerged Subs in same combat round that Subs submerged.
      Can retreat aircraft 1 adjacent TTy, after first combat round (announce before attacker’s retreat).

      Strategic Bomber (0.00/ SBR: 0.96)
      Attack 0
      Defense 0
      Move 6-8 (M8 from AB for SBR only)
      Cost 5
      0 hit in regular combat,
      SBR 1 hit, A1 D0, dmg 1D6

      Air Base
      Cost 12
      Giving +1M, +2M on SBR or TBR only,
      Give +1 Defense to 1 Fighter defending AB’s territory.
      Allows up to three units to scramble, either Fg or TcB
      Do not allow scramble if only Submarines attacking an adjacent SZ.

      Anti-Aircraft Artillery (0.00, 3.00)
      Attack 0
      Defense 2 or 2AA@1
      Move 1
      Cost 4
      1 hit
      Instead of regular defense @2, can either roll 2@1 vs up to two aircraft, 1 roll max per aircraft.
      This is not preemptive fire: roll in regular combat phase.
      Move as any ground unit in CM and NCM.


      Here is additional units which are optional and require new sculpts to play with:

      Militia
      Attack 0
      Defense 1
      Move 1
      Cost 2
      1 hit

      Marines
      Attack 1-2
      Defense 1
      Move 1
      Cost 3
      +1 Attack in amphibious assault,
      TP can carry 2 Marines, can load 1 on Battleship

      Bunker
      Attack 0
      Defense 3
      Move 0
      Cost 5
      2 hits
      Requires 1 Inf, MI, Art, Elite, Marines or militia to work.
      1 such unit must share same TTy to repair damage.

      Mobile Artillery
      Attack 2
      Defense 2-3
      Move 2
      Cost 5
      Can blitz but cannot give blitz to Mech Infantry,
      Gives +1A to Inf or MI, paired 1:1
      Gets +1D paired 1:1 with Tank

      Elite Infantry unit
      Attack 2
      Defense 2
      Move 1-2
      Cost 5
      Can load 1 on Battleship, or 2 on TP,
      Gets +1M paired 1:1 with Tank and blitz with it,
      Can load 1 on Air TP during move CM or NCM,

      Air Transport
      Attack 0
      Defense 0
      Move 5-6
      Cost 7
      1 hit
      Load 1 Elite unit CM or NCM.

      Escort Carrier, as a Sub Hunter (0.49)
      Attack 0
      Defense 1
      Move 2-3
      Cost 7
      1 hit
      Carry 1 Fg (0.73) or 1 TcB (0.85, 0.64)
      Escort Carrier blocks Submarine’s First strike on 1:1 basis,
      Does not block Submerge.

      Military Base
      Cost 12
      Allows to built up to three Infantry and can be built on 0 or 1 IPC TT or Island.
      Has 6 damage points, not operational if 3 or more damage.
      Built-in AAgun.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      But you would be amazed how much u dont get hits. Remember we lowered I believe from 4 d12 @3 I think. Id have to go back and look.

      That is the part I’m not sure.
      Can I consider 100% of dice rolled, or just according to each probable odds of a hit (so 2@4 and 4@2 would be same strength as 1@8)?

      IDK.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      In your game MedBomber 4 @2/12 carpet bombing is a real one each combat round.
      Same odds as OOB 4/6, but it is 4 rolls @1. Acting like 4 infantry attacking.

      I will try to crunch on this special roll.
      4 Infs @1 means 4/6* up to 4 hits for 16 strength points (pipshit) while one regular bomber is
      1 roll @4 means 4/6
      up to 1 hit for 4 strength.
      2 roll @4 means 8/6* up to 2 hits for 16 strength.

      So, Med bombers are like twice stronger than OOB G40 StB, assuming same cost.
      Because you have more rolls for same odds, you can reduce faster the enemy defending stack for the same attacker sustaining capacity.

      To make them even with OOB, in D12, it needs 2 rolls @2/12 for 42 hits = **8 points of strength in D12s pipshit**
      Or, mostly, 3 rolls @1/12 for or 3@1/123 hits = **9 points of strength in D12s pipshit**

      But you only have 1 hit of sustaining power per bomber…

      I think I’m slowly understanding this particular type of dice mechanic.


