yes I read it wrong “loose” makes it a totally different question:)
probably one of the yankee teams with babe ruth on it
yes I read it wrong “loose” makes it a totally different question:)
probably one of the yankee teams with babe ruth on it
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery moved from Dutch New Guinea to New Guinea
2 mech_infantrys moved from Queensland to Western Australia
2 infantry moved from 80 Sea Zone to Iraq
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
hello Wittman
you make a good point about Stuart Do you think the battle would not have been fought if he was present? Heth could only get so many men into battle at one time You think he could have gotten more into the fight? From a logistic standpoint
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 bomber moved from Egypt to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys
1 armour owned by the British retreated to Northwest Persia
Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery moved from Syria to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Caucasus to Iraq
Place Units - British
1 factory_minor placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Kiangsi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 destroyers, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 4 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Germans defend with 1 submarine
Americans win with 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
3 carriers moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
4 fighters moved from Hawaiian Islands to 26 Sea Zone
3 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - Russians
1 infantry moved from Manchuria to Amur
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomber
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from Egypt to 98 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 airfield, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Italians
2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Sicily to Libya
4 fighters moved from 95 Sea Zone to Libya
Combat - British
Battle in Libya
British attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
4 fighters moved from Libya to 98 Sea Zone
1 bomber moved from Libya to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 airfield placed in Gibraltar
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
7 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Sikang
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 3 submarines
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 7 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 transport moved from 117 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Sicily to 95 Sea Zone
4 infantry moved from Sicily to 95 Sea Zone
1 aaGun, 1 armour and 1 artillery moved from Sicily to 95 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Algeria
Place Units - Americans
3 carriers, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 airfield placed in Sicily
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
I didn’t vote yet Either Ewell or Jackson depends if the first day was a Sunday or not
Think Stuart’s absence is overrated Lee sent in the attack on the first day(not initially) and it was probably the right decision.
Ewell not taking the high ground screwed them.
The Union were fortunate to have competent commanders on the seen early( unfortunately Reynolds got slayed)
tonight is the third time I’ve tried it, first time with the latest setup
I’ve only played to round three once then I just start over because the beginning is so much fun
It seems pretty well thought out to me Definitely worth a go
Changing those infantry seemed to make a difference as the first two times japan blew through china
although I couldn’t hold lenningrad I was able to make a couple nice counter attacks with russia
just setting up the board was fun for me Oz did a great job
This was changed a couple days ago
Sikang add 3 infantry
Anhwe remove 3 infantry
A great setup