      Comparing both Medium:
      A 4d12s @2 ground only every round
      A 2d12s @2 naval only every round
      and Heavy bomber:
      A 3d12s @3 ground only every round
      A 2d12s @3 naval only every round

      Keepings D12s pipshits
      Medium Bomber
      4 @2 means 8 pips
      up to 4 hits for 32 strength points or pips*hit
      2 @2 means 4 pips* up to 2 hits for 8 pips*hits
      1 @2 means 2 pips* up to 1 hit for 2 pips*hits

      Heavy bomber:
      3 @3 means 9 pips* up to 3 hits for 27 pips*hits
      2 @3 means 6 pips* up to 2 hits for 12 pips*hits
      1 @3 means 3 pips* up to 1 hit for 3 pips*hits

      This means Medium bomber are more efficient at land units even if less accurate (smaller odds 8/12) than Heavy (9/12) and can be better to lower down enemy stack.

      If I compare with YG 3@ 5/8 or 3@3/8.
      5/8 means in D12s pips 7.5/12
      3/8 means 4.5/12

      StBs on land:
      3 @7.5 means 22.5 pips* up to 3 hits for 67.5 pips*hits for 1 round only

      StBs at sea:
      3 @4.5 means 13.5 pips* up to 3 hits for 40.5 pips*hits for 1 round only

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: [AE50] Grasshopper's AE50 House Rules

      @Young:

      GRASSHOPPER’S AE50 BOMBING RAID RULES
      Attacking fighters may escort and protect bombers conducting bombing raids, and they can originate from any territory, range permitting. Also, any or all defending fighters based in a territory that is strategically bombed can participate in the defense of the industrial complex. The number of fighters that will defend is decided after the attacker’s Combat Movement Phase is completed and before the Resolve Combat Phase begins. Escort fighters have an attack value of 1, and interceptor fighters have a defense value of 2 (strategic bombers have no attack value).

      This air combat triggered by interceptors lasts for only one round, and after the battle, any surviving strategic bombers may proceed to bomb the Industrial Complex. Defending interceptors must land in their original territory, if that territory is captured, the fighters may move one space to land in a friendly territory or on a friendly aircraft carrier. This movement occurs after all of the attacker’s combats have been resolved and before the attacker’s Noncombat Move phase begins. If no such landing space is available, the fighters are lost.

      Where does AA fire?
      As OOB AA50 SBR optional rule, against Fgs and Bombers before dogfight; or as 2nd Edition, only against surviving bombers?
      Damage as OOB, D6?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      With the new way you get easy value to remember:
      Medium: @2, all types of rolls
      Heavy: @3 all types of rolls

      It is too early to change something.
      Also, the Calcutta raid was an oddity, India got diced.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      @Baron:

      Med. Bomber
      A 4d12s @2 ground only every round
      A 2d12s @2 naval only every round
      D 1d12  @2 or escape roll @2

      M6
      C10
      Dog Fight @1  Every 1st round of combat only if enemy planes.
      SBR 1d8 +1 damage
      AA Gun D@2 against ea Med. Bomb

      H. Bomber
      A 3d12s @3 ground only every round
      A 2d12s @3naval only every round
      D 1d12   @3 or escape roll @3

      M7
      C12
      Dog Fight @2  Every 1st round of combat only if enemy planes.
      SBR 1d10 +1 damage
      AA Gun D@1 against ea H Bomb

      Did you try them?

      What do you prefer: same combat value, different number of dice according to land, Sea, Defense or different combat value off land or Sea/ Def, same number of dice?

      Ya I got 5 turns in game with them so far. With lower @ number makes them some what weaker on all. The over kill risk is lower. The naval attacks are a bit harder. Of probably 8 med bomber attacks only probably 4 kills. Couple bombers naval with no hits.

      Still, the above odds are better for Heavy on Naval than below:

      Med. Bomber
      A 4d12s @2 ground only every round
      A 4d12s @1 naval only every round
      D 2d12s @1
      M6
      C10
      Dog Fight @1
      SBR 1d8 +1 damage
      AA gun D@2

      H. Bomber
      A 3d12s @3 ground only every round
      A 3d12s @1 naval only every round
      D 2d12s @1
      M7
      C12
      Dog Fight @2
      SBR 1d10 +1 damage
      AA Gun D@1

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Med. Bomber
      A 4d12s @2 ground only every round
      A 2d12s @2 naval only every round
      D 1d12  @2 or escape roll @2

      M6
      C10
      Dog Fight @1  Every 1st round of combat only if enemy planes.
      SBR 1d8 +1 damage
      AA Gun D@2 against ea Med. Bomb

      H. Bomber
      A 3d12s @3 ground only every round
      A 2d12s @3naval only every round
      D 1d12  @3 or escape roll @3

      M7
      C12
      Dog Fight @2  Every 1st round of combat only if enemy planes.
      SBR 1d10 +1 damage
      AA Gun D@1 against ea H Bomb

      Did you try them?

      What do you prefer: same combat value, different number of dice according to land, Sea, Defense or different combat value off land or Sea/ Def, same number of dice?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: G40- Alternate Russia Rules

      History said it was meant to be Samara, or aka Kuybyshev.

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      Wow!
      This is kind of bullet proof in your games.
      :)

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      :)

      My english got me.

      I meant for how many games, did you use this rule?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      @Baron:

      You wrote: “1 sub rolls FS 4. 1 hit no return fire”
      I cannot see why it was possible for Italian Sub to get a FS, since US Destroyer blocked it.
      Unless it is an NA?
      No. The Italians had 2 subs against 1 US destroyer for 2nd round of combat.

      Is it a special Wolf-pack attack which allows First strike for Subs when 2 or more, even against Destroyers?

      No Italians had 3 subs attacking 1st Rd lost 1 sub do to US 1 hit
      So Italy had 2 subs attacking 1 dest 2 Nd Rd so 1 sub gets a FS

      OK, I see.
      Destroyer are blocking on a 1:1 basis.
      Italian Subs being 1 more than US DD, 1 First strike allowed.

      For how long do you use this FS rule for Subs vs DD?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      You wrote: “1 sub rolls FS 4. 1 hit no return fire”
      I cannot see why it was possible for Italian Sub to get a FS, since US Destroyer blocked it.
      Unless it is an NA?
      No. The Italians had 2 subs against 1 US destroyer for 2nd round of combat.

      Is it a special Wolf-pack attack which allows First strike for Subs when 2 or more, even against Destroyers?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      Sorry that Tac hitting FS surfaced subs is nawing at me know. Why not just have Naval Dive Bombers can only hit surfaced subs. Can switch out US UK starting Tacs or most with Dive Bombers.

      On that one, I would wait about forbidding Land-based TcB not being able to FS Subs with @3.
      You are already splitting Fg from TcB.

      IMO, DeHavilland Mosquitoes (UK’s TcB sculpt) was used in Anti-Sub mission.
      They cannot be carrier-based as was the US TBF Avenger.

      Coastal Command had seven squadrons equipped with the FB.VI, and later also received the 27 FB.XVIIIs. The Mosquitos were used for anti-shipping strikes, mainly against coastal traffic. Because this brought them within the range of land-based Luftwaffe fighters, good performance was essential. But the coastal convoys were also well protected with anti-aircraft guns, and attacks were dangerous.

      The Mosquito fights the U-boats
      From November 1943 on wards the Mosquito was also used to attack U-boats shortly after, or just before they entered a port. Warning of these opportunities was provided by code breakers. At that moment the U-boats travelled on the surface, and therefore were vulnerable to rockets or the 57mm shells of the FB.XVIII. For safety, the U-boats usually formed small convoys, with an escort of mine sweepers or so called Sperrbrecher ships, which had hulls reinforced with concrete as a protection against mines; both types bristled with anti-aircraft guns. For example, on 27 March 1944 six FB.VIs and two FB.XVIIIs attacked a convoy towards La Pallice, formed by U-960 with a escort of four M-class mine sweepers and two Sprerrbrecher vessels. Three mine sweepers suffered light damage, U-960 was badly damaged, two Mosquitos returned home with serious damage, and one crash-landed.

      https://uboat.net/allies/aircraft/mosquito.htm

      Also, TacB sculpts works for all Medium bombers with less range than StB, 4 engines bomber.

      The B-25 enters battle …
      The first unit to receive B-25s was the 17th Bombardment Group (Medium). After Pearl Harbour this moved to the west coast to fly submarine patrols, and on 24 December one sank a Japanese submarine. Later the 17th moved to the east coast, where they sank a German submarine. Other B-25s, including 40 originally built for the Dutch, were sent to the South-West Pacific area. Operating from bases in Australia and New Guinea, they tried to halt the Japanese advance. They were joined by a Dutch unit. Later other B-25s groups operated in the Central Pacific, and over the Aleutian islands. In June 1942, B-25s appeared in Burma, and in August 1942, the 12th Group began operations in North Africa, were they were joined by the 340th Group in March 1943. The USAAF observed that the faster B-26 was more suitable for operations in Europe, and operated the B-25 mainly in the Mediterranean and the Pacific.

      As an early revenge for Pearl Harbour, one of the most unusual operations of the war was planned. Sixteen B-25Bs were modified by installing extra fuel tanks, for 4319 liters instead of the usual 2627. The volunteer crews received additional training. The bombers were loaded on the aircraft carrier USS Hornet, and on 18 April 1941, the bombers lead by Major J. Doolittle took off to their targets in Tokyo, Nagoya, Osaka and Kobe. The plan was to land in China, where the bombers would be a welcome reinforcement; but because USS Hornet was detected by the Japanese the aircraft had too take off early, and none reached its destination. Although damage was light and all aircraft were lost, the “Doolittle Raid” was a big boost for the American morale. It also was a serious concern for the Japanese, who became acutely aware that an American force could come to within strike distance of Japan almost undetected.

      In 1942 a small number of B-25Bs was sent to Britain, which deployed them in North Africa and eventually in India. Operations in West Europe were postponed until the more capable B-25C arrived. The 2nd Group of Bomber Command flew its first mission on 22 January 1943, against oil storage facilities in Belgium. It soon adopted very tight formations for mutual support, and their aircraft retained the ventral turrets. The RAF continued to use the Mitchell until the end of the war, receiving B-25H and B-25J models. Total deliveries were 872, but a substantial number of these were sent to the Bahamas for anti-submarine patrols.
      Some were also sent to the USSR. The USSR would receive 862 B-25s, and after the war the NATO allocated the type the recognition name Bank.

      In the summer of 1942 the USAAF and the USN came to an agreement which allowed the Navy to operate land-based bombers. In early 1943 the Marine Corps began to receive its first B-25Cs, which were given the Navy designation PBJ-1C. On 17 March 1944 the “Flying Nightmares” of VMB-143 flew their first operational mission, against Rabaul. A total of 706 aircraft were delivered to the USN and USMC. These aircraft were painted grey, or later sea blue. Radar was installed, and depending on the type it was under the aft fuselage, on the wing tip, or in the nose. Their normal armament consisted of depth charges, but they could also carry a torpedo. Nine USMC squadrons used the PBJ-1 in combat.

      https://uboat.net/allies/aircraft/b25.htm

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
    • RE: Global War 1940 2nd ed.

      @SS:

      @Baron:

      @SS:

      We got that right right ? Tac can only hit ground ? and now Surfaced sub @3.

      I just need a yes or no on Tac hitting navy ? I know ive been playing it with ground only but I believe I forgot in game. Cant see why a Tac cant hit navy to.

      Hurts Germans. But if its history then its history.

      I never tried TcB targeting navy.

      If about history, Dunkirk movie showed Stuka attacking Destroyers and TP.

      From game POV, Tac are just land-based Dive bombers.
      So, they can be part of naval combat.

      Ha ha you trying to avoid an answer ? Lol. Well I need to decide. Was thinking of giving them a lower value like Stg bomb like a A5 D5 pick target. Just thinkin

      Now, I better understand the question.

      I would make something like:
      TcB would be same as Naval Dive Bomber in Naval combat:
      A7 Roll 3 or less pick target with a return shot
      A3 against surfaced subs only. No return shot
      D5 Roll 3 or less pick target with a return shot

      And for simplicity, I would use @3 everywhere.

      So, only TcB in land combat would pick target at their nominal combat values:
      A@7
      D@5

      But, Naval Divebomber in land combat would keep:
      A7 Roll 3 or less pick target with a return shot
      D5 Roll 3 or less pick target with a return shot

      So, @3 would be everywhere for special situation. Easier to remember.

      What do you think?

      posted in House Rules
      baron MünchhausenB
      baron Münchhausen
